I live in a small town with only one LGS and since I went through a really bad divorce this year with one of the players there who's friends with everyone, I've been ostracized from that group. Long story short I miss playing MTG and am considering MTGO.
I've never really been into competitive 1v1 and have always greatly preferred casual multiplayer for the amusement/politics that go with it.
Is it possible to pay for my pre-constructed deck with tickets and then just play casual matches forever for free on MTGO? Does anyone play casual multiplayer on there? I've heard I should play casual commander on there since more people play that than casual traditional, is this true? I've played commander before and am open to getting into it.
Secondly, how is the multiplayer experience? I don't expect it to be as fun/social as in-person kitchen table play, but do people chat/vent at all during matches?
I like the idea of doing a Isochron Scepter deck and am already planning on doing a U/W one in the future so I'd like to keep this a little different.
I'd like to figure out a 6 card black sideboard I can cycle out with the 6 white cards in this deck (along with cycling a lot of land too) to turn this into a semi Grixis deck (I say semi since it will be mainly U/R still) in between games to shake things up. What 6 black cards should I use when swapping out the 6 non-land white cards?
I really like Krenko, Mob Boss and Beguiler of Wills and find giving them shroud even more fun, but didn't want to make them the sole focus of my deck. I also find Temporal Mastery and Silence to be awesome in two headed giant games, so I decided to make this a three color Merica! deck so I could also splash Wrath of God and Soul's Attendant. I know it's not the best play style, but I just picked R/U/W card I liked mainly
I did actually take out 3 of the sol rings and mana vaults so it's at least vintage compliant and I've taken out one or two of the eldrazi; I need to update my decklist. I also quit using it as my main deck since it essentially wiped the table any time it came out (at least until I had the land destruction come up) and instead play with it maybe once a week now. I'd still like to use it on occasion without having a hate deck pulled in response, so I think I'm going to sleeve all my decks the same.
To be fair, the same guy who built the land destruction deck for targeted hate has a mono green devotion eldrazi deck that can ramp just as fast as mine and has an even more powerful endgame. The only way my deck works is if I can fire off All is Dust before his board gets too crazy. Part of the reason I built my deck is because of how much I wanted him to see how annoying eldrazi were to lose to but then I too fell to the dark side and began enjoying the power of the cards too much as well. Each of us has backed off to only using our eldrazi decks maybe once a week now tops
Right now I'm leaning towards splashing green to push for faster early ramp and fight back earlier. ...or like Prid3 mentioned, try swapping my sleeves. I find it crappy but we all play together so much, everyone knows each other person's deck by the sleeves and will often switch their deck to give them an advantage against it. I need to replace sleeves on some of my decks anyway, so it'd be fun to just put every deck of mine in black dragon shields to keep them always guessing and call it good
So I built a colorless twelvepost deck that was doing really well in my playgroup and as a result, one of the people we routinely play with built a deck with sole intent to ruin my night. All his deck does is destroy lands or turn them to swamps (almost no creatures) which completely shuts down my twelvepost mechanic. It's frustrating because his deck doesn't care about winning and is rather focused on ruining my game. Whenever I pull out my twelvepost deck, he immediately switches to this deck and focuses on no one but me the entire game. It wouldn't be so bad if someone else stepped in and killed him since he has no creatures/spells to protect himself with, but they seem to ignore him and let him keep me shut down.
Is there anything I can add to a colorless deck to protect myself from land destruction or swampification?
Ugh... I didn't bother to pre-order one of these like I normally do with limited print run products to lock one down at MSRP for me from my LGS because I thought these would be printed in mass. I was thinking these would be available at Walmart and such that you could find them below MSRP post release, but wow was I wrong. I just got done talking to my LGS and they confirmed that they are only getting three.
WTF Wizzards? I understand "limited print run", but this is getting ridiculous! They used to allocate 10 FTV sets to my LGS, then they cut that to five, and now they're only doing three of these. If anything they need to me printing more of sets like this or at least not cut allocations to shops.
Eldrazi Temple seems like a good option to copy as well, but those first three turns or so you're really open.
That's why I threw in a playset of Spellskites. It's a decent early game blocker (0/4 for 2 mana), that can also later protect my bomb creatures from kill/exile spells.
I hadn't thought of the Thespian's Stage/Dark Depths combo before. That sounds like a lot of fun! I looked it up and wow that land is expensive! Is the price so high just because of this combo or do people think it's a decent card without it? 30 mana to activate its ability seems like a lot if you don't have awesome mana ramp or combos to depend on.
I honestly don't think it will slow it down too much. A few less OP mana artifacts and it will be fine. The mana ramp on this is insane with 4 Cloudposts, 4 Glimmerposts, 4 Vesuvas, 4 Thespian's Stages, and 4 Expedition Maps.
So I finally got the last few cards I needed for this in, got it together and was able to use it in my last multiplayer get together. I'm going to have to at least take out 3 of the Sol Rings and 3 of the Mana Vaults (if not even more) so it's at least legal within Vintage. It is WAY too overpowered broken as it is. Even in my meta where everyone plays very OP sometimes game-breaking decks, this was just too much. I only played four rounds with it, but won all four and completely and quickly crushed everyone out.
