2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from ktkenshinx »
    Quote from genini2 »
    Has WotC said that the Play Design team will be looking at Modern bans/unbans? My understanding is that the PD team will be looking primarily at the impact of new sets on Standard.


    Dan Burdick said in an article that their main focus is on Standard and Limited, but that they will also be looking at everything they can. I would imagine that as they look to ban or unban cards for any format the PD team would be the main people involved to at least begin to look at feasibility, but with WotC you never really know.


    Yeah, my interpretation of that is they're just focusing on the new sets, like you said in Standard and Limited. The "everything they can" part to me sounds like just blowing smoke.

    Although I agree the team will primarily focus on Standard and Limited, it's unfair and not really supportable to assume "everything they can" is purely smoke-blowing. Recent M-Files articles indicate that even the last subpar D&D process looked at Modern, so I expect the new one will keep doing the same. Sure, it won't be in the spotlight as much as Standard and Limited, but even if they only look at 1-3 cards per set for Modern that would be awesome. Given the recent track record of considering Modern for D&D, and given this team's purpose at improving the overall testing process, there's no good reason to accuse them of lying/misleading here. Forums like ours are full of accusations like this and they are rarely reasonable. In most cases, big statements like this are well-intentioned and do play out to some extent, even if it isn't the extent we might prefer.


    Yeah I think its more likely they will offer suggestions for "tweaks" to cards to be more Modern playable while still balanced in Standard. Don't really see them having much opportunity to Test for things like banned list issues.
    Posted in: Modern Archives
  • 4

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from Zorakkiller »
    Quote from gkourou »
    Quote from idSurge »
    Quote from bizzycola »
    Quote from gkourou »
    Jace, the Mind Sculptor being a degenerate card, while a Sol Land, or an Ancient Tomb without you taking damage, but for only a specific type of creatures(and the most powerful in the game) is ok is beyond me!

    If JTMS is not fine, then cards like Eldrazi Temple, Simian Spirit Guide, or heck even Collected Company are not fine as well.


    Extended was terrible when JtmS was dominating, Jace is a slow death you died on turn 4 you just didn't realize it.
    gotta say that comparing JtmS to SSG or CoCo is pretty laughable.


    Have to agree. Even if I think JTMS is fine, just a strong fully blue Win Con, its not in the same realm as those 2.


    Does not matter at all. I am not comparing cards. Just saying that JTMS is probably as safe as CoCo or the aforemention cards.
    In other words, if CoCo was in the banlist, we would say the same things for that card(too strong in power level/etc). This applies to power level only and nothing else.
    A format where fast mana is available in so many forms, but a very powerful 4cmc walker is not, is something that feels silly.
    As was the case for Sword of The Meek and Ancestral. A format where Ancestral was banned and so many more powerful cards were legal was laughable. Yet, people there were in this very thread that were saying "Sword Of ThE Meek will mean the end to all of the aggro decks".
    Seeing JTMS rotting in the banlist while watching Eldrazi Temple being legal trying to turn 2 TKS feels utterly buffling to me.


    Agreed, it takes a lot for a 4 mana card that can't win the game immediately to be playable in modern. We have a format were 2 of the top decks are running a mox and a sol land, but people are worried about jace, stoneforge mystic and in some cases even Blood braid elf. Let's say in some alternative universe these cards are problematic and warp the format around them, is having a format with these cards and the decks they promote worse than what we have now. I know I would rather see more uw control, jund and d&t that rather than affinity, titan shift and eldrazi tron


    JtmS is a slow death, you died on turn 4 you just didn't realize it for a few turns.
    Posted in: Modern Archives
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from idSurge »
    Quote from bizzycola »
    Quote from gkourou »
    Jace, the Mind Sculptor being a degenerate card, while a Sol Land, or an Ancient Tomb without you taking damage, but for only a specific type of creatures(and the most powerful in the game) is ok is beyond me!

    If JTMS is not fine, then cards like Eldrazi Temple, Simian Spirit Guide, or heck even Collected Company are not fine as well.


    gotta say that comparing JtmS to SSG or CoCo is pretty laughable.


    Have to agree. Even if I think JTMS is fine, just a strong fully blue Win Con, its not in the same realm as those 2.


    your right JtmS is in a completely higher echelon
    Posted in: Modern Archives
  • 2

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from gkourou »
    Quote from idSurge »
    Quote from bizzycola »
    Quote from gkourou »
    Jace, the Mind Sculptor being a degenerate card, while a Sol Land, or an Ancient Tomb without you taking damage, but for only a specific type of creatures(and the most powerful in the game) is ok is beyond me!

    If JTMS is not fine, then cards like Eldrazi Temple, Simian Spirit Guide, or heck even Collected Company are not fine as well.


    gotta say that comparing JtmS to SSG or CoCo is pretty laughable.


    Have to agree. Even if I think JTMS is fine, just a strong fully blue Win Con, its not in the same realm as those 2.


