2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from Illinest »
    It's a single-issue problem:
    1: Control is too weak

    That's been compounded by two big misconceptions:
    1: that a combo deck could ever balance a format
    2: that the "aggro/mid-range/control" cycle is a design choice

    I'll work backwards through these points as I explain them.

    The traditional balance cycle is not just a design philosophy. Some people have made the mistake of thinking that it is a choice that was made, but it would be better to say that it was discovered. It is a hard and fast rule that is dictated by the play mechanics of the game. As long as you draw one card per turn and play one land per turn, then the cycle is inevitable.

    Aggro and mid-range (initially) define each other in a binary relationship. Aggro is the fastest method of completing a win condition. Mid-range is a sub-optimal strategy in a vacuum, (what use is a Doom blade unless there is an opposing creature to play it on?) but mid-range decks are designed to take advantage of the inherent limitations of aggro. A mid-range deck predictably beats the type of decks that it was designed to beat. This sort of relationship (binary) would be unhealthy for the game and should be avoided

    Control decks are defined by their relationship to the other two. Control decks beat mid-range and aggro beats control. That's the way it must be. It completes the cycle and makes the game healthy. If a deck from any of the three archetypes is ever powerful enough to defeat the archetype that is supposed to counter it, then a new binary relationship would be formed around the new "best" deck and the decks that are designed to defeat it.


    Combo occupy a fourth space. They can be allowed to beat any of the other three archetypes, but there must be a natural check against them or else it would create the undesirable binary system again. In Modern they are generally fast enough to compete on equal terms with aggro. They generally beat midrange and they generally lose against control. That system could work just fine, as long as control is strong enough.

    Unfortunately it would put control in the position of having to be the natural enemy of two archetypes, which is both good and bad. If control is strong enough to deal with both then Control would dominate the meta.

    If control isn't strong enough then there's no natural check against combo and the meta would become a very fast meta centered around aggro and combo. Mid-range decks would survive by becoming more control-like and they would also benefit from the increased prevalence of aggro.

    With that, I think I described the landscape of 2015 reasonably well. Eldrazi is (imho) sort of like a super mid-range deck that out-does what Jund and Junk players were trying to do. Eldrazi decks are undeniably a problem but I don't think that a ban is necessary.

    I think that the combo card bannings are part of an attempt to make combo slower. I also think that it's going to take some time.
    At first - yes - they're going to smack down whatever combo deck rides the highest. They've done so repeatedly already, have they not?
    An optional second step was to create a mid-range deck that has an innately decent game against combo decks. I think that's Eldrazi.

    The final step is to improve the state of control. That is the main thing that has to happen. It won't necessarily help control if they ban Eldrazi, because Eldrazi deck looks really juicy from a control players perspective. The only thing preventing control decks from regulating Eldrazi is controls' general weakness against all the rest of the format.

    I know that the designers don't like 2 mana counterspells and powerful land destruction cards but enough is enough. Print a few good control cards and watch how fast the format will fix itself.


    I disagree with the notion that Eldrazi is taking up the same space as Jund/Junk. while it does occupy that space it is a mid-range deck that gets to play-out its mid range threats 2T early. it is a aggro deck that gets to jump directly to the mid game.
    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from Slarg232 »
    They're not going to unban BBE until they ban Liliana of the Veil at a minimum. She's kind of unconditionally good, unlike Maelstrom Pulse, which may have no target when BBE is cast and Fulminator Mage, which may just be a 2/2 chump blocker with benefits effectively by the time you have 4 mana to cast BBE.

    The interesting thing is that Shardless Agent is not banned despite the fact that it theoretically lets you fine tune your potential pulls off of the cascade much better than BBE does. At a guess WotC has decided that there are no unconditionally good spells at 2cc or less that are not creatures and thus easily removed if necessary.



    ......Shardless Agent isn't even Modern Legal.....


    BBE + Lily was fine until DRS came out, after which BBE got unrightfully banned. BBE is perfectly ok to come off, if only because it never should have been on the list in the first place.


    Completely disagree; BBE was already being hated as oppressive before DRS. DRS just put a format warping deck over the top. If you don't think it was warping the format your practicing some very selective memory. No other mid range deck existed as a competitive option. The cascade plus a hasty okay body was so much better than anything else going on. It would simply demand the removal of other spells from the format simply due to the dual card advantage and free mana. If the body didn't come stock with haste I think it would be okay but with all of the great =/<3cc options jund has it would quickly eradicate the other mid range options.
    Posted in: Modern Archives
  • 3

    posted a message on Pro Tour Oath of the Gatewatch Modern Discussion
    Quote from Exatraz »
    Quote from wpgstevo »
    I think you are missing the main issue here: not only is Eye of Ugin a Sol Land for eldrazi, but they don't even have to tap it to "produce" two mana - which makes it much better than just ancient tomb in this deck.

