Quote from cbgirardo »There's almost no chance multiple Spike feeders and Archangels makes a good deck in my opinion.
I don't think that's necessarily the case. I posted a link earlier to a deck that a dude played 4x each at a 200 person event in Toronto and top 8'd. Gerry Thompson cited two decks that 5-0'd (http://www.starcitygames.com/article/32257_Daily-Digest-The-Modern-Thune-Up.html) with 2+ copies of each (though I think the 2nd list is likely the same guy from the Toronto event). I think it'll depend on the meta. A 2-card combo is easier to assemble than 3 in the abstract, but given that Angel is a 5-drop, and that it's not hitable by Company, you're not going to have the same explosive potential. However, since Angel is legitimately a good (and powerful) card in a "fair" game, I think the deck could do a great job in a more grindy, less combo-oriented meta.
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What makes this MU so bad for us is we have to both race and play around their angers and bolts. You have to pay very close attention to how many turns away they are from winning. Knowing this, think about how many pieces you need to commit in one turn to counterplay their boardwipe while still providing a clock. It's difficult but doable.
All those hate pcs MasterBouda mentioned will work fine except Gaddock Teeg. It only hits noncreature spells (primeval can still be played) and it conflicts with chord/company.
In my experience, Forgetender/Spirit and Aven are the most effective with our company/chord suite.
In my abzan toolbox list I use sculler as a means to combat this MU and other combo MUs.
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I see your list now, thanks. I normally post from my phone and signatures are not seen through it which explains why I never saw it before.
It's a very impressive finish. I especially love the idea of 4 TKS and 3 TS against combo and control. I do have a few questions though. How do you fit TKS + TS in with 4 Shaman? In postboard do you remove chords + companies to make room or do you just forget about the curve and/or the non-elf to elf ratio?
I get what you're trying to say about GB considering I play it myself - recently went one week with 6 top 4 finishes in a row at different LGS'. Though I believe to have gotten lucky that week due to optimal matchups. To further explain, I've played through GB's slower but effective approach and I can safely say it's at a disadvantage when against fast decks.
I could see the combination of TS and TKS solving this problem but again, the curve seems problematic on paper.
I believe TKS' biggest strength is that it hits a broad meta. Most importantly, it disrupts decks that are almost guaranteed to cripple our strategy.
Yes it can't be played off company and most of the time you'd probably want to chord an ezuri; however, against those decks that are built to hate us, chording a TKS is not a bad play. Information is power and removing a key card is also power.
I'm with Mikeduges on not being 100% convinced but I have seen its potential. Tbh it's been particularly consistent for me in my GW shell. I would love to see it played alongside TS if Mikeduges convinces me enough =).
Ultimately I'd say try it out and form your own opinion. Have fun!
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It is true that my version tends to over commit thus becoming vulnerable to certain board wipes; however, it's been relatively easy to get my creatures' toughness to 3 which, as you know, isn't in range of Tendrils or Kozilek's. In the many, many games I've also played - no job atm - I haven't been affected by a board wipe to the point where I instantly concede. The fact of the matter is I generate big bodies rather quickly - I'm looking at you Incited Rabble - and my opponents usually end up catching maybe 1 or 2 of my guys, if any. Languish, Outburst, and Chandra are the only threats I fear and if I can't hold mana open for Negate by then, I'd probably lose anyways. It surprises me that you don't feel the same way I do considering you've tested this exact version.
I've played a little over 30 games with this version in particular and it's been absolute powerhouse. I feel that everything in the mainboard just clicks. I admit that my sideboard still needs work and quite frankly - as stupid as it sounds - I often wonder if boarding out cards is even worth it. What I mean is, we shouldn't stray too much from our original gameplan of aggression and that means not diluting our deck with too many noncreatures/nonhuman spells.
As for Ojutai, Archangel, and Avacyn... a lot of these decks that run black removal also run cards that make me sacrifice a creature and if I'm at that point of the game where he's killed every creature left and right, it's just not feasible to have an expensive bomb do nothing except lower my consistency - I rather have an Anafenza in my opening hand. It may be personal preference but I really believe having a consistent and fast early game is the best strategy to win.
