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  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Taleran »
    No what I mean is

    Cast Spell A,
    Cast Radiate Targetting Spell A
    Cast Word of Seizing Targetting something
    Flip Willbender moving Radiate to Word of Seizing.


    Radiate changes targets to Word of Seizing, but Word of Seizing still resolves first. Then when Radiate moves to resolve, it finds an invalid target because Word is no longer on the stack, and fails to resolve. Radiate has to be on the stack after Word does for it to copy it, and that can't normally happen because of Split Second.

    But yeah we are wildly off topic. Radiate should not be banned. :p
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    No because Word of Seizing resolves before the original Radiate, so the target is no longer valid and it fizzles. There are a couple morphs that let you cast a copy of the spell, but those don't work because split second prevents it. Quanar is the only morph that directly puts a spell onto the stack with its trigger so you can effectively give split second to it.

    E: Root Elemental into Dualcaster Mage also works.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Cards that cheat creatures from the hand into play.
    Lurking Predators is one of the strongest just because of the game being multiplayer, Elvish Piper and Quicksilver Amulet are pretty solid as well.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Radiate something else, Word of Seizing with it on the stack, unmorph Mischievous Quanar copying Radiate and have the copy target Word. I haven't done exactly that, but similar things with split second + morph were the best fun I had with my old Melek deck.


    But yeah the point is you can do similarly griefy things with a lot of cards that make Painter look like chump change in comparison. It really won't be a problem other than the stigma that's been attached to it by its prior banning, just like Staff of Domination and Worldgorger Dragon and such weren't before it.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Mind's Eye
    You don't have to play "weenie" to play certain token generators like Elspeths because they provide massive sources of card advantage. Utility creatures like Knight of the White Orchid and Weathered Wayfarer also trigger Mentor, so do most of the hatebears. Skullclamp makes your threats less attractive removal options if you have nothing else to do with it, etc. All of those cards are staples in most white lists.

    In mono-white, you do whatever you can because it is very easily the weakest of all color combinations in this format. Even then, I really don't think Mind's Eye or Staff of Nin are worth playing.
    Posted in: Commander (EDH)
  • posted a message on 1 Mana Card Draw
    My most recent Talrand list had Brainstorm, Ponder, Preordain, Opt, Serum Visions, Gitaxian Probe, Whispers of the Muse, Quicken, Visions of Beyond, and Treasure Cruise.

    Reach Through Mists is so astronomically far from making the cut it's ridiculous.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Shimmering Wings is so, so much better for that.
    Posted in: Commander (EDH)
  • posted a message on Mind's Eye
    Both of these cards are massively overrated. Mind's Eye might have been good a long time ago, but it just isn't worth playing anymore. Even in mono-W decks, you have Tax+Rack, Skullclamp, Mentor of the Meek, Mask of Memories, and several other cards that just do it better. All of the other colors have plenty of good draw options and don't need to rely on expensive artifacts for their card advantage.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from WizardMN »
    Quote from ZenN »

    All Is Dust and Ugin, the Spirit Dragon are both already really, really good cards, and both already worth playing on their own. In this case, PS just happens to make them a little bit better.

    I am on the fence regarding allowing Painter's Servant to be unbanned, but I disagree that it makes All is Dust and Ugin "a little better". These cards already see play and with Painter's Servant, All is Dust turns into a full blown wrath effect and armageddon. To me is almost seems that one of the bigger hits against Painter's Servant is that it gives lands colors. Now Ugin exiles lands for 0, All is Dust gets rid of everything (including lands). Anarchy destroys lands. Wash Out bounces lands. Etc., Etc.

    Some metas would be fine with this and I am certainly not saying that this interaction in itself is necessarily enough to keep Servant banned. But, this does start drifting into the area where a player plays Painter's Servant and then the next player plays All is Dust or Ugin and everyone is back to square one and that does create an unintended "feel bad" moment in the game that neither player was rally trying to accomplish.


    So it turns Ugin and AiD into a more expensive Armageddon/Jokulhaups that also requires a second card in play? How is that oppressive or problematic at all? If a painter is already in play, nobody is going to use those two cards without very blatantly deciding that blowing up the board is what they want to do, there's nothing accidental about it at all.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [Offtopic] Community Thread
    Depending on your deck you should have 33-38 lands that either produce mana themselves or get lands that do, and a few other mana sources. Replacing a basic with a fetch is fairly standard.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Sheldon »
    Me playing Anarchy+PS is likely to get itself socialized out pretty quickly. Me playing Ancarchy and you playing PS gets icky because neither one of us has really intended to be the bad guy, but we sure have come up with a bad situation.


