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  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Jayman21 »
    Quote from bizzycola »
    Quote from idSurge »
    There is still a difference between diversity, and oppressiveness as far as causation goes. :]

    You look at the old Meta's, and think 'Twin was holding things back'.

    We have had how many sets since then though? How many cards simply did not exist to enable various decks? It literally can take ONE CARD to make a deck into a beast.

    I'm not saying Twin wasnt the best.
    I'm not saying the Twin meta's were better, I actually think this is the best meta we have had, since I started around Theros.
    I'm not saying Twin will 'fix' the format, as I personally do not feel the format is in need of a fix!
    I'm not even saying right now, that Twin should never have been banned!

    I am simply saying Twin did not oppress any decks or strategies which existed at the time of its banning, and no UR diversity was being oppressed because 'why not just Twin', because nothing came out of the ban and Wizards is on record admitting it did not turn out as they hoped.

    Call it a good ban if you want. Call Twin one of the best decks of all Modern time.

    Simply do not misrepresent what it was, when it was simply not oppressive. Unfair? I'm not even touching that, but it WAS that good. It was a pleasure to play, and a pleasure to watch be played.

    Oppressive though? Eldrazi were oppressive.


    I'll admit that UR deck diversity didn't increase after the ban and that is fine as it showcases the reality of how good Twin was and how bad the cards surrounding it actually are. Essentially every other deck that caught a ban survived as a viable deck because the core cards were still powerful enough to maintain a viable T1-2 deck, why not for the UR core of Twin? Only a single card banned and every other card becomes garbage?

    It was noxious to fair decks imo, in a similar way to Pod but probably not quite as heavily.


    The cards that surrounded twin are by no means bad. They just encourage wincons which are not available in modern currently. Blue decks in powerful formats always encouraged compact combo wins, tempo (the cards are lacking for this), and prison. Out of the cards that are available in blue they seem to point to compact combo wins with tempo elements to buy time for said combo. We are lacking the proactive plan to surround with ur currently not the actual support. No matter how much people complain snapcaster mage, and serum visions are powerful cards and blue is the king of nonbiased consistencyy. Sure green cards search and sculpt better than serum visions but they pigeonhole you into a subset of cards such as creatures or colorless cards but those are huge limitations while serum visions is good in any deck and snap essentially acts as copies 5-8 of key cards in a matchhup after you draw the first copy. There are good blue cards like remand bbut these cards encourage a proactive plan that is currently not available in modern not that said cards are bad. Discard would be much worse if cheap efficient beaters were not available in abundance to take advantage of the short window in which discard provides for you to beatdown your opponent.


    Im going to have to say no, they don't tend to encourage compact combo's. For instance look at decks like UR Wildfire which was a great standard blue based control deck, or Rainbow Efreet or Frenetic Efreet decks blue actually facilitates these kinds of decks in which you primarily look to answer all of your opponents threats, draw more cards than your opponent to ensure you can answer their threats and then use a either a very powerful affect like Wildfire which with the Signets would leave the blue mage with access to a considerable amount of mana and hopefully leaving the opponent with little or none and then sticking a powerful often expensive creature like Keiga, the Tide Star. These kinds of decks are actually more in line with what Blue has always done. Even Lock decks tend to play in very similar way, decks like Pickles played a long game to get to the lock out.

    It would be more correct to say that compact combo's have often splashed for blue to gain access to the cheap card filtering and cantrip affects. Decks like Legacy Storm or Show and Tell are not that compact; one relies on a high velocity of spells being cast in a single turn and the other requires multiple pieces for the combo and counter magic to protect it which makes the combo not very compact at all.

    Twin Combo is actually more like Channel Fireball combo, which was ran in what was otherwise a very fair looking decks because the 2 cards alone just win you the game so that you can draw one keep playing a fair game eventually you draw the other and you win. Most Channel Fireball combo decks were Green Red exactly so that you could simply cast extra Fireballs and such early off of elves. When I started playing magic my first deck was a RUG deck that ran Serendib Efreet , Erhnam Djinn and Birds of Paradise along a bunch of counterspells, burn spells and card draw and just jammed the Channel Fireball combo it was like 90% totally fair essentially Channel was the only unfair part of the combo since birds helped make Fireballs and disintegrates good anyways and you just play 4 channel's so you can have a opps I win card. Twin is really the only deck I've played since Channel combo decks that felt like that , I get to play a bunch of fair cards that probably don't cut it quite often enough to warrant a deck and get to have a opps I win card that is both a combo piece and just a card that is okay to cast without the other half of the combo.

