Thank you very much guys : even though I'm not on the deck at the moment (in the future, I'll be back, I know that deep down inside), I'll still be around to provide insights and tips about my experience. Maybe having an outside point of view on the deck will help me by having more knowledge about other decks in the format : piloting control, combo and aggro at the same time is rewarding and might be what I need to achieve the top 8 in a GP.
So I'm still here for you guys
- BatHickey
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Member for 10 years, 9 months, and 4 days
Last active Sat, Oct, 27 2018 18:34:47
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LetsCastTitan posted a message on [Primer] Ad NauseamI have been working on an Ad Nauseam Death Shadow list, and after several different iterations, this is what I came up with. The deck feels extremely consistent in the sense that I always am able to draw relevant pieces, but at the same time, is susceptible to losing to itself if spoils of the vaults are unlucky. The deck can play around removal by playing spoils into fling in response to any removal spell. The real reason I am considering a death shadow ad nauseam list over a traditional build is that its consistency allows it to play through discard effects much more effectively than regular ad nauseam can, but its weakness to removal does concern me. There seems to be something worth testing more here, but I am not sure what changes need to be made.Posted in: Combo
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures
4 Street Wraith
4 Snapcaster Mage
4 Death's Shadow
1 Simian Spirit Guide
Enchantments
4 Phyrexian Unlife
Instants
4 Angel's Grace
3 Pact of Negation
4 Spoils of the Vault
1 Fling
Land
2 Marsh Flats
1 Island
3 Watery Grave
1 Hallowed Fountain
4 Flooded Strand
4 Polluted Delta
1 Swamp
2 Godless Shrine
1 Steam Vents
1 Blood CryptSorcery
4 Serum Visions
4 Thoughtseize
3 Sleight of HandSideboard
4 Ad Nauseam
4 Lotus Bloom
2 Pentad Prism
3 Simian Spirit Guide
1 Laboratory Maniac
1 Lightning Storm -
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Thoughtseizeyou posted a message on [Primer] Ad NauseamWent 10-4 at GP San Antonio with Burn and Affinity. Deck played very well, our team losing to Mike Sigrist's team and Chris Pikula's. Deck performed extremely well, and went 11-3 in games. Lost to Pikula's Grixis Shadow which felt miserable and a close game 3 vs Sigrist. Also lost a game 3 to a burn deck... with Leyline of Sanctity (that's team events for ya).Posted in: Combo
Over all, the deck played great and even won a mirror despite being excruciating. -
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Sodek posted a message on [Primer] Ad NauseamI think that Spoils are much better on open metagame, especially in game 1. It's good to play 1 Teachings in side to swap Spoils with it against grindy match ups.Posted in: Combo -
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Meddling_Maxe posted a message on [Primer] Ad NauseamPosted in: ComboQuote from Pokken »+3 thoughtseize +1 painful truths +4 leyline of sanctity
-3 pact of negation -2 pentad prism -2 phyrexian unlife -1 laboratory maniac
[...]
Dont sideboard out Phryexian Unlife. It gives u more turns against goyf and for the most part, u can combo of with just one topdeck. It happens often, that u have zero cards in hand but got a unlife and just find ADN. Jund players for example dont have that many enchantremovals. Even after boarding ist kind of maximum of 2-3 decay, 1-2 maelstorm pulse -
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maleoj posted a message on [Primer] Ad NauseamPosted in: ComboQuote from izzetmage »Ad Nauseam didn't T8 GP Guangzhou, but quite a few made it to 9th-64th. The highest-placing AN deck used Peer+Teachings instead of Spoils. Also at 41st place is a list with 4 Bring to Light main and a transformational SB.
