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  • posted a message on [Article] Planes Talkers: War of the Spark Spoiler Review (Modern)
    In which I cover the promising, flexible design of many War spells and the planeswalkers most likely to see some play in Modern. What do you think?

    http://modernnexus.com/planes-talkers-war-spark-spoiler-review/
    Posted in: New Card Discussion
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from mikej »
    I have a suggestion, and I know it may sound a bit controversial.

    If you don't like ban talk, then don't open a thread specifically talking about the State of Modern and B&R.

    Crazy, I know.

    As Kathal alluded to, this thread exists because that sort of discussion is inevitable on a board about Modern. It's necessary to keep other threads from getting derailed by ban talk. A more practical (and simple) solution: if you don't like ban talk, then don't enter a thread specifically talking about the State of Modern and B&R. Unless that's what you meant by "open," in which case yeah.
    Posted in: Modern
  • posted a message on Colorless Eldrazi Stompy
    Quote from sicsmoo »
    Okay, I see what you're saying for the most part. I'm definitely on board with the killing x-1s mode - it's the planeswalkers I'm still a bit curious about. It seems good against Teferi, Liliana and Chandra because they will often "start" at 1 against us, but it seems mediocre against Jace, no? Unless we're teaming it with a Blinkmoth or something. And is it really worth a card to ping Karn down to 2 against Tron? I noticed in your Worcester report you had access to Shot but didn't bring it in against UW or Tron.
    There have been more recent reports since then that do bring it in, as well as dedicated matchup guides that advocate for it. Gut is definitely bad against Tron. It's amazing when the walkers go to 1, which most walkers do against us. Fine against Jace decks because they tend to run Clique anyway; that and Bolt-Snap-bolt is their only way to actually beat us. Combined with manlands, pretty much any walker goes down really fast.

    Since Colorless is forced to run really narrow stuff in the side because it has no colors, the spells we do employ tend to have very specific uses, and they will definitely underperform if those uses are not understood by the pilot. It sounds like you haven't actually tried GS in these matchups with its purpose in mind. Jamming games is the best way to absorb this information, but if you're looking for a shortcut, read my articles.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Quote from sicsmoo »
    Hey, thanks for the article. I'm wondering about the Gut Shot. You said you want one to be able to randomly hit planeswalkers. How often does that actually come up/which planeswalkers are you targeting with it? Seems kinda narrow to me.
    Gut Shot is pretty much the single most effective card in the deck during the turn cycle in which an opponents resolves a planeswalker. So against decks with lots of planeswalkers (UW, Jund, Tron, Skred, etc.), it comes up a lot. It's also one of our best cards against decks hinging on x/1s, e.g. Humans, Spirits. And sometimes it does both things, like against Dark Confidant, Young Pyromancer, or Vendilion Clique decks. Against everyone else, just don't bring it in. "Randomly" because there's only one copy, but that copy is still amazing where it's relevant; especially at lower numbers, Gut is never really a card that rots in hand against the decks you bring it in for.

    I am not impressed with the Orb so far and have cut it for a second Gut.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Kathal »
    Quote from Lear_the_cat »
    It's so easy to see on this new decklist rule who likes linear noninteractive games and who doesn't. Smile
    Playing Counter-Cat with that ruling sucks REALLY A LOT. That the opp doesn't know the exact type of interaction the deck runs and what the deck even is (and what it can do) is one of the biggest benefits, like Blood Moon less Blue Moon lists, where opponents think you are on Phoenix/Blue Moon and thus start playing around stuff which they don't even need, which gives you the tempo advanage.

    For Game 1 it is a huge bummer, for game 2 & 3 it is okay, especially if it is only the cards included the deck, not the quantity.

