Quote from Mtgthewary »Yes it stays same now. We could be tier 1 if not. But maybe it is better, because more decks would play serum powder if allways 7 and thus could be a ban on the future. As example my plan was playing powder too in my Pyro prison
...seeing extra cards lets us dig deeper into Powder and Scourge, setting up hands to exile away for additional “free” mulligans. Under the old system, a keep there would yield drawing into that copy of Powder a couple turns down the road.
Essentially, the more combination- or card-dependent the deck, the better it becomes under the London Mulligan. And the more easily disrupted it is by played hosers, the worse it becomes under the London Mulligan. These numbers do not always correlate; some decks, like BG Rock and Burn, mulligan very little. The former is resilient enough to be mostly unaffected by the London (no net change), while the latter now has to worry about increased odds of opponents finding life-gaining silver bullets (negative net change). Alternatively, consider decks that mulligan heavily, such as Cheeri0s and Colorless Eldrazi Stompy. The former is soft to enemy hate (no net change), while the latter resists enemy hate (positive net change). Unsurprisingly, I’m mostly interested in the latter.
Quote from Liquidbeaver »Thoughts about the new mulligan rule being tested at MC in London?
If something like that did actually make it to Modern, what could the deck cut/add? Does it remain relatively unchanged and simply just play better? It seems like the deck would get a lot more consistency in the early games, being able to get to Temple and Chalice easier, and Game 2 getting to sideboard cards easier.
It was mentioned that new bans would be discussed if the new mulligan rule came into effect, with a lot of people guessing at Leylines being the first to ban, and some even mentioning Serum Powder.
Quote from ObnixilisNate »Yesterday I was reading an article about how arclight might adapt in the near future and the author says beacon bolt is a house against thoughtseize decks. He admits to it being clunky (which is especially clunky for us then). But there IS a margin of merit. We don't need snapcaster if we scour it over. We exile a number of cards for sure. It should answer a deaths shadow at any stage of the game. (As we all know bouncing a shadow instead of being able to kill it sucks)
Hardest part is accepting it's sorcery speed at 3 mana I suppose. As for being ANOTHER card that looks at the graveyard... All these other graveyard decks seem to be doing just fine despite ALL the hate. I don't know what to say. *shrug* man.... Collision//colossus.... So close to being the most amazing card..
EDIT, THAT being said, depending on how things start to shape up. I suppose Jordan's idea of threads of loyalty might pull double duty in this spot anyway... Just need to play test some stuff I guess
Quote from muelonil »Hi guys, I§m in need of taking a break from my storm and martyr proc decks and was looking in this direction.
Im about halfway done reading through the modern nexus articles on the deck and just wanted to ask if eldrazi stompy would do well in this meta in your opinion.
Quote from pierrebai »Quote from gkourou »Modern finals decklists here: https://magic.wizards.com/en/articles/archive/mtgo-standings/modern-finals-2019-02-18
Winner: 5c DS
Could someone explain the 3 hooting mandrills in the sideboard? The deck already has 20 creatures, and big ones. When do you side-in 3 more? Against decks that rely on bolt and push? GB rock and jund maybe?
Quote from gkourou »Modern finals decklists here: https://magic.wizards.com/en/articles/archive/mtgo-standings/modern-finals-2019-02-18
Winner: 5c DS
Quote from MikePemulis »I can squeeze a Mandrills or two in, I'm sure. Denial is pretty bad in this matchup, especially when trimming on Hoots anyway.
My problem with Pyroclasm is that outside of Affinity, Elves, and Pyromancer, it's useless. There is Dredge, Spirits, and Humans floating around here, and Pyroclasm is dead against those decks. So while I may gain a bit against Affinity with Pyroclasm, I lose another sweeper spot against a bunch of decks I want sweepers for.
Quote from MikePemulis »Another thought is that it wrecks the Whir of Invention and mono-red prison decks that pop up from time to time. I often have trouble beating Bridge + Welding Jar, and this gets around that, just as Shatterstorm does, but is half the cost and pitches to Shoal if necessary.
Thoughts on Hurkyl's Recall in 2019?
Quote from ChaoticTyrant »I may have to give them a try then and see how things change, or just try to get some caverns and see what that does for me. That's actually interesting because I've lost way more times to spirits than I have humans even though humans seems to be better against us. Maybe I'm just getting unlucky with drogskoll locks and good CoCo's. How do you feel about the tron matchup or the Grixis Shadow matchup, any advice? I always seem to lose both of those but maybe I just need to go back to spyglasses and hope that's enough for tron.
Quote from Mikefon »What follows is mine opinion based on my experience with the deck. It isn't obviously "the absolute truth". I'm just trying to be helpful. I'm glad that more peoples are joining us in the Temur delver (or temur+W) way
A 4 color deck can't work with 1 land so most of 1 land hands are mulligans.
Most of Blue heavy hands are mulligans as well (unless there's delver in them) because they're too slow most of the times. If there's delver and you don't have nacatl you don't need to have the full 4 colors. And if you are heavy blue you'll surely find quite quickly the third land.
If you have 2 lands and a blue heavy hand you can play anything even if sometimes you can't chain cantrips in the same turn. If I have basic + fetch I usually play temur or bant until I hit the third land that fixes everything. I can't see a case where I want basic + foundry. In both case you'd lack one of the main colors of the deck: either the threats one or the dig+counter one. I'm not sold.
Quote from Mikefon »I agree with all you said. I learned to mulligan those type of one land hands. We have to wish for preordain for at least another year and I fear even more.
I'm currently playing your maindeck except for a notable difference. I needed something to interact early with linear decks so I replaced mutagenics and a sleight of hand with 3 Disrupting Shoals and 2 opts. I'm not completely sold on mutagenic due to the high loss of life. Many aggro decks (burn and Phoenix above all) punish painful mana bases and I wanted to counter more than just bolts. I may be greedy but I'm quite happy so far.