Card ******* sucks. This equipment theme she had was completed in the first iteration. Now their are fusing the first with the second and it's terrible. I think it's okay to make these middle of the road Planeswalker now, like hualtis first version, that can do everything on the first turn but it leads to severe balancing issues and since there is no payoff and they aren't hyper effieicient they just fall by the wayside, badly.
What I like most is how this can be a pako voltron deck with some late game backup. Lots of ramp, some control and a backup wincon and you are set. Seems like a fun dekc to just mash together and play.
All these weird creature types make me think we could potentially see a new mechanic focused around having a certain number or more of different creatures. Almost like a reverse tribal.
Instead of wanting a bunch of the same type of creature, you want biodiversity.
They did something like that in Modern Horizons with changeling, which this set could add too in the same way RG lands in the graveyard and UR drawing a second card themes in sets have been showing up.
Funny enough this might end up also helping out tribals decks since they will be printing a bunch of odd-dual types that could be slotted into tribal decks.
Hound that generates fetch counters "Whenever you cast a spell with X in it's mana cost" do something Cycle of cards that is a reimagining of an old,popular multplayer cycle There's a creature that generates mana you can ONLY use to activate abilities 8 non-evergreen returning mechanics Whale Wolf,Cat-Dinossaur Tokens Single legendary card that brings back and uses experience counters
Of note I believe the returning mechanic are including what ever Ikoria has as well.
https://www.reddit.com/r/EDH/comments/2jjmjl/walloftext_tribal/?utm_medium=android_app&utm_source=share
http://tappedout.net/mtg-decks/wall-of-text-tribal/