- TheUnseen
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Member for 10 years, 8 months, and 24 days
Last active Mon, Jun, 3 2019 14:59:11
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Apr 20, 2015TheUnseen posted a message on The Shambling HordeYou should definitely add rooftop storm. I've been looking at your decks and I really like them.Posted in: Kama's Deck Selection
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Feb 4, 2014TheUnseen posted a message on Launch Giveaway!Prophet of Kruphix all the way. Put that in a simic flash deck and you've turned every turn into your turn. Literally amazing in multiplayer!Posted in: Announcements
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No. Only because our opponent cannot interact with us because we don't play creatures. Their kill/board wipes are rendered useless in game 1.
I played a sideboard that consisted of the following
2 Day's Undoing
3 Clash of Wills
1 Disciple of the Ring
3 Displacement Wave
4 Negate
Day's Undoing was a lot of fun. It's like resetting the game state but you keep your lands. Sure your opponent gets to go first but if you play it late enough and have mana open, you might draw a hand of counter magic to counter everything they want to play next turn.
Displacement Wave is necessary to bounce those walkers that I had to play against. Sure they can play them again, but if it takes their entire turn to do, then I am oaky with that.
I never got to play Disciple of the Ring but if I did I would imagine that she would have been a house in this deck. Let me do all of the things for 1 mana because you get a lot of spells in the graveyard.
I did have an opponent tell me that the deck would benefit from playing a 1 or 2 Sphinx of the Final Word. It seems good to me. Plus it can block most things all day long. So if we are playing a control deck it might actually work. I think that the more mono-blue control cards we utilize the better we will do. Honestly I think that moving all of the adverse conditions to the sideboard would be good for this deck. However, I want to see if I can curve out an entire Brain in the Jar trigger. What do you think?
Turn 1: Ally Encampment, Expedition Envoy - 2 damage
Turn 2: Mountain, Weapons Trainer attack with Expedition Envoy - 3 damage
Turn 3: Battlefield Forge, Bone Saw, Kytheon, Hero of Akros, then surge Reckless Bushwhacker. Then swing with everything and flip to Gideon. - 11 damage
You will now have a PW and will have dealt 16 damage by turn 3. The next turn you win unless they board wipe. The format will be slower unless B/R vampires takes off but it has gotten so much hate at this point I don't see that happening in the first 2 weeks. After that is anyone's guess.
If you don't want to play up the Ally portion of this deck, why are you still playing Stoneforge Mastwerwork? You've got so few Ally's, some Soldiers, and a playset of a single Eldrazi. I cannot see how that card would benefit your build at all. The issue I see is that you have taken an aggro deck and slowed it down tremendously by adding minimal removal. How are you winning late game if you don't kill them by turn 4-5? Also, how are you handling board wipes with a slower build? After rotation, Languish and Kozilek's Return will be fantastic since three color decks are hardly viable going forward.
If you're looking for removal, Nahiri, The Harbinger is the way tog o. Plus, if you are playing a control deck and they aren't swinging at her we can continuously use her plus ability to filter through our deck faster. She;s much stronger for our deck than Gideon because she provides us with the removal that this deck lacks. I think she is a better choice than situational enchantments.
However, we don't know what we will see after rotation so keeping the Firemantle Mage may need to stay maindeck.
Unless I counted wrong, this deck is missing 4 cards and all of the equipment in the main board. How many equipment are you playing. Also, I think that adding a third color without fetches is a bad idea for this deck. It's viable now with fetched and fetchable duels, but in three weeks that will be gone.
Congratulations. I have had an immense amount of success with this deck. Now that a new PW card (who will remain nameless) was spoiled and may or may not search for Artifact was revealed, I would assume that we will get some new artifact's to play around with. Only time will tell.
Say I have a Kor Bladewhirl and 2 Expedition Envoy on the battlefield. If at the of my opponents turn I realize I won't be able to trigger rally next turn but I can get some damage through if I could trigger rally, I could pay 1 and sacrifice Ally Encampment to return Kor Bladewhirl to my hand so I am guaranteed a rally trigger for my Expedition Envoys the next turn.
I have also done this when I have had a card to cast in hand and a Reckless Bushwhacker on the battlefield. I sacrifice Ally Encampment to return the Reckless Bushwhacker to my hand so next turn I can cast him with surge giving any creature that I have on the battlefield more power the next turn. It's really useful on turns 5-8. It's also the best when your opponent is open and you control one creature and cast Kytheon, Hero of Akros into a surged Reckless Bushwhacker flipping Kytheon, Hero of Akros that turn.
