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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    I think Sword of the Meek was banned because the deck it was used in was also a Dark Depths deck
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 26/11/2018)


    Quote from M1sgu1ded1 »
    Quote from Spsiegel1987 »
    Part of my reservation of buying combo decks like that is that it doesn't really go into much else. One ban or just a deck/card to invalidate an entire deck makes me nervous.

    Just from naturally playing GBx and whatnot I have most of the Arclight deck minus Arclight and Manamorphose. There's a bunch of the smaller pieces but they're not expensive.

    UR Control dominated over the summer, just the recent graveyard decks is making it difficult to navigate.


    Yea, same, arclight and manamorphose is pretty much all I need for UR arclight. I share your fears about a possible ban hampering KCI, but as long as it's not MOpal I figure I could also move into hardened scales.

    This is the ultimate fear of any combo deck player in Modern, and quite frankly, it shouldn't exist, unless the deck is over dominate when it comes to meta share.

    Fair decks should get more of a leeway when it comes to bannings. If a deck that promotes healthy interaction and gameplay, like humans, has a high meta share, they should be afforded some percentage points due to the policing nature of a deck like that. One of the stated goals, and rightfully so, of Modern was to make sure non-interactive combo decks didn't run rampant to avoid the two situations that arise:
    1. both players ignoring each other, creating a dice roll format
    2. The format becomes a sideboard war, whoever draws the sideboard cards first, or more of them, wins.

    With keeping in mind of that goal, that doesn't give a responsible game designer a free pass on banning cards that would hinder top tier combo decks. I advocate so much for metagame share to be the "be all" rule when it comes to banning due to this sentiment of fear of constantly having your deck banned out. How could you possibly tell someone that thier $500+ deck is now unplayable because of some other reason? Meta game share is able to be proven empirically.

    For example, I've yet to see any good reason why Mox Opal should be banned ever on this forum or on any other website other than "the card is powerful lul."
    Posted in: Modern Archives
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    posted a message on Your most favorite unban in Modern and why?
    I like Valakut, The Molten Pinnacle. Unlike most of the cards on this list, it actually created a totally new archetype by itself. A while ago, RUG Scapeshift was super good, and Temur/Bring to Light Scapeshift is still played every so often. It's not an oppressive combo and while bing pretty uninteractive, I think it will forever be a balanced combo deck do to its limited speed and Wotc printing more and more land interaction in Modern like Field of Ruin, Alpine Moon, etc.
    Posted in: Modern
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    Damn. With a top 32 like that, they better ban Ancient Stirrings and Mox Opal! Those cards are so oppressive its sick and are just so broken
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    I think it's laughable that the cantrips Ponder and Preordain are on the banned list. Besides Storm, what other blue combo decks even exist? At the end of the day it's just a cantrip, and the only real reason a card like Ponder or Preordain should be banned is to avoid the situation they have in Legacy where Brainstorm warps the meta, skewing Blue heavily. This is far from the case in Modern and realistically only would buff decks like Storm or Grixis Death's Shadow.

    The real fear of Punishing Fire would bring is the total elimination of Aggro, which I can't see as a reality. Combine this with Umezawa's Jitte and/or Stoneforge Mystic and Aggro could easily fall heavily. This is especially concerning that Stoneforge is candidate #1 currently for unbanning, making Punishing Fire a little less appealing, at least for now. However, I'm on board with Jitte and SFM coming off soon, since these two card would probably add more diversity than killing it, as well as being less powerful than other things you could be doing in Modern at the moment.

    Jitte also creates subgames that usually result in who ever gets Jitte online first wins, essentially warping any Aggro/Midrange matches around it.

    Birthing Pod is in a similar vein as its old Modern Pillar partner Splinter Twin. I personally don't have strong feelings for these two cards staying on or coming off the banned list either way, but if you're going to make the argument, as the guy did in the article, that Splinter Twin "eliminated all other options in its class, as well as made enemy combo decks atrocious in comparison." Or in other words, lessened diversity and pushed out many decks due to its presence, you have to make the same conclusion for Birthing Pod as well. Imo, Pod is a much scarier card, especially since the printing of so many cards that would slot into the archetype since its banning, that if he's going to advocate for Splinter Twin staying on the banned list, he's gotta do the same for Birthing Pod.

    Lastly, Glimpse of Nature most likely just adds another degenerate linear combo deck in the top of the meta. Is that something we really need in Modern right now?