http://magic.wizards.com/en/events/coverage/gpgua16/9th-32nd-decklists-2016-08-28
http://magic.wizards.com/en/events/coverage/gpgua16/33rd-64th-decklists-2016-08-28
Hi all, this is Joe Lam, the one who played this Bring to Ad Nauseam in GP GZ, I went 11-4 (1 bye) in that event
As we all know that infect and Jund are the worst matchup of this deck (event with Ethereal Haze and Leyline), so I only focus my sharing in these 2 matchups
I played against 3 infect (2 UG 1 BG) and 3 Jund (and 1 Mardu, which is similar in disruption) and I only lost to 1 GB infect among these matchups
For infect, my sb plan is
-4 Unlife (you will die when you tap out in your turn)
-1 Maniac (you dun need this win con, it needs more mana)
-3 Ad Nauseam (bring to light = ad nauseam, unlife is side out = u dun need that many copy)
+3 Crovax (autowin)
+2 thoughtseize
+1 supreme verdict
+1 Ethereal Haze
+1 Darkness
game plan is simple = ALL IN CROVAX
it cannot be spell pierce and nature's claim, and they wont put any dismember against us
this is how I won 2 UG infect in GP, opponent just auto scoop with it
I lost to 1 GB infect since he won me both game in turn 3, and he has phyreaxian crusader, which cant becoz solve by crovax
my sideboard plan vs Jund is
Side out
2 pact of negation
4 angel's grace
3 ad Nauseam
1 maniac
1 unlife
Sidein
4 lingering soul
2 Sigarda
3 crovax
1 pulse
1 verdict
the reason why i did not choose leyline is that the deck will still lost to jund since they can destroy our mana (land and artifact) and discard our hand with liliana, so we either wont have enough mana, our we have enough mana but we need to discard our combo piece with liliana
lingering souls is one of the best card against jund, especially liliana. But it may lost to double tarmogoyf in racing, so there is pulse and verdict to solve the problem, and it really worked in GP in killing double tarmogoyf
both sigarda are strong vs Jund (especially liliana), especially opp usually sideout terminate, the new one can fight against opp multiple threat by token and win the damage race easier, its easy to hit the board on turn 3 (turn 2 prism, turn 4 bring to light)
crovax is the tier 2 threat in the deck, its hard to kill and match with other threat (especially lingering souls), and additionally, it matched with new sigarda so much not only becoz of token, but also becoz crovax is a HUMAN
and the deck is very flexible after sideboard, we keep 3 unlife and 1 ad nauseam (which can be search out by 4 bring to light), so there is a chance goes into combo even we have transformation sideboard
telling time is the MVP vs Jund since it can look at more cards and also prevent important card being discarded
the sideboard plan is not the only reason i play bring to light, but also for the stability in maindeck
there is no card like bring to light in an Ad nauseam deck that can cast in 5 mana(Spoils is 1+5, peer is 2+5, GW wish is 2+5, teaching is 4+5)
so my hand and draw can let me combo off turn 4 in about 70%+ since i got 8 copy of each combo piece, so number of hand i can keep is much more that before
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AtomicMurphy posted a message on [Primer] Ad NauseamPlayed the mirror match at GP Indy, best match ever. Most fun playing in a while.Posted in: Combo -
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Nealdrox posted a message on [Primer] Ad NauseamI'm sorry I failed you guys today I finished nine and zero day 1 at GP Indy but the wheels fell off today. It was extremely frustrating considering I only needed to win four games to get on the tour and I failed . I still love the deck with a passion and I will redeem myself for us all.Posted in: Combo -
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Graycross posted a message on [Primer] Ad NauseamI hardly think Bat is wrong or biased. I think you should really reconsider making anecdotal sweeping statements while you're upset about losing.Posted in: Combo
Take a break if you need to, playing other things is definitely good if you aren't enjoying AN.
EDIT: I'm going to probably end up writing a long one up soon, I also wish we could have more focused discussions sometimes.... -
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izzetmage posted a message on Grand Prix Weekend Megathread - GP Charlotte/GP Los Angeles 2016Clarke's third law of combo decks:Posted in: Modern
Any sufficiently advanced combo deck is indistinguishable from magic. - To post a comment, please login or register a new account.