Cheers to Negate stranger and thanks for picking my brain!
Yeah after testing Gideon some more, he might not be as necessary as I originally thought he’d be. Having 2 Gideon’s is detrimental and I made this decision to include him before I found out how easy it became to flip Kytheon.
I also think I may have been rash in removing Ojutai's Command fom the board. It could help me more than Gideon against Rakdos Midrange and Jund which are my worst match ups because of all of their removal and Kolaghan's Command and Goblin Dark-Dwellers. If I could catch a Dark-dwellers with Ojutai's and bring back a creature, that'd be huge for me. I originally advocated running multiples of this card and will likely go back to running 2-3.
I don’t have too much to say about Stasis Snare yet because 90% of the time I’m the aggressor and usually have a creature big enough to go through their threat. Having more non-creature spells only reduces my chances of creating a big body. I see it most useful in the mirror and against UR Bounce (can’t let TITI or Jace activate).
I’ve tested Eerie Interlude before and wasn’t too impressed. Negate is a catch-all that’s useful in just about every match up we hate. Lastly it costs 1 more to cast than negate and it unflips my Incited Rabbles which is one of my strongest cards in the deck. I suggest you try him out if you haven’t already.
As for Consul’s, he’s been too slow and fragile in my experience. There were those few games where his 3rd ability finally did something but more often than not he was no better than a Savannah Lion which is exactly why I replaced him with the latter. As you said, having more one drops only strengthens Anafenza and even better, Kytheon – whom I’ve been able to consistently flip on turn 3 which usually means I’ve won.
Anafenza is easily one of the strongest cards in the deck. When she has lived past turn 2, it’s usually too much value for my opponent to handle. I cannot stress enough how important she has been for winning. If you’re wondering about synergy, it’s not like Thalia’s Lieutenant doesn’t get anything out of coming into the battlefield.
Thanks for the feedback!
Here’s my list after taking all of your suggestions and my recent games into consideration.
3x Anafenza, Kin-Tree Spirit
4x Dragon Hunter
4x Knight of the White Orchid
3x Kytheon, Hero of Akros
4x Reflector Mage
4x Thalia's Lieutenant
4x Thraben Inspector
4x Town Gossipmonger
4x Declaration in Stone
Enchantment: (4)
4x Always Watching
Land: (22)
2x Island
12x Plains
4x Port Town
4x Prairie Stream
2x Felidar Cub
3x Ojutai’s Command
3x Stratus Dancer *testing*
4x Negate
3x Stasis Snare
You might notice I took out Lantern Scout. I finally got a lot of games in with RDW and I came to the conclusion that I don't need this guy. I found myself pressuring it more than it pressured me. Again, Dwellers was a pain to deal with so I think Ojutai's is the right tech and gaining 4 life can certainly be relevant. This also means I have to say farewell to Expedition Envoy and hello to the much better Savannah Lion, Dragon Hunter.
Stratus Dancer looks very promising and since I have 3 flex spots in the sideboard I figure why not test him out. At worst he's a 2/1 body with evasion.
I hope you all enjoyed the read! Looking forward to continuing the discussion.
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4 Cavern of Souls
4 Forest
4 Gilt-Leaf Palace
4 Horizon Canopy
2 Nykthos, Shrine to Nyx
1 Pendelhaven
// Creatures
4 Dwynen's Elite
4 Elvish Archdruid
4 Elvish Mystic
4 Elvish Visionary
2 Ezuri, Renegade Leader
4 Heritage Druid
4 Llanowar Elves
4 Joraga Warcaller
4 Shaman of the Pack
4 Collected Company
3 Chord of Calling
1 Aven Mindcensor
1 Eidolon of Rhetoric
3 Lead the Stampede
3 Kitchen Finks
1 Kataki, War's Wage
1 Melira, Sylvok Outcast
1 Minister of Pain
1 Phyrexian Revoker
1 Reclamation Sage
1 Scavenging Ooze
1 Viscera Seer
Out of 10 games. I won 7 of them and here's why. Unless he had the nut draw, having Joraga set for 2 or more counters got my elves out of pyroclasm range which in turn enabled me to dump my hand without fear and have a wall of threats ready to attack or block with. It's sort of the same concept with Ezuri in making my fragile dudes beefy - minus the trample - except Joraga has the benefit of being a static ability. The strength in this is not having to worry about saving mana in response to a pyroclasm effect. I also like Joraga's flexibility in being a very inexpensive one drop which was sometimes important for an explosive T2 start with Heritage. In other words, Joraga is a threat in every point of the game and gives my deck 4 more wincons alongside 4 Shamans and 2 Ezuri. This is something Nettle will never offer in a Chord deck.