    Does not matter at all. I am not comparing cards. Just saying that JTMS is probably as safe as CoCo or the aforemention cards.
    In other words, if CoCo was in the banlist, we would say the same things for that card(too strong in power level/etc). This applies to power level only and nothing else.
    A format where fast mana is available in so many forms, but a very powerful 4cmc walker is not, is something that feels silly.
    As was the case for Sword of The Meek and Ancestral. A format where Ancestral was banned and so many more powerful cards were legal was laughable. Yet, people there were in this very thread that were saying "Sword Of ThE Meek will mean the end to all of the aggro decks".
    Seeing JTMS rotting in the banlist while watching Eldrazi Temple being legal trying to turn 2 TKS feels utterly buffling to me.


    No I don't think people would look at CoCo and say "this is to strong" one is a always fantastic swiss army card, and the other is a complete build around that can whiff.

    Ancestral wasn't fine until they banned out the deck that made it the case.
    Posted in: Modern Archives
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from idSurge »
    Quote from bizzycola »
    Quote from gkourou »
    Jace, the Mind Sculptor being a degenerate card, while a Sol Land, or an Ancient Tomb without you taking damage, but for only a specific type of creatures(and the most powerful in the game) is ok is beyond me!

    If JTMS is not fine, then cards like Eldrazi Temple, Simian Spirit Guide, or heck even Collected Company are not fine as well.


    gotta say that comparing JtmS to SSG or CoCo is pretty laughable.


    JtmS is in a echelon above those.

    Have to agree. Even if I think JTMS is fine, just a strong fully blue Win Con, its not in the same realm as those 2.
    Posted in: Modern Archives
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from gkourou »
    Jace, the Mind Sculptor being a degenerate card, while a Sol Land, or an Ancient Tomb without you taking damage, but for only a specific type of creatures(and the most powerful in the game) is ok is beyond me!

    If JTMS is not fine, then cards like Eldrazi Temple, Simian Spirit Guide, or heck even Collected Company are not fine as well.


    gotta say that comparing JtmS to SSG or CoCo is pretty laughable.
    Posted in: Modern Archives
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from LeoTzu »
    Quote from bizzycola »
    I don't think JtmS gets ubanned likely ever. He is way more powerful than multiple cards that people wouldn't want off. Plus the entire justification for his banning still holds, he is still a Legacy/Vintage staple.

    People way under value him


    Cards do different things in different formats though. Treasure Cruise and Dig Through Time were well balanced for Standard’s card pool, while being broken in Legacy and Modern. You can’t always judge a card’s impact on a format by looking at how it affects older formats.


    So what your saying is that we should unban Mental Misstep also.
    Posted in: Modern Archives
  • 3

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    I don't think JtmS gets ubanned likely ever. He is way more powerful than multiple cards that people wouldn't want off. Plus the entire justification for his banning still holds, he is still a Legacy/Vintage staple.

    People way under value him
    Posted in: Modern Archives
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from ktkenshinx »
    Quote from oPoptartz »
    Quote from Lord Seth »

    Here you go.

    Lauer: Modern is a format created by players, not developers. So we tend to be hands off, although we try to avoid adding turn-three kills. With Legacy, we sometimes design "answer cards" such as Abrupt Decay being an answer to Counterbalance. When appropriate, we might do that with Modern. But we haven't had to yet.

    Note this was from late 2012, hence the "we haven't had to [design "answer cards" for Modern] yet" (which is likely no longer true).


    Big thanks, I was trying to remember and coming up with nothing. Smileup



    In other news, MaRo has confirmed that Faithless Looting is at the time of writing impossible to reprint into Standard because of how Red now has to discard prior to drawing. (Source)

    This, however, opens up for the possibility of a version colorshifted into Blue! Would any deck want it? Would it help the format?


    Not too sure if Careful Study would even see play in standard, let alone modern. A draw 2, discard 1 would be fantastic or at this point I'm confident that Opt would be fine.

    I bet we get Opt before the end of 2018. It's totally fine for the right Standard format, and I believe it's just a matter of time until we see a reprint. I think I'd play a full playset over SV in UW Control. Instant-speed is just so good overall, especially with Snapcaster, and I'd rather dig one less than have that first draw be totally random. Sorcery speed is also awkward with certain Colonnade hands.


    Sure Opt would be fine in Modern, I just don't see them reprinting it for standard. They have no problem with 1cc blind cantrips but they really have pushed Anticipate as the standard acceptable variant for blue dig cantriping.

    Posted in: Modern Archives
  • 1

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from bizzycola »
    It was a reply to you.

    I understand what a "Sol land" implies I was simply pointing out that the only other to my knowledge in the format is a land that literally see's no play and just find it odd that you bring up that it plays more than any other deck as though non-Eldrazi decks are running any similar type of land.

    I disagree that it Temple is what enables the deck to be so successful in the Meta. I think it is that it essentially just plays alot of really good cards that even at "full cost" are great play's. Sure TKS on T2/3 is ideal but a T4 TKS is not bad by any measure, Reality Smasher is still fine on T5 etc.... This is not as True for Classic Tron decks Karn is strong at seven but the deck does little to nothing between the beginning of the game and Karn so if you are hard casting it with out Tron assembled you are very likely in a very bad spot, this isn't true for E-Tron every thing they play is reasonable even if you have to cast it for full cost.

