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  • 3

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    It was a reply to you.

    I understand what a "Sol land" implies I was simply pointing out that the only other to my knowledge in the format is a land that literally see's no play and just find it odd that you bring up that it plays more than any other deck as though non-Eldrazi decks are running any similar type of land.

    I disagree that it Temple is what enables the deck to be so successful in the Meta. I think it is that it essentially just plays alot of really good cards that even at "full cost" are great play's. Sure TKS on T2/3 is ideal but a T4 TKS is not bad by any measure, Reality Smasher is still fine on T5 etc.... This is not as True for Classic Tron decks Karn is strong at seven but the deck does little to nothing between the beginning of the game and Karn so if you are hard casting it with out Tron assembled you are very likely in a very bad spot, this isn't true for E-Tron every thing they play is reasonable even if you have to cast it for full cost.

    While you might run more top end cards like Ulamog that is not the norm for E-Tron, most lists top out at Karn/all is dust split in the main. I think its the quality threat heavy aspect of the deck that really makes it so good, it just runs playsets of awesome Mid-Range creatures and can accelerate them out 1/2 turns ahead depending on their draw, but is not contingent on that to be a solid deck, T2 chalice, T3 Matter Reshaper, T4 TSK etc.... are all still very powerful plays which are only made better with Temple or a Mind Stone or assembling Tron.

    I think the difference between a Ramp deck and a Big Mana deck are what are your intentions with the ramping. Pretty much every "big mana" deck is a Ramp deck but not every Ramp deck is looking to play 7,8,9,10 drops etc.... Valukut is a Ramp deck but its most expensive card is 6c.c. its not really looking to Spend big mana its looking to enable its combo kill. Classic Tron is a big mana deck, it is looking to play very expensive things early always it is the classic mid-range Ramp/Control deck essentially looking to do the kinds of things that a traditional draw-go control deck would do but ramping them out 2-3 turns earlier than a traditional control deck can. I think the major difference is that Ramp is a design guideline while "big mana" is the strategy for exploiting the early mana, E-Tron Titainshift are both perfectly fine only netting -1 turn on the c.c. of their business spells TKS on 3, Reality of 4 Titan on 5 etc... Tron on the other hand is having a terrible match up if all they gained was Karn on 6.
    Posted in: Modern Archives
  • 4

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    I'm pretty sure people would try to run fair things with Chrome Mox it's just that whatever fair card you trying to get out early will never be as good as letting essentially every combo deck shave a entire turn off their kill. Your T1 bob or T2 LotV will be laughably bad in the face of T2/3 storm kills or T3 ad naus.
    Posted in: Modern Archives
  • 2

    posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from idSurge »
    Sure.

    I'm not going to continue this, you are arguing to argue.


    right sure you didn't interject into it at all... it was me telling you what you think sure....
    Posted in: Modern Archives
  • 4

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Billiondegree »
    Twin would actually be good for the meta.

    It would force Eldrazi Tron to play more Dismember or Warping Wail in the mainboard.

    It would cause dredge to sacrifice some of its speed in order to interact with the combo.

    Even affinity would need to run more removal, even if that means maxing out on Galvanic Blasts.

    So basically, every deck would end up playing more interaction which is a great thing IMO


    First off cards like Dismember essentially always sucked against Twin which runs peek and MD dispel to combat/play around any removal that isn't Abrupt Decay.

    Second I don't think that the race to your death type decks like Affinty or Dredge would be inclined to play anymore interaction, more likely it would favor attempting to run the fastest possible MD configuration and hope to race the combo game one. When Pod was banned and Twin was still legal both Burn and Infect rose to T1 simply because they could easily race the combo and the actual deck that policed them was gone.

    Twin wasn't a real police deck it was a instant win button for a deck that otherwise isn't able to actually compete, it was far better against other fair decks and simply provided means for beating non-interactive decks with the possibility of T4 instant win. When you play against decks that are looking to mindlessly race the best plan was to dig for the combo and kill them before they kill you, Remand, Cryptic and crew are just as bad now as they had been then in those types of match ups.
    Posted in: Modern Archives
  • 3

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from cfusionpm »
    "It doesn’t just stop at metagame positioning. Grixis Shadow (and Jund Shadow, for that matter) is simply a far better Modern deck than BGx Rock."

    "Grixis Shadow’s rise to dominance has ravaged the once-diverse aggro-combo lineup"

    "Aggro-combo devolving into only Burn, Affinity, and Dredge lowers format diversity."

