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    posted a message on Collected Company Elves
    Quote from Rancormaniac »
    Any advice facing against Valakut deck variants? How favorable is it for Elves? I'm running a typical Abzan build. I have access to Mark of Asylum and Burrenton Forge-tender


    What makes this MU so bad for us is we have to both race and play around their angers and bolts. You have to pay very close attention to how many turns away they are from winning. Knowing this, think about how many pieces you need to commit in one turn to counterplay their boardwipe while still providing a clock. It's difficult but doable.

    All those hate pcs MasterBouda mentioned will work fine except Gaddock Teeg. It only hits noncreature spells (primeval can still be played) and it conflicts with chord/company.

    In my experience, Forgetender/Spirit and Aven are the most effective with our company/chord suite.
    In my abzan toolbox list I use sculler as a means to combat this MU and other combo MUs.
    Posted in: Aggro & Tempo
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    posted a message on Collected Company Elves
    Quote from mikeduges »


    My link should be below my signature. I ran them for a top 8 finish.

    Good questions and very good analysis. In short, I think GB's mana base is clunky, if you are trying to run them down with Ezuri or dump your hand as fast as possible. The interesting thing I find is that GBs game plan is not primarily trying to dump enough dudes to go wide, but to chip away with Shaman damage. Thus, elfballing is more difficult with GB, but our game plan is not trying to Elfball all the time, but to switch from elfballing to beatdown. An example would be playing shaman when you only have two dudes on board. In the case with GW, you would want to go wide and drop many creatures with the mana dorks, but the thing that makes GB unique is its ability to shift focus to a Shaman chip and beatdown. This makes elfballing and consequently Ezuri over-run as one of the ways to win and not the way to win. That's where the beauty and versatility of GB comes into play.

    In terms of GW winning or placing top 8 lists, I believe that is primarily in the American metagame. Ever since Shaman was spoiled, GB has been piloted to good finishes here in Japan. I think, maybe, culture plays a big roll in people's preferences in playstyle. An example would be when the Vizier combo was released into the metagame. America was all over the combo and fitting them into Elves, but here in Japan, it simply experimented and I don't find many players who fully embraced it. Of course, that could be my metagame here near Osaka.


    I see your list now, thanks. I normally post from my phone and signatures are not seen through it which explains why I never saw it before.

    It's a very impressive finish. I especially love the idea of 4 TKS and 3 TS against combo and control. I do have a few questions though. How do you fit TKS + TS in with 4 Shaman? In postboard do you remove chords + companies to make room or do you just forget about the curve and/or the non-elf to elf ratio?

    I get what you're trying to say about GB considering I play it myself - recently went one week with 6 top 4 finishes in a row at different LGS'. Though I believe to have gotten lucky that week due to optimal matchups. To further explain, I've played through GB's slower but effective approach and I can safely say it's at a disadvantage when against fast decks.

    I could see the combination of TS and TKS solving this problem but again, the curve seems problematic on paper.

    Quote from M4Bear »
    Seeing a lot of talk about thought knot brewing. It's definitely a good card, but what exactly are we attempting to do with it? Are we using it to disrupt potential sweepers or combo? That seems to be the main "weakness" it could help with? If that's the case, does it come down quick enough to accomplish that? Turn 3 on the play may work, but turn 3 on the draw would likely be to late to stop a sweeper or combo card in many scenarios, especially post board where people are mulliganing into their sideboard cards.

    Perhaps just some ignorance on my part, just curious what void people see this card filling in the deck.

    Doesn't seem like something we'd want to Chord for, isn't an elf, and can't Company into it. Those seem like three pretty large strikes for a deck that assumes much of its power from synergy amongst those cards. Especially if we're going to be jamming 3-4 of them main. Admittedly I haven't play tested the card and am intrigued, hoping for some knowledge here.


    I believe TKS' biggest strength is that it hits a broad meta. Most importantly, it disrupts decks that are almost guaranteed to cripple our strategy.

    Yes it can't be played off company and most of the time you'd probably want to chord an ezuri; however, against those decks that are built to hate us, chording a TKS is not a bad play. Information is power and removing a key card is also power.

    I'm with Mikeduges on not being 100% convinced but I have seen its potential. Tbh it's been particularly consistent for me in my GW shell. I would love to see it played alongside TS if Mikeduges convinces me enough =).

