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  • posted a message on JUNE 24TH, 2019
    Oops. Sorry.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 24TH, 2019
    Votes: BlackWaltz, DiscardUnearth

    Bountiful Growth 2G
    Enchantment — Aura (U)
    Enchant land
    Whenever enchanted land is tapped for mana, its controller adds an additional G for each Aura attached to it.
    "The forest's energy knows no bounds. Be still and moment and tell me you can't feel its growth around you."
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 23RD, 2019
    Votes: BlackWaltz, bravelion

    Retrocast Weird 1U
    Creature — Weird Wizard (R)
    Flash
    When Retrocast Weird enters the battlefield, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile that card.)
    Unearth 2R (2R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 22ND, 2019
    Votes: BlackWaltz, bravelion

    Double or Nothing BB
    Sorcery (U)
    When you cast Double or Nothing, any opponent may discard two cards. If a player does, counter Double or Nothing.
    Draw two cards.
    "Let's see what you're made of."
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 21ST, 2019
    Votes: void_nothing, Indighost

    Infusion of Strength 1G
    Sorcery (C)
    Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
    Reinforce 1—G (G, Discard this card: Put a +1/+1 counter on target creature.)
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 20TH, 2019
    Votes: bravelion83, Indighost

    I'm pretty sure the second ability doesn't prevent you from tapping a permanent to activate its ability. At that point you've already activated the ability, right? Please let me know if I'm wrong.

    Thalia, Champion of the Order 2WW
    Legendary Creature — Human Soldier (R)
    First strike
    Nonland permanents your opponents control enter the battlefield tapped.
    Activated abilities of tapped permanents your opponents control can't be activated.
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 19TH, 2019
    Votes: void_nothing, Phyrexian Editor

    Beta Test R
    Sorcery (C)
    Exile the top card of your library. Until end of turn, you may play that card. If you cast Beta Test for its jump-start cost, add RR.
    Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I came to this basic conclusion myself, which is why I voted for the card. I certainly don't think it's unprintable as is (just look at Light Up the Stage), but I feel like the functionality isn't changed drastically enough to warrant making this an instant as opposed to an enchantment with flash. I certainly could be wrong though.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 18TH, 2019
    Votes: Flintlock, Rudyard (I like how it works as a weird blink on your own creatures too. I think it might need to be an enchantment for memory reasons though.)

    Unified Refusal 1U
    Instant (U)
    Counter target spell unless its controller pays 1 for each creature type among creatures you control.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 17TH, 2019
    Votes: bravelion83, netn10 (I think it might need to cost 1 more though.)

    Supply Runner 1G
    Creature — Elf Scout (C)
    When Supply Runner enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
    Reinforce 1—1G (1G, Discard this card: Put a +1/+1 counter on target creature.)
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I only double checked one day's votes. I'd go with bravelion's scores. Smile
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from IcariiFA »
    Yesterdays score board should of read this:

    Flatline 50 (+1)
    IcariiFA 33 (+6)
    Bravelion 30
    Flintlock 30 (+6)
    Subject16 26
    netn10 25
    Indighost 25 (+1)
    void_nothing 21 (+2)
    Zemoo 21 (+1)
    Chochky 18
    Archemedies 16 (+3)
    Rudyard 14 (+3)
    soramaro 13
    Kwanyeegor 9
    BlackWaltz3 8
    Valleybeyond 7
    MamaThana 6
    zdtsd 2
    Phyrexian Editor 2 (+1)
    I can confirm that the numbers above are correct.

    Which makes todays:

    Flatline 51 (+1)
    IcariiFA 35 (+2)
    Subject16 33 (+7)
    Bravelion 31 (+1)
    Flintlock 31 (+1)
    netn10 27 (+2)
    Indighost 26 (+1)
    void_nothing 21
    Zemoo 21
    Chochky 18]
    Rudyard 18 (+3)
    Archemedies 16
    soramaro 13
    Kwanyeegor 10 (+1)
    BlackWaltz3 8
    Valleybeyond 7
    MamaThana 6
    Phyrexian Editor 4 (+2)
    zdtsd 2

    Let me know if I made any mistakes, but these scores are closer to accurate.
    I did not double check these, but I assume they are correct. If I have time later, I can double check them if needed.

    Edit: BTW, thanks for taking the time to run the numbers IcariiFA. Also, thanks for being honest. Smile
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 16TH, 2019
    If netn10's second post doesn't count, I should only have 50 pts. It's possible there are other scoring mistakes as well.

    Votes: Rudyard, Subject16

    Spore Spewer GG
    Creature — Fungus (R)
    Whenever you cast a creature spell, if Spore Spewer has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. Otherwise, remove all +1/+1 counters from Spore Spewer and create that many 1/1 green Saproling creature tokens.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 15TH, 2019... NOT THE LAST DCC?
    Votes: Flintlock, IcariiFA
    HM: bravelion83

    Long Journey Home 4UU
    Enchantment — Saga (R)
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I&II - Gain control of target creature.
    III - Return all creatures to their owner's hand.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    "Whenever you pay Lurking Darkness' cumulative upkeep, it deals..."[/spoiler]
    First of all, thanks for the judgment of my card. It is quite good. I know judging is a thankless, often tiresome task. I appreciate all those that volunteer to do it. That said, I just want to mention that the way I made darkness possessive is correct as far as I know. Of course, the way you have it also considered correct. The only time adding an s to the end of a word to make it possessive is incorrect is when it is a plural noun that ends in s. I don't think you took points off for this, I just wanted to point it out since I get the idea that you're saying the way I have it is wrong. I'd also like to quickly point out that, as a rule, MTG opts to add the s to possessive, singular nouns that end in s. Purphoros's Emissary for example.
    Posted in: Custom Card Contests and Games
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