    "Shadow now controls not just the vast majority of the midrange shares but a good deal of the aggro-combo shares, simply by virtue of fulfilling the latter’s roles more effectively."

    Remarks like these read like they are straight out of a ban announcement. In fact, they are striking similar to most of the exact words said about Twin: "We also look for decks that hold a large enough percentage of the competitive field to reduce the diversity of the format. ... Decks that are this strong can hurt diversity by pushing the decks that it defeats out of competition. They can also reduce diversity by supplanting similar decks."

    One of three things has to be true:
    1. Twin and Shadow both create extremely similar problems and both should be banned.
    2. Twin and Shadow are both fine and should both be legal based on a reassessment of priorities.
    3. Shadow is fine but Twin is not, despite having effectively the same impact on the meta.

    One of these outcomes makes Wizards look like a wildly inconsistent hypocrite, either citing things that don't actually matter or totally reversing their stance(s). The other two, whether correct or incorrect, at least assert consistency in rationale. As someone who spent nearly a decade in management and is now a teacher, there is nothing more important to maintaining credibility than clear and consistent rules and enforcement.


    You fail to point out that WotC gave Twin years and multiple direct hate cards printed with no headway made against the deck. If in 2-3 years XDS decks are still putting up the same kind of results then I think it would be worth considering it in the same way that they did Twin.

    I personally doubt that DS will sit on top for as long as Twin given that it isn't a fundamentally broken instant win combo, it is far more fair and we will likely see other fair decks that can hinder it.
    Posted in: Modern Archives
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Pokken »
    Quote from bizzycola »
    Quote from Pokken »
    People will literally say anything about stoneforge. Last week it was a danger if making coco decks tier zero.

    No way does any ten build have room for sfm. Maybe as a sb package. Please learn to understand deck construction before making statements of certainty regarding deck building.


    Because decks never change to accommodate new more powerful options. This is the same things people said about LotH, about Grim Flayer, about Baral, etc....

    I'm not saying that SFM couldn't come off the list, I'm saying that this argument really has no founding in Magic. Newer more powerful options will always find room in a deck at the expense of the less powerful current options that is just a fundamental truth of Mtg. You seem to be advocating a position of non-deck building where lists are set in stone instead of reevaluated consistently and potentially consisting of very different counts and potentially cards included. Is it crazy to say that SFM would make CoCo decks T0? yes, but it isn't crazy to assume a card on the power level of SFM wouldn't find its way into almost every deck with access to W.


    What I'm saying is that decks do not often warp to include strategies that don't mesh well with their gameplans and if you understand how decks like twin and company are constructed you won't be worried about them warping to include sfm.


    I don't see including SFM in a Jeskai Twin list any different than Grixis "warping" the deck to include Kcommand and Tas, this is always the nature of the game if a more powerful option becomes available it will find its way into a previously established list. You seem to be arguing that innovation will not occur and that decks would remain static.

    For CoCo decks I think it would be far easier as they can run a much smaller number of SFM and targets because they can cords it up.

    Jeskai Twin could easily find space, cutting back on far less proactive things like Wall of Omens and such. SFM would actually be a great improvement for the deck IMO as SFM would improve the quality of redundant combo creatures when you have get to draw your Splinter Twin as Pestermite/Exarch both carry equipment well enough and SFM's instant speed placement of the equipment allows the deck to maintain its EOT play style. Possibly drop the much more easily disrupted Kiki/Angel side of the deck and instead up the Twin count from 3 to 4 and probably shave some Walls as those tend to be the clunkiest parts of the deck that don't do much.

    Posted in: Modern Archives
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Spsiegel1987 »
    Ok, good, I'm glad from your experience that Rejection actually changed that matchup. Thank god, if blue fair decks can at least not fold to Tron I feel better.

    I wonder if midrange decks without blue are being left behind in the meta for now. It happens, and I'm not complaining, it does made me sad though; fulminators is still garbage that's obligated to run

    Rejection has been fantastic in testing, countering so much of the format with 1 mana and then flashing it back with snaps feels good. Stubborn denial being so easy to activate has really shown how much a cheap counter helps blue out; yes, it's a 1 mana counter as opposed to 2, but man, it's so relevant throughout most of a game in Shadow.



    GDS is not a mid-range deck, its a aggro-control deck. It isn't looking to win in the mid-range of the game its looking to aggro the opponent out while protecting its threats with discard and denial. Can it win in the mid to late game yes, but so can Burn. Jund is a mid-range deck that has the potential to have more aggro-ish hands but it is looking to deploy its game winning threats in the mid-range of the game. Has mid-range become a hippish not just a phase of the game but a state of mind?

