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    posted a message on October 21, 2019 Ban and Restricted list update.
    This is a lesson for WotC hopefully. You can't both print pushed land value like this and not print real land destruction to remove it. Personally, I'm not a big fan of land destruction, so I know what to choose. It should just have been an enchantment.

    Quote from Shadow345 »
    Silly. Did people forget board wipes exist?


    Highly ineffective against Golos. They recuperate next turn as long as they have a single spell or land ready, which is the vast majority of time. In order to get board wipe working, you need mana for both the zombies and building enough board presence to kill during the same turn - and in a matchup where you're very much behind in mana due to playing against a ramp deck.

    Quote from Xcric »
    oh thank god. now i get to see knight of the ebon blade every single matchup on arena, instead of every other matchup being field of the dead.


    Aggro was artificially pushed because the only real way to beat Golos is to kill it before it lays eggs. Control and midrange will show up more now to combat aggro.
    Posted in: The Rumor Mill
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    posted a message on Zendikar in 2020
    Level up won't return. It mostly failed as a mechanic, as most players have mixed feelings about it or don't like it, many loathe the frame, has a lot of board complexity and doesn't mesh well with +1/+1 counters. Personally I love the mechanic, but I'm not the majority of players.

    Landfall is simply not going to be left out. There's no chance. It's the core of Zendikar lands matters design and beloved by most people. And for good reason. It mitigates one of the most frustrating parts of the game, drawing lands in top deck mode, as well as making lands, the card type with the least fans, exciting to everyone.

    This is why landfall is so great; assuming you have the necessary lands in play to be able to play your cards in general, this marks the the difference between landfall and no landfall:

    Having no landfall permanent in play: Drawing nonlands is exciting, drawing lands is boring.

    Having a landfall permanent in play: Drawing anything is exciting.

    Now, a good player appreciates lands in a different way than above, but think of Kitchen Table Toby. Landfall increases the amount of exciting draws without undercutting the game's foundation of randomized card draw. It's just great.
    Posted in: Speculation
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    posted a message on Beating a dead horse: Tutors in commander
    Commander is a 40 life game with basically unlimited access to a free, usually powerful card beyond your starting hand. As such, players have a roster of resources that can be hard to circumvent. It's an engine/battlecruiser format at its core. This fundamentally pushes it towards massive combo advantages or wins. Luckily, decks are 100 card singleton, which should circumvent this.

    But it doesn't. Tutors and deep or selective draw completely screws over the format's deckbuilding restrictions. It doesn't just counteract it or add diversity (like group slug does), but is a fundamental detriment to the format's core spirit: "I don't want to play a 100-card singleton deck, so I'll just add a load of tutors so I can win fast."

    Of course, this isn't always the case when players add the tutors. But groups self-check both in the direction of relaxation and power. People passively empower their decks as time passes, depowering takes self control. The game shop I play at has a very interchangable and large roster of players, so combo and nasty kinds of control is rampant there.

    Yes, battlecruiser is still legitimate, but I have been playing Magic since 10th edition, and boy has Commander seen an unhealthy crapload of battlecruiser power creep since then. Stuff like Omnath 2 has become necessary to countact infinite combos. Which is just sad.

    EDIT Oh, and for the record, I hate to play battlecruiser myself - well, I do kind of like it, but I'm more enjoying it at the power of stuff like Pelakka Wurm; later, more ridiculously potent cards are not my thing. I tend to make engine builds of fair cards and durdle a lot for incremental gain instead, and my more powerful stuff has real weaknesses I refuse to fix in order, usually intentionally subpar win paths, to let other players beat me.
    Posted in: Commander (EDH)
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    posted a message on [C19] Mire of Misery -oh lets just say maro said they are starting to give black these types of cards
    This is not Mortify and nowhere near clear enchantment removal. Infact it more often than not probably doesn't do what you want it to do. This effect is to me completely decent in black, as I'd much rather play Cruel Edict and splash for artifact/enchantment removal if I want that.
    Posted in: The Rumor Mill
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    posted a message on [C19] Gerrard, Weatherlight Hero and a new scarecrow.
    Didn't MaRo say somewhere that Gerrard was actually an RW character that they decided to make monowhite for bad reasons?
    Posted in: The Rumor Mill
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    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Goblin Firefighter 2R
    Creature - Goblin U
    When Goblin Firefighter dies, destroy target land.
    "Oops."
    - Naknak, last word

    3/1


    Next: Show me a custom keyword mechanic, custom keyword action or custom ability word of your own design, on a common card.
    Posted in: Custom Card Contests and Games
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    posted a message on Major changes to Magic announced at SDCC? (New booster variants and premium styles)
    I don't want a postmodern format yet, and am pretty happy with the state of things. I hope it's the speculative supplemental product change or a final abandonment of the Reserved List (and the latter is not probable, to say the least)
    Posted in: The Rumor Mill
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    posted a message on My local MTG Shop is Adult only, 18 and Up. Having some problems with this.
    How's your own home situation, ie table space and such? Maybe you can invite some friends home for Magic game night? What about your daughter, does she have friends that you can invite over?

    I think the store is ridiculous but I'm not sure what you can do there.
    Posted in: Magic General
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    posted a message on New player confused
    Just fwiw I read your post and lit all up. You sound like a good dad. Hope this all works out.
    Posted in: Magic General
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    posted a message on 7/8 Banlist
    People need to stop claiming that Iona is fine because other players can solve the solitary monocolored player's problem. They might do so if they're nice, but they have no incentive to unless the board state calls for it in particular (which is rare).
    Posted in: Commander (EDH)
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