[b](2/3) Elegance:[/b] This seems alright, but I think that in this instance Phasing might act like Unearth in that once the “next step” trigger resolves, there isn’t another one afterwards so you’d need to word in a way for the phased permanents to come back.
(2/3) Viability:[/b] This is essentially Consulate Crackdown for all creatures, and I think it’s solidly white, and such mass removal pretty much only exists at rare. Preventing things from phasing has never happened before which begs for either fixes to how phasing works or a rewording of the card (see Elegance).
I'm pretty sure my card works just fine as it's currently worded. Unless I'm misunderstanding phasing (which is quite possible), phased out permanents phase in during your untap step as part of the ability. That said, once Teferi's Timelock left the battlefield, the rules of phasing would kick in, and all the permanents that were phased out would phase in during their controller's next untap step. Right? I don't bring this up as a complaint in any way, I just want to make sure I'm correct in my thinking.
Poor Man's Tax1WU
Enchantment (R)
Spells with converted mana cost two or less cost 1 more to cast.
Spells with converted mana cost four or greater cost 1 less to cast. "Of course the system has been rigged against the common man! If it weren't, they might have the wherewithal to do something about it."
—Lord Ordrey, Minister of Wealth
Thanks void. Sorry for the confusion. I wanted to avoid needing to put the tread up at 2 AM as I did the night before, and I hadn't heard anything from Indighost at the time. It just so happens that we were posting the thread at the same time.
That said, I can put the DCC up this month if it makes Indighost's life easier. It sounds like he's having a hard time with his internet-related technology. As it stands now though, I'm assuming he's posting this month unless I hear otherwise.
Spore Storm1G
Sorcery (U)
Choose one —
• Create two 1/1 green Sparoling creature tokens.
• Each Sparoling you control deals damage equal to its power to target creature an opponent controls.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I don't know where Indighost is. I'm pretty sure he's supposed to be posting the thread. Oh, well, I'm honored to post the kickoff to the final month of the DCC. Vive la DCC! (Hoefully Indighost will be back tomorrow.)
Master of Rituals2RR
Creature - Viashino Shaman (R)
Sorcery spells you cast cost 1 less to cast. RR, T, tap an untapped Shaman you control: Until end of turn, you may cast target sorcery spell in your graveyard. If that card would be put into your graveyard this turn, exile it instead. 2/2
Child of the Void4B
Creature - Nightmare (R)
Delve
This creature's power and toughness are equal to the number of cards in your exile.
If damage would be dealt to Child of the Void, prevent that damage and return that many cards from your exile to your graveyard.
"Youth and fear are the most excellent companions." -Ashiok
*/*
V:Soramaro, Valleybeyond
So many black submissions....
Firemind SageRR
Creature - Human Wizard (M)
Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
When Firemind Sage enters the battlefield exile the top two cards of your library plus an additional card for each time Firemind Sage was kicked. Until the end of your next turn you may play those cards. For each card exiled this way that was not played Firemind Sage deals 1 damage to target creature or planeswalker.
2/1
Lichen LycanGGG
Creature - Plant Fungus Werewolf (U)
4/3
--- "Yes, that play on words was the primary reason for its creation. Why do you ask?" -Madame G'Luma
Advancing Horde1R
Sorcery (U)
Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Creatures you control get +1/+0 and gain haste until end of turn.
Master-at-Arms 1W
Creature - Human Advisor (2/2) (U)
Level Up 1W (1W: Put a level counter on this. Level up only as a sorcery.)
Level 1-2 2/3
Whenever this creature attacks or blocks target creature you control gets +1/+1.
LEVEL 3+ 3/4
Whenever this creature attacks or blocks, attacking or blocking creatures you control get +1/+1.
Falling Feathers2(W/U)
Enchantment [U]
Whenever a creature you control with flying enters or leaves the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Turning the Alliance cards from Eldritch Moon (Blessed Alliance and Savage Alliance) into a full cycle. Today the green one.
Natural Alliance1G
Instant (U)
Escalate 2(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+3 until end of turn.
• Target creature gains indestructible until end of turn.
• Target creature you control fights target creature you don’t control.
We Had1BG
Sorcery (Rare)
Each player puts a permanent card from their graveyard onto the battlefield.
///// Fuse ///// Good Run1UR
Sorcery (Rare)
Create a token that's a copy of each permanent entered the battlefield this turn.
