- mykatdied
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Jun 2, 2013mykatdied posted a message on Legacy Pox #5: Game SwapI like the deck and your breakdowns seem pretty good so far. 3 scroll I agree is definitely a must. I personally use spinning darkness in my build. Against any type of aggro or burn deck it can be the 3 life you gain that saves you. Honestly I have dropped nether void as I have yet to find it worthwhile to my personal play style. I also have drifted towards Black and white smallpox but thanks to your posts I have decided to try out some testing of MB again. I based my list off of Duke's 3rd place SCG open list. I actually added Sensei's divining top to it to smooth out those grindy draws which occur so often. I personally use 2 extirpates and 1 surgical as my s/b yard hate. I also dropped in 2 ratchet bombs because they deal with needles and JTMS which has spelled so much death for me in the past. It could also be your answer to entreat if you try it out. I like your list a lot and if I owned a tabernacle I would completely be on that boat with you. GOOD JOB man. Someone has to keep Pox alive.Posted in: gigapatrick Blog
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3 Blackcleave Cliffs
1 Blood Crypt
1 Forest
3 Ghost Quarter
3 Graven Cairns
1 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
2 Swamp
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
2 Wooded Foothills
4 Dark Confidant
4 Young Pyromancer
Spells 27
2 Abrupt Decay
2 Collective Brutality
4 Faithless Looting
2 Flame Jab
4 Life from the Loam
4 Lightning Bolt
3 Raven's Crime
3 Seismic Assault
2 Terminate
1 Worm Harvest
1 Abrupt Decay
2 Ancient Grudge
3 Dragon's Claw
3 Fulminator Mage
2 Kolaghan's Command
4 Life Goes On
Storm
Raven's Crime/Loam for mostly infinite discard, plus all the removal keeps them fairly contained and shut down. They basically need a really good early start and for us to stumble into turn 4. Once turn 4 hits we should like not be able to lose.
Affinity
A lot of small creatures that are vulnerable to assault, flame jab and the rest of our removal. Etched champion can be tough, but we can work around it fairly easily.
Jeskai Tempo
Crime/Loam is great to grind them down, then once we resolve assault it is elementary from there.
Tron (All)
Ghost Quarter Loam is huge here. Hitting crimes where openings occur is very important to ensure they don't have threats for when things get a little sketchy due to a relic or tormods crypt. In all fairness we can go wide and make near infinite chumps with young pyromancer
Titanshift
Ghost quarter again can be very important, try not to overextend into your graveyard for when they have a relic of progen.
B/G/x
Jund can be tough. Scavenging ooze and decays etc can make things tough. We can fairly easily out grind them, but closing the game becomes a problem
Death Shadow
They put their life total low, we make infinite chumps and then assault closes it really quick when they get too low in life.
Collected Company
"Infinite" small creatures<"infinite" removal
Taxes
Tough at times. With their tax effects, rest in peace, revoker there is a lot to navigate for hate. Generally can be a decent match up.
Lantern
We are a graveyard deck, they can mill us into our lands all they want. We will resolve assault and just kill them with their help. Post board having access to multiple ancient grudge alongside abrupt decay is very good.
1. Graven Cairns is all the fixing you should need. Mine goes away after two turns and you really want to be able to leverage mana since you should basically never run out.
2. Dark Confidant with additional 3 drops and 5 drops can get sketchy. I run 4 dark confidant a 1 of worm harvest and I have felt the burn of that. Just something to think about. It can cost you a game really quick when you flip an assault or two and a gitrog monster. I also went away from liliana and run with a 4 young pyromancer, 4 dark confidant build. It has been great overall. I run 4 Life goes on in the sideboard because life gain is key against burn and on occasion more aggressive starts from DnT which can tempo you out with Thalia and Leonin Arbiter.
