Magic Market Index for Sep 21st, 2018
 
The Limited Archetypes of Guilds of Ravnica
 
Magic Market Index for Sep 14th, 2018
  • posted a message on Jeskai Control
    I give up.
    Posted in: Control
  • posted a message on Jeskai Control
    If you're basically forced to use it fix your mana, have you not basically decided that play pattern already? If so, how is it "extra mana"?
    Posted in: Control
  • posted a message on Jeskai Control
    The problem is your premise about "extra mana." I think it's bogus. There's no such thing as finding extra mana. If you need it, you plan accordingly. Whether that is holding up mana for a counter magic until the last moment or you're figuring out what line you plan on taking on your turn. Even you said it isn't often you're just blowing things up with it so it tends to sit there as a colorless land that does nothing but jack up a mana base.
    Posted in: Control
  • posted a message on Jeskai Control
    My point is that you're making a comparison between two decks that operate way differently but still trying to compare how they play. Jund isn't trying to play a purely reactive game. Jeskai is. Jund isn't trying to always do stuff during or at the end of an opponent's turn. You are. That doesn't make Field of Ruin better in either deck. They would just be played differently. My point in the example is that Jund doesn't care to play Field of Ruin anyway since it has Fulminator Mage, which is as effective starting on the same turn while not screwing up the mana base.

    Would UW play it? Probably, if they could and it was powerful enough. UW cares less about operating at instant speed than Jeskai.
    Posted in: Control
  • posted a message on Jeskai Control
    Quote from tronix »
    Quote from chaos021 »
    Quote from tronix »
    the only saving grace, and why we can run field when jund cant, is that we operate at instant speed (mostly); meaning we can find more spare mana for activations.


    Why do people think this matters so much?


    yeah im not understanding what you are getting at. instant speed effects work well together?

    im proposing that field of ruin is better when you dont have to commit to a play on your main phase. that doesnt seem unreasonable. how much it matters pretty much stops there.


    It doesn't matter. If you were going to make the play anyway, all your doing is allowing your opponent a card and more available mana to deal with whatever comes down the pipe. I've been running into this mentality a lot lately. Jund doesn't run Field of Ruin because they have Fulminator Mage so there's no need to jack up the mana base. It's just better for Jund's purposes. The speed at which it resolves has very little to do with it.
    Posted in: Control
  • posted a message on Jeskai Control
    Quote from tronix »
    the only saving grace, and why we can run field when jund cant, is that we operate at instant speed (mostly); meaning we can find more spare mana for activations.


    Why do people think this matters so much?
    Posted in: Control
  • posted a message on Jeskai Control
    Serum Visions is a bad card. I completely agree with Jeff Hoogland on that, TheAller. My problem is that sometimes it's the best card available for the job depending on what we need it to do. Opt, in a vacuum, isn't a significant upgrade until we account for miracle cards people want to play. That's why I completely agree on UWx Miracles playing a set of Opt before determining what other cantrips make the cut. That said, there are so many times I've watched UW spin its wheels too long. That's where I feel the extra card in the digging portion may help a bit. Again, it's not a significant upgrade. I just believe that, at some point, the next cantrip you add to the main deck delivers diminishing returns.
    Posted in: Control
  • posted a message on Jeskai Control
    I feel like you made it an argument concerning solely a miracle Terminus. The one you're responding to was saying that s/he ended up having to cast spells to hopefully get lucky for such a thing way too often. S/He prefered Serum Visions for other reasons (more keepable opening hands and digging power).
    Posted in: Control
  • posted a message on Jeskai Control
    My problem with UW is always a time consideration at tournaments that run 4+ rounds. If I have to completely give up the possibility of ever getting a break, then I'm not going to be a happy camper. I like looking up at the clock and realizing I have time to finish a match I otherwise may as well sign the match slip on.
    Posted in: Control
  • posted a message on Jeskai Control
    Oh. I don't care about 2 turns later. The point is getting see more cards. Opt only allows you to see one card as far as making a choice. Serum Visions let's you see one more. It's just more information. If all you care about is finding Terminus, clearly Opt is better.

    I'm not saying UW Miracles should be playing Serum Visions at all. I personally find the deck not to my tastes. It always seems way too focused on getting Jace down.
    Posted in: Control
  • posted a message on Jeskai Control
    I think you're only looking at it from the perspective of wanting to use a miracle Terminus upon immediately casting. Otherwise, I don't understand how you mean it when you say "set up Terminus with the exact same odds." That can't be true. I'm saying what if you want to set it up for later? You absolutely cannot do that with Opt.
    Posted in: Control
  • posted a message on Jund
    You can't always assume you will have delirium with a currently typical Jund build against either of those decks. I've played against Hollow One enough now to know that sometimes a 4/4 Grim Flayer really isn't that good against them either. In other terms, how often do you have a 4/5 Tarmogoyf in the early game (before turn 4) based purely on your own graveyard? Without delirium, Grim Flayer is rated appropriately I think for what it's capable of. In the late game, it's alright, but I would rather have Tireless Tracker against control and Scavenging Ooze against Hollow One.
    Posted in: Midrange
  • posted a message on Jeskai Control
    It makes some sense if all you're interested in is reliably setting up a Terminus instead of hoping to get lucky to use a miracle Terminus. I personally think if you're going to play UW Miracles, you just want all the Opt you can get, but I have seen issues with Opt in the deck as well.
    Posted in: Control
  • posted a message on [Deck] Jund
    Then why not go with Maverick/Liam deck? Because that's where I keep ending up when I try to construct a fair deck.
    Posted in: Midrange
  • posted a message on Jund
    Quote from Brightmist »
    The article isn't behind paywall, it was posted 15 days ago so everyone can see it.

    Again, he brought in 1 against Jeskai Control, which is fine, I didn't suggest bringing in multiples. I'd bring 1 in against any gy reliant control strategy still.

    Bringing in a card, to disrupt your opponent's trump card, which is a 1-mana sweeper is fine. Terminus is the best card in UW control shell anyway and he suggests bringing in 3, which I think is overkill and 1 should be fine.


    Apologies. I still have premium, and I saw the premium tag in the header. More to the point, you missed the part where he wouldn't even bring it in now that he has Dromoka's Command in that list.
    Posted in: Midrange
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