- Sephon19
- Registered User
-
Member for 10 years, 7 months, and 9 days
Last active Sun, Feb, 16 2020 17:51:33
- 0 Followers
- 1,589 Total Posts
- 258 Thanks
-
May 29, 2019Sephon19 posted a message on The End of an EraNOOOOOOOOOO AND ON MY BIRTHDAYPosted in: Articles
-
Oct 15, 2017Sephon19 posted a message on The World of KamigawaPosted in: ArticlesQuote from silasary »The team at the time thought that if they were to print O-Kagachi, they'd need to do so before That Which Was Taken was taken. And O-Kagachi with his Divinity intact would indeed be too powerful.
When the Commander team returned to the character, they had a lot more freedom as to portrayal and timelines, and so chose to portray O-Kagachi after That Which Was Taken was taken.
Hence the 6/6.
I've heard this argument before and it just doesn't hold. The thing is the size of Progenitus - a creature that could arguably be smaller in P/T due to its ability. Why can i tbe taken down by a random Spider? I understand that Magic power scale is somewhat weird sometimes for gameplay reasons, but you just shouldn't make a world-sized creature at 6/6. Especially in a world they cannot retcon at this point, unlike Sergovia. -
Oct 14, 2017Sephon19 posted a message on The World of KamigawaHaha, indeed. Oh, I really hate that he ended up the card's size. They might as well not have printed him, to me.Posted in: Articles
-
Oct 14, 2017Sephon19 posted a message on The World of Kamigawa"We can't print O-Kagachi... He's too powerful to put on a card."Posted in: Articles
(Years later)
"Here's O-Kagachi! He's a 6/6!" -
May 13, 2015Sephon19 posted a message on High Stakes Magic - A New Way to PlayOk, I think I'm going to start out with 100 cards, percentages are easier to work with that way. I'm going to do a theme of Zombies, Spirits and Infect. Death and decay.Posted in: Articles
Have you tried any of the Theros block hero cards or any utility lands? I'm personally going to use a lot of cards with activation costs so lands are actually possibly usable here. Using a mix of Zendikar block spell lands and a Leechridden Swamp.
Also interesting to see "colors matter" cards, such as normal slam dunks such as creatures with protection or intimidate. When all colors are readily available, it's much easier to answer a White Knight than if you were a normal black deck. -
May 12, 2015Sephon19 posted a message on High Stakes Magic - A New Way to PlayHave you found an optimal auction block deck size?Posted in: Articles
I'm personally going to make a Peasant auction block and call this format High Market (referring to Mercadia) or something because I personally find the High Stakes name unsexy. I prefer something that has more Vorthosian substance. Infact, after I'm done I'm doing a forum thread with my decklist.
Have you tried the Theros block Hero cards? I'm personally considering inserting a variety of tokens into the deck rather than vanilla creatures since mana costs don't matter anyways (even if I consider adding some devotion cards as well).
EDIT: What about land cards with utility btw? They can provide mana a good bit.
EDITEDIT: I additionally see your auction block is 200 cards. Do you find that the optimal size? - To post a comment, please login or register a new account.
OG Emrakul for pure raw power. Less so the other Eldrazi, but they're still up there.
Lorwyn was a folklore plane in the sense that it drew from British/Celtic folklore and mythology, which is ... kind of fairy taley? AFAIK most influential fairy tales today are Grimm or H. C. Andersen which is why Celtic folklore doesn't connect, but to some Brits there is a connection to Lorwyn as a fairy tale plane.
I think the store is ridiculous but I'm not sure what you can do there.
This is true, but I understand the draw to actually make a demon deck. There's plenty of reason to build a deck around them - they're cool. Some people are less mechanically inclined than others, you know.
-
I'd suggest you make a monoblack goodstuff control deck supported by cheap rattlesnakes. You note that your opponents are fast - try to direct them towards each other with stuff like Ophiomancer and No Mercy as rattlesnakes in front of yourself while building power. Use mass removal, too. Stuff like Damnation is very expensive but there are a few cheaper options that should be usable. Put the good demons into your deck but don't play them until your opponents have become strong enough for it to be necessary. Oh and add siphoning lifegain such as Grey Merchant of Asphodel and Exsanguinate to stabilize if you lose life to opponents and/or demon abilities.
Where is this picture originally from? I can see it's from SCG, but I couldn't figure out how to reverse search the article. I can tell instantly from the picture that I'll love the article.
I would be fine with blue. Infact my favorite decks are those that do off the cuff funtime stuff, like Wort, the Raidmother RG spellslinging (token > ramp > Primal Bellow combat damage for 52); blue tokens would be amazing.