    Channel like Twin is such a low cost, just four cards that if you draw it with a specific card which you tend to run 6 to 8 of wins you the game on the spot if resolved. This is why Channel is banned in Legacy and Vintage but things like Storm are allowed to stay in the format. Combo's like Storm or Ad Naus carry with them deck design restrictions that are far heavier than that of Channel. Twin is similar in that the creature half of the combo is okay similar to Fireball/Disintegrate being okay on their own, not the best thing you could run by any measure but okay. Its the broken card that turns okay cards into instant wins. Neither deck needed win with the combo and could just get there by "fair" means but threatened to win on the spot at any given moment.

    This is why I would also say that it is completely incorrect to say that no precedence for banning a card like Twin existed because it certainly did with the banning of Channel, and has been reaffirmed with the banning of Combo Cat.

    Posted in: Modern Archives
  • 5

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from idSurge »
    Grixis wasnt being held down by Twin. Saying it was OPPRESSIVE is your opinion. Saying it was good enough to be banned? Thats WotC opinion and one which we all get to accept.

    It was not oppressive however, as nothing came out of that meta which Twin was keeping down. This has been documented and demonstrated countless times.

    Again, I'm well over it being banned, I dont think it will ever come back because I just dont think its in WotC's best financial interests.

    However that does not mean people get to make up a false narrative about why it was banned.


    to quote you back at your self (and the "dude" i guess) that is your opinion man.

    To me Twin is problematic in same way that Channel is, its a super easy to facilitate combo win that gets to slide into a otherwise fair deck. WotC has a history of banning out such cards, Channel, Twin, the Cat being the most recent. I played Twin from the start of the format and would jump right back on if it was unbanned but Me liking a deck doesn't mean the deck is healthy.

    Only a very bias person would say that the format with Twin around was more diverse in regards to competitive decks. Can you find a copy of a deck that existed while Twin was around sure, but that doesn't mean it was a viable competitive option.

    It is the constant stream of people who feel compelled to use any situation as a reason to say "bring back Twin" that is are constructing a false narrative. It wasn't that good they say, but it was. It wasn't unfair they say, but it was. It kept linear decks at bay, but it didn't. etc... it was a unfair combo deck that happens to be in my personal favorite colors but it wasn't something its not which is what people keep trying say it was.

    Format has a problem Twin will fix it

    If deck X is doing this unfair thing why can't we unban Twin and let me do a far better unfair thing?

    got herpes? I heard Twin will fix that too.

    etc...

    Some people are obviously not over it being banend.
    Posted in: Modern Archives
  • 2

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from idSurge »
    There is still a difference between diversity, and oppressiveness as far as causation goes. :]

    You look at the old Meta's, and think 'Twin was holding things back'.

    We have had how many sets since then though? How many cards simply did not exist to enable various decks? It literally can take ONE CARD to make a deck into a beast.

    I'm not saying Twin wasnt the best.
    I'm not saying the Twin meta's were better, I actually think this is the best meta we have had, since I started around Theros.
    I'm not saying Twin will 'fix' the format, as I personally do not feel the format is in need of a fix!
    I'm not even saying right now, that Twin should never have been banned!

    I am simply saying Twin did not oppress any decks or strategies which existed at the time of its banning, and no UR diversity was being oppressed because 'why not just Twin', because nothing came out of the ban and Wizards is on record admitting it did not turn out as they hoped.

    Call it a good ban if you want. Call Twin one of the best decks of all Modern time.

    Simply do not misrepresent what it was, when it was simply not oppressive. Unfair? I'm not even touching that, but it WAS that good. It was a pleasure to play, and a pleasure to watch be played.

    Oppressive though? Eldrazi were oppressive.


    I'll admit that UR deck diversity didn't increase after the ban and that is fine as it showcases the reality of how good Twin was and how bad the cards surrounding it actually are. Essentially every other deck that caught a ban survived as a viable deck because the core cards were still powerful enough to maintain a viable T1-2 deck, why not for the UR core of Twin? Only a single card banned and every other card becomes garbage?

    It was noxious to fair decks imo, in a similar way to Pod but probably not quite as heavily.
    Posted in: Modern Archives
  • 3

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from idSurge »
    Bloom as a comparison to Twin? In this meta?

    Laughing here.

    Twin would be fine right now. 'best combo deck' well...maybe, but does that matter?

    Push, 2 decks running 8 discards, an Aggro deck that packs discard, counters, and Snaps...

