Well crap. Now I'm not going to have anywhere to ask rules questions or scope out cool deck lists for various formats.
In my opinion this has been the best resource for the game. Now I'm just wander around the internet trying to find a substitute. Bullocks I tell you!
- Perodequeso
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Nov 30, 2017Perodequeso posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI agree with the vast majority of this opinion piece, however: in one paragraph it states that policing peoples thoughts is abhorrent, and in another paragragh it states one should be OK with shooting people for their thoughts.Posted in: Articles
Nazis in Normandy were an occupying force waging a war of aggresson and comitting human rights violations. Modern American nazis are just a**holes with their heads lodged, we should shoot them? If and when they become violent prosecute them to the fullest extent of the law sure, but to espouse idealogical violence is dangerous, extreme thinking. - To post a comment, please login or register a new account.
Just found this myself, but thank you for doing the legwork. I see where I was not comprehending it correctly.
Well s*** howdy, thanks.
So the rub is, they claimed that since the 2/2 was no longer on the battlefield when Psionic Blast resolved its caster would not take the 2 damage.
I am under the impression that even if the target is no longer there when Psionic Blast resolves, its caster still takes the two damage. The two damage the caster is dealt is not contingent upon the first four damage being dealt. Am I (mostly) correct in this interpretation of things?
That was my thought about the Falcon.
My original question was going to be about tapping lands before phasing out during the untap step, which I know cannot happen.
Was watching a video about a banding themed EDH deck and the poster got his rules wrong and I wanted to correct him. But before I felt I could correct him I wanted to make sure that I myself was correct.
I'm leaning towards the latter because I was under the impression that all blocks had to be legal when banding was used defensively.
A card like Double Negative would be needed to counter both.
But either way thanks.
I'm assuming that the germane rules text is "during your NEXT draw step", meaning that the delayed trigger only triggers the once, if not payed for.
I'm almost certain that IRL using today's rules that's not how Nafs Asp's delayed trigger works, and that it only triggers once during your next draw step if you do not pay the 1.
Is my line of thinking correct, or does that ability stick around until payed for?
Does Blood Lust "see" the +1/+1 counters when calculating the final result?
One person is saying that the Blood Lust simply gives the Tetravus +4/-4 making it into an 8/1 creature.
The other opinion is that since Tetravus is a 1/1 creature with three +1/+1 counters that Blood Lust is giving a 1/1 creature the
+4/-4 making it in to a 5/1 creature with three +1/+1 counters, thus making the final result an 8/4 Tetravus.
Which is correct?
Creatures are indestructible, exile them or steal them.
Creatures have hexproof/shroud, board wipe them away.
Play more vehicles, it's a vehicle based format after all.
15 laps, that breaks the flavor. Auto races are 10 laps, get with the program.
You shouldn't need any special rules regarding Commanders. Play commanders that can crew the vehicles you choose to run.
Fast lap acquisition is a good thing for the format, these are not supposed to be the kind of gindy games that Commander players are accustom to -playing.
If you need to add a bunch of additional rules you aren't playing the format correctly.
My biggest piece of advice, don't try and make this a Commander variant, it plays better by not being Commander.
Play removal, answers, and god forbid- Counterspells. The way to solve Magic is by tweaking decks not rules.
And there is a lot more going on with this over on reddit. The community there has really contributed much more than I to the life of this format.
The biggest allure of this format is a combination of the flavor and simplicity. The fewer unnecessary rules the better.
I hope it doesn't sound like I'm crapping all over what you've come up with, but it sounds like you went straight to modifying rules before you all
ever even tried modifying your deck lists.