    GDS is much closer to a traditional Sligh deck that favors discard over burn than a Jund style mid-range deck.
    Posted in: Modern Archives
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Pokken »
    People will literally say anything about stoneforge. Last week it was a danger if making coco decks tier zero.

    No way does any ten build have room for sfm. Maybe as a sb package. Please learn to understand deck construction before making statements of certainty regarding deck building.


    Because decks never change to accommodate new more powerful options. This is the same things people said about LotH, about Grim Flayer, about Baral, etc....

    I'm not saying that SFM couldn't come off the list, I'm saying that this argument really has no founding in Magic. Newer more powerful options will always find room in a deck at the expense of the less powerful current options that is just a fundamental truth of Mtg. You seem to be advocating a position of non-deck building where lists are set in stone instead of reevaluated consistently and potentially consisting of very different counts and potentially cards included. Is it crazy to say that SFM would make CoCo decks T0? yes, but it isn't crazy to assume a card on the power level of SFM wouldn't find its way into almost every deck with access to W.
    Posted in: Modern Archives
  • 2

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from cfusionpm »
    Quote from bizzycola »
    Quote from cfusionpm »
    Quote from ktkenshinx »
    And yet some self-regulating formats see far fewer overall bans, on top of fewer bans as a percentage of the card pool. Some bans are fine. If we get another Eldrazi Winter or T4 violator then sure, ban away. But this practice of constantly trimming away a best deck results in needless, endless bans of fair and unfair decks alike. That cycle needs to be disrupted.

    I mean, I guess this is what we get when we ban out one of the most prominent regulatory decks of the format, then drop any meaningful support for other regulating cards or decks while simultaneously printing oodles of new broken degeneracy over and over. It's no wonder we have to ban so many things so often...


    What would that be? Modern was a format defined by Combo decks for years. Jund and on occasion Junk were the only fair decks that could exist for the longest time.

    I'll once again let someone else's words explain it better than myself:

    Quote from Modern Nexus, Nov 2015 »
    No matter how you feel about the BGx grindfest or living in fear in the URx Twin contest, it’s hard to deny the importance of these decks in Modern. We’ve seen this all year, notably at Charlotte in June, and Pittsburgh was an important next chapter in the buddy cop narrative.
    ...
    Due to its massive card pool and relative lack of generic answers, Modern is always going to have a lot of random linear decks floating around. These lists take many forms. There are the “pure” combo builds like Ad Nauseam, Hulk Combo, and Storm. There are the old-school aggro decks such as Burn, Merfolk, and more Zoos than we can name. We see ramp (Tron, Amulet Bloom), we see aggro with combo-esque elements (Affinity, Bogles, Infect, Suicide Zoo, Elves), and we see decks that are just plain weird (Time Warp). All of these strategies share an almost single-minded devotion to goldfish games. If I wanted to operationalize a definition for a “linear deck”, it would be by counting the number of maindeck cards that are at their best when used non-interactively. I’m not doing that now, but we can all see the common goldfishing thread between these kinds of decks. Also, just to be clear, these decks are not low-skill despite their linear nature. “Linear” isn’t an insult. It’s a gameplay description.

    Given all these linear options, why are most Modern events like Pittsburgh or Charlotte [full of diversity and interaction] and not like Porto Alegre or Dallas[linear nightmares]? Thank URx Twin and BGx Midrange. That’s not “URx Twin or BGx Midrange”. It’s “and” because healthy metagames need both decks.

    It’s almost impossible for the assorted linear decks to punch through a metagame with both Twin and BGx. If you’re too deep on synergy, Thoughtseize and Inquisition of Kozilek will rip you apart. If you’re too light on interaction, an early Remand is guaranteed to keep the Twin player alive until the turn 4-5 combo. And if you’re too reliant on cheap creatures, there’s nothing like a Lightning Bolt to set you back, and there’s nothing like Twin and Jund when it comes to wielding Bolt efficiently. Linear decks can’t deal with these different policing angles and typically crumble over long tournaments. Pittsburgh showcased this effect throughout the weekend, especially in the finals where Jeskai Twin made textbook work of Affinity.

    Modern breaks down in two scenarios. The first is where tournaments are too small for the metagame to arc towards Twin and BGx justice. Linear decks can dodge these policemen in smaller events, and then hope to get lucky in the single game where they get jammed up. This doesn’t work at a Grand Prix, which is exactly what Chapin talked about in his Monday article with respect to Bloom’s finishes. If you just look at small-event data, you tend to see more of the goldfish decks bullying their way to the finals. That’s not going to happen at a tournament where both Twin and Jund show up in force (or Abzan, depending on the BGx police flavor of the month). Of course, the second breakdown scenario is where one (or both) of the decks are absent. No Twin? Get ready for Affinity and Amulet to run over everything in sight. No BGx? Honesty, i can’t think of a time when there was no BGx at all, but I know that an absence of Jund sees big increases in Infect and other small-critter-based aggro.