So far I'm on board with the Joraga train, but I will have to test further against other decks. I need to solidify a list for GPLA but I'm torn between running GW Messenger/Lead, GB Shaman Chord, or GWB Shaman Chord. If I see Elves just aren't doing it, I might go with Thunefeeder Chord or Abzan Company but I really don't want to.
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4 Brushland
3 Forest
3 Gavony Township
1 Plains
2 Sea Gate Wreckage
3 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
// Creatures
3 Archangel of Thune
3 Birds of Paradise
4 Eternal Witness
4 Matter Reshaper
4 Noble Hierarch
2 Qasali Pridemage
2 Spellskite
4 Spike Feeder
2 Wall of Roots
4 Chord of Calling
4 Collected Company
1 Burrenton Forge-Tender
2 Choke
1 Eidolon of Rhetoric
1 Fiend Hunter
1 Kataki, War's Wage
3 Leyline of Sanctity
1 Loaming Shaman
3 Path to Exile
1 Phyrexian Revoker
1 Thalia, Guardian of Thraben
You'll notice that in the absence of black, I'm running colorless producing lands for Matter Reshaper and Sea Gate Wreckage. Both of these cards are great in giving you that extra reach. Reshaper is what drove me to colorless as his potential for a mini-CoCo is nuts when paired with CoCo itself. In testing, he's won me games through just his beats and through my opponent's unwillingness to potentially make me reveal the game-winning card.
There are two cards that are still up in the air for me. The first is Boreal Druid in place of birds of paradise for more colorless mana albeit 9 sources has been enough for me in other decks. The second is Thought-knot Seer as he is just an amazing card in my opinion though I'm not sure what I need him for yet. Thanks for reading!
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Strictly speaking for GB Chord lists, Dwynen's is better in G1 because of the extra elf body counting towards convoke and towards T2 explosiveness with druid. The former is also best friends with Shaman because of the extra body. I believe having access to both in G1 adds redundancy for Lead lists whom instead of relying on Ewit or Scooze, rely on Lead to be their fallback against matchups like Jund/Junk or Control.
If deciding what to board out in G2 against the same matchups, between the two I would choose Dwynen's because its ability is irrelevant when there's no Elves on the field. Furthermore, I could get the same body with a relevant ability for one less mana from Nettle.
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Hello and welcome!
I've played a similar version to what you have although I splashed black for Shaman of the Pack giving me another angle of attack and a few sideboard cards. Both versions are powerful and Elves in general are one of the more resilient aggro decks in modern. With your version specifically, spot removal and board wipes are seldom a problem because of all the gas from Lead the Stampede, Sylvan Messenger, and Collected Company. With the combination of those 3 cards, your Jund/Junk, Grixis Control, Uwr Control, and other matchups who like to play the value/grindy game become easy; however, the fast matchups become more difficult without Chord of Calling as a reliable source to fetch your win-con or hatebear at instant speed.
One thing most if not all of our variations share in common is our strategy of Plan A (Overrun with Ezuri for lethal) and Plan B (being aggro, going wide, winning through beatdown). Knowing when to switch between the two is very important and it requires some amount of experience to realize what's better when looking at your hand, board state, and matchup. That being said, your deck excels more in Plan B than A because of the exclusion of Chord of Calling and inclusion of Lead and Messenger.