Besides Soraya, I also wanted to try a army of birds in w/u/g with Ragnaras the birds handler this time round going aggro fliers with regen with my leader to back them up and some other mechanics to add in to further the damaging flier army of the skies. As with my other flier deck I'm open to all kind of suggestions on how to make this better
Hi I had a question involving these two abilities triggering together Banding and Exalted. I run a tiny leaders deck with Soraya the Falconeras my leader so an exmaple of the situation would be if I i had Soraya the Falconer along with two birds for example Suntail Hawk and Glint Hawk and banded them but also had Aven Squire on the field. I know with banding that the rwo creatures banding count as one so does that mean exalted would activate and do the 5 damage instead of the regular 4 (4 due to Soraya's effect)? and also one other thing if I banded them with a creature such as [card]Courier Hawk[/card, would both creatures have vigilence due to hawks effect if the other one didn't or would they both just keep flying?
I took your advice and filled out my 2 cmc cards to optimize the leaders ability adding cards into the sideboard, to switch out if I really needed the extra damage and advantage they'd give me. Molten InfluenceFall of the HammerSearing BloodTemur Battle Rage Ashling the Pilgrim, and Roar of Challenge. With these part of the deck if adds the much needed extra damage to clear out blockers like you mentioned and would like to say thank you for mentioning these options, as well as adding a couple combat trick cards.
He really doesn't know what he's talking about, all he knows is how to play Group Hug.
Quick disclaimer - Tempting Wurm is actually very terrible unless you follow it up with a board wipe, because your opponent just dumped their whole hand on the field. I play IRL with hippohugger, I was trolling him a bit.
Oh ok well I appreciate the info, about the wurm but my issue is would the orb nullify it's ability as I play it so my opponent wouldn't be able to play their hand, since like I mentioned that was my intention with it..Either way it stays just not mainboard since I actually found a way to fill in some gaps I had in the previous version.
Can you recommend any ways I can improve my current layout to make it more deadly?
I like the wurm since it is tempting but I see where that person was coming from but I figured the orb would null it's ability when I summoned it, but it's not totally gone since after thinking about it, it seems like it would be more of a sideboard heavy hitter if I needed the extra muscle. TRhe changes I made to the deck ringing it to V2 seems like a way more saolid build compared to the other ones filling in a few holes that I seemed to have over looked.
I made some corrections in my creature line up that desperately needed to be done, not only providing me with more for the generla theme I was going for supporting it but also provided more synergy. Changes I made were:
Removed:Experiment One, Varchild's War-Riders, Ivy Elemental, Tempting Wurm (also moved to sideboard)
Added: Kird Ape, Kargan Dragonlord, Albino Troll, Talara's Battalion.
I also had an addition of a sideboard as well of some of the recommended cards since they will prove greatly useful and I could not consider them. With the changes my list looks much better improving the aggro and speed of the deck while sticking to the theme and structure I wanted to rake it. Was there anything I missed that could make this even more so deadly?
I'm back again with I believe will be my last tiny leader deck for a bit just so I can sort things out even though this one draws me to it greatly I'm sure it will be fun. As the title says It's Radha, Heir to Keld's Battle arena and this deck focuses on Big powerful creatures that cost very little with some sort of effect but as we all know with what comes great power always comes a risk which is why I have cards like Torpor Orb and Library of Leng to help with the negativity and just focus on getting my cheap big creatures out and beat my opponent down. And to force my opponent I have cards like Domri Rade, and Arena to force battle with my monsters against my opponents. But of course I got some support with some landfall abilities and some ramp to make it quicker and also some spells to make my Radha's beasts stronger. Without further ado I present Radha, Heir to Keld and her Creatures of battle taking on challengers in her Arena. IF they happen to triumph through Radha's Fights in her arena then the challenger can even take on the reigning top warrior Champion of Lambholt.
