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  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    I mean, if someone is casting a 5-7 mana spell without Ring/Crypt/Vault it's generally late enough in the game that a Mana Drain boosted bigger spell isn't going to be that hugely impacting. Do you take issue with Mana Geyser too?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Rings of Brighthearth combos
    Really it simplifies down to Rings + Any untapper that can target itself + anything that produces 3+ mana = infinite. There's probably millions of combinations.
    Posted in: Commander (EDH)
  • posted a message on Alternate MTGS Banned List
    Again, I like all the ideas regarding balance, but I think you've tilted it way too heavily against combo to the point where I don't think a combo deck is viable. What would be playable given the current banlist you're proposing?
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »

    Naturally we'll all get a MTGS discount when we go there, right?

    If you really want to trudge through the icy wasteland that is New Hampshire I will happily extend you a discount.

    Quote from Ratwohl »
    Congratulations and good luck to you! I know the owner of an extremely good used video game store and it seems like a lot of stress. But then again, I don't know many people who smile so much during work like he does. Can I ask what type of video games you will have?


    I'm sure it will be stressful, but thanks. The store is currently carrying all varieties of retro games along with whatever newer stuff people sell to it, but does not order new games from distributors. We might change that once we've established ourselves, to bring in more buyers, but that's a bit up in the air at this point.

    Quote from JWK »


    I hope it works out for you. As someone who just launched my own business as of July, I can tell you that it can be done, and can be both successful and rewarding. It helps to have a good base to work with. In my case, I'd been practicing in the same community for 16 years and built up a strong professional reputation and referral base, so going from working for an agency to opening a private practice really wasn't disruptive to my customer or referral base. The majority of my existing clients followed me into private practice and the referral base has just improved as I've been able to draw in a more diverse customer base. In your case, you're taking over a profitable business that has an existing customer base, so hopefully the transfer will be fairly seamless and your idea of expanding the merchandise will just bring in more people.

    Again, good luck.


    Thanks. Hopefully the management change doesn't cause any customers to change retailers, that's the biggest concern we're looking at for the immediate future.

    Quote from bobthefunny »
    If you can, see if you can work out a transitional period with the owners, so that you can shadow them and learn the scheduling, contacts (local and supplier)


    The former owner is staying on for the first month or so. He's a pretty great guy, and I'm sure he'll have a lot to teach us.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Thanks for the encouragement. It'll help get me through the mile of paperwork Smile
    Posted in: Commander (EDH)
  • posted a message on Best lockdown-effects for Roon
    Yeah that's pretty much exclusively the realm of turn 2 combo lists. Hence why anything those guys say is a load of dung.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Commanders are supposed to be accessible to recast at any time. That's the point of the rules that allow you to do just that. Tuck circumventing that was a loophole, and made one particular type of removal gain a huge advantage that it was not supposed to have.

    You claim that strategic depth was lost by not having to build around the possibility of losing your commander semi-permanently. Fine. But how much strategic depth was gained by not having a small subset of removal spells be always the best all the time? Now that Hinder and Spell Crumple aren't completely mandatory in blue decks, and Oblation in white decks? Now that answering generals has to be more creative than just hitting the problem with a big hammer?
    Posted in: Commander Rules Discussion Forum
  • posted a message on [Offtopic] Community Thread
    The owners are good friends of my roommate and decided they don't want to run the store anymore because they have kids and other responsibilities and it was taking way too much out of them, so they're selling it to him and I for a fraction of what it's worth because they know it's a total dream job for us. I just found out about it this afternoon.

    The place has a pretty large customer base and has been steadily turning a profit for over five years. So like... wow. Exciting and terrifying sums it up pretty nicely.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    There are plenty of ways to introduce strategic depth to Magic the Gathering of all things that don't rely on a specific subset of cards being broken due to a loophole in the rules of the game.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [Offtopic] Community Thread
    So it turns out that I'm going to own a used video game store in a couple weeks. Didn't see that coming.

    It has a lot of space that is currently only used once a week for smash tournaments, so I think I'm going to expand it into TCG stuff as well, and run FNMs. I never even remotely planned on my life turning in this direction.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    I have two friends who built Omnath, one of whom tore apart Titania to do it, and yeah it's a really samey deck. Our playgroup also includes Mayael (mine) and Xenagod, and it's mostly all cards we've seen in one of those two decks with a few bonus elemental tribal things thrown in.

    I wish Gruul was less boring. It's somehow even less interesting than Boros or mono-red, with Wort decks really being the only exception I've seen.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    It's a matter of "I think X should change because <list of reasons that apply only to a competitive magic setting>" being a pretty big giveaway for where feedback is coming from, I would imagine.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Tuck was, to put it bluntly, a terrible leftover mechanic that had no business being part of the game. A commander is a commander. They exist as an exception for a very deliberate reason, one which is part of the foundation of what made the format. If you make it easy to remove the commander from the picture as a resource, what even is the point of having it?

    If certain commanders are oppressive within your playgroup to the point that you need to permanently remove them to deal with them, that is a problem to be addressed by the social contract, not a rules exception.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Why did Cephalid Looter get another creature type errataed onto him, but Cephalid Broker and presumably others didn't? Weird.
    Posted in: Commander (EDH)
  • posted a message on Alternate MTGS Banned List
    Quote from DTrain »
    Quote from AzureShadow »
    Quote from Xaios »
    Having said that, I would be interested in what we could come up with as an MTGS Alternate list, but only if it uses the same basic guiding principles as the RC.


    You'd come up with the same list, then.
    I doubt it. Even with the pre-existing banlist shaping people's opinions, the build your own banlist threads that Cryo has run have suggested a few changes to the RCs list, with many more changes coming up just slightly short of a majority. If you started out completely independent of the current list and arrived at your own list without paying too much attention to theirs (as far as specific card choices, but still following their philosophy), I expect it would have several differences.


    But it wouldn't have the same guiding principles as EDH, is what I'm saying.
    Posted in: Commander (EDH)
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