    While you might run more top end cards like Ulamog that is not the norm for E-Tron, most lists top out at Karn/all is dust split in the main. I think its the quality threat heavy aspect of the deck that really makes it so good, it just runs playsets of awesome Mid-Range creatures and can accelerate them out 1/2 turns ahead depending on their draw, but is not contingent on that to be a solid deck, T2 chalice, T3 Matter Reshaper, T4 TSK etc.... are all still very powerful plays which are only made better with Temple or a Mind Stone or assembling Tron.

    I think the difference between a Ramp deck and a Big Mana deck are what are your intentions with the ramping. Pretty much every "big mana" deck is a Ramp deck but not every Ramp deck is looking to play 7,8,9,10 drops etc.... Valukut is a Ramp deck but its most expensive card is 6c.c. its not really looking to Spend big mana its looking to enable its combo kill. Classic Tron is a big mana deck, it is looking to play very expensive things early always it is the classic mid-range Ramp/Control deck essentially looking to do the kinds of things that a traditional draw-go control deck would do but ramping them out 2-3 turns earlier than a traditional control deck can. I think the major difference is that Ramp is a design guideline while "big mana" is the strategy for exploiting the early mana, E-Tron Titainshift are both perfectly fine only netting -1 turn on the c.c. of their business spells TKS on 3, Reality of 4 Titan on 5 etc... Tron on the other hand is having a terrible match up if all they gained was Karn on 6.


    Cool Smile

    It's worth mentioning simply because I was asking what defines the difference between midrange and big mana and it's an area where there is a difference. No other reason.

    Agreed that the cards in E-Tron are great even without temple (I enjoyed playing Bant Eldrazi which is definitely midrange), all I was suggesting is that without temple the deck would have to make a choice (Karn and Ulamog, both of which have become pretty standard in the last month, check the E-Tron thread for the discussions) or (play noble hierarch, birds etc to get to big beaters) and couldn't do both plans equally well. (Which is why it's interesting to try to categorise E-Tron, because it does both plans well).

    I also agree with you on the reasons for difference between ramp and big mana is in the philosophy.

    I'm not sure I agree there is sufficiently large philosophy difference between E-Tron and Gx Tron to call one big mana and the other midrange.


    Both Ramp and Big Mana are Mid-range strategies, Mid-range is a phase of the game not a particular strategy. It encompasses multiple strategies, Jund Mid-range is a aggro/control ( by means of attrition) deck the cards it looks to pivot the game into a winning position are LotV, whatever 3-4 drop creatures the build might be running and man lands. Ramp decks are mid-range decks that look to accelerate their mana in one way or another RG Titain/x decks do this with various green ramp spells Tron decks do it by assembling 3 specific lands in play both are looking to put their mana base in a position that has them with +2-4 position on Mana by as early as T3 to exploit some ahead of curve plays.

    I think this has been lost in recent years because WotC has in Standard made it a point to almost always have some type of Mid-range Aggro/Control deck be viable in the format and has drawn back on Mid-range Ramp strategies ( like not printing 1c.c. mana dorks because they are to good at what they do for standard apparently). So when someone says "mid-range" they automatically associate that with Aggro/control decks that are looking to play sweet things in the mid-range phase of the game like 3-5 cc creatures and planeswalkers. Kind of similar to how when someone says "control" most players will auto assume you mean some Blue based counterspell and drawspell driven late-game deck. It also doesn't help that other non-ramp mid-range decks that are not in the BGx spectrum have not really performed well in Modern, decks like Big Zoo are solidly looking to play their pivotal spells in the mid-range phase of the game with strong 3 drops and 4 drops but they just don't have the tools that BGx has to make a flexible enough deck to ever compete with the BGx decks segment of the meta-game.

    I would say that E-Tron is a even more hybrid strategy within that the spectrum, it is a Aggro/Attrition/Ramp deck IMO which means it covers even more ground and is more resilient because of it. The deck obviously likes to be in a position where it can play as many of its creatures a turn as possible but the built in 2 for 1 nature of the creatures it runs make it so that if the Ramp aspect of the deck doesn't line up it isn't nearly as impacting as when it doesn't line up for other Ramp strategies but I also think that the ramp aspect is secondary to the Aggro/Attrition aspect. I find it a bit odd that you would say that Bant Eldrazi is "definitely" mid-range while questioning that E-Tron is, other than the reality that both are mid-range strategies by the nature of the decks, I see the biggest difference being the method in which the decks intend to accelerate mana production, Bant obviously looks to do it Bird, Hierarch's etc.. and gains access to better removal spells for the color splash while E-Tron simply looks to do it with tron lands and Mind Stone (obviously both are running temple just looking at the differences) but also has less access to powerful non-creature spells sure they get to run Chalice but it always has the problem of "you play it for one, opponent has a bunch of 2-3 drops" other than that they get what Dismember? which while strong is always painful.

    I didn't go look at the threads for what E-Tron is doing I looked at the decks that have put up results as often the case in the deck threads a lot of the "tech" people are running is much more local meta calls.
    Posted in: Modern Archives
  • To post a comment, please or register a new account.