Thanks for all the suggestions everyone I'm surprised I passed over Soulcatcher , and Soulcatchers' Aerie seems really cool, but it comes across as more of a sideboard card if my birds needed extra support. Wing shards is also a great card that I never thought of and is a good addition but again it to seems like a sideboard card also but still over all great. As for Mirror Entity it's been there since the beginning lol I guess it was overlooked XD. All these suggested are for sure great additions and i even added in the Soulcatcher swapping Aven Mindcensor into the Sideboard. Soraya is looking even more happy being around more of his feathered friends and keeping the theme going with the cards mentioned. I really appreciated getting more support for the deck and it goes to to show even birds of prey of friends in the magic community :D.
hey everyone I wanted to make a wacky and a deck that not many would think of and boom it hit me what about a birds of prey deck and their handler so focuses around Soraya the Falconer. Now to begin the concoction that is my birds of prey deck. It's a pretty cool and solid deck I think and fits the theme i was going for really well what do you all think, I'm always open to criticism on how it can be improved. The sub theme I wanted to go for was to use banding again since it's been forever since i've seen it active, and I also added a little bit of exalted as a back up plan if needed to this deck if need be.
I removed the Murderous Cut as well as a Wingmate Roc to add in a play set of the suggested Tormenting Voice which speeds up the deck and makes my occurence and allows me to summon phoenix for one if need be and gain two cards or gain a champion. It really lowers the curve a lot and provides much draw I think is good. Are their any other suggestions that I can do to improve this deck?
After leaving my FNM due to doing horribly my record was 1-3 before I backed out, came to the conclusion that i need to lower my mana curve like was suggested so the first cut I made was completely removing Ashcloud Phoenix, and 1 Stormbreath Dragon for a playset of Bloodsoaked Champion, allowing me more speed also making one switch on the mana removing 1 Battlefield Forge for 1 swampto compliment the new black added or I may add an Urborg, Tomb of Yawgmoth but wasn't to sure. Besides what i did are there any other areas to improve upon? Any advice would be greatly apreciated
I see your point, I guess I didn't take it into account and like you said only wen on theory of it since it did seem to work in my mind. What kind of switch outs would be beneficial for this type of deck to make it more efficient but still keep the strategy i was going for?
Hey everyone, I wanted to get some advice on my Mardu flier deck if there were areas I could improve before heading to FNM, the main focus is Butcher and to help get his effects off as much as I can with some recurrence with cards like Ashcloud Phoenix, and [card]Flamewake Phoenix[/card. I have my token generators to put some pressure and provide me with some board presence and chump blockers if needed also and just slam my guys into my opponent. How it loooks atm would stand a good chance against the good decks that I would face at an FNM, or should I consider some switch outs?
I decided to keep the sub theme of some the equip for some of the cats but dismantle it and go g/w and go more low based aggro with a swarm effect of kitties after play testing the old layout just didn't work. This is my new build and seems to work a lot better. Only problem is I need to narrow it down even though i know it's sitting a little over 60 I would like to lower it to no more than 62 as my max limit if possible, so any help would be greatly appreciated on whats cards to remove from this list.
1x Ragnar
Creatures:
1x Birds of Paradise
1x Judge's Familiar
1x Sage Owl
1x Suntail Hawk
1x Coast Watcher
1x Bay Falcon
1x Beacon Hawk
1x Courier Hawk
1x Icefeather Aven
1x Welkin Tern
1x Soulcatcher
1x Storm Crow
1x Zephyr Falcon
1x Mindshrieker
1x Warden of Evos Isle
1x Aven Mimeomancer
1x Aven Trailblazer
1x Talon Trooper
1x Mirror Entity
Artifacts:
1x Darksteel Ingot
1x Commander's Sphere
1x Sword of War and Peace
1x Bonesplitter
1x Swords to Plowshares
1x Path to Exile
1x Into the Roil
1x Index
1x Plumes of Peace
1x Shared Triumph
1x Burgeoning
1x Favorable Winds
Lands:
4x Island
4x Plains
2x Forest
1x Treva's Ruins
1x Seaside Haven
1x Command Tower
1x Seaside Citadel
1x Ancient Ziggurat
1x Meteor Crater
1x Pendelhaven
1x Soulcatchers' Aerie
1x Flood
1x Wing Shards
1x Gustcloak Harrier
1x Lieutenant Kirtar
1x Aven Mindcensor
1x Dissipate
1x Celestial Flare
1x Enlightened Tutor
1x Enshrined Memories
Oh ok well I appreciate the info, about the wurm but my issue is would the orb nullify it's ability as I play it so my opponent wouldn't be able to play their hand, since like I mentioned that was my intention with it..Either way it stays just not mainboard since I actually found a way to fill in some gaps I had in the previous version.
Can you recommend any ways I can improve my current layout to make it more deadly?