http://www.hipstersofthecoast.com/2017/08/modern-assault-loam/
3 Blackcleave Cliffs
1 Blood Crypt
1 Forest
3 Ghost Quarter
3 Graven Cairns
1 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
2 Swamp
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
2 Wooded Foothills
4 Dark Confidant
4 Young Pyromancer
Spells 27
2 Abrupt Decay
2 Collective Brutality
4 Faithless Looting
2 Flame Jab
4 Life from the Loam
4 Lightning Bolt
3 Raven's Crime
3 Seismic Assault
2 Terminate
1 Worm Harvest
1 Abrupt Decay
2 Ancient Grudge
3 Dragon's Claw
3 Fulminator Mage
2 Kolaghan's Command
4 Life Goes On
This is what I ran this past Friday for FNM. 4 rounds ended at 3-1. My only loss was to UWR control with Restoration Angel, Wall of Omens, Snapcastermage etc. I didn't realize a second colonnade was played and fired off a ghost quarter on my turn rather than waiting for the animation and attack. Would have won otherwise. Really happy with the list, the board is heavily aimed at burn being that it is basically my worst match up.
I always preferred 3 Seismic Assault. At time I run 3 assault and 2 vortex if I cut creatures entirely. I have run with 4 assault and didn't like it soo much.
4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Canyon Slough
1 Forest
2 Ghost Quarter
1 Godless Shrine
3 Graven Cairns
1 Overgrown Tomb
2 Raging Ravine
1 Sheltered Thicket
1 Stomping Ground
2 Swamp
1 Urborg, Tomb of Yawgmoth
3 Verdant Catacombs
1 Borborygmos Enraged
2 Iona, Shield of Emeria
Spells
3 Abrupt Decay
2 Collective Brutality
4 Faithless Looting
3 Inquisition of Kozilek
4 Life from the Loam
3 Lightning Bolt
3 Raven's Crime
3 Seismic Assault
2 Terminate
2 Unburial Rites
1 Worm Harvest
1 Abrupt Decay
1 Ancient Grudge
2 Dragon's Claw
3 Fulminator Mage
1 Ghost Quarter
4 Kitchen Finks
2 Kolaghan's Command
1 Syphon Life
This is what I'm looking at currently for 4c assault loam with the unburial rites package.
Here is the 73 I "settled" on. That's right, I was digging through my board round 1 against skred and thought it was a bit light, turns out I forgot the 2 Krosan Grip I was going to play.
4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Canyon Slough
1 Forest
2 Ghost Quarter
1 Godless Shrine
3 Graven Cairns
1 Overgrown Tomb
2 Raging Ravine
1 Sheltered Thicket
1 Stomping Ground
2 Swamp
1 Urborg, Tomb of Yawgmoth
3 Verdant Catacombs
1 Archfiend of Ifnir
1 Borborygmos Enraged
1 Elesh Norn, Grand Cenobite
Spells 30
3 Abrupt Decay
4 Faithless Looting
2 Kolaghan's Command
4 Life from the Loam
3 Liliana of the Veil
3 Raven's Crime
4 Seismic Assault
3 Shadow of the Grave
2 Terminate
1 Unburial Rites
1 Worm Harvest
1 Abrupt Decay
2 Ancient Grudge
1 Darkblast
3 Fulminator Mage
1 Ghost Quarter
3 Kitchen Finks
1 Maelstrom Pulse
1 Ray of Revelation
Overall the deck was fairly smooth. Had some slight issues with game play mostly. Should have stolen a second game off burn to win the match but I missed a potential 6 damage by not dredging loam a turn. Won't make that mistake again. Shadows unfortunately was never there when assault was there so I'm really unsure if it is as good as I want it to be and I will likely trim 1 for another unburial rites if I stick to this build. Liliana of the Veil should likely just be bolt as I often found myself wanting an easy answer to specific creatures like goblin guide and young pyromancer.
I may open up 2 slots in the board for 2 iona. Given my matches and a lot of what I saw around the room iona shutting down a color would have been real good in the meta.
Odds are I'll be back on a young pyromancer build though.