    My solution here is just to play UW control with 4 verdicts main. The eldrazi decks that don't ramp up to Ulamog mana (style popular this weekend) can't deal with consistent sweepers and snap-path. This version of UW control is also good against the linear decks since it packs so much interaction. You also don't have to worry about drawing verdicts as dead cards since the twin matchups are gone (and the kiki-chord replacements fold to verdict as well). Thought-knoSSG.eer is another great reason to play more verdicts as insurance against your hand getting ripped. With a bit of card selection, the consistency is there.

    Sure, I'm weak to ad-nauseam and scapeshift, but those weak matchups are the price for all the strong tier 1 matchups.

    I got my plan, we'll see if it's worth anything Smile



    This is very much the game plan. Don't leave your Disdainful Strokes at home. It counts as 2 fold against Tron as well as Eldrazi. As a member of the BW variant this top 8 makes me nervous because of fear mongers (who are somewhat legitimized in their complaints.. what they did to the PT was nasty and a product of a great team of meta gamers), but at the same time makes me excited for the midrange and control decks to lash out at this and other aggro variants. Actual hard board clears hurt us as well but we are more equipped for the long game. I hope folks find the answers they are looking for against that variant so that it doesn't kill mine in the process. Also a culprit to the decks success. Simian Spirit Guide. I know people laugh when you mention it but this is another deck where it's accelerated to the point of T2 kills (remember it did the same for Bloom Titan as well last PT so it could get T1 and T2 kills).


    I don't think mid range can handle Eldrazi tbh. They are simply a better mid range value deck than exists in any UB UR UW x strategies. All of their creatures pack so much value, countering and removal just dont cut it when they develope their mana nase more and more. Between TKS and Matter reshaper flying down turn 2\3 its incredibly difficult to exchange profitably with the tools colored cards have access to. When double matter reshapers on turn 2 or reshaper plus TKS off a SSG.

    I've been trying UR delver with stormchaser mage and main deck blood moon, tbh the match up seems 50/50 very dependent on the die roll. Even with 4 spreading seas and 2 molten rains in the SB keeping them off mana is still hard since they play GQs mutavaults etc first if the expect the land hate plan to explode on a t3-4 after they weather the storm and you've either wasted your time snipping single lands and not developing your board. I like stormchaser everytime i can stick him his flying is super relevant against the colorless version and the UR removal is much more effective generally against the UReldrazis early game. Vapor snag is a allstar since you can just use it on TKS before his discard effect resolves.

    Board sweepers are not that great since they run multiple Reality smashers.

    Forked bolt deals with mimics well.
    Vapor snag for anything out of bolt range
    Fast evasive creatures.
    Posted in: Modern Archives
  • 2

    posted a message on Pro Tour Oath of the Gatewatch Modern Discussion
    disagree 100% Eldrazi was 7% of the meta-game but comprises 80% of the the top 8 and 50% of the top 16. at the beginning of the Modern portion there was tons of decks nearly every strategy was represented. With the convergence in the top 8 all on one core strategy its fairly clear that no other decks really compete with these cards. Its not even worth it to try and splash for any of the creatures; who wants to play a TKS on t4 when you can just play it on t2?

    to be honest I've been on grixis for along time and it is utterly unplayable with Eldrazi in the format as it is today. It would seem the same is true for every other attrition based creature strategy that doesn't rely on cheating out creatures with busted fast mana or any aggro deck that isn't affinity.
    Posted in: Modern Archives
  • 1

    posted a message on Pro Tour Oath of the Gatewatch Modern Discussion
    Quote from ktkenshinx »
    Quote from prismatic elf »
    Quote from bizzycola »
    Eldrazi Winter.

    Honestly the last time we saw a format so dominated was Combo Winter. I already had to stop running Grixis mid-range because of how badly any non-eldrazi deck does against them. Had been seeing the chalice version online while Ive been testing delver and its essentially unwinable on the draw.

    Fast mana is the problem as I dont feel any eldrazi creature is busted; its only busted when your curve is t2 4 drop t3 5-6 drop.
    Eldrazi is more broken than Storm ever was and that say's something. I agree fast mana is the problem and lack of good answers like Counterspell.

    I don't even think fast mana is an issue. Legacy mana is significantly faster and that format is still much slower than Modern. The issue is the lack of answers to Modern's powerful cards. Unbans can help this but reprints/new cards are needed to really address the core of the problem. Counterspell would help too.


