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  • posted a message on 8Rack
    To be honest I can’t tell how you managed to simultaneously respond to my post while also not reading my post, I’m impressed though.



    Leyline of sanctity is a card we have splashed white for disenchant specifically to deal with. It is a card that sees play in the modern format of magic the gathering (TM) which we have to deal with. The fact that it has added utility against Jace and Teferi as well as hitting everything relevant from Tron (which is a horrible matchup) makes it worth considering. Your glib response that 4CMC cards don’t see play in modern is either trolling or just a sincere lack of familiarity with the format, but either way it’s not particularly helpful.



    See also; the prevalence of disdainful stroke in modern sideboards

    I checked statistics before posting, 4 cmc is alot https://www.mtggoldfish.com/format-staples/modern/full/creatures https://www.mtggoldfish.com/format-staples/modern/full/spells.

    "We splashed white to deal with Leyline of sanctity" is not true. Maybe you splashed white to deal with Leyline. My long stance is that Leyline isnt even a big problem. It introduces inconsistency to opp deck (keep bad hand but with Leyline, topdeck Leyline, mulligans and Leyline itself cost a card), I can win Leyline with the right half of my deck without sideboard and I have tools in my monoblack sideboard to deal with it.
    People splashed white because it provided different tools. Stony Silence, Lingering Souls, Disenchant and maybe others. Disenchant not only deals with Leyline, it destroys artifacts and enchantments which we otherwise cant. With Chalice being one of the major concerns.
    Posted in: Control
  • posted a message on [Deck] Modern Slivers
    Fast Slivers like Cloudshredder Sliver
    But Im not sure traditional slivers even benefit from it because of color requirements)
    Posted in: Deck Creation (Modern)
  • posted a message on Skred Red
    Quote from natesroom »
    So after my opponents turn has entered the end step, we could put Koth of the hammer, Chandra, torch of defiance, sarkhan the masterless untap, and then use sarkhans ability to turn them all into dragons and swing for 12, not including the 4 from koth turning a mountain into a 4/4??
    Yeah finally Skred has a turn4 kill.
    t1 Mountain kill their bird
    t2 Mountain SSG Planebound Accomplice
    t3 Mountain, attack for 1, drop 3 walkers end of opp turn
    t4 attack for 17, use Chandra for 2 damage
    Only 8 cards combo, cool)
    Posted in: Control
  • posted a message on Skred Red
    Quote from natesroom »
    HOly crap another piece that might be well worth a look, Planebound Accomplice
    erm holy crap and might be well worth a look are kinda different things
    He looks bad to me, 1/2 for 3. If you have a planeswalker in hand you can use his super ability to put walker on the battlefield and say farewell to him end of turn
    Posted in: Control
  • posted a message on [Deck] Modern Slivers
    Quote from ardillacody »
    Dregscape Sliver along with Darkheart Sliver can really be an interesting combination to take in mind.

    Lavabelly Sliver for me looks like a sideboard creature for burn matchups also.

    And the most glorious sliver: The First Sliver can let us cascade almost to anything, even Collected Company and Cascade two time more, at least.
    Collected slivers will not have cascade
    I like black sliver the most, but he is not an auto inclusion
    Posted in: Deck Creation (Modern)
  • posted a message on [[Official]] Modern Prices Discussion
    Fetchlands are expensive and should be reprinted
    Wotc doesnt care and does what it wants to do
    They will reprint them sooner or later but we dont know when
    Today is not the best time to buy them for sure, they are high
    But you can wait reprint half year or year and they will just get more expensive while you need them for your deck now
    Posted in: Modern
  • posted a message on [[Primer]] Shamanism
    Quote from maniospas »
    First time posting while lurking here, but I do want to comment.

    My opinion is that Domri as a better Judith, because a) it's pseudo-removal and b) a boltable anthem is not very impressive in modern. (Also, it shouldn't theoretically matter, but since this is kind of a budget archetype for the time being, getting a Cavern effect without the $$$ is nice.)

    Command is interesting, but it's a win-more finisher that boosts speed a little vs combo; not committing to the board with a creature deck seems very unappealing in modern, since there are a ton of ways opponents can just grind games out. Playing some value engine that can get more creatures in the last noncreature slots (e.g. Light up the Stage?) creates more staying power, which in my opinion is more important.

    P.S. Has anyone of the more experienced players in this thread tried maindecking Goblin Ruinblaster? I've found 2 copies to be pretty amazing (enough that I'm up to 3, but this could be a mistake without a means to accelerate it other than Banneret) since it's often timewalk with more mana but upside in the more difficult matchups.
    Command is a pure tempo card so it has it advantages and disadvantages. In my opinion tempo is more important in shamans because with speed we maintain ability to win games, if we put in card advantage over tempo card we generally lose because now our speed is not enough to win and our card advantage is also not enough to grind games out.

