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  • posted a message on [Primer] Modern Knights
    A Puresteel Paladin or Sigarda's Aid list could steal some games with Colossus Hammer. I wouldn't be surprised if one could run UW and throw in enough counter-magic to make it work more reliably.

    Protection is big, and right now, I think Protection from W is what's needed. Perhaps a BW list with Sigarda's Aid could crush UW Control. Of course, with Phyrexian Crusader on board, the combo is insta-kill.

    I suppose Esper might be do-able, especially if one limits the U to one-CMC counters.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Knights
    Quote from Vintrastorm »
    Hi.

    I've been reading this thread and others on and of for the last 2 days. It's been interesting, but now my head is so filled with info that I can't keep it straight. Wink

    I've seen a lot of green and white decks but not so many mono-white decks. Altough I saw a couple of Puresteel builds earlier in this thread or in some other thread that looked interesting, but a bit to expensive. Puresteel + Stoneforge (legacy) + jitte(legacy)/sword of X+Y/batterskull etc. all seems interesting though.

    Here's my Mono-White list.


    Notes:

    I often play casually vs 1-3 opponents (1vs1 or multiplayer) where format is less important. Decks can be anything from vintage legal (often due to using 1 tinker or 1 Sol Ring ) to modern legal. So if you have any tips on (budget) cards that are legacy/vintage then please share

    Sigiled Sword is really slow but will give value over time if matches drag out, which they are more inclined to do in multiplayer. It's also somewhat of a pet peeve of mine, so I'm inclined to keep it.

    +1 student of warfare (when it arrives) and -1 tempest of light (was playing in a local tournament with many enchantment heavy control decks)

    Always watching costs 1 more than Honor of the pure, but vigilance has really paid of. Especially in multiplayer. Thinking about getting another one.

    Regarding Aether Vial: My experience with vial is that it, at best, lets me play an extra 2-drop at turn 3 and then it might provide an extra 3-drop at turn 4. Also, it let's me vial in at end of turn. Sure, it's great but maybe not great enough. Drawing a 2nd vial at turn 3 isn't the most fun either. The number of combat tricks with Knights is a lot less compared to my Legacy Slivers and my Modern Eldrazi and Taxes so Vial seems a bit lackluster. Maybe it's not worth it?



    Cards I own and like, but never found a home for:




    What do your mono-white lists look like? What would you add/remove if you had access to legacy legality?



    This was the last list I posted. It was nearly five years ago. It was great when 75% of the kids at the LGS played Zombies, Rakdos, Burn or Goblins. I don't think it would beat anything in the store these days.

    A Puresteel Paladin deck might steal some games now with that ridiculous new Colossus Hammer; but I can't really bring myself to believe mono-W Knights are ready for a comeback.

    I still dream of Knight of the Reliquary and especially Haakon, Stromgald Scourge decks, but I've never gotten around to either. There are certainly decks that use KotR, but they aren't Knight decks and Haakon is pretty much just a gimmick. Still, I will probably continue to dream.
    Posted in: Deck Creation (Modern)
  • posted a message on Burn
    Quote from pzbw7z »
    At FNM tonight my Rakdos Burn got matched up with Boros Burn. Game-one - after finally winning a die roll! - I drew four B spells and three lands. I thought I had made a mistake keeping it when I realized it was three Gonti's Machinations and one Bump in the Night - I thought at first it was two and two - but it turned out really well. Won going away.

    He got the second game. I might have took it but I drew all four Skullcracks and didn't get the fourth land until it was too late. I wound up one point of damage short.

    Something similar happened to him the last game I think; too many two drops. He had to use burn to keep Goblin Guides from killing him and I squeaked it out.

    After initially hating it, I'm warming up to GM; I'm learning to use it better and I suppose I may just keep it for now.

    Humorously, after losing about a million auctions for Sunbaked Canyons on eBay, there was one in the prize pack I got for second place!


    Gonti's Machinations is so slept on, it's unreal. Unfortunately I can't really recommend it anymore, because Sunbaked Canyon is just that good, and I don't think we can reliably run three colors with the low land count needed for burn. Still, that card is no joke.
    I played RWB Burn back when we called it Dega, i.e. before there was a thing called Mardu. It's completely do-able with enough fetches. People started to splash G for Destructive Revelry when that was released. The Stomping Ground was sometimes main-deck, sometimes side-board.

