Maybe calling them the same deck is unfair, but they are eerily similar, and Id argue that GW D&T and GW Hatebears are closer to the same archtype then GW and BW D&T. That's all.
And I kind of agree with your assessment of GW vs BW; GW tries to be more controlling (Id argue that synergistic is the wrong word, because my BW list is way more about synergy than your GW list), and BW is all about aggressive tempo. I question the flexibility thing; traditionally yeah extra colors give you more hate options. But green? You aren't playing any more 'flexible' cards than the mono-white builds, other than possibly your 2-of scooze. B gives you Sin Collector (a huge metagame hate card, and again, an absolute house in my testing, wins games on his own), nighthawks (very strong in a slower meta), etc. They each have their advantages. GW has pridemage; any build has Kataki, war's mage (which has been insane).
Basically, each color gives you different tricks. Arguing about what color is better I dont think is constructive. We should be focusing on what kind of tricks the deck wants to pursue. If we want just semi disruption with straight up beats (not saying you do), we should be playing hatebears, because as you said, that's a very good, very smart deck. And maybe its just better, but darn it I'm not admitting anything like that until I've exhausted all our options :-P.
Another thing to keep in mind; you keep saying that BW has a weaker manabase. That is not my experience at all. I play significantly less B, and more notably, no double black. I need 1 black mana, and I play 8 duals, and everything that needs black can be vialed. That has been more than enough, and in all my testing I have ran in to maybe one total game where I was color screwed. What I would probably play right now:
The only real differences is I cut nighthawk (partly because of the BB I mentioned above, and partly because I'm toying with extra blink effects), and am testing Otherworldly Journey. It can randomly be super amazing and is nearly never dead, but it's obviously bad with Thalia and sometimes I wish it was a threat. So far it's earned its spot but I'll have to see if its worth it against a wider variety of decks.
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And I kind of agree with your assessment of GW vs BW; GW tries to be more controlling (Id argue that synergistic is the wrong word, because my BW list is way more about synergy than your GW list), and BW is all about aggressive tempo. I question the flexibility thing; traditionally yeah extra colors give you more hate options. But green? You aren't playing any more 'flexible' cards than the mono-white builds, other than possibly your 2-of scooze. B gives you Sin Collector (a huge metagame hate card, and again, an absolute house in my testing, wins games on his own), nighthawks (very strong in a slower meta), etc. They each have their advantages. GW has pridemage; any build has Kataki, war's mage (which has been insane).
Basically, each color gives you different tricks. Arguing about what color is better I dont think is constructive. We should be focusing on what kind of tricks the deck wants to pursue. If we want just semi disruption with straight up beats (not saying you do), we should be playing hatebears, because as you said, that's a very good, very smart deck. And maybe its just better, but darn it I'm not admitting anything like that until I've exhausted all our options :-P.
Another thing to keep in mind; you keep saying that BW has a weaker manabase. That is not my experience at all. I play significantly less B, and more notably, no double black. I need 1 black mana, and I play 8 duals, and everything that needs black can be vialed. That has been more than enough, and in all my testing I have ran in to maybe one total game where I was color screwed. What I would probably play right now:
4 Flickerwisp
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
3 Tidehollow Sculler
3 Blade Splicer
3 Mangara of Corondor
2 Kitchen Finks
2 Restoration Angel
2 Sin Collector
2 Aven Mindcensor
4 Path to Exile
4 Aether Vial
1 Otherworldly Journey
Lands 23
4 Ghost Quarter
4 Godless Shrine
4 Isolated Chapel
3 Tectonic Edge
7 Plains
1 Swamp
3 Kataki, War's Mage
3 Phyrexian Revoker
2 Mirran Crusader
2 Rest in Peace
1 Sin Collector
1 Kitchen Finks
2 Burrenton Forge-Tender
1 Sword of War and Peace
The only real differences is I cut nighthawk (partly because of the BB I mentioned above, and partly because I'm toying with extra blink effects), and am testing Otherworldly Journey. It can randomly be super amazing and is nearly never dead, but it's obviously bad with Thalia and sometimes I wish it was a threat. So far it's earned its spot but I'll have to see if its worth it against a wider variety of decks.