Shadowy Warlord 1B
Creature--Shade Warrior (Rare)
haste (U/R): target creature can't block shadowy warlord this turn B: shadowy warlord gets +1/+1 until end of turn 2B: indestructible until end of turn
0/1
Advancing Horde1R
Sorcery (U)
Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Creatures you control get +1/+0 and gain haste until end of turn.
Well, I had no intention of competing in the DCC this month, but there's no way I'm missing the last ever DCC (at least on MTGS, right void? ). Here's hoping everybody else feels the same way. Let's make the last DCC one to remember!
Votes: netn10, void_nothing
Dreadhorde Recruiter2B
Creature — Zombie Wizard (U)
Whenever a nontoken creature you control dies, amass 1. "Finding new recruits is easy. The battlefield is littered with them."
2/2
@Flatline
By your reasoning, Algernone25 should also not have DQ'd RaikouRider because the card met the bare minimum for having the words from the main challenge. It's a partial Teferi's Protection for the same casting cost, which works at an Uncommon power level, but you didn't think it should still be judged in full?
I hadn't looked at Algernone25's judgment of RaikouRider's until just now. The only reason I looked at the judgments of Cardz5000's card was because I was interested in whether or not it worked within the rules. Interestingly, after all this discussion, I'm still not sure whether it does or doesn't. I'm thinking it does because of the rule that states that a card's text overrides the general rules of the game where applicable. But I certainly could be wrong. All that said, I did go back and look at RaikouRider's card, and yes, I don't believe it should have been disqualified. Also, I don't believe it's my reasoning that is leading me to this conclusion, but the precedent that has been set by the rubric and the history of the competition. I have no position of authority here, but I have been competing in the MCC pretty regularly for quite a long time now, and as far as know, the only thing that warrants a DQ is failure to meet the main challenge. Again, I don't really know that I agree with this personally, but letter of the MCC law would allow for an exact reprint as long it met the main challenge. Technically, the only place that would punish an exact reprint is the uniqueness section (something I definitely think is wrong). On a similar note, as far as I know, the rubric would also allow for the submission of Pokemon card as long as it met the main challenge (another thing I disagree with), although submitting a Pokemon card would be punished in almost all other areas of the rubric since it makes no sense and doesn't work within the rules. Fortunately, I've never seen anybody really try to test any of this by approaching the rubric in an exact literal sense. I think for the most part, people understand the spirit of the competition.
It is really fitting for the 2nd to last month of the MCC on MTGSalvation to go out like this....rules lawyering, subjective reasoning, questionable DQ's, groupthink/favoritism, issues with the rubric. Same problems, different month. This particular competition might be second only to the former debate forum in making people miserable--hosts, judges, and competitors alike. It's always so serious and why shouldn't it be? If you win, you can put it in your signature and of course listing all of your monthly wins gives you serious amateur MTG card designing credit--and tons of sex appeal. Who's ready for more punishment? Bring on the June MCC-Hopefulhawkeye/BlackWaltz3
This comment does nothing to further the conversation, and seems like it is only a series of thinly veiled insults. Pretty sweet.
I know this doesn't really have anything to do with me but, I'm not sure Cardz5000's card warrants a DQ. A DQ is only issued if the card fails to meet the main challenge (which Cardz's card does not). The viability section is where viability is supposed to be scored. That said, whether or not a card fits within the rules of Magic is incredibly undervalued in the current rubric in my opinion. The way the rubric has been explained to me in the past, whether or not a card fits within the rules of Magic only counts for 1 pt, which seems really wrong to me. But I've been told that each one of those questions in the rubric is worth 1 pt, and there's only 1 question that pertains to fitting into the rules.
On a similar note, I've been waiting until judgments were in to ask whether or not Cardz's +1/+1 static ability would actually work since the card is supposed to be treated "as though it doesn't exist". From the looks of the rules Cardz5000 posted, it looks like it would work. It just seems wildly unintuitive to count the static ability on a card that doesn't exist, but I guess I can see how that would work.
Opposition ResearchUR
Sorcery
Exile the top two cards of target opponent's library. Until the end of your next turn, you may play those cards and you may spend mana as though it were any color to cast spells this way.
Orangutan Wrangler1RG
Creature — Human
When ~ enters the battlefield, create a 2/2 red and green Ape creature token with haste.