Removed:Experiment One, Varchild's War-Riders, Ivy Elemental, Tempting Wurm (also moved to sideboard)
Added: Kird Ape, Kargan Dragonlord, Albino Troll, Talara's Battalion.
I also had an addition of a sideboard as well of some of the recommended cards since they will prove greatly useful and I could not consider them. With the changes my list looks much better improving the aggro and speed of the deck while sticking to the theme and structure I wanted to rake it. Was there anything I missed that could make this even more so deadly?
1x Radha, Heir to Keld
Creatures:
1x Kird Ape
1x Feral Hydra
1x Kargan Dragonlord
1x Albino Troll
1x Lightning Serpent
1x Mistcutter Hydra
1x Rogue Elephant
1x Scythe Tiger
1x Skyshroud Ridgeback
1x Vexing Devil
1x Kavu Titan
1x Burning-Tree Emissary
1x Harvest Wurm
1x Viashino Sandstalker
1x Plant Elemental
1x Ravaging Riftwurm
1x Horned Kavu
1x Talara's Battalion
1x Champion of Lambholt
1x Eternal Witness
1x Burgeoning
1x Emblem of the Warmind
1x Aspect of Hydra
1x Artifact Mutation
1x Ancient Grudge
1x Domri Rade
Artifacts:
1x Library of Leng
1x Sensei's Divining Top
1x Moss Diamond
1x Fire Diamond
1x Torpor Orb
Land:
1x Great Furnace
1x Tree of Tales
1x Fire-Lit Thicket
1x Stomping Ground
1x Copperline Gorge
1x Nykthos, Shrine to Nyx
1x Ancient Ziggurat
1x Arena
1x Command Tower
1x Karplusan Forest
1x Wooded Foothills
1x Temple of Abandon
3x Mountain
3x Forest
1x Molten Influence
1x Ulvenwald Tracker
1x Fall of the Hammer
1x swiftfoot boots
1x Tempting Wurm
1x Call of the Herd
1x Searing Blood
1x Temur Battle Rage
1x Ashling the Pilgrim
1x Roar of Challenge
Domri Rade, and Arena to force battle with my monsters against my opponents. But of course I got some support with some landfall abilities and some ramp to make it quicker and also some spells to make my Radha's beasts stronger. Without further ado I present Radha, Heir to Keld and her Creatures of battle taking on challengers in her Arena. IF they happen to triumph through Radha's Fights in her arena then the challenger can even take on the reigning top warrior Champion of Lambholt.
1x Radha, Heir to Keld
Creatures:
1x Experiment One
1x Feral Hydra
1x Varchild's War-Riders
1x Ivy Elemental
1x Lightning Serpent
1x Mistcutter Hydra
1x Rogue Elephant
1x Scythe Tiger
1x Skyshroud Ridgeback
1x Vexing Devil
1x Kavu Titan
1x Burning-Tree Emissary
1x Harvest Wurm
1x Viashino Sandstalker
1x Plant Elemental
1x Ravaging Riftwurm
1x Horned Kavu
1x Tempting Wurm
1x Champion of Lambholt
1x Eternal Witness
1x Emblem of the Warmind
1x Aspect of Hydra
1x Artifact Mutation
1x Ancient Grudge
Planeswalker:
1x Domri Rade
Artifacts:
1x Library of Leng
1x Sensei's Divining Top
1x Moss Diamond
1x Fire Diamond
1x Torpor Orb
Land:
1x Great Furnace
1x Tree of Tales
1x Fire-Lit Thicket
1x Stomping Ground
1x Copperline Gorge
1x Nykthos, Shrine to Nyx
1x Ancient Ziggurat
1x Arena
1x Command Tower
1x Karplusan Forest
1x Wooded Foothills
1x Temple of Abandon
3x Mountain
3x Forest
1x Aven Skirmisher
1x Soulcatcher
1x Glint Hawk
1x Suntail Hawk
1x Mesa Falcon
1x Aven Squire
1x Beacon Hawk
1x Courier Hawk
1x Duskrider Falcon
1x Mystic Familiar
1x Freewind Falcon
1x Skyshroud Falcon
1x Apex Hawks
1x Cloudchaser Kestrel
1x Eagle of the Watch
1x Lieutenant Kirtar
1x Mirror Entity
1x Wild Aesthir
1x Enlightened Tutor
1x Path to Exile
1x Swords to Plowshares
1x Celestial Flare
1x Honor of the Pure
1x Shared Triumph
1x Jihad
1x Martial Coup
1x Return to the Ranks
1x Extraplanar Lens
1x Sensei's Divining Top
1x Glasses of Urza
1x Commander's Sphere
14x Snow-Covered Plains
1x Ancient Den
1x Nykthos, Shrine to Nyx
1x Cathedral of War
1x Soulcatchers' Aerie
1x Aven Mindcensor
1x Wing shards
Soraya the Falconer. Now to begin the concoction that is my birds of prey deck. It's a pretty cool and solid deck I think and fits the theme i was going for really well what do you all think, I'm always open to criticism on how it can be improved. The sub theme I wanted to go for was to use banding again since it's been forever since i've seen it active, and I also added a little bit of exalted as a back up plan if needed to this deck if need be.
