- Jermo48
- Registered User
-
Member for 10 years, 7 months, and 26 days
Last active Tue, Apr, 28 2015 12:41:12
- 0 Followers
- 1,560 Total Posts
- 106 Thanks
-
Feb 3, 2014Jermo48 posted a message on Launch Giveaway!Baneslayer Angel. I came back to MTG when she was the big dog on the block and I always liked white decks with awesome Angels - she blew all of the older ones I knew and loved out of the wayer.Posted in: Announcements
- To post a comment, please login or register a new account.
On the draw, turn 1 you play a land and finish the turn with 7 cards.
Turn 2 - play a land and a 2, finish with 6 cards.
Turn 3 - land and morph, finish with 5 cards.
Turn 4 - land and 4 drop, finish with 4 cards.
Turn 5 - land and 5 drop, finish with 3 cards.
Turn 6 - land and dragon, finish with 2 cards.
Turn 7 - you could, quite realistically, have 6 mana with 3 non-land cards in hand and at least one still unflipped morph.
How can anyone suggest that 6 mana is basically the same as 12 mana here? What if you just want to dump your hand and jump instantly ahead? What if you're playing Temur and have a large number of morphs (or your 4/5 were manifest spells that drew creatures)? How often do you actually curve out that well? I certainly don't every game (and yes, sometimes you'll have a more empty hand if you're playing a 2 and 3 on turn 5 for example). Again, what if the red or green is a splash and you're sitting there with 6 mana, a 6 drop and a contradict? Swinging with this on turn 7 is absurd there - you get to play another monster and hold up a blow-out two for one. You're not losing that game in any reasonable scenario. If you're in topdeck mode, basically the only time in non-agro decks where you won't be likely to get good value out of the mana, it's a 4/4 flier - not something you're likely to feel anything but ecstatic about. I had him in a deck, dropped him by turn 5 a few times and suddenly exploded ahead on turn 6 with my 12 mana. Definitely didn't lose from there. I enjoyed the game where they had a giant ground guy and got to play my own giant guy and a Hunt the Weak entirely because of this.
A potentially game-winning tempo boost or sometimes hugely important ramp effect attached to a perfectly playable body (also ignoring any dragon interactions) is just blatantly good, even in aggressive formats.
I disagree. I think you both have something to work on. Words on a screen should never cause you to feel negative in any way. Bad luck in a game shouldn't cause you uncontrollable rage. They're both flaws - both people are at fault, even if not the same amount of fault. I'd actually argue that feeling bad about words is a more serious flaw, even if that person isn't as at fault. Someone raging, even if not quite in control, is making themselves feel better, even if not in the sanest way. The person who feels bad about it is letting themselves be bothered by something that quite literally has no impact on their life in any way, shape or form and can be ignored in a heartbeat.
If it bothers you, you absolutely have a problem of your own. Whether or not there's something also wrong with the guy venting isn't relevant to my argument.
I don't see how this is any less douchey than what your opponent is doing. Sounds more douchey, if anything.
There are pretty obvious differences. For one thing, everyone who walks into a Superbowl game is a clear winner regardless of the outcome. They got paid to play there, rather than paying to play. They can console themselves with their massive paychecks and fame. Can a guy who spent $13 (yes, it's a small amount of money) and opened nothing of value during drafting console himself with anything of the sort if he loses due to luck and walks away empty handed as a result? Second, the pass was intercepted because Russel Wilson and the receiver made mistakes and the Patriots player was aware enough and good enough with his hands to catch the ball. It was a skill play, even if a relatively fluky one. It wasn't purely luck based. Third, the team almost certainly whined about it later amongst themselves. They're a team, they have people to talk to. The average MTGO player probably doesn't have a crew of people in exactly the same situation to commiserate with afterwards - he is probably sitting alone in his apartment. He may have no one else to vent to and it's "nice" to be heard, even if the person hearing it doesn't care.
As long as it doesn't turn personal, who cares? Are some people really so insecure that the suggestion that luck played a factor in their win in a game that is as much luck as skill (if not moreso in limited) really so ego-shattering? Ignore it and move on. Console them if you feel like being sympathetic (yeah, man, I just lost my last draft to the same thing - sorry). But trying to make them more angry or insulting them is far, far more childish than just venting.
Significant difference in impact of the game, sure. I'd obviously rather have my Siege Rhino removed than countered for the sake of my odds of winning. But why one feels more or less fun to some people is beyond me. You didn't get to really play with the card any more in one scenario than the other.
I don't really have an opinion on which is better, but this isn't much of a point. You act like it's not worth a card to get them to bolt themselves. You traded a card for a card of AND they popped themselves for 3. In my experience, if you're high enough that they're lower than you just by their own cards, you're probably not in a terrible spot in the first place.
In what way is it different for you, my opponent, if you beat me because I make a terrible misplay I'd only make about 3% of the time or if you beat me because you draw your 1 outer in a 33 card library? Absolutely none, so why is one lumped into the skill part of the game and the other lumped into the luck part?