Quote from AzureShadow »Just because it's pyramid scheme doesn't mean it's bad, per say. It provides a service that nowhere else does, just like one could argue that Bitcoin does, albeit an illegal one in that case. It does, though, absolutely fit the textbook definition of what a pyramid scheme is. The initial referers or payees have the highest amount of value in the system, and that collectively decreases as it spreads to the bottom.
The biggest risk to pucatrade is that the owner can give himself an account with, say, a few million points and buy up a huge pile of cards, then shut the entire thing down. I don't think that's particularly likely, but it is possible.
EDIT: Actually, allow me to amend that. The biggest risk to pucatrade is that the owner(s) can give themselves any points at all, because if they exchange them for cards then that represents more loss when the system inevitably closes, period. That is the big payoff of the pyramid scheme, is that they can exchange a non-existent entity that will eventually lose all value and which they can generate in infinite quantity, which can then be traded to others for physical value. It is very easy to obscure that, and I'm sure it does happen. The question then becomes how long it's worth risking the use of the system before it shuts down and the value vanishes.
I've seen this pop up a few times--why would puca close down? I also believe enough people buy points to hurry some of the process along (thus keeping the site up). I could see everyone trying to cash out if they did announce closure, but its a hypothetical that seems to be getting more attention that it probably should (surprise surprise).
People that want SSG banned have no idea how to play modern, look at results, and generally just hate all combo. Ignore them.
This has been my issue with grave titan too--especially where i want it most against BGx, fulminator is already good against us a lot of the time and 6 mana can be rough. Not too hard to keep us off it.
The other thing I've been looking at messing around with is inverter of truth--but I'm going to have to find a way to make that work, no good way to execute that plan yet
If you're winding up with a surplus of mana--try mystical teachings over peer/spoils. Sleight is irreplaceable at this point (until ponder or preordain come off the BL) and I think you're seeing your positive results due to variance rather than an actual improvement to the deck.
The only time I regret gemstone is in super grindy games where you draw kinda poorly--or when you have to try and land a pentad prism through a remand/spell snare deck game 1. I often don't die from the COB pings--but I do prefer 4 gemstone FIRST and then occasionally use 1 or 2 COB after that. IDK if the straight swap is what you want to do, or is addressing the problem you're having? Why would you want to swap?
Also I'd love to hear about your matches and what you faced? When I day 2'd the only hard matches were double affinity and a misunderstanding of how my grixis twin opponent's deck was built.
@ Shadowgripper--I agree. I'm testing out nephalia academy right now too, and noticed that its great against targeted discard, but you can run into trouble with liliana locks if you get caught at the wrong time. Truths really helps there in the situations where you don't or can't discard without messing up your angle of attack.
My usual plan against BGx has just been 4 leylines, 2 thoughtseize + I usually swap up what I'm siding out. Typically I go -1 unlife, slight, serum, spoils, -2 pacts. I've been taking out all pentads and 2 pacts lately, but I think I don't like that as much. My jund opponents learned from me how to beat Ad nauseam and know the match up well, so I have to switch up how I board sometimes to throw them off of what to prioritize. The issue is that I think competent non-absent minded Jund players will always bring in fulminator, which is tough for us to deal with without turn 1 bloom AND enough lands or a simian while also holding pieces of the combo (given no leyline). Pentad often dies, but it comes down before BGx has really drawn that many cards or established clear card advantage with bob, sometimes you can steal games by speeding up, rather than eliminating targets for their removal. Now that I've written this out--I'm pretty settled on taking out -1 unlife, -spoils, -3 pacts, and 1 cantrip for 4 leylines and whatever other 2 cards I'm running at the time for beating jund.
Sounds like a tough lineup of decks to beat--mind explaining what happened in the matches where you lost?
IMO--suppression field for me is behaving like leylines 5-7 (now 5-7, not 5-8). The idea is that mulling against discard and being able to turn 1/2 them or a leyline against BGx is perfect and buys you enough time to just win.
Pentad prism is pretty important to my ability to properly get off a successful lab man kill--and so while you don't need patrician's scorn to beat a leyline, its annoying for decks with faster clocks (or if you were just slow to get the combo off in general) to have to have extra mana on the combo turn to get off a echoing truth.
Hope this makes sense now--card is a weird one.