    Greetings,
    Kathal
    I dunno, knowing when to keep Muta/Pierce/Path/Goyf versus not could be huge in that deck. I think this change buffs interactive decks such as Counter-Cat, but at the cost of diversity, as strategies that care less about what opponents have but are trying to string together wins in unconventional ways become significantly less potent under this rule.
    Posted in: Modern
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Quote from CatParty »
    Ugh, yer killin' me [card=Tamiyo, Collector of Tales]Tamiyo[/c]!! Why'd you have to be 4 mana! What a sweet card for us! Unfortunately we'd already get hit with all the discard and sac effects before she can come down. Le sigh...
    Even at CMC 3 we might not play this card. At 4 it's easily worse than JTMS, already a dubious include for us.
    Posted in: Aggro & Tempo
  • posted a message on Colorless Eldrazi Stompy
    Quote from dorfadin29 »
    Hi Jordan,

    I noticed in your article you didn't mention in the new karn article none of the swords were mentioned possibly to slow but they can break dead locks.
    So can assembling Lattice-Karn and drawing your 4 Smashers and Blinks etc.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from gkourou »
    Quote from ElectricEye »
    I'm surprised Amulet didn't get banned over Summer Bloom when they had the chance. But then again, everyone thought the deck was dead without Bloom - joke's on them now

    Turn 2 Summer Bloom makes a turn 3 Primeval Titan. Yes, it's way less powerful with come into play lands that won't untap, but I'm assuming they thought leaving the "Summer Bloom" effect on creatures like Sakura-Tribe Scout and Azusa, Lost but Seeking, with a much worse "Summer Bloom" in Explore all together would make the deck weaker. The deck is definitely weaker overall. Some matchups turned from literally pretty damn close to 90/10 to 60/40. However, 60/40 is still a solid matchup.

    I think players nowadays know how to play better against Amulet, along with new tools printed like Damping Sphere (God I hate that card), leads to players not doing as powerful things as they used to.


    I like the fact that most of Wizard's bannings leave other playable cards behind, or that they are trying to fix that in the future. Birthing Pod was the only ban without replacement, but Wizards printed multiple cards to make up for it(Collected Company, Eldritch Evolution, Prime Speaker Vannnifar, Neoform). Splinter Twin's replacement was Kiki-Jiki, the mirror breaker, and I read somewhere that Maro would be reluctant in printing such an effect in Standard again, because problems, although they could find the space to print a 4 mana Kiki jiki that is boltable and requires 1RRR in MH, where it will not affect type 2(although I doubt it). Also, control decks like UW top 8 often enough, and Jeskai is a thing(also Esper nearly won the last SCG tour), so one could flee into control decks, like I did for a brief period of time. I really think that every people that complains about control being useless after watching an Esper deck nearly winning the recent SCG is laughably wrong. Like, come on, you are going to play into an FNM, and you can't try the Esper build because it's bad? Your FNM is a lot worse than this SCG. That said, I consider control decks to be an expansion of Twin, so if you ask me it's banning left multiple playable decks behind. I know the vocal "unban Twin/Wizards is incompetent" minority will disagree here, but I am sure I will disagree with everything they will say and so will Wizards, so I don't care to answer back on it and I won't with this kind of attitude. Wizards is trying their best and they are currently adding a whole Modern set to out collection. That's enough for me.
    Infect got nerfed, but if it wasn't for Fatal Push, the deck would still be a great deck to have. Amulet Titan is tier 1 and one of the 3 or 5 modern's best decks. Dredge is still Tier 1, with the recent additions. Eldra Tron is still a thing if you want to play that.
    Every ban decision has been fine if you ask me.

    Now, a possible Faithless Looting ban would affect too many decks in the region of 1000 euros and would outright destroy them, so I doubt it will ever happen. More cards like Damping Sphere or Containment Priest is the solution we all need, so that people's sideboards are filled with better cards like those and we get to fight those kind of decks.
    People have said this sort of thing about each of the bans you mentioned: that they would destroy the deck getting hit. But as you noted, those decks have lived on. I think many of the cards in Looting decks would continue to see heavy play in Modern, as most of the Twin cards did regardless of that deck actually becoming unplayable (and Pod, temporarily). Besides, we know that Wizards doesn't care about hitting money decks from their previous bans. Just format health.
    Posted in: Modern
  • posted a message on Colorless Eldrazi Stompy
    Quote from deaddrift »
    Creative, but my gut is telling me that Karn is too slow and (as you note) points us away from the deck's fast-aggro game plan. I know I'd miss the T2 Reshaper play. Also there's this weird tension in G2/3 where if you side in the hate rock, then you can't use Karn to go get it anymore. If Karn does work out, though, I wonder if Thorn of Amethyst might have a role to play in some matchups.