    I can't think of a single unbanning that would improve a decks chances against Eldrazi. And if the only other option is printing some new stuff then I think you prove my point. I also am not sure what type of spell they could print that wouldn't either be to little in the face of 4:16+ or that wouldn't just warp the format into Eldrazi + whatever this hypothetical new cards home would be. Counterspell wouldn't help much nearly every version of the deck in the top 8 runs U counterspell would just slide right in.
    Posted in: Modern Archives
  • 2

    posted a message on Current Modern Banlist Discussion (9/28/2015 update - No changes!)
    In strictly scientific terms we can count the videos as evidence. Repeated observations that are well documented are permissible as evidence for behavior. And good example would be gravity which we can observe easily but are unable to prove the cause of the observation.
    So in fact the videos are currently the strongest source of evidence we have. The argument that the filmed observations only show the random very rare busted hand is truely week.if in fact it was as rare as implied by the defenders of bloom titan then we should expect that these hands would have far less documentation as elusive rare events are by their nature more likely to go unobserved. The fact that we have more representatives of the busted play sequences than of the saposed far more common dirdlie t5-t6 kills flies in the face of reason. If what the bloom players said was true a far greater number of stars would have to line up to provision that when observed bloom titan decks are more often observed behaving abnormally.

    Posted in: Modern Archives
  • 2

    posted a message on Current Modern Banlist Discussion (9/28/2015 update - No changes!)
    SFM I don't think will be removed from the banned list. SFM being let lose on the format would likely cause a push towards all non-combo creature decks being WXx. WBx most likely imo; t1 toughtseize or IoK into SFM t2, lilly or batterskull t3 seems like such a potent line of play; one that I can't see a non-SFM deck comparing with. Modern Nexus has a interesting article series about SFM vs Affinity with the gist being that SFM would be bad if it crushes the best aggro deck. I don't think this is the concern about SFM; i think the real concern is that with SFM in the format it would invalidate all non-SFM decks attempting to occupy the same "fair" deck space. Similar to Pod; why play a different creature deck than Pod when Pod is the clear best by a large margin; I think the concern would be why play a different "fair" deck when you could play SFM "fair" decks. Gofy,Bob, and Snapcaster do not have this effect on the format; if you are playing the colors of those respective cards then you are very likely to want to play them but none of them push themselves as a must be played if you want to have a competitive chance to win.

    That was the real issue with Pod, not that it was simply busted(even thou it certainly is); but that it invalidates every other strategy attempting to occupy the same space in the meta game. I think SFM will have a similar effect of the format; the fact that its cc is 1W and it searches up a colorless card will likely push it into a must splash area. I don't think WotC wants to foster a format that demands every non-combo non-hyper linear/synergy deck needs to have a SFM package. I think what we would see is that the post Pod banning meta which generally has no strictly "best" fair creature deck and instead has shown that a experienced pilot who if familiar with the ins and outs of the deck they choose can compete; this would fade away as every deck would need to start packing SFM packages. I mean during the Pod era you had variance because Pod lends itself to "customization" but if you want a competitive mid-range/creature deck you must play Pod and the package that facilitates it or you simply accepted that you are playing a far and away sub par strategy to Pod.

    I think if WotC decides to ban something from Amulet Bloom it will be Amulet of Vigor; its the only card in the deck that really pushes the t2 t3 wins. I've had Bloom players kill me t2/t3 multiple times in various ways all of which would have been impossible without Amulet of Vigor. Also Amulet of Vigor poses a greater risk of future complications as WotC likes to print powerful effects coupled with the draw back of "comes into play tapped" I don't think they would want to risk banning pea's and carrots like Summer Bloom or Azusa who help make the meal when the real meat and potatoes Amulet of Vigor is still making the meal.

    Banning Amulet wouldn't kill the deck; it would kill the t2/t3 wins the deck is able to do now. It would become a t4/t5 deck that can't fight through as much hate as the current deck can. It would only kill the deck if the point of the deck is to have consistent t2/t3 combo kills; which WotC have stated over,and over, and over....that they do not desire a top tiered deck to have.

    I have personally tried lots of cards to combat the combo(not because OMG its scary; its just blew up in popularity and you know you adjust or die)
    boomerang is actually rather good, t2 bounce the land they need to target with the karoo can set them back a few turns.
    hibernation if you can live long enough and have it t3 is often game ending if they rely on bloom and not Azusa since they will often have one land in play if they don't have a redundant land dump spell to follow it Prime time isn't coming back for a few turns.

    If the deck is as good as the advocates and detractors say(lets be honest both camps agree its super good they only differ on the "if its healthy to exist" question); if its that good we could look at potential unbannings to help combat it if neutering the deck is so gross a offense.

    the only card you could remove from the ban list to help the format combat it is Mental Misstep.......
    its the only card that could universally go into any deck to combat the actual problem t1 amulet.
    delaying the amulet a turn is often enough for interactive decks to have a opportunity to compete.

    so if the deck is as good as the defenders/offenders around it say it is; Mental Misstep is the only readily available option we could look to as a Panacea potion to the problem that doesn't involve a new card being banned.
    which to me sounds like they would ban Amulet.

    personally I play grixis variants and I more often win matches against the deck than i lose. My g1 on the draw against it is something like 80-20 or 90-10 in favor of the Bloom player; closer to 60-40 if I am on the play g1. After side boarding it gets alot better closer to 50-50 and given the complexity of the deck the operator is far more likely to make a misplay than I am which probably puts it closer to 55-45 in my favor.