    But I don't want to go back there because of the mana-base. I want to keep my fast-lands and not rely on Shock-lands for two colors. I also want to keep the curve as low as it is in this Rakdos version. I am going to play the Sunbaked Canyon and I hope to get another; they will just replace fetches.
    Posted in: Aggro & Tempo
  • posted a message on BW Tokens
    So the Silent Clearings got their first run at FNM. You can probably guess what happened; game-one I drew two of them and no other land. I had an Auriok Champion and token makers so I kept it and it worked out all right. I will probably not get the fourth Clearing.

    Overall, I went 1-1-1 - really. The match I won was 1-0. Games were in general grindy. The last match was UW Control and nothing I have outside of Burn seems to really have a chance there.
    Posted in: Midrange
  • posted a message on Burn
    At FNM tonight my Rakdos Burn got matched up with Boros Burn. Game-one - after finally winning a die roll! - I drew four B spells and three lands. I thought I had made a mistake keeping it when I realized it was three Gonti's Machinations and one Bump in the Night - I thought at first it was two and two - but it turned out really well. Won going away.

    He got the second game. I might have took it but I drew all four Skullcracks and didn't get the fourth land until it was too late. I wound up one point of damage short.

    Something similar happened to him the last game I think; too many two drops. He had to use burn to keep Goblin Guides from killing him and I squeaked it out.

    After initially hating it, I'm warming up to GM; I'm learning to use it better and I suppose I may just keep it for now.

    Humorously, after losing about a million auctions for Sunbaked Canyons on eBay, there was one in the prize pack I got for second place!
    Posted in: Aggro & Tempo
  • posted a message on BW Tokens
    Quote from login »
    I dropped isolated chapel
    Well I hope so, what took you so long? Smile I dropped that stinker when Concealed Courtyard came out and I never ran more than one. Not much isn't better that the Chapel.
    Posted in: Midrange
  • posted a message on BW Tokens
    So what has everyone been dropping for Silent Clearing?



    The flex spots seem be be these:


    In all honesty, I would like to have a third Plains as well; the lack of the third one proved a problem in one game. It wouldn't likely have made the difference, it must be said.

    The Heaths seem like the obvious first choices, but I do love my Fetid Heaths. The Dunes would probably get voted out as well, but I haven't had it long enough to evaluate it. With the addition of three lands that I really don't want to tap for mana, man-lands become a bit more of a liability, so there's an argument for cutting one. Three additional Revolt triggers reduce the need for fetches and there seem to be plenty of ways to get B on turn-one, so I could see cutting a fetch. The Courtyard might be the hardest to justify, but I'm on twenty-four lands, so there's a real possibility of a Courtyard coming down tapped on turn-four.

    I know at least one Heath is going, probably both. If I go back to three Plains, the eighth fetch will get the hook. I'm probably going to leave the Dune for now, so it's down to a Courtyard or a Vent. I'm just not sure yet.

    Your thoughts are welcome.

    We have quite a luxury of choices now. It's such a contrast to the days when people actually played Isolated Chapel and Caves of Koilos!
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from nordberg94 »
    Alright, it's me again. Had a great time playing against Eight Whack Goblins! For timing reasons, I had to run Burrenton Forge-Tender instead of Auriok Champion, but still I was able to take roughly 60% of all games played.

    Basically, it all came down to me being able to answer his Legion Loyalist in time. Zealous Persecution turned out to be just the card you want when facing all those Foundry Street Denizen.

    One thing I also noticed was that I should replace my 4 Caves of Koilos as soon as possible. I suppose I could go for 4 Silent Clearing, as I was flooding quite some games, and also since I don't yet feel like buying Fetches and Shrines (budget again).

    Up next I will probably also face a friend's GR Aggro(ish) deck quite a lot, running cards like Atarka's Command, Dryad Militant and Pyroclasm. Would it be smart to go for a bit more discard to try and prevent the surprise blocks with Atarka's or board wipes?

    Really looking forward to your helpful answers as always Smile
    Cheers
    nordberg
    Yes, four Caves of Koilos is a bad thing. One or two may not be so bad, but it's not a card one ever wants to see in multiples.