    At Pittsburgh, we saw both decks which is why the event was so healthy and such a return to old-school Modern. This is a critical observation because it shows us situations where the metagame can be broken (relatively speaking) and then self-correct just a month later. That’s important if you are playing (prepare for the correction or jump on board a policing deck), speculating (don’t play the long-game on spending on linear decks that might be here today and gone tomorrow), investing (Twin and BGx only go up because they are always here), or just trying to understand the format (we’ll always come back to these two decks no matter where the format is at any given moment). Pittsburgh should have been a faith-restoring event for all Modern players, and I am optimistic that we can keep seeing these forces in more events to come.

    http://modernnexus.com/twins-and-trends-at-gp-pittsburgh/

    As of right now, we have Shadow playing the Jundish Twinish role, but not nearly as effectively, as removal of the deck from top tables simply opens the door for MORE fast linear/aggro/combo decks to fill the void. There really is *NOT* an abundance of other fair decks or other highly interactive decks, because none of the fair decks can compete with Shadow and none of the non-Shadow interactive/reactive decks can beat the linear/big mana decks.

    I get it. You have an ax to grind against Twin. You can't seem to let go that Twin, despite being a "broken combo deck" as you claim (which it was not) also managed to do quite a lot of good for the format (along with old Jund) in helping regulate most of the stuff that everyone seems to complain about: fast linear decks, big mana annoyances, too many bans, etc. And it did this without ever actually pushing ANY of these decks out of competition (Affinity and Burn had excellent results most of 2015, Affinity was at a higher meta share than Twin when it was banned). It kept decks like that in check without oppressing them or letting them get out of control to the point of needing multiple additional bans. And this is because Modern has absolutely no other way to regulate itself other than a drag race to the bottom to see who can do the fastest, most busted, broken thing before getting banned. This isn't helped by the fact that set after set prints new broken things to enable more busted shenanigans, while at the same time a meaningful 1 mana cantrip is unquestionably too powerful and reasonable counterspells are absolutely off the table. Answers are not coming and decks will continue to get faster and more broken until banned, and then the next deck will be banned, and the next, and the next. This is the precedent that they have set and this is hole they have dug themselves in with their R&D, Design, and B&R choices. It will take years to recover otherwise.


    Don't have a axe to grind, it was the deck I was on from the start of the format till the day it was banned. Do I think it was to good yes, overall it was simply the best Combo deck in the format unless a T4 violator deck would pop up like Bloom. What I don't like is people acting like it was something that it clearly wasn't it was a combo deck, if a combo deck can be a police deck than we should simply accept any broken combo that comes along and invalidates swaths of decks because it is simply policing those decks at that point.

    I'm a UR mage, anyone who has ever played me on MTGO would have to say I was on a URx deck of some type, Twin was my deck for a long time I just don't delude myself into thinking I was playing something other than the best Combo deck in the format.

    I agree that linear strategies are going to be continually problematic in the format but the argument that other will make is functionally that Twin was the lesser of 2 evils and that this combo deck should have a reserved protected status in the format, I disagree. I much prefer Grixis DS to Twin as a deck to stifle unfair strategies than Twin which was a unfair deck its self which just happened to be more well liked by others and myself. If it was unbanned I would be right back on the Twin train, but I wouldn't be and wasn't surprised if it ate a ban.

    I would love for straight up counterspell to be printed again but I don't think it would actually do much for the format outside of improve some slower match ups but as it stands counterspells of nearly all stripes are very poorly positioned currently Denial is the exception because its most often a 1 mana Negate to protect your proactive threat. Cryptic will always be playable in a deck that ensure it can get to the point in the game which you can actually cast it but it is bounce, tap, cantrip spell in addition to offering a counter.

    I even tried to play Twin when it was standard legal.
    Posted in: Modern Archives
  • 1

    posted a message on HOU (and the other less official ones lately. ) spoilers discussion for Modern
    Quote from leslak »
    How realiable would be The Locust God with dire undercurrents in a control shell, yes kind of junk but a 2 cards combo kill that can pass under the bridge


    That seems like a super slow thing to get online for what seems like very little pay off.
    Posted in: Modern
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