    Like I have said I don't think the deck warrants a banning yet. i think it remains to be seen and would like to have WotC wait until after the PT to see what numbers come up from that event. I mean we allowed Pod to strangle the format for years; i think giving AB one more B&R cycle seems reasonable. I want to see what the best are able to do with the deck. I also want to see more matches against more decks; just because i feel ok with my match up against AB doesn't mean that the statements of other players regarding how oppressive it is against the remainder of the meta are invalid.

    the only time I ever scoop to the deck is when they land a Hive Mind as no real interaction exists for a resolved HM into any Pact.


    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (9/28/2015 update - No changes!)
    First, I don't think twin should be banned. Its a fair combo deck that the opponent can interactive with. Most decks have access to disruption to the combo in the MD and the ones that don't are likely trying to do unfair things or are so liner that the problems they have with twin would likely be true of every other combo.

    Second, SFM being unbanned is interesting. Two outcomes seem most likely to me; 1-it will simply be good enough to warrant inclusion in any deck running white,2-it is so good it warps the format around white; white already has the best sideboard cards in the format and some some of the best removal this might be the push W needs to move from premier support/hate color splash to full on premier Base color.

    Third, Shocked at the amount of people equating Pod's meta share to Twins as some justification. Pod was banned because it made all other creature decks unplayable; Twin obviously doesn't have the same effect on combo. The format has never looked more open and healthy and I would say that this is the result of the banning of Pod and the U delve card advantage. Why play any other creature deck when you can play the hands down best creature deck that happens to be able to silver bullet a infinite life and infinite damage combo that only occupies 2-4 cards out of your deck. Did i forget to mention that your combo pieces also play fantastic with you tutor effect. Pod wasn't a policing deck it was oppressing.

    Last, As a U mage I can only laugh at the idea of unbanning JtMS or AV; I would love to play draw-go control but these are not healthy cards in modern.


    Posted in: Modern Archives
  • 3

    posted a message on Grixis Delver
    what is up with people acting like Shaol is some new tech unrealized in modern? its been known since the birth of the format and people have tried it in various shells and it just isn't that great. it requires to many blue cards at to many variant costs to be truly useful given that the list of playable blue cards really isn't that high. the card disadvantage it generates is simply to back breaking in a format riddled with 7-10 main deck discard abilities in the main of the most popular decks (BGx). Tempo in modern has always been understood to be a few turns slower due to the nature of the formats structure. It seems like a very poorly constructed false equivalence to compare legacy tempo to modern tempo when the formats are structured so radically different in regards to card pool and active regulation by WotC. thou the cards share the same core rules inherent to MtG the structure of the formats dictate very different game theory thought constructs.

    Not saying shoal is a useless card it isn't but it in no way can function like FoW does in legacy given the intense variance in what your hand can allow you to interact with. I personally like the RUG build that floats around it has its match ups such as Tron and Amulet that in a given meta can be a superior choice; but personally I haven't had trouble with the deck when I play against it with various RUB or BGx decks. Specifically against BGx decks running abrupt decay the card is very poor often forcing opponents to exile useful cards in an attempt to disrupt a bolt etc.. only to have your early threat ADecayed at the end of a non-zero sum exchange with the attrition player.

    Tempo is fundamentally different in modern than in legacy. Unless WotC decides to slam the ban hammer on more BGx staples I don't see how tempo can pull ahead in a meaningful non-variant way. That's why the delve draw spells were so powerful; they did not rely nearly as heavily on variance and provided actual tempo against BGX attrition.

    I would agree with the previous posts that Grixis Delver isn't a pure tempo deck its a tempo/attrition/aggro deck with so many fingers in different pies exposes the fundamental reason that Mid-range Grixis generally out performs the Delver variant. while t1 delver in legacy is the default best play on the play; the same isn't true with delver in modern. Shoal provides the occasion to sometimes play early disruption but is has so much variance. I've played with the card off and on since the birth of the format and my general feelings is its meh. I often am forced to pitch relevant spells in order to attempt to protect my threat only to have it die to a early Dismember while i'm holding shoal with no 3cc cards in hand. One of the worst feeings in modern is likely going (-3)-(-4) in the hand to come out on a losing end of a attrition war, simply because of high variance or cannot be countered clauses; when Shoal fails it often ends out in a very non-beneficial non-zero sum out come in your opponents favor.



    Posted in: Modern Archives - Established
  • To post a comment, please or register a new account.