    He strangely doesn't even mention Green Sun's Zenith when going over cards remaining ont he banned list. He says " The artifact lands, free spells, card draw that should have never been printed, fast mana, and mana boosts should all be kept out of a format that's currently infested with turn 3 and 4 wins." Yet, GSZ doesn't fit on any of these, but he's advocating for a obvious combo enabler with Glimpse of Nature, so I'm kind of confused by this. I advocate that Birthing Pod is a stronger card than GSZ in general in regards to Modern, so my conclusion is that GSZ should be in consideration for unbanning way before we begin to talk about Birthing Pod.
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from idSurge »
    Quote from Spsiegel1987 »

    Does anyone feel as though modern is---bad right now? My entire meta is in on a graveyard deck or aggro. MTGO is pretty much graveyard linear decks, humans/spirits, Tron, which isn't utilizing the graveyard and loving this meta, or KCI/Affinity.

    This modern is very much shaping to feel like the summer of Dredge/Infect. I really hope the meta isn't like this 8 months from now. Modern is looking very ugly and unhealthy, and I have no clue what should be done.


    *raises hand in the back*

    Yes. To me, its literally unplayable. You are playing Stirrings, or Looting or Vial, or you are kidding yourself (as per my signature) and making your life more difficult by not playing them.

    Its easily the worst its been since Eldrazi Winter, and its not even close. I'm not even playing it. The last match I had was the Hollow One player who lamented his own deck doing what it was supposed to, because it just feels lame to pump out multiple hollow ones on Turn 1, and essentially lock up the game. His own words, about his own deck!

    Its a joke, and the gameplay in Standard is MILES better.

    Quote from Shwivle »

    Quote from idSurge »
    By all means, ban nothing. 2 Unbans change everything, without a single person 'losing' their deck.

    I have to disagree here, if an unban suddenly brings forth a solid tier 1 deck, especially combo, and it just invalidates your pet deck giving it feel bad losses as Twin does, then for me it is almost the equivalent of losing your deck. That is for example the case every time Dredge rises to prominence, it generates feel bad games where you feel powerless if you are playing midrange.dec and you end up wondering why in the world you are even playing your deck.


    I would take having to warp my deck (like UW and UWR warped) to account for a toxic meta (if it could even get that toxic...) than literally not having the option of playing, every day, all day.

    https://www.mtggoldfish.com/tournament/scg-modern-iq-roanoke-2018-11-25#paper
    2 Jeskai top 8
    https://www.mtggoldfish.com/tournament/scg-modern-iq-toronto-2018-11-25#paper
    2 UW top 8
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from Bearscape »

    I want WotC to return to the turn 4 rule with a vengeance. I would not mind seeing a large list of bans, just straight up ending storm, tron, dredge, KCI and the likes. There are so many decks and cards in modern that solely exist to create non-games where the pre-sideboard game is basically irrelevant. They are much, MUCH more obnoxious than twin ever was which, although powerful, at least was a matchup where both players got to play cards and interact with eachother without needing enchantments out of the sideboard.

    "I dont want combo to exist"
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from Ym1r »
    Quote from gkourou »

    I think Twin comes with not so many upsides, but SFM would help create W's idendity and open up diversity.
    Instead, Twin and diversity do not come hand in hand, as we probably know.

    Why play Ur Phoenix, blue moon, or Through the breach, if Twin is always the best combo? This is basically the Wizard's argument. There is no reason because it will (probably) reduce diversity, while there doesn't seem to be a direct upside.

    To be honest, I think this is a legitimately good reason to keep Splinter Twin on the ban list. I feel that a card like Arclight Phoenix would never be able to breath in Modern due to Splinter Twin. People could go on about how Arclight Phoenix only creates another linear combo deck with little interaction and how we need Splinter Twin to police the format so it doesn't just become Two Ships Sailing Past one another silently in the night, but I really don't think that's the case. I think the un-interactivity of Modern is blown out of proportion by people that deep down just want to go back to the "Pillar Format" (pointed out in Kathal's amazing post in the previous thread) but it just can't happen anymore.
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 01/10/2018)
    There's a few points about Humans being the #1 deck we have discussed a lot on this forum, but to be brief, its a lot different than Dredge. Dredge is a "must draw sideboard card" deck, Humans isn't.

    Creature removal isn't a narrow interaction, while graveyard hate is
    Posted in: Modern Archives
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