    In that situation though, why would you cast Anarchy? You're still deliberately making the choice to destroy all permanents (something which plenty of other cards can already do, by the way) which isn't at all accidental. If there is a Painter naming white on the battlefield, don't cast Anarchy unless you have a reason to destroy all permanents, i.e. an indestructible beater you can quickly win the game with unopposed or something similar.

    Like I said before, there is nothing that can be done with Painter's Servant that accidentally ruins a game. It is all pretty deliberate, either with people playing bad cards or color hosers in their deck specifically to abuse them with Painter or with people deliberately using a card like Iona/AiD/Ugin while there is a painter on the board, instead of choosing not to ruin the game.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    My problem with BKM is that he thinks removal is uninteractive, somehow. I've seen him take exactly that position on the mtgcommander forums a few times, which is just really confusing. The only interaction in Magic is tapping creatures in the combat step, I guess?
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from bobthefunny »
    Quote from gelf »
    Do you want to know the real reason they don't want to unban Painter's Servant? Sol Ring taps to produce 2. Painter's Servant costs 2.
    No way! Next you'll tell me Delif's Cone is a sign that the makers of magic were Masons!
    Quote from Keller2432 »
    Quote from Sheldon »
    Reasonably accurate. At the time, it was bad enough, and we knew it wasn't going to get better. Since it affects the cards everywhere for every player, it just started screaming "danger." And rereading the announcement, I realize that we had already been worried about PS a little, then Iona got made. It wasn't Iona herself (although with PS, bad enough) but what she represented. It's way easier to deal with the hub of the wheel than all the spokes.
    I would like to challenge you here. I do not believe that the "bad spokes" for Painter's Servant are worse than any of the "bad spokes" of other legal cards that do similar "bad" things. Also, Painter has numerous other "good" and "fun" uses that make the card worthy of unbanning in EDH that the other similar cards do not.

    Please state the current problem(s) you have with Painter because combos should not be one of them. (As per the RC's current philosophy and examples of other unbanned "problem-causing-combos".)


    A few cards that react unfavorably with Painter's: Iona, Shield of Emeria, Nature's Wrath, Lifeforce, deathgrip, Anarchy, Chill, Gloom, High Seas -- I'm not going to go through all, but these are some offenders. Zur can tutor up several. Do you really want to see PS in a Zur deck and then have him tutor up gloom?


    All of those are intentional though. If you are playing Painter and Lifeforce or Gloom together, you are doing so very deliberately to shut off your opponents from doing things. You could instead play Leyline + Helm combo or Mike + Trike or some Tooth and Nail stack and kill them instantly, so that isn't a concern at all. The RC has very deliberately stated they will no longer combo-police, as with the unbanning of Worldgorger Dragon and LED and such. Unintentional game damage is what is supposed to be banned for, and absent Iona existing that should never happen with Painter. The social contract exists for that exact reason.

    I've seen the exact same terrible argument when it was Staff of Domination being talked about, and that got unbanned and has since ruined approximately zero games unintentionally.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Sheldon »
    Quote from papa_funk »
    Quote from d0su »
    [Well I guess I am confused then, because I thought Painter's Servant was banned for incidentally blowing and locking down the board with Ugin and Iona, not because it is a 2-drop colorless creature.


    That's a couple of many Painter's Servant interactions, some of which involve opponent cards. And a 2 to 6 cost difference is not something that just gets handwaved away.

    It's not exclusively banned because of Iona and Ugin.


    Especially since it was banned before they ever existed, which makes the banning seem moderately prescient.


    Painter+Ugin is explicitly worse than a lot of other cards that do the same thing, in that it's two cards and costs more mana, and Painter was banned only because of Iona being printed. So what are you referring to, exactly?
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Uthanak8 »
    Will mana crypt be banned on barrier to entry ground when it reaches 300$?


    No because then it will drop to $20-50, like it was before it started getting played in EDH. Also Mana Crypt isn't really iconic in the way that Moxen, Lotus, Library, etc. all are.

    Barrier to Entry will presumably never again be applied to new cards, because of how the format has such a huge affect on price and because of the iconic part of that rule.
    Posted in: Commander Rules Discussion Forum
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