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  • posted a message on Wishing gone Awry
    Granted, you accidentally rip it in half when opening the package it comes in.

    I wish for nothing...
    Posted in: Other Forum Games
  • posted a message on Wishing gone Awry
    Granted. The grand prize was $.01
    I wish I had a falcon Smile
    Posted in: Other Forum Games
  • posted a message on Primeval Utopia: A land lost in time
    More cards will come soon I promise but I had a very unoriginal idea for a set and I will alternate between this one and the new one.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    Quote from ValentineX
    Flesh out the story more and let the cards shape from the story itself not make cards into a story because general in my opinion the flavor of the total set would seem off.


    And I completely agree...What you see is what I thought up in less than 5 minutes and scribbled down on a piece of paper...More will come soon Grin
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    Meta Ooze 2 u/g
    Creature-Plasma Slime C
    Mutate 2GU (You may pay 2GU, exile this card, place this card’s mutation from your sideboard into play.)
    Your worst nightmare comes from a tiny ball of slime.
    0/4
    Turns into
    Primos, Mutant Ruler
    Creature-Plasma Mutater M
    Mutate from Meta Ooze
    Shroud
    2/U2/G: Mutate target creature into a Plasma Guard or Plasma Soldier.
    4/3
    The leader of the u/g which makes
    Plasma Guard
    Creature-Plasma Soldier U
    First Strike
    Vigilance
    3/1
    and
    Plasma Soldier
    Creature-Plasma Soldier U
    T: Target creature gets +1/+1 until end of turn, untap it.
    1/2
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    Refurbish WU
    Tribal Sorcery-Automaton U
    Choose one: Place a +1/+1 counter on target creature with clockwork and untap it, or place 2 +1/+1 counters on target creature with clockwork and tap it.
    Time Thief WB
    Creature-Human Minion R
    Shadow
    Whenever Time Thief deals damage to a player, remove a +1/+1 counter from target creature, put that counter on Time Thief. If that creature has clockwork, remove 2 counters instead but place only one on Time Thief. At the end of your turn, if Time Thief has a power greater than 4, sacrifice it.
    1/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    Automaton Peacekeeper 2WWU
    Artifact Creature-Automaton R
    Clockwork 5
    Trample
    Whenever Automaton Peacekeeper attacks, you may sacrifice target creature you control, then choose one: Automaton Peacekeeper gets +X/+X until end of turn where X is the sacrificed creature’s power, or, destroy target permanent with mana cost X, where X is the power of the sacrificed creature.
    0/0
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    Automaton Guard 1UW
    Artifact Creature-Automaton C
    Clockwork 2(Automaton Guard enters the battlefield with 2 +1/+1 counters on it. Whenever Automaton Guard attacks, blocks or is tapped for an ability, remove a +1/+1 counter from it.)
    Whenever Automaton Guard blocks, Place a +1/+1 counter on it instead.
    0/0
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    there should be a reply with cards, if there is none by tomorrow I will re-post it.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    testing forum spoiler
    Posted in: Custom Set Creation and Discussion
  • posted a message on Primeval Utopia: A land lost in time
    A back-story (of sorts): This entire block takes place on a currently un-named island in a currently un-named plane (sorry, haven't thought enough into it yet). The island has been isolated from essentially the rest of the multiverse for eons. The island's inhabitants have evolved, undisturbed into their own tribal niches each made up of two colors of the mana spectrum. During the first set, Primeval Utopia 5 of these tribes, each with their own form of primeval magic are introduced W/,W/,R/,U/,R/. Initially, W/U had the power to control time itself on the island and therefor, turned themselves into automatons to stay mostly i mortal (they do take a steam-punk theme). Until W/B (a tribe made up of minions) sent an elite group of thieves that are now called time thieves to steal the secrets of time control. They actually got away with stealing half of W/U's ability and can now control the future where W/U can now only control the past. This leads to a bitter dispute which turns into a bitter stalemate as the two tribes (minion Vs. Automaton) threaten to tear the fabric of time apart. Meanwhile W/R is part of a 3-way rivalry that threatens to literally tear the island apart in a physical sense which will be introduced later.

    W/U: keepers of the past and records
    Sub type: Automaton
    Ability: Clockwork x
    Ultimate Ability: Rewind

    W/B:thieves and minions
    Sub type: Minion
    Ability:currently undecided
    Ultimate ability:Fast-Forward

    R/G:beasts
    Sub type: Chimeras, beasts, vishino, goblins etc.
    Ability:Currently undecided
    Ultimate ability:see above

    U/G:scientists (comparable but much cooler than the simic)
    Ability and Ultimate ability: Mutate (I so wanted evolve but Wizards beat me to it :mad:)
    Sub type: mainly plasmas

    W/R: haven't got that far yet Slant

    This set emphasizes tokens because mutate causes creatures to be swapped with ones on the sideboard which were made tokens for simplicity. There also fusion monsters which will be introduced later.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Throw something at the person above you
    Throws a 500 pound Pikachu at Pikachugundam.
    Posted in: Other Forum Games
  • posted a message on The Translation Game
    Go Chained to the Rocks
    Enchant Mountain you control
    When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

    あなたがコントロールする山を魅了
    岩に鎖でつながれたが戦場を離れるまでロックスに鎖でつながれたが戦場、追放の対象とされているクリーチャーに入ると相手がコントロールします。 (そのクリーチャーは、そのオーナーのコントロールの下に戻ります。)

    It attracts mountain you control
    Other party will control it was chained to the rocks but was chained to Rocks until it leaves the battlefield, but you enter the creature has been the subject battlefield, of exile. (That creature will return under the control of its owner.)

    OMG I almost fell out of my seat...Thank you Google Translater
    Posted in: Other Forum Games
  • posted a message on Throw something at the person above you
    *Throws a Pillarfield Ox at Pikachugundam*
    Posted in: Other Forum Games
  • posted a message on A New Way to Play for Halloween
    I forgot to add that each black deck must have a rare or mythic black creature of ANY of the listed types to serve as a gravemaster with the same rules as the others and the humans must have a hero/leader in the form of a mono-white rare or mythic human.
    Posted in: Other Forum Games
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