    Ultimately I'd say try it out and form your own opinion. Have fun!
    Posted in: Aggro & Tempo
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    posted a message on Death And Taxes
    Living the Dream!
    Posted in: Aggro & Tempo
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    posted a message on GWx Vizier Company
    Why play Duskwatch Recruiter over Fauna Shaman? Shaman's ability to fetch any creature in the deck is more valiable imo.
    Posted in: Combo
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    posted a message on [Primer] Collected Company Elves
    I playtested 2 Abbey online. 3 games in a row I managed to flip it on turn 3 and won because of it. It does work in situations where I have no wincon in hand or in the battlefield. With my list in particular I was able to flip Abbey and still keep some Elves on the board - particularly archdruid/druid and grizzly bears if I want to be more aggro or dorks if I have Lead/Messenger in my hand. The first 2 games were against RGw Zoo which were hyper aggressive and I would have died if it weren't for Abbey's lifelink. The first game I had enough information on him not having path because he let Druid live for a turn so I played abbey at the very moment I had the mana and creatures to flip it; he was already at 14 life so 1 turn of damage + some elves did the trick. The 2nd game is when I had no information based on me having no real threats to path on my side of the field but I was down to 4 life so I had no choice and flipped it which ended up winning me the game that I would have otherwise lost. The alternative to both of these games could have been to chump block and stall with no guarantee I'll draw into anything relevant. The third game was against affinity which I would definitely have lost without flipping Abbey. He managed to bring out an early overseer then cranial to swing in the air with ornithopter so I flipped abbey and kept recovering all the life he dealt me until I was able to amass an army of Elves to overrun. So far I'm not really missing Nykthos' application. I'll keep testing and let you guys know.
    Posted in: Modern Archives
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    posted a message on W/x Humans
    Quote from Barondoc »
    Emberflux you need to consider having Archangel of Tithes and/or Dragonlord Ojutai in your sideboard. There are so many decks running Radiant Flames, Kozilek's Return, Languish, or Flaying Tendrils. I have tested your version of the deck thoroughly and I can tell you turn 3 and turn 4 board wipes are going to crush your soul. Your only answer is 4 negates that you have to keep mana open for.

    I have found that on turn 5 we find it easy to keep the mana open for Negate but prior to that our board is in a tricky spot. Here is what I find with this kind of deck. Against the control decks that run come into play tapped lands we rock them first game because we literally play so many creatures they can't stabilize. Game 2 specifically they got a great chance of staying ahead of you with removal.

    I have moved two Ojutai and one Archangel into the main deck and I find I can still pressure them early while holding a game winning Ojutai.

    Edit* I have also found 3 negates main board do wonders. It helps against CoCo, removal, planewalkers and I even have negated G/r's ramp cards. I think the negates work well to get us there.

    It is true that my version tends to over commit thus becoming vulnerable to certain board wipes; however, it's been relatively easy to get my creatures' toughness to 3 which, as you know, isn't in range of Tendrils or Kozilek's. In the many, many games I've also played - no job atm Smile - I haven't been affected by a board wipe to the point where I instantly concede. The fact of the matter is I generate big bodies rather quickly - I'm looking at you Incited Rabble - and my opponents usually end up catching maybe 1 or 2 of my guys, if any. Languish, Outburst, and Chandra are the only threats I fear and if I can't hold mana open for Negate by then, I'd probably lose anyways. It surprises me that you don't feel the same way I do considering you've tested this exact version.

    I've played a little over 30 games with this version in particular and it's been absolute powerhouse. I feel that everything in the mainboard just clicks. I admit that my sideboard still needs work and quite frankly - as stupid as it sounds - I often wonder if boarding out cards is even worth it. What I mean is, we shouldn't stray too much from our original gameplan of aggression and that means not diluting our deck with too many noncreatures/nonhuman spells.

    As for Ojutai, Archangel, and Avacyn... a lot of these decks that run black removal also run cards that make me sacrifice a creature and if I'm at that point of the game where he's killed every creature left and right, it's just not feasible to have an expensive bomb do nothing except lower my consistency - I rather have an Anafenza in my opening hand. It may be personal preference but I really believe having a consistent and fast early game is the best strategy to win.

    Cheers to Negate stranger and thanks for picking my brain!