    Please. Twin would be more than fine.

    It may not even crack 5% of the meta.

    I also don't think AV would be main deck, and if it had to go Grixis, I REALLY don't think it would have the slots.

    Fear and irrational hate for Twin will never die, and after the tears over copycat, I never will expect it to be free.


    And the evidence is all of those years that Twin drifted in and out of T1 status, oh wait that never happened.

    Twin was oppressive and would most likely reassert its oppressive status over the format.

    Against the Aggro heavy slant of the format as is now, I imagine a more focused Combo build like the one that won the first Modern Pro tour would be the best build.

    If WotC decides to unban channel in Legacy then I will think they might unban Twin as they represent the same kind of problems
    Posted in: Modern Archives
  • 5

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from cfusionpm »
    Quote from gkourou »
    The time to seriously talk about Splinter Twin is not now. Grixis Shadow is filling that gap U wants and neither I nor Wizards care about players that want an exclusively U deck and demand that deck to have U as the main colour.
    BU Shadow will do just fine.

    Disagree entirely. Twin is constructed completely different and plays a completely different game. Several have argued it's not even that good in today's meta (which I agree with). Having a meta full of discard, creature removal, and things that die to Bolt is a perfect time to unban Twin to see if it's *actually* as good as so many people are fear-mongering it to be. If (and that's a BIG if) the deck actually is oppressive, an easy fix is banning Exarch, as has been discussed a thousand times before.

    If and when the time for a serious Twin discussion comes along the way the first thing to ask ourselves is this:

    Is Ancestral Vision And Splinter Twin an oppressive combination?

    No. Not at all. If anything, it just swaps for other random "use against grindy decks" sideboard cards. I would certainly try to jam several copies into the main deck deck, probably realize it's way too slow, cut them out of the main, and debate what to remove to fit them in the side. The decklist was already incredibly tight and the card is way too slow to be considered a "no brainer auto include."

    Though, again, none of this matters as long as Wizards *THINKS* it's a problem.
    Quote from bizzycola »
    lets talk about Bloom while we talking about broken combo cards.

    LOL. Turn 2 kill through multiple levels of narrow, targeted hate VS dies to every maindeck discard/counter/removal spell and literally can't win before turn 4.


    Discard was highly prevalent when twin was legal, it wasn't like Jund/Junk players just noticed TS/IoK after they banned Twin.

    Only need to look at how good Twin was in ever meta-game while it was legal to know that it would still be the best combo deck in Modern.
    Posted in: Modern Archives
  • 2

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    no unbans needed. No bans needed. People are slightly hysterical talking about DS bans, Twin was given years and multiple direct attempts by WotC at printing things to combat it before it was justly banned and DS isn't doing what Bloom did and we should afford WotC some time to attempt to print some direct hate against it.

    Nothing on the list helps mid-range with its current situations

    those situations being that big mana is better than it was for the vast majority of Modern

    And DS strategies being better at the attrition strategies and DS itself invalidates the mid-range creatures on board. Mid-range lives and dies by its threats trumping and invalidating opposing threats Jund was great when the best aggro threats were Goblin Guide, Swiftspear, and Nacatl, slamming Gofy and friends was effective at stonewalling those while playing the aggro role against slower decks. Those days are gone 1c.c. 5/5's and T2-4 Eldrazi threats with relevant abilities have either provided aggro trumps to Jund mid-range's threats while using all of its traditional discard/removal against it and even adding Denial and Eldrazi just has better mid-range threats period.

    Perhaps if you can't beat them join them is in order and Jund Mid-range players should be dropping R for 0 in favor of a Eldrazi threats over what red adds.
    Posted in: Modern Archives
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Spsiegel1987 »
    WOTC shouldn't have let eye gone on that long, it definitely should have been emergency banned.

    I'm lucky my fnm in Texas only had one player on it, no one wanted to purchase the deck with its obvious incoming ban. On a personal level, I was a little disgusted by the guy playing it locally, and he denied it needed a ban. I'm not disgusted by people playing the best deck, but I guess I was frustrated someone would buy into all that just to win an FNM. I could have bought into it, but it was very much not worth it to me. However, if a ton of people had bought into the deck, locally, I think we definitely would have seen fnms grow smaller.