1x Aven Skirmisher
1x Aven Mindcensor
1x Glint Hawk
1x Suntail Hawk
1x Mesa Falcon
1x Aven Squire
1x Beacon Hawk
1x Courier Hawk
1x Duskrider Falcon
1x Mystic Familiar
1x Freewind Falcon
1x Skyshroud Falcon
1x Apex Hawks
1x Cloudchaser Kestrel
1x Eagle of the Watch
1x Lieutenant Kirtar
1x Mirror Entity
1x Wild Aesthir
1x Enlightened Tutor
1x Path to Exile
1x Swords to Plowshares
1x Celestial Flare
1x Honor of the Pure
1x Shared Triumph
1x Jihad
1x Martial Coup
1x Return to the Ranks
1x Extraplanar Lens
1x Sensei's Divining Top
1x Glasses of Urza
1x Commander's Sphere
1x Ancient Den
1x Nykthos, Shrine to Nyx
1x Cathedral of War
4 Butcher of the Horde
4 Flamewake Phoenix
4 Goblin Rabblemaster
4 Seeker of the Way
1 Stormbreath Dragon
1 Wingmate Roc
2 Sorin, Solemn Visitor
4 Tormenting Voice
4 Crackling Doom
4 Thoughtseize
4 Bloodstained Mire
3 Caves of Koilos
3 Mountain
4 Nomad Outpost
2 Plains
2 Swamp
4 Temple of Triumph
1 Arc Lightning
2 Bile Blight
2 Drown in Sorrow
3 Erase
2 Glare of Heresy
4 Hero's Downfall
1 Valorous Stance
4 Butcher of the Horde
4 Flamewake Phoenix
4 Goblin Rabblemaster
4 Seeker of the Way
1 Stormbreath Dragon
2 Wingmate Roc
2 Sorin, Solemn Visitor
4 Crackling Doom
2 Murderous Cut
4 Thoughtseize
4 Bloodstained Mire
3 Caves of Koilos
3 Mountain
4 Nomad Outpost
2 Plains
3 Swamp
4 Temple of Triumph
1 Arc Lightning
2 Bile Blight
2 Drown in Sorrow
3 Erase
2 Glare of Heresy
4 Hero's Downfall
1 Valorous Stance
4 Butcher of the Horde
4 Flamewake Phoenix
4 Goblin Rabblemaster
4 Seeker of the Way
2 Stormbreath Dragon
2 Wingmate Roc
2 Sorin, Solemn Visitor
4 Crackling Doom
2 Murderous Cut
4 Thoughtseize
4 Bloodstained Mire
3 Caves of Koilos
3 Mountain
4 Nomad Outpost
2 Plains
2 Swamp
4 Temple of Triumph
1 Arc Lightning
2 Bile Blight
2 Drown in Sorrow
3 Erase
2 Glare of Heresy
4 Hero's Downfall
1 Valorous Stance
4x Loam Lion
4x Wild Nacatl
3x Fleecemane Lion
3x Leonin Den-Guard
2x Leonin Shikari
1x Brimaz, King of Oreskos
2x Kemba, Kha Regent
1x Mirri, Cat Warrior
2x Qasali Ambusher
4x Bonesplitter
2x Basilisk Collar
2x Sword of Light and Shadow
Planeswalker:
1x Ajani, Caller of the Pride
Spells:
1x White Sun's Zenith
4x Path to Exile
2x Steelshaper's Gift
2x Journey to Nowhere
4x Temple Garden
2x Stomping Ground
4x Windswept Heath
7x plains
4x forest
3x Cavern of Souls