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  • 1

    posted a message on The State of Modern Thread (B&R 10/02/18)
    I'm very excited to see how Dominaria and the new core set impact the format. Play design input should start to kick in big time and give us plenty of new answer cards.
    Posted in: Modern Archives
  • 1

    posted a message on Pro Tour Rivals of Ixalan Modern Discussion
    If nothing else, this Pro Tour is definitely proving that Young Pyromancer is the rightful addition to the unofficial power 2-drop creature cycle alongside Tarmogoyf, Stoneforge Mystic, Dark Confidant, and Snapcaster Mage
    Posted in: Modern
  • 1

    posted a message on Banned and restricted list updates
    Wait, was Ferocidon really designed after Cat-blink was discovered? I thought sets are designed way further in advance than that and Cat-blink was admittedly not discovered until the full set was spoiled.
    Posted in: The Rumor Mill
  • 1

    posted a message on What energy card will get banned (if any)?
    Attune most likely. Definitely not Whirler
    Posted in: Standard Archives
  • 1

    posted a message on The State of Modern Thread (Rules Update 27/10/17)
    I agree they won't ban Urza's Tower, and that's fair, I'm just pointing out how so many cards in the modern cardpool would suddenly become unplayable overnight if Tower was suddenly removed.

    I cannot think of an example of another card which would invalidate so many other cards if it suddenly disappeared from the game.

    Anyways, this is more of just a thought experiment than a call for any bans. I am fairly certain Wizards will not want to invalidate an entire archetype as doing so would cost them too many players.

    Quote from mtgnorin »
    Yeah, like cavern, like aether vial, like discard.... Soooo many decks around this examples too. Is this all not warping too?


    Cavern would likely not invalidate any cards, as Unclaimed Territory was just printed, and they serve a similar enough role in enabling tribal decks

    Discard? We need a specific card here so let's go with Thoughtseize. Does removing this card from the game cause any other cards to become unplayable? Death's Shadow? Even this I am not so sure on, whereas for Tower there are at least 5 cards which I am confident fall off the map.

    Aether Vial maybe. Do you think it would suddenly make all merfolk, humans, and the Death and Taxes deck unplayable? I'm not sure. Merfolk can go UG and switch to Collected Company, humans can swap out Vial for Avacyn's Pilgrim and remain more or less the same. Death and Taxes would take the biggest hit IMO but which individual cards would no longer see play without Vial?

    Honestly my suggestion for the next card (outside of any of the tron lands) to invalidate many others would probably be Ensnaring Bridge. I believe many of the staples in Lantern would no longer be modern playable without this card holding the deck together. A similar argument could be made for Lantern of Insight itself, but Lantern gone would not eliminate bridge, while the reverse is almost certainly true.

    Other cards that come to mind: Mox Opal, Valakut the Molten Pinnacle, Eldrazi Temple
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from Earthbound21 »
    Bloodbraid Elf, Jace the Mind Sculptor, Stoneforge Mystic et al,. Do not in anyway make these decks better against or stop the decks that would play them losing to turn 3 Karn. Any one who is using the recent success of big mana to promote the unbanning of these cards is just ban mongering.

    It is perfectly acceptable for midrange decks and controls to have bad matchups. Lopsided bad matchups even. That's part of being a big format. Even Miracles got crushed by 12 Post.


    I think the argument stems from the fact that players are looking at things like Turn 3 Karn followed by turn 4 Ulamog and wondering why that is acceptable while Stoneforge Mystic or Bloodbraid Elf are considered too strong.

    Posted in: Modern Archives
  • 1

    posted a message on Temple of Muraganda
    My attempt at a fixed version of Urza's Tower, because Tron lands will never be reprinted in standard

    Temple of Muraganda
    Land
    T: Add C to your mana pool
    T: Add CCC to your mana pool. Activate this ability only if you control 4 or more basic lands.
    Posted in: Custom Card Creation
  • 1

    posted a message on Monocolor matters cycle
    I got this idea from the Leech cycle in Invasion, except for this cycle you are disadvantaged for playing cards outside each one's color

    Elvish Brawler 1G
    Creature - Elf Warrior
    Nongreen spells cost you 2 more to cast
    Trample
    4/4
    (U)

    Wave Glider 2U
    Creature - Drake
    Nonblue spells cost you 2 more to cast
    Flying
    4/3
    (U)

    Stalwart Champion 2W
    Creature - Human Soldier
    Nonwhite spells cost you 2 more to cast
    Vigilance
    4/5
    (U)

    Mogg Ignoramus R
    Creature - Goblin
    Nonred spells cost you 2 more to cast
    Haste
    2/2
    (U)

    Chthonic Horror 1B
    Creature - Shade
    Nonblack spells cost you 2 more to cast
    B: ~ gets +1/+1 until end of turn.
    2/2
    (U)

    Posted in: Custom Card Creation
  • 3

    posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Probably the one card I hate seeing the most in modern right now is Chalice of the Void.

    As someone who is a big proponent of interaction, I feel like this card shuts it down too much.

    I get that cards like this help to keep Turbo Xerox strategies like Grixis Shadow and Storm in check, but there are other ways to combat those decks without shutting them down completely. "soft" taxers like Thalia or Thorn of Amethyst and Rule of Law type cards work well enough to fight Xerox without completely blanking the majority of their deck.

    Also, as someone who plays storm, I would gladly give up another card from that archetype in exchange for not having Chalice anymore in the format.
    Posted in: Modern Archives
  • 1

    posted a message on Secret Base - TokyoMTG Youtube Spoiler
    Do all of the factions get their own land like this?
    Posted in: The Rumor Mill
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