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I've been playing this deck for a long time. Please go play the stock list--don't make any changes. Goldfish it a bunch until you know how to keep turn 3/4/5 winning hands--then go play a bunch of matches and then come back and discuss the deck.
You haven't tested, you haven't goldfished, and you have no idea what you're talking about. Inexperience and a misunderstanding of how the deck works is warping your list and worsening your results before you're even competent enough to make a change should you feel the real need for one.
Not being rude or mean, just passing on some good advice for someone new.
That being said...there's no good discussion here in the last like million pages and its getting lame. Did anyone talk about godhead of awe and how sweet that ***** is?
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As someone who spends a lot of time ******* up their own build in the name of science, I think if you run tech lands--you have a loss in match win % overall IF you don't include fetches. I don't think one is really better than the other smoother fastland/temple mana base.
If you run fetches--I think the opportunity cost is just so that it doesn't lend itself to being the optimal mana base for including spoils. Where you gain points against BGx and other midrange decks--you lose some explosiveness and mana efficiency of the spoils builds. If you want to up your game where the teachings/peer lists do better because of their land configurations...you've got to devote more sideboard space to BGx. Spoils lists mostly can--but winning game ones more often is still pretty huge. We've all mulled into a leyline hand that actually just sucks and doesn't get you there.
All of the lands have some upsides and downsides to them, a few general observations I've made from playing the deck myself in regards to the lands and what people like. Feel free to disagree...I'm not some alpha authority--but I will ***** on you if I think you're dead wrong.
In general, all lists are blue decks in the first turn or three, then we're a white deck on turn 3, and a black deck on the combo turn--the order of which color manas you need most typical determine what kind lands you pick and in what number. You want 1 mana on turn 1 (or none), none or two on turn 2 or a temple play and a serum visions play, on turn 3 you want three mana for an unlife or one for a potential spoils, turn four you're ideally aiming to have a white and two black or two black and somewhere between 3-4 mana of any color. These are things to keep in mind--too much blue, or too much white (a case against white fogs in the sideboard if I can think of one), and you can't combo.
I have specific thoughts on all the land options--but that's a write up for another day. Suffice it say, I've lost because temples come into play tapped, I've drawn one too many fast lands, I've tried to play a pentad off gemstone mine and had it remanded too many times, or used them in grind matches and lost them only to get fulminatored afterwards, I've been unable to pay life for boseiju where it mattered more that it added mana than making something uncounterable, city of brass has killed me, I've fetched before and not had enough lands in the deck to go for a kill, dreadship reef has killed me by throwing off an otherwise keepable hand or making me unable to cast a crucial pentad for two colors, the colorless lands have killed my ability to combo out or making it so a liliana card locked me out of a game. I've died to plains being the deck not casting black cards, the blue utility lands NOT being islands whilst locked under a blood moon. Tolaria west coming into play tapped AND not being needed for utility. I've even tried the ravnica bounce lands--actually I liked those, but only if the meta was slightly slower and grindier.
And yet...I can't bring myself to knock any of these choices--except to say that gemstone mines or COBs should be 4-ofs and not mixed, you should play between 4-7 temples, I like 8 fastlands, and some number of tech lands should be in the 75, and you should run between 2-3 basics--if you're heavy on non-black sources because you run non-darkness fogs or a lot of white sideboard cards you should probably consider urborg.
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This is why I ultimately am giving up on this sub--it's all new people, no veterans testing. (not that I really suspected anything different). Some of the sideboarding plans you guys talk about are hot garbage and basically the total opposite of what is good, then it's justified with...no good experience that led to that conclusion to begin with.
I played this list last night and easily 4-0'd:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=109301
It's basically go no frills, no spice. Sometimes things don't need to change.
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12-post can't be unbanned into the format. It's a way-too-good tron.
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Are you playing ad nauseam currently? This is not anything near what the deck wants to be doing, nor an effective use of sideboard space. What problem does it solve? That's what sideboard slots are for.
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Edit: Don't look.