    Some number of Silent Clearing is definitely in the no-brainer category. Without Bitterblossom, I wouldn't worry much about running four, but I'm going to start with three. Two of those in one's opening hand is worse than two Caves of Koilos. I run four Horizon Canopies in a GW deck, but BW tokens has the pseudo-card-advantage thing going with the token producers, so it isn't as desperately in need of draw as some other decks are.

    Marsh Flats are what you really need, but the budget allows what the budget allows. The Clearings can also trigger revolt although not in a useful manner until turn-three. Two Godless Shrines is about all you want ultimately. If you are short on fetches, as indeed you are, one more Shrine wouldn't be the worst idea in the world, but another W fetch or two is probably a better idea.
    Posted in: Midrange
  • posted a message on Burn
    Quote from Ilitch »

    Hi,

    Have you seen the new little elemental: Thunderkin Awakener ?

    https://www.mtgpics.com/card?ref=m20162

    Can not he potentially change in depth burn? With the strong returns of spark elemental and Hellspark elemental ?
    There is probably a deck for this guy, it may be a completely new deck. It's probably not for Burn.
    Posted in: Aggro & Tempo
  • posted a message on Modern Zombies
    Quote from The Fluff »
    splash U for tomebound lich? Looks like it is good for card selection. And with lords boosting it's power, the lifelink would be helpful as well.

    He's unlikely to do much damage as he's outclassed by just about every creature in Modern, but U might still be worth considering; I really like Soul Diviner.

    Dino does look like a viable candidate. There's a fair few ways to get Zombies back from the dead and it's probably not that hard to get hellbent anyway.

    The trouble is, there seems to be so much value in W. I'm wondering if an Esper build can be effective. Obviously, a Humans-like mana-base would support any color-combination of creatures, but part of the value would be in running spells. There certainly are Esper decks, Esper Control is sort of a thing, maybe I'm worrying unnecessarily, but Esper Control isn't running any BBB spells. I haven't scoured the Internet for deck-lists, but I'm certain that that is the case. Smile
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Zombies
    A White "Zombie" with surprising utility is Mirror Entity. In addition to the obvious, "pump the team" ability, it can kill the entire team in response to Terminus - so they go to the graveyard - or just to get ping triggers if you're running Diregraf Captain or something similar.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Zombies
    Quote from Ace1 »
    ok so here's my first attempt at post modern horizons zombies. I'm starting with a mono black version because i don't have the lands for BW yet.
    It is very value centric and features unearth, which i think should be a staple for the deck.


    There is only 20 lands because there is a lot of card draw and the curve is relatively low. Unearth can bring back any creature which is why i put 2x fleshbag marauder. You can do sac shenanigans with relentless dead and it makes unearth a one mana edict. Unearth can also be a one mana stone rain with fulminator mage from the sideboard, and can bring back all other creatures in the deck.

    I really can't wait to play the deck, i'll be testing tomorrow and see if this works.
    Unearth does seem to be a good fit.

    Mono-B without Geralf's Messenger makes me sad. Frown

    I've been getting Silent Clearing on eBay for $10.50, all of the others are going for more.

    I can't decide on the colors; I'm considering a Humans-like mana-base and three or even four-colors. Yes, it's probably crazy.

    Bx Devotion is also calling to me and there is the eternal beckoning from Haakon. . . I just don't know which way to go.
    Posted in: Deck Creation (Modern)
  • posted a message on Jund
    This card, might, I say MIGHT, just be worth a side-board slot. . .
    Posted in: Midrange
  • posted a message on [Primer] Modern Knights
    Quote from D90Dennis14 »
    The activated ability is just very expensive and you'll often time walk yourself if you want to leave up mana for it.

    Student is much easier on the mana and stays a 3/3 with first strike after just a 2-mana investment.
    Student is a good man. This new guy might be better for Haakon's crew; it probably depends on the color one splashes.

    And that's the question isn't it? There are arguments for all four colors.

    The new Cavalier of Knight might be playable in B Devotion, but five-CMC looks like too much for Darth Knights. Sorry Haakon.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Zombies
    Rotting Regisaur

    As the man says, "Now that's a Zombie!"

    Getting hellbent shouldn't be too tough and having things that don't mind being discarded shouldn't present a problem either.

    I just keep thinking how silly this would be with some Madness cards!

    A little G splash for Rancor would make this guy nasty.
    Posted in: Deck Creation (Modern)
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