    Speaking of tax effects, Jordan, have you played (or played against) the WC Thalia/Arbiter deck at all? I'd love a knowledgeable and experienced perspective on the relative pros and cons of the two builds as they play out in practice. And W buys us peerless hate, in Stony and RiP, that are just better at what they do than what the Colorless decks can put together.

    Thanks for continuing to tinker with and post up about this fun aggro deck.
    So far I think the utility of accessing the sideboard G1 (as well as the threat of the Mycosynth combo) is worth having 2 non-aggro cards in the deck. On Taxes, see this article:
    It seems White Eldrazi Stompy is rivaling posted Colorless finishes for the first time in months. If it is indeed time to metagame against Phoenix and Dredge, this development makes perfect sense. Temple into big threats is good against every deck, while the white cards are only useful in certain matchups, so the added consistency makes CES a better call in an open field. WES wins out over Colorless when cards like Thalia, Guardian of Thraben, Rest in Peace, Leonin Arbiter, and Eldrazi Displacer are in high demand, as they are now.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from MikePemulis »
    So if all the podcasts are right and Surgical isn't a good answer for Phoenix, and you're not worried about your Dredge matchup, do you just go zero grave hate and play a Rending Volley or two in your board?
    Surgical is a superb answer to Phoenix the card. It just doesn't single-handedly take down Phoenix the deck, because none of their other threats care about it. Think bringing in Explosives or Rest in Peace against Grixis Shadow. But assuming you can race/ignore/answer Thing, Crackling, and Pteramander, Surgical is hands-down the best answer to Arclight Phoenix.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Hey guys, wrote a piece about the possible banlist candidates from Phoenix, the implications of each card and reasons Wizards might hit it, and what it would take for an Izzet ban in the first place. Read it here: http://modernnexus.com/ashes-ashes-should-wizards-address-phoenix/

    In a nutshell, I agree with most posters here that the deck won't be touched until May 20, and even then not unless it continues to put up results similar to those of GP LA and Bilbao. Manamorphose seems like the most elegant hit to me (sorry Storm!).
    Posted in: Modern
  • posted a message on Do you enjoy modern right now?
    Quote from cfusionpm »
    Quote from gkourou »
    This is neither friendly to new users, nor respectful to other people's opinions.


    Do you think that there is this minor possibility that some people have invested thousands of dollars and hundreds of hours of their life into a format they once loved, only to see it transform in to an amalgamation of trash and frustration that bares no resemblance to what it once was?
    I don't really understand this argument, although I do see it a lot. The cards from Twin held their value, and are in fact more valuable now than they ever have been. If you hate Modern, feel free to cash out for a profit!
    Posted in: Modern
  • posted a message on Colorless Eldrazi Stompy
    Quote from jokerstyle00 »
    Quote from ashtonkutcher »
    Quote from jokerstyle00 »
    So how do people approach big mana matchups? Tron's a little more clear cut, but my LGS has two Amulet Titan players and I always seem to get matched up with at least one of them. Any things in particular to keep in mind against an Amulet Titan player?
    I have found this matchup to be very easy. Fast Chalice on 1 is great; on 0 is also powerful. TKS wrecks them as does Ghost Quarter. Ratchet fine to bring in post-board to deal with stray Amulets but mostly to power through Hornet Queen tokens if it comes to that; otherwise, the mainboard is well-equipped.


    Thanks for the info! Random question, without hand info, which is better, Chalice on 0 or 1?
    1 firs then 0. 1 Turns off Stirrings and Amulet which are their primary enablers. 0 counters Pact which is a payoff, and Explosives which removes Chalice, so you can wait a little before deploying it.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Quote from jokerstyle00 »
    So how do people approach big mana matchups? Tron's a little more clear cut, but my LGS has two Amulet Titan players and I always seem to get matched up with at least one of them. Any things in particular to keep in mind against an Amulet Titan player?
    I have found this matchup to be very easy. Fast Chalice on 1 is great; on 0 is also powerful. TKS wrecks them as does Ghost Quarter. Ratchet fine to bring in post-board to deal with stray Amulets but mostly to power through Hornet Queen tokens if it comes to that; otherwise, the mainboard is well-equipped.
    Posted in: Deck Creation (Modern)
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