    Quote from knto »
    While i really like gideon in the sb you have to make a choice. Kytheon in the deck or no kytheon. I chose keeping kytheon and put ojutai in the board. I've never switched back because ojutai has been less vunerable to removal in my experience. I really want to bring them in vs bw control/midrange and gideon dies about as frequently as ojutai and has trouble being stalled by tokens. That said gideon is a fantastic sb or even mainboard card, just drop the kytheon. Another note, you should really try out eerie interlude over negate. You are running stasis snare and if you threw ojutai's command back in, it would be easy to bluff or just leave up without too much downside. It is often better for dealing with chandra (and other boardwhipes) than negate since sometimes their own creatures are caught in the whipe and you get new etb triggers. Finally i'm interested in how dont think taking out consol's lieutenant works out. I don't think it is the right call, but it seems to make more sense in your list because you have so many 1 drops to go with anafenza. Let us know if that permanent toughness boost is worth it. Overal I like your list. It shows quite a bit of thought.

    Yeah after testing Gideon some more, he might not be as necessary as I originally thought he’d be. Having 2 Gideon’s is detrimental and I made this decision to include him before I found out how easy it became to flip Kytheon.

    I also think I may have been rash in removing Ojutai's Command fom the board. It could help me more than Gideon against Rakdos Midrange and Jund which are my worst match ups because of all of their removal and Kolaghan's Command and Goblin Dark-Dwellers. If I could catch a Dark-dwellers with Ojutai's and bring back a creature, that'd be huge for me. I originally advocated running multiples of this card and will likely go back to running 2-3.

    I don’t have too much to say about Stasis Snare yet because 90% of the time I’m the aggressor and usually have a creature big enough to go through their threat. Having more non-creature spells only reduces my chances of creating a big body. I see it most useful in the mirror and against UR Bounce (can’t let TITI or Jace activate).

    I’ve tested Eerie Interlude before and wasn’t too impressed. Negate is a catch-all that’s useful in just about every match up we hate. Lastly it costs 1 more to cast than negate and it unflips my Incited Rabbles which is one of my strongest cards in the deck. I suggest you try him out if you haven’t already.

    As for Consul’s, he’s been too slow and fragile in my experience. There were those few games where his 3rd ability finally did something but more often than not he was no better than a Savannah Lion which is exactly why I replaced him with the latter. As you said, having more one drops only strengthens Anafenza and even better, Kytheon – whom I’ve been able to consistently flip on turn 3 which usually means I’ve won.

    Anafenza is easily one of the strongest cards in the deck. When she has lived past turn 2, it’s usually too much value for my opponent to handle. I cannot stress enough how important she has been for winning. If you’re wondering about synergy, it’s not like Thalia’s Lieutenant doesn’t get anything out of coming into the battlefield.

    Thanks for the feedback!

    Here’s my list after taking all of your suggestions and my recent games into consideration.



    You might notice I took out Lantern Scout. I finally got a lot of games in with RDW and I came to the conclusion that I don't need this guy. I found myself pressuring it more than it pressured me. Again, Dwellers was a pain to deal with so I think Ojutai's is the right tech and gaining 4 life can certainly be relevant. This also means I have to say farewell to Expedition Envoy and hello to the much better Savannah Lion, Dragon Hunter.

    Stratus Dancer looks very promising and since I have 3 flex spots in the sideboard I figure why not test him out. At worst he's a 2/1 body with evasion.

    I hope you all enjoyed the read! Looking forward to continuing the discussion.
    Posted in: Standard Archives
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    posted a message on [Primer] Collected Company Elves
    Hello fellow elf players! Lots of great discussion going on lately. I especially like the idea of Joraga Warcaller. So much so I decided to swap a playset of Nettles with a playset of Joragas to playtest against my roommate's RG Eldrazi deck. This is the decklist I ran with.



    Out of 10 games. I won 7 of them and here's why. Unless he had the nut draw, having Joraga set for 2 or more counters got my elves out of pyroclasm range which in turn enabled me to dump my hand without fear and have a wall of threats ready to attack or block with. It's sort of the same concept with Ezuri in making my fragile dudes beefy - minus the trample - except Joraga has the benefit of being a static ability. The strength in this is not having to worry about saving mana in response to a pyroclasm effect. I also like Joraga's flexibility in being a very inexpensive one drop which was sometimes important for an explosive T2 start with Heritage. In other words, Joraga is a threat in every point of the game and gives my deck 4 more wincons alongside 4 Shamans and 2 Ezuri. This is something Nettle will never offer in a Chord deck.