I hope Populate somehow integrates black. Black tokens are neat and this is an opportunity to go outside Selesnya colors. Red or blue could be cool too, but regular Selesnya tokens should be playable with the deck and four colors is too much.
Creature - Dryad U
Artifacts you cast cost 1 less to cast for each red land creature you control.
Creatures you cast cost 1 less to cast for each green land creature you control.
Enchantments you cast cost 1 less to cast for each white land creature you control.
1/2
Next: Create a new keyword ability, keyword action or ability word and make a common with it.
Instant
Search your library for a creature card and put it onto the battlefield face down with two +1/+1 counters on it. Then shuffle your library.
If you want every color to do everything, the colors become meaningless.
Magic's colors are integral to its design and you can't equalize the colors without necessiating some basic restructuring in the game design where you might as well just play a different game altogether. Those lands that you put into your deck? Each color having a weakness pushing you towards playing more colors to cover all of your weaknesses - but playing more colors puts you into a position where you get easily color screwed. This push and pull is integral to deckbuilding and is the major reason the game works so well. The fact that you have to carefully select and balance your mana base is a fundamental element of Magic play. Sure, you'll get annoyed when you face stuff that your color has problems with but if a color has access to every tool the game becomes stale and stupid. For example, think of what white would play like if it had real card draw. A single color answering everything and being able to replenish itself. Yawn.
Remember that when you play a game, you actually don't want to automatically solve everything and/or win. You want to be presented with a puzzle that demands stuff of you, but which is simultaneously exciting to solve. The fewer obstacles you face, the less of a game it is. There's a reason why turning on a lamp isn't normally considered playing a game. So whenever you face Leyline of Sanctity as red burn, that's annoying, but then you should have added another color to answer it - but wouldn't that make you weaker to decks that don't play Leyline?
Yes. That's the point. This tension is why deckbuilding is something you actively try and do and solve.
Now, cards that massively screw over colors are kinda dumb. Stuff like Choke and Chill and Kor Firewalker and Light of Day are stupid. Leyline is less so because even if red has problems with enchantments, it can still land creatures and fight the opponent that way. But there's a reason WotC has pulled back on harsh color hosers recently - because they have - so: the tension built in designing your mana base is more often than not enough to keep you back from going more colors.
Your particular single issues - red's answer to enchantments, white's bad card draw - are particular mechanical designs that WotC is evaluating constantly. For example, recently, they're thinking about doing black enchantment removal due to the push for more colored artifacts. (Mind you: I'm not sure how the two, colored artifacts and black enchantment removal, connect but they've talked about that a few times, and regardless of the logic it is a major restructuring of black as a color.) Certain effects are slowly getting changed all the time, in particular monocolored problems in Commander have caused them to look into how to do some effects different.
That said, if you dislike color restrictions... Go play Yu Gi Oh. Or something else. There are plenty of games that don't use a Magicesque mana system. But you can't do Magic without restricting colors, otherwise colors would be meaningless.
EDIT: I now read a few more posts - so you're noting that you're ok with color restrictions but would like more in-color solutions to certain problems. Like how you think it's OK that blue can't remove stuff but can polymorph if everything else goes wrong. Now, I agree - but it still does mean that certain things will never be efficient enough. If polymorphing became too good, you wouldn't have to add colors to a blue deck. For red enchantments, stuff like Chaos Warp is a nogo (it's an active break) but some very inefficient temporary permanent stealing exist. I think this is a good solution, but I don't believe you'd be happy, because the cards are simply too bad for stuff like Modern most of the time, a format you have appealed to in this thread as a reason to push these things. Remember, you don't want red solutions to enchantments to be too good, otherwise you aren't pushed to add another color to your deck.
The thing is, from a purely mechanical perspective, there is no real incentive for that kind of behavior. Sure, EDH is a casual, social format, but the banlist should deal with the most egrerious elements that would incentivize poor experiences. Infact, what you're basically doing in your playgroup is to enforce a social ban on the card, since you actively punish the player that ruins the game for another. It's just another argument for the ban. (Not saying that you necessarily disagree with the ban ofc.)
Sorcery R
Constitute, convoke, improvise
Search your library for an artifact, creature or enchantment and put it onto the battlefield, then shuffle your library.
(This is for a Modern Horizons-style set, it's not for Standard complexity)
(Constitute is like convoke but for enchantments)
Next: Wizards have decided to do monoblack enchantment removal. Show me what that looks like.