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  • posted a message on [[JOU]] Star Woolen Sheep
    Quote from inked
    Comparing the text to Ajani's Mantra, it doesn't match:

    At the beginning of your upkeep, you may gain 1 life.
    在你的维持开始时,你可以获得1点生命。 (Ajani's Mantra)

    在你的維持開始時,你獲得1點生命。(Spoiled Card)

    The 6th, 8th, 10th, 11th characters are different.
    Ajani's Mantra additionally has a 12th and 13th character before the number 1.
    After the number "1" the character "點" on this spoiled card replaces "点" on Anjani's Mantra.

    Edit: I think they might have just cleaned up the wording, but have the same result.

    Chinese traditional to simplified 101:
    開->开
    時->时
    獲->获
    點->点

    可以 means "may". In the case of this card, the lifegain is not optional.
    Posted in: The Rumor Mill
  • posted a message on [Primer] Kangaroo - Amulet of Vigor Combo (3/2013 - 5/2014)
    Quote from shadowsnipe00
    I'm not sure but I think I remember reading somewhere that Sunhome doesn't give the titan Double Strike when it's already attacking. Can someone clear that up?

    No idea where you heard that from but it's 100% not true.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Kangaroo - Amulet of Vigor Combo (3/2013 - 5/2014)
    Quote from Lectrys
    I still have a question: How does Sunhome kill with a Turn 4 Primeval Titan after you use up your first land drop with exactly one Amulet of Vigor? I can't even see Sunhome activating that turn.

    I'm no expert on this deck but I would assume something like this:
    1. 3 lands in play + amulet of vigor
    2. Play a karoo as 4th land. Tap for 2 and return to hand.
    3. Summer Bloom
    4. Play Karoo x3 for 6 mana.
    5. Primeval Titan fetching Boros Garrison + Slayers' Stronghold.
    6. Attack, fetch Sunhome, Fortress of the Legion + Teetering Peaks.
    7. 10/6 double strike, trample, vigilance, haste hits for 20.
    Posted in: Modern Archives - Established
  • posted a message on Plunge to Near Death
    Quote from Eisenkrieger
    The biggest problem I can see with this combo is that Near-Death Experience comes at T5 and so you can only win T6 at the earliest.

    T7 you mean. Trigger doesn't even go on the stack if you don't have 1 life. Not enough time to play Plunge.
    Quote from shadowsnipe00
    One thing i forgot to mention is that if you need to, you can "kill" yourself with bob, thoughtsieze, fetches, ect if you have a grace in hand and a near death on the field

    Grace doesn't stop life loss and doesn't put you back at 1 life if you're already below 1.
    Quote from shadowsnipe00
    Edit: just thought about spoils of the vault that can be used to fetch a combo piece or protection for one mana or can be used to kill you by naming a card that's not in the deck. Just not sure if you'd die by not finding a card or you'd just lose next turn by not beibg able to draw. Can anyone clear that up?

    You'll die due to you having negative life.
    Posted in: Modern Archives - Deck Creation
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