    You want to talk about warping, it literally became Eldrazi vs Affinity/CoCo

    I agree with you that white is bad, and it's needed help for a long time. I don't think a color should just be regulated as sideboard pieces. The color sucks outside of path and souls (incoming angry posters that say, "what about Arbiter and Thalia?!")



    the real question would be then would it be okay for WotC to print cards more powerful or equally as powerful as TS/IoK? Currently unless you are playing a highly redundant deck like Burn, Merfolk etc.. in which you are essentially playing 12-18 copies of the same affect, Essentially every color is mostly a splash color outside of black. Even UW control which has a fantastic DS match up does so by overloading on removal affects to the point in which the deck is soft to anything that isn't centered around creatures.

    WU both need a slew of spells that actually compete with TS/IoK in regards to deck design to actually creep up from splash color status. Most of the cards that are MD worthy in both of those colors are very old and don't nearly reach the level of what Black has to offer.

    I personally do not care about "balance" between colors, imo something is always going to be superior to the rest of the options available and its strict dominance will invalidate the types of strategies that it is naturally dominate against.
    Posted in: Modern Archives
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from ktkenshinx »
    Quote from acc95 »
    IMO it's not really worth it to get deep into this rabbithole of what was more broken and why. All those decks reached bannable levels and all those cards got banned, end of story. I can see where bizzycola is coming from, as much as I can't help to sense some resentment towards BGx. Still, it's one thing to have Lightning Bolt in 40% of decks from Naya Burn to Jeskai Control, which is fine. Thoughtseize has also been fine in Abzan, Jund and other lowered-tiered decks, as well as sideboards of Affinity and Reanimator, to name a few. Other thing would be if Thoughtseize was in 30% of decks while all those are Grixis Shadow, that'd be a problem (with the deck itself, not necessarily with Thoughtseize).


    Acc hits the nail on the head. It's fine if a card is in a big percent of different decks. That's actually great because it means the card is enabling many strategies. It's not fine if the card is exclusively played in one deck and that deck occupies a huge share.

    Also, cards like Push and TS aren't warping the format. They are defining the format. The big difference is that warping elements force you to make suboptimal choices just to beat a card, or dramatically reduce diversity to decks vs. anti-decks. Defining elements are just known factors you must be aware of and they don't reduce overall diversity. It's not like Push seeing print meant the end of decks playing Pushable creatures. Those decks either adapted to Push and stayed around with some different creatures, or flat out ignored Push and did their thing anyway.


    TS/IoK don't cause people to make sub-optimal plays? I would say that the hyper prevalence of 1cc targeted non-conditional discard has created a "use it or lose it" format in which you cannot play certain types of strategies in any way but sub-optimally. This idea that TS/IoK are benign cards is really unwarranted imo, I am not saying that they should be banned but this intentional mass delusion that people seem to have that these very powerful cards have no affect on the meta-game and the way games play out and hence the types of strategies that are viable is really strange. It is almost as if admitting that TS/IoK have like almost anything in life positive and negative qualities would some how make them vanish from the face of the earth.

    Would it for example be okay for WotC to print a card that is stronger than TS?

    Posted in: Modern Archives
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from Lord Seth »
    Quote from bizzycola »
    Quote from Lord Seth »
    Quote from bizzycola »
    You can wiff with CoCo or just hit irrelevant creatures like mana dorks that don't combo, etc....Pod is a repeatable tutor that lets you pick the exact best option out of your deck. Pod invalidated all other fair creature decks and made aggro decks like burn, zoo, and infect unplayable; CoCo isn't invalidating any other strategies.
    Let's see how true this claim is, shall we?
    http://mtgtop8.com/event?e=8894&f=MO

    That's Grand Prix Omaha, the last Grand Prix before Birthing Pod got banned. Hrm... Merfolk and Zoo both in the Top 8, a "Big Zoo" list at #9, Infect at #10, and Burn at #11. Pretty good results for decks that were "unplayable"!


    and how well did those decks start to do after it was banned? they became T1, yes while Pod was around randomly sometimes those decks would do ok like when Pod players decided to move away from the combo then you would see burn and infect pop up which just requires a move back towards the combo. Moving away from the Combo is exactly how I would describe that Pod list with absolutely 0 combo pieces.
    The only one to become Tier 1 was Burn. The rest basically stayed where they were. Okay, Infect did become Tier 1, but that was quite a bit later so we can't really ascribe that to the ban of Birthing Pod.

    At any rate, clearly aggro decks were able to be viable and compete considering how well we were able to see them do there.