    So far I'm on board with the Joraga train, but I will have to test further against other decks. I need to solidify a list for GPLA but I'm torn between running GW Messenger/Lead, GB Shaman Chord, or GWB Shaman Chord. If I see Elves just aren't doing it, I might go with Thunefeeder Chord or Abzan Company but I really don't want to.
    Posted in: Modern Archives
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    posted a message on GWx Vizier Company
    Hey guys! With the new set coming out and Eldrazi making a scene, I'm leaning towards focusing on the Feeder+Thune combo and dropping the 3-piece combo all together. Although I know this thread is for Abzan colors, the strategy is the same and I wanted your opinions on what I think will be stronger due to not relying on the graveyard to combo off. After some playtesting and a lot of brainstorming, here is my brew.



    You'll notice that in the absence of black, I'm running colorless producing lands for Matter Reshaper and Sea Gate Wreckage. Both of these cards are great in giving you that extra reach. Reshaper is what drove me to colorless as his potential for a mini-CoCo is nuts when paired with CoCo itself. In testing, he's won me games through just his beats and through my opponent's unwillingness to potentially make me reveal the game-winning card.

    There are two cards that are still up in the air for me. The first is Boreal Druid in place of birds of paradise for more colorless mana albeit 9 sources has been enough for me in other decks. The second is Thought-knot Seer as he is just an amazing card in my opinion though I'm not sure what I need him for yet. Thanks for reading!
    Posted in: Combo
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    posted a message on [Primer] Collected Company Elves
    Quote from doc.brown »
    So do you reckon that, having to cut something to make space for golgari charm for example, you'd take out nettle sentinel rather than dwynen's elite?


    Strictly speaking for GB Chord lists, Dwynen's is better in G1 because of the extra elf body counting towards convoke and towards T2 explosiveness with druid. The former is also best friends with Shaman because of the extra body. I believe having access to both in G1 adds redundancy for Lead lists whom instead of relying on Ewit or Scooze, rely on Lead to be their fallback against matchups like Jund/Junk or Control.

    If deciding what to board out in G2 against the same matchups, between the two I would choose Dwynen's because its ability is irrelevant when there's no Elves on the field. Furthermore, I could get the same body with a relevant ability for one less mana from Nettle.
    Posted in: Modern Archives
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    posted a message on [Primer] Collected Company Elves
    Quote from deathstroke99 »
    Hi, I'm new to this thread. My good friend wants to sell his Elf Core for a very good price. I've been testing the deck online and it is pretty fun, and I'm considering buying the deck.

    Here's the deck he's selling me.



    I've read and skimmed through the thread very fast and I have a couple of questions about the deck.
    While playtesting this deck, I've realized that board wipes and especially burn (bolts, electrolyze, etc) hoses this deck. How do you guys recover from that? I find this deck so fragile.
    Is Ezuri and Archdruid the only way to win ? I mean, after my opponent takes care of Ezuri and Archdruid by constantly answering with removals... I don't really see another way for the deck to win.

    Considering that I'm on a budget for now and that I have a lot of modern staples, what change should I make to the deck so I'll be able to win a couple of FNM's with it? (Also consider the fact that I also can't afford Cavern of Souls, Pendalhaven and Horizon Canopy)

    Thank you guys!
    I'm still new to this deck, so feel free to criticize, give me some tips and tricks and to teach me the very basics of this deck.



    Hello and welcome!

    I've played a similar version to what you have although I splashed black for Shaman of the Pack giving me another angle of attack and a few sideboard cards. Both versions are powerful and Elves in general are one of the more resilient aggro decks in modern. With your version specifically, spot removal and board wipes are seldom a problem because of all the gas from Lead the Stampede, Sylvan Messenger, and Collected Company. With the combination of those 3 cards, your Jund/Junk, Grixis Control, Uwr Control, and other matchups who like to play the value/grindy game become easy; however, the fast matchups become more difficult without Chord of Calling as a reliable source to fetch your win-con or hatebear at instant speed.

    One thing most if not all of our variations share in common is our strategy of Plan A (Overrun with Ezuri for lethal) and Plan B (being aggro, going wide, winning through beatdown). Knowing when to switch between the two is very important and it requires some amount of experience to realize what's better when looking at your hand, board state, and matchup. That being said, your deck excels more in Plan B than A because of the exclusion of Chord of Calling and inclusion of Lead and Messenger.
    Posted in: Modern Archives
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