Quote from MikePemulis »One thing that bugs me about Humans is that it took a few different decks -- Death and Taxes, Hatebears, Merfolk -- and rendered them obsolete. There's no reason to play a fish-style aggro-control deck these days that isn't Humans. Grixis Shadow did the same thing to midrange for a while, and there was some metagame response to it. What's going to happen, or is already happening, in response to Humans?
Quote from cfusionpm »Quote from idSurge »EDIT: Honestly, I'm going to start looking into Legacy. They dont manage that format based on $ because they know its already a lost cause due to the reserve list.
I'm sure as hell not. If you could imagine how mad I was at WOTC invalidating my $1500 Twin deck, I would be furious at them invalidating my $5000 Delver deck. I'm sure you could pick up the pieces and build something else, but I can tell you if I were playing Legacy right now, it would be Delver and I would be livid.
Quote from idSurge »EDIT: Honestly, I'm going to start looking into Legacy. They dont manage that format based on $ because they know its already a lost cause due to the reserve list.
Quote from Ashiok »What a cringeworthy flavor text, and seems like a major story spoiler as well. Glad I gave up on following MTG's storyline.
Card itself is neat, quite powerful if you have a planeswalker around, but sorcery speed makes it a lot worse. Not sure on this one. I'm guessing it is not going to see play.
Quote from idSurge »This set is amazing so far. I dont know how much Modern impact, but I dont really care. The principles in play with this set, are what Magic needs to see.
When it comes to the state of Modern I do see though is that there is no universal, permanent answer in the card pool that is surgically aimed at sollands and tronlands. Something akin to "Artifact for 2 mana. Lands that add more than 1 mana to your mana pool, instead add 1 mana each turn". Simple, possible to cram into any sideboard, can be interacted with, fast enough to play it before T3 and not just a point land removal. Since we are okay with cards like Leylines, Rest in Peace, Cages, Blood Moon, Blood Sun, Stony silence in the format, my proposition seem to be reasonable.
Quote from h0lydiva »Tron has been kept in check by people not playing it near the amount they should have.
Quote from Ym1r »Benjamin Nicolich just stated at an SCG interview on stream that "Jace is too strong for Modern, he will be gone in six months". It seems like the idea that Jace is gonna break everything is quite popular among SCG players (although not all).
Quote from AvalonAurora »Unban - Nothing:
Preordain would have been a maybe before Storm started doing better, but not anymore, and doesn't really help other things that need the help enough to justify what it does with some combo decks and such. I wish we could try to find a way to get Opt into the format, because I think such a thing at instant speed could actually do something for control decks, unlike the sorcery speed Preordain. I wouldn't mind JtMS or Bloodbraid Elf, but I don't think they are guaranteed safe and fun to have in the format, and I don't think they help properly decks that need helping or they'd fit into. I don't want to unban SFM because the things it does that seem relatively fair I think actually aren't, and that the things that do similar in the format now should be considered potential ban targets instead, plus it has long-term problems if WotC does certain types of artifact designs (like high cmc but low equip cost powerful artifacts) making me not want to have it unbanned now only to be banned again in the future for similar reasons to Birthing Pod.
Ban - Ancient Stirrings, Cavern of Souls, Death's Shadow, Eldrazi Temple, Traverse the Uvenwald, Gifts Ungiven, Abrupt Decay, Devoted Druid
Ancient Stirrings and Traverse do things under restrictions easier than they should for their mana cost in the right decks to the point that they tread into territory that normally justifies bans, like how Ponder is banned. The decks they are in are pretty strong right now and generally they do things that shouldn't be allowed by the way the banned list seems to operate.
Cavern of Souls and Abrupt Decay are banned primarily for their anti-counter clauses being too cheap on cards that would be slightly overpowered even without them, and because of little metagame share control has. Previously, Cavern wasn't doing anything in decks worthy of banning to justify becoming a target, but it's getting involved in Eldrazi madness finally justifies it's death and properly illustrates why it was a bad design to begin with. Abrupt Decay is a broken card that solves problems for legacy more than Modern, but was hard to justify banning previously due to Modern's lack of comparable maindeck answers at low CMC. Now that we have more cards like Fatal Push, Kolaghan's Command, and Anguished Unmaking in the format to shore up some previously soft spots, I think it is safe to ban Abrupt Decay without worrying about the things it helped police going out of control, while allowing control to have potential to protect prison based permanents if they have the mana up using counters.
Gifts Ungiven was always a card I found things wrong with. It's helping results in Storm now finally helps justify it's ban, especially if you don't want to entirely kill Storm again. It doesn't do enough good things for the format to justify protecting it.
Devoted Druid has become a problem with how many ways there now is to manipulate counters cheaply. It was always a questionable design given the normal mana costs to manipulate counters easily, but there wasn't the critical mass of cards of the right sort to justify it being a ban target. Now that such exists, it deserves to eat a ban, as I think even without things like Collected company it creates potentially problematic combo situations for it's cmc (if counter manipulating cards that worked with it were more like 4 cmc, and it was at least 3 cmc, I could see it justified, but as it is, it's not, partly due to elements of things like the turn 4 rule). It's also a way to hit company without targeting company itself.
Eldrazi Temple could be justified when playable Eldrazi were all 7+ cmc, it's not anymore. There are plenty of Eldrazi plenty strong enough to be playable without it, and it's bad enough people seem to think the deck involved existing would be part of what would help justify Stoneforge Mystic unban.
Death's Shadow is a bad card design, doing a theoretically overpowered thing for too little mana, whose existence in the format was primarily justified by the format's card pool not having enough of the right tools to precisely shave down your life points, and being a relatively unpopular and undiscovered tool. Now that it is part of a top deck, it's existence has been proven problematic, especially if it's OP enough that people are using it to try to justify a Stoneforge Mystic unban, like the noted ET above.
Tons more things are on my watch list, but not in a situation that currently justifies their banning under WotC's usual standards that wouldn't cause a panic.