    Not to mention that this event was during the Treasure Cruise era in which going wider than delver was a okay plan.
    Yet those decks didn't seem to be measurably better before then, at least from what I can tell, outside of Burn. As far as I can tell, Burn is the only aggro deck of the ones you mentioned that really seemed to be much weaker when Birthing Pod was at its most powerful--and some people don't really consider Burn an aggro deck anyway, but more a weird sort of combo deck. It's certainly not what one traditionally thinks of as aggro.

    Of course, if you want to pull the Treasure Cruise card, one can just as easily turn around and say the reason for Burn dropping off a bit was that Treasure Cruise Delver just presented a better version.


    Infect was in the same boat as Burn, it can be difficult to compare some of the current aggro decks because while they did exist in some form many of them rely on cards that didn't exist while Pod was legal things like the revolt Burning Tree, or the Surge +1/+0 guy etc.. they didn't have the critical mass of redundant affects to warrant seeing near as much play as they did. Burn and Infect both suffered because of Pod and essentially that was a match up that you just had to hope to not be paired against. I point this out because people will incorrectly point to Twin as the reason these decks didn't see as much play when in fact both Infect and Burn type hyper linear aggro/combo decks are a good choice against Twin because against a deck like Twin you only have a few options of effective strategies going under the combo which Infect and Burn could and would do, BGx attrition strategies with access to targeted discard and Abrupt decay, or going over the the deck with a Control deck but this was a probably the least effective of the strategies as Combo decks are favored against pure control because a single instance of answer not matching up to threat will result in a instant loss. I would consider the combo v combo match up as near even and draw dependent.

    Pod was simply the best creature deck since it was a tool box of the best creatures and two of the best combos which happen to share 2/3rds of the required pieces. It was the infinite life combo that invalidated Burn/Zoo strategies as they simply cannot win through the opponent gaining a arbitrarily large amount of life, and infect was invalidated by the set up for the combo including Melira as a key piece.

    The version of Pod you pointed to was the "inbreed" highly meta-gamed version of Pod which like in many meta-games is a instance of a strictly dominate strategy being so focused on the Mirror that it would give up the natural edge it would have against other dominated strategies in the format. This happens all the time a deck is so good that the mirror becomes highly prevalent and it becomes vulnerable to some of the strategies in which it was dominating in its previous incarnations.

    I would also point out that Burn and Infect not becoming T1 instantly after the ban doesn't really prove anything to your point. Essentially every deck takes some measure of time for players to gravitate towards it unless it has a "break out" event to push it into a sudden high profile status, look at Grixis Shadow, it was considered a fine deck prior to its break out event's the deck itself hadn't really changed much it was just that most players will not invest time and energy into a deck that hasn't "proven" its dominate status. It simply took time for enough players to gravitate towards Infect which had previously been a known weakly dominated strategy prior to the banning.
    Posted in: Modern Archives
  • 1

    posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)
    Quote from xxhellfirexx3 »
    Quote from bizzycola »
    Quote from xxhellfirexx3 »
    Quote from bizzycola »
    Quote from Ym1r »
    I don't disagree that DSGrixis is a blue deck. But you do understand that Jace has absolutely no place in DSGrixis right?


    You should explain why the best Walker ever printed wouldn't fit into DS? Is brainstorming turn after turn something that would cause the deck to collapse? I play Grixis Shadow and IMO some number would see play as the deck already has the back up plan of hard casting 5 drops if need be and Jace is probably the best mid-range value engine ever printed.
    you really have to ask why Jace wouldn't go In death shadow, really? Are you sure you play it?

    What 19-20 land decks run 4 drops? Cast without fast mana or delve?


    yes I play the deck and hitting 4 lands isn't a normally a issue given all of the cantrips. 19-20 + 8 cantrips equals something like 24 lands when you factor in the +.5 land per cantrip unless your going to imply that this well established mathematical aspect of deck building doesn't pertain to Grixis Shadow.


    Actually there is a mathematical guide line to what your highest curve should be In a deck, In relation to how many lands you run. and Jace doesn't fit Grixis shadow.

    Nor does it fit its gameplan.


    First 24 is very close to the needed 26 needed to run 3 4cc spells and I would imagine that a deck like Grixis Shadow would only want 1-2 putting it at closer to 24 than 26.

    Again how would brainstorming every turn in a attrition deck be bad? how would fate sealing your opponents draw step in top deck wars would be bad? Jace would see play in every U deck that isn't running some wonky card intensive combo and DS would easily accommodate some number of him likely 1 of.

    Now if your done asserting things with absolutely nothing to support your assumption thanks.
    Posted in: Modern Archives
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