Sacrifice ~: Target Ape you control gets +2/+2 until end of turn. That creature fights up to one target creature you don't control.
2/2
Orange AlertRW
Sorcery
Creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Odd Man OutWB
Instant
Exile target creature if its converted mana cost is odd.
Haunting ReminderBB
Enchantment
Whenever a player discards a card, ~ becomes a 2/2 black Specter creature with flying until end of turn.
At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 3 life.
Master of the Horde2UB
Creature — Zombie Wizard
When ~ enters the battlefield, amass 2.
If any number of +1/+1 counters would be placed on an Army you control, you may create that many 0/0 black Zombie creature tokens instead. If you do, each of those tokens enters the battlefield with a +1/+1 counter on it.
2/3
Gates of the Underworld4BBB
Creature — Demon Wall
Defender, flying
When ~ enters the battlefield, destroy each other creature.
As long as ~ is the only creature on the battlefield, it may attack as though it didn't have defender.
6/6
Poor Man's Tax 1WU
Enchantment (R)
Spells with converted mana cost two or less cost 1 more to cast.
Spells with converted mana cost four or greater cost 1 less to cast.
"Of course the system has been rigged against the common man! If it weren't, they might have the wherewithal to do something about it."
—Lord Ordrey, Minister of Wealth
That said, I can put the DCC up this month if it makes Indighost's life easier. It sounds like he's having a hard time with his internet-related technology. As it stands now though, I'm assuming he's posting this month unless I hear otherwise.
Spore Storm 1G
Sorcery (U)
Choose one —
• Create two 1/1 green Sparoling creature tokens.
• Each Sparoling you control deals damage equal to its power to target creature an opponent controls.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI don't know where Indighost is. I'm pretty sure he's supposed to be posting the thread. Oh, well, I'm honored to post the kickoff to the final month of the DCC. Vive la DCC! (Hoefully Indighost will be back tomorrow.)
soramaro 7
void_nothing 4
netn10 3
valleybeyond 3
chochky 1
BlackWaltz3 1
Instant
Tap target creature.
Draw a card.
Fuse
//
Out 1(B/R)
Out deals 3 damage to target tapped creature.
Fuse
Advancing Horde 1R
Sorcery (U)
Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Creatures you control get +1/+0 and gain haste until end of turn.
Votes: netn10, void_nothing
Dreadhorde Recruiter 2B
Creature — Zombie Wizard (U)
Whenever a nontoken creature you control dies, amass 1.
"Finding new recruits is easy. The battlefield is littered with them."
2/2
On a similar note, I've been waiting until judgments were in to ask whether or not Cardz's +1/+1 static ability would actually work since the card is supposed to be treated "as though it doesn't exist". From the looks of the rules Cardz5000 posted, it looks like it would work. It just seems wildly unintuitive to count the static ability on a card that doesn't exist, but I guess I can see how that would work.
Opposition Research UR
Sorcery
Exile the top two cards of target opponent's library. Until the end of your next turn, you may play those cards and you may spend mana as though it were any color to cast spells this way.
Orangutan Wrangler 1RG
Creature — Human
When ~ enters the battlefield, create a 2/2 red and green Ape creature token with haste.
Sacrifice ~: Target Ape you control gets +2/+2 until end of turn. That creature fights up to one target creature you don't control.
2/2
Orange Alert RW
Sorcery
Creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Odd Man Out WB
Instant
Exile target creature if its converted mana cost is odd.
Enchantment
Whenever a player discards a card, ~ becomes a 2/2 black Specter creature with flying until end of turn.
At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 3 life.
Sorcery
Amass 1
Creatures you control gain deathtouch and haste until end of turn.
Mardu Fieldrunner RWB
Creature — Orc Warrior
First strike, menace, lifelink
3/3
Master of the Horde 2UB
Creature — Zombie Wizard
When ~ enters the battlefield, amass 2.
If any number of +1/+1 counters would be placed on an Army you control, you may create that many 0/0 black Zombie creature tokens instead. If you do, each of those tokens enters the battlefield with a +1/+1 counter on it.
2/3
Creature — Demon Wall
Defender, flying
When ~ enters the battlefield, destroy each other creature.
As long as ~ is the only creature on the battlefield, it may attack as though it didn't have defender.
6/6
Next: A wall to block out the undead.