Quote from BlazingRagnarok »Quote from pzbw7z »Sorin has been on the radar. I agree that he should be added; probably as a two-of. A four-drop isn't going to help against mono-R so I'll have to think about other sources of life gain. Curry Favor is a pretty cheap way of doing some damage as well as gaining some life and having a creature to boot.
I think you're underestimating how red decks can crumble before giving your whole team lifelink. Unless your opponent has Tibalt or you have very few creatures, your opponent will likely have to deal with Sorin immediately to not fall behind, buying you plenty of valuable time. If aggro is still a problem, I would recommend Disfigure in the main or side to pick off some early threats.
Quote from pzbw7z »Sorin has been on the radar. I agree that he should be added; probably as a two-of. A four-drop isn't going to help against mono-R so I'll have to think about other sources of life gain. Curry Favor is a pretty cheap way of doing some damage as well as gaining some life and having a creature to boot.
Quote from BlazingRagnarok »You need Sorin, Vengeful Bloodlord in this list. He's probably standard's strongest Orzhov card at the moment because he does so many useful things. He turns the tide against aggro decks. He generates a stream of card advantage against midrange and control. He picks off Teferi, Time Raveler. His sheer lifegain capacity also lets you swap Smitten Swordmaster for something a little more impactful.
I notice that you're also missing a few great knights in this list. Blacklance Paragon is a 3/1 with flash at worst and is "1B: Destroy target Questing Beast. You gain 3 life." at best. Midnight Reaper is a strong source of value that makes it easier for you to recover from sweepers.
You might also want some sort of powerful top-end card. Cavalier of Night provides some great value and is a fantastic Sorin target after an uptick. Gruesome Menagerie is a board in a can for a tribe with some powerful low-CMC creatures. Harmonious Archon is a ten-power windmill slam that will sometimes shrink your opponent's board while never weakening your own.
Quote from truth_bomb »
round 1 vs Ad Nauseam, 1-2.
SB: +2 Damping Sphere , +2 Stony Silence. -4 Fatal Push.
game 1, i had an aggro draw:
-turn 1 Inquisition.
-turn 2 Bitterblossom.
-turn 3 Lingering Souls.
-turn 4 2x Intangible Virtue.
it got there.
games 2&3, i kept hands w/multiple Liliana's, hoping to discard his combo pieces. both games, he held onto Ad Nauseam as his last card and went off on 5 mana.
new SB plan vs Ad Nauseam is:
+2 Collective Brutality, +2 Stony Silence. -4 Fatal Push.
wish i could cleanly swap out Path to Exile too but it's virtually painless to Path a token for mana screw.
Quote from Dragonsinofmagic »thought I might try something a little different. what do you all think? https://www.mtggoldfish.com/deck/2366904
Quote from Dragonsinofmagic »https://www.mtggoldfish.com/deck/2357614#paper
this will be my first version of knights in modern and I will be testing them Tuesday night. I will let you guys know about how it went after that
Quote from Dragonsinofmagic »the only main discount would be the champion. but I did want it to work with my other creatures as well... also what do you guys think of this list
2 Dauntless Bodyguard
4 Fervent Champion
4 Student of Warfare
3 Venerable Knight
4 Inspiring Veteran
4 Worthy Knight
3 Acclaimed Contender
4 Knight Exemplar
3 Path to Exile
4 Aether Vial
1 Mace of the Valiant
2 Ghost Quarter
4 Inspiring Vantage
4 Sacred Foundry
4 Sunbaked Canyon
4 Windswept Heath
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low to the ground knights trying to be aggressive. my other option was some human synergy. like champion of the parish and thalia's lieutenant