It just got to a point where no one was having fun (which is what multiplayer should be about) and I was holding back casts out of guilt, so I quickly switched to using other less broken decks and we had fun for the rest of the night. When I use this deck in the future for our multiplayer get togethers, it's going to have to be neutered and used sparingly otherwise the annihilator ability might apply to friendships
Here's my overhauled decklist for my multiplayer artifact shenanigans deck with several different win conditions. I don't enjoy decks that focus on a single win condition as they seem to get boring after a while.
I've never really been into competitive 1v1 and have always greatly preferred casual multiplayer for the amusement/politics that go with it.
Is it possible to pay for my pre-constructed deck with tickets and then just play casual matches forever for free on MTGO? Does anyone play casual multiplayer on there? I've heard I should play casual commander on there since more people play that than casual traditional, is this true? I've played commander before and am open to getting into it.
Secondly, how is the multiplayer experience? I don't expect it to be as fun/social as in-person kitchen table play, but do people chat/vent at all during matches?
I'd like to figure out a 6 card black sideboard I can cycle out with the 6 white cards in this deck (along with cycling a lot of land too) to turn this into a semi Grixis deck (I say semi since it will be mainly U/R still) in between games to shake things up. What 6 black cards should I use when swapping out the 6 non-land white cards?
I also like the interaction between Forbid and Rhystic Study. I added two Elixir of Immortality so I don't deck myself using Rhystic Study or Jin-Gitaxias, Core Augur in the off chance I get him out.
Two Headed Giant/Free for All: When playing free for all, I plan on cycling out the 2 Silence for 2 Soul Snare since I only like Silence in teams.
1 Beguiler of Wills
3 Krenko, Mob Boss
1 Keiga, the Tide Star
1 Jin-Gitaxias, Core Augur
2 Fog Bank
2 Soul's Attendant
2 Taurean Mauler
Other Spells
3 Lightning Greaves
4 Temporal Mastery
2 Silence
1 Insurrection
2 Wrath of God
2 Cyclonic Rift
2 Forbid
2 Elixir of Immortality
3 Rhystic Study
1 Mana Geyser
2 Chromatic Lantern
4 Mystic Monastery
3 Steam Vents
2 Hollowed Fountain
3 Glacial Fortress
3 Temple of Enlightenment
4 Temple of Epiphany
2 Island
2 Plains
1 Mountain
To be fair, the same guy who built the land destruction deck for targeted hate has a mono green devotion eldrazi deck that can ramp just as fast as mine and has an even more powerful endgame. The only way my deck works is if I can fire off All is Dust before his board gets too crazy. Part of the reason I built my deck is because of how much I wanted him to see how annoying eldrazi were to lose to but then I too fell to the dark side and began enjoying the power of the cards too much as well. Each of us has backed off to only using our eldrazi decks maybe once a week now tops
Right now I'm leaning towards splashing green to push for faster early ramp and fight back earlier. ...or like Prid3 mentioned, try swapping my sleeves. I find it crappy but we all play together so much, everyone knows each other person's deck by the sleeves and will often switch their deck to give them an advantage against it. I need to replace sleeves on some of my decks anyway, so it'd be fun to just put every deck of mine in black dragon shields to keep them always guessing and call it good
Is there anything I can add to a colorless deck to protect myself from land destruction or swampification?
-Thanks
WTF Wizzards? I understand "limited print run", but this is getting ridiculous! They used to allocate 10 FTV sets to my LGS, then they cut that to five, and now they're only doing three of these. If anything they need to me printing more of sets like this or at least not cut allocations to shops.
...anyway, I'm going to go take a chill pill now
That's why I threw in a playset of Spellskites. It's a decent early game blocker (0/4 for 2 mana), that can also later protect my bomb creatures from kill/exile spells.
I hadn't thought of the Thespian's Stage/Dark Depths combo before. That sounds like a lot of fun! I looked it up and wow that land is expensive! Is the price so high just because of this combo or do people think it's a decent card without it? 30 mana to activate its ability seems like a lot if you don't have awesome mana ramp or combos to depend on.
I honestly don't think it will slow it down too much. A few less OP mana artifacts and it will be fine. The mana ramp on this is insane with 4 Cloudposts, 4 Glimmerposts, 4 Vesuvas, 4 Thespian's Stages, and 4 Expedition Maps.
It just got to a point where no one was having fun (which is what multiplayer should be about) and I was holding back casts out of guilt, so I quickly switched to using other less broken decks and we had fun for the rest of the night. When I use this deck in the future for our multiplayer get togethers, it's going to have to be neutered and used sparingly otherwise the annihilator ability might apply to friendships
3x Master of Etherium
2x Steel Overseer
2x Phyrexian Metamorph
2x Arcum Dagsson
3x Baleful Strix
1x Master Transmuter
3x Ornithopter
Other (23)
4x Sword of the Meek
4x Thopter Foundry
1x Darksteel Forge
1x Skullclamp
3x Tinker
3x Thoughtcast
2x Scourglass
1x Vampiric Link
1x Spirit Link
1x Time Sieve
1x Talisman of Dominance
1x Tezzeret, Agent of Bolas
4x Glimmervoid
4x Seat of the Synod
4x Vault of Whispers
4x Ancient Den
3x Darksteel Citadel
2x Academy Ruins