    I played Goblin Ruinblaster main, it was ok, but in the end I removed him because:
    he isnt great at our main plan - aggro
    he is a 4 drop, which can be problematic, we dont have much slots for cards this expensive
    sometimes he is great killing a tron land at t3 or destroying a land in greedy manabase, sometimes he is blank because he is slow and land destruction is irrelevant. So he is more a sideboard material, in main we want cards that are always good
    Posted in: Budget (Modern)
  • posted a message on [[Primer]] Shamanism
    Quote from D90Dennis14 »
    Do you think that Domri is better than Atarka's Command in this deck ?
    Command is a very good card here imo, we want to be fast.
    Domri is kinda meh
    +1/0 is good but 3 mana..
    other abilities are very narrow to the point of only being sideboard material
    giving mana on third turn is not an acceleration, its deceleration,
    uncounterability is meh, very narrow and we have Caverns
    fighting is not for shamans, most of the times our creatures are weaker than opponents'. Sideboard vs Infect and Affinity? Doesnt sound great
    Posted in: Budget (Modern)
  • posted a message on [Deck] Modern Slivers
    Why play Root Maze? It slows you down two times more than your opp. You spend a card and mana to put it, then it makes your lands come into play tapped. For your opp it only makes lands come into play tapped. Its hard to cast, only 10 sources in your list, 4 of them can already be 'empty'. I can understand playing without Caverns, shocks and fetches for budget reasons, but without 4x Galerider Sliver list becomes not interesting to comment. Also your list with poor manabase will benefit strongly from 4x Adaptive Automaton
    Posted in: Deck Creation (Modern)
  • posted a message on 8Rack
    I actually think if we're open to splashing that Despark is the most exciting card in the set aside from Davriel. It's a single card that simultaneously deals with both leyline as well as the card advantage walkers that give us trouble like Jace and Teferi with a bit of utility in being useful against some creatures. I've played anguished unmaking in the past when I was splashing white and I think that this is generally going to be better when we want it, although I'm unconvinced that boarding to go after the leylines is ever going to be better than delirium skeins which was the direction I eventually settled on.
    Despark is bad, this is Modern, people dont want to play expensive cards here. Its dead 90% of the time
    Posted in: Control
  • posted a message on 8Rack
    GP decklist

    The list for sure is adapted to beat meta with a lot of Dredge and Phoenix, thats why Bojuka Bog and 3 Raven's Crime. Tron hate is also big here with 2 Fields main and 3 Spheres, 2 Fulmninator side (btw Amulet was one of the best matchups for 8Rack, im like 10-0 games vs it.)

    Choices that concern me
    Nezumi side. Unuseal choice, I dont see him as strong sb card as he is narrow, slow and fragile. In side I'd prefer Dark Confidant, Delirium Skeins or Scepter of Fugue
    4 Collective Brutality, maybe with Bridge this becomes one of the best card, but Im not sure its that good. Without Bridge even its inclusion in maindeck is questionable as its great only in very few matchups and meh in many
    2 Dakmor Salvage, afaik that land is only for minicombo with Raven's Crime which is at 3. I think gain from a single Dakmor is already marginal to the point of being personal preference, but second is a lot
    2 Urborgs. 4 is standard, I understand 3, but imo there is almost nothing to gain going to 2, only lose consistency, though this rack list has lower requirements for black (but 6 colorless sources!)
    3 Ravens Crime. maybe thats a worst meta for Crime but imo Racks should play 4 to minimize loses to mana flood.
    I wanted to say this sideboard lacks tools vs Aggro and Burn in particular but with 4 Brutalities main and only 1 Thoughtseize this should be good vs aggro, a nice strat to free sideboard space.

    I like a more aggressive stance here as usual approach of trading cards stopped to work imo, its became too hard to play fair
    Posted in: Control
  • posted a message on 8Rack
    8Rack top9 Grand Prix Yokohama https://www.mtggoldfish.com/deck/1829930#paper
    Posted in: Control
  • posted a message on [[Primer]] Shamanism
    59% to hit 4 lands on t4
    76% to hit 3 lands on t3
    Lead the Stampede hits 2.7 creatures
    Coco 1.92 creatures
    Coco is instant
    Coco puts 2 creatures into play the same moment

    I dont know whats better, I like Coco more because of more flexibility due to instant speed and more momentum due to 2 creatures to the battlefield (Lead puts 0!)
    If you are in a grindy game vs Jund, Lead is better, otherwise I think Coco is better. Maybe shouldnt play 4 because double Coco without lands is tough.
    Posted in: Budget (Modern)
  • posted a message on 8Rack
    I didnt play Davriel maybe you are right and he is too slow
    Nezumi is definitely slow and fragile, he does everything we want, but he does it bad
    Posted in: Control
  • posted a message on 8Rack
    Quote from Marcovitch »
    in my pov, davriel is a budget liliana of the veil.
    of course it does all what the deck needs, but it brings nothing that our deck is missing (to level up our MU vs tron for example).
    your goal with that deck is to discard the hand of your opponnent down to 0 as quick as possible, and to maintain it.
    Well thats not quite right
    8rack is somewhat a combo deck. It wants discard AND rack its opponent. One doesnt work without the other.
    Thats a common scenario: bogles and auras, Angel's Grace and Ad Nauseam, Tron lands and payoffs
    By using Davriel we higher counts on both setup and payoff cards, so we lower probability of fail.

    Especially vs Tron we cant let them draw cards and just uptick Lili. Eventually they will assemble tron and hit their huge threats we cant handle. We need to close game fast.
    Posted in: Control
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