I understand where you are coming from with some of your descriptions. I do have some advise though.
- Everyone loves Pia and Kiran Nalaar. I think this is more of a sideboard card. If you are playing a control deck it can help to even out the board. I might not cut them if you are happy with them. I have not tried them but I want to keep the cmc low to play an aggro version.
- If you don't like Deflecting Palm, try Rending Volley. It takes care of Jeskai. Roast is also great for those big ramp decks or it can be another way to burn Jace, Vryn's Prodigy. The card I have been unhappy with is Relic Seeker. I've found that my version of the deck usually wins by turn 6 if I play correctly and everything goes as planned (aka. my creatures aren't all Wild Slashed) so Relic Seeker isn't necessary.
In my opinion, I think it's smart to leave all burn in the sideboard and try to take them down fast in game one. If you can't do that, then you're not going to beat them with speed. I then think of the burn in the sideboard as a way to transform the deck into more of a burn and ping deck. I played a game online yesterday where I burned 3 of there creatures in a row and was able to swing with my 2Expedition Envoys for over 10 damage because they couldn't keep a creature out.
I personally think that 14 artifacts are too many. The build you worked on seems more midrange to me. I would personally cut 2 Pia and Kiran Nalaar to the sideboard and cut the 2 Chitinous Cloak altogether. Did you ever animate Needle Spires? I haven't added any yet but I am curious. No one has actually mentioned animating it yet. Also, I feel Chandra, Fire of Kaladesh is a bit hard on our mana since she is not an ally. But if she preformed well, then by all means, keep her in.
Also, I felt so bad reading that you missed the flip on Kytheon, Hero of Akros. The nice thing about MTGO is that it tells you that it was triggered! Kytheon will attract the burn so if you can in fact play him and them surge a bushwhacker, then you will probably be able to keep the bushwacker. It's all about presenting the threats to deter them from realizing that all we want to do is swing. We don't actually care about flipping Kytheon. It's great if we do, and I have many time, but if we don't we still win because we just swing for lots of damage and fast.
However, we all need to remember that it is all about luck sometimes. I played six games on MTGO last night and won 5 of them. Lost to a weird W/U control deck that played pacifism and singing-bell strike and counters. It was miserable. I have been beating Eldrazi Ramp and R/G landfall post-board. You need to burn their important creatures and you can in fact survive. It feels so good to burn everything that destroyed you the first game.
I Hope this helps. Don't be discouraged. It was the trial run. It's a cheap and efficient deck that has already proven to be able to win FNM's. The misplay's in the beginning make this more difficult to play than most people think. It's not self piloted like some decks can be. Don't forget about the second ability of Ally Encampment. People online get so mad when they forget about it and burn a creature just to see if go back to my hand.
Happy gaming!
I look forward to seeing your results. I haven't had a chance to build this yet.
I play this deck because it's cost effective and actually competitive. This deck came in third are our Gameday. Coincidentally, the only deck that the 1st place deck lost to was this deck. I understand it's a personal preference but please be constructive. Posting in a forum to talking about how the deck will remain tier 4 because the equipment are "terrible" is not really helping.
Tutoring is great but makes for un-fun play. Please see Jace, Vryn's Prodigy. It's super fun to play against that tier one deck that only flashes back every card multiple times. It's horrible.
There is synergy with these equipment's with the low cost of these creatures. Anyone playing equipment's other than Bone Saw and Captain's Claws are doing it wrong in my opinion. The deck is wickedly fast and that's the goal, to be fast. Playing equipment's that are based off of the number of creature's you have is not the best way to go. We can win by having just 4 creature's.
Reckless Bushwhacker is what we are looking for. You cannot play this card unless you surge it. If you play it for it's actual casting cost you lose the majority of the power the deck offers. SOI might offer more equipment's but Bone Saw is a surge enabler. Almost anything can be played before the Reckless Bushwhacker to cast it for surge. The other creatures are there to help push the damage through. The problem is that this is an aggro deck and cannot be played as anything other than that. Trying to make this a midrange deck by adding burn to the main deck will be it's demise.
I think it's just preference. I just like him. I feel like he is one of those cards that is good but in special cases. If you need equipment than he might help. IF you already have the equipment than you don't need him. Really he's another 1 drop and surge enabler in my opinion. That's why I keep him. It feels real bad hardcasting Reckless Bushwhacker.
Also, the hint to a possible R/W plansewalker that may or may not deal with equipment has me super excited but we probably shouldn't talk about it.