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    posted a message on [[Official]] Modern Prices Discussion
    Quote from Colt47 »
    We are seeing multiple decks go over the 2000 dollar mark now or approaching that point.

    Where exactly are you getting your numbers from? The only deck I can find over $2000 is Jund, and Jund's always been ridiculously expensive. UR Breach is an outlier at $1700, and Storm is an outlier in the opposite direction at $350, with the rest of the format spread pretty evenly between $1400 and $700.
    Posted in: Modern
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    posted a message on [[Official]] Modern Prices Discussion
    Given the number of complaints I saw over Vendilion Clique being in A25, reprint equity is absolutely a problem. When it was first printed in MMA it was one of the biggest chase cards in the set. When it was printed again in MM2 it was still a high-value card you were excited to open. Now, it's "only $30" and thus is apparently a waste of space because of that.

    Right now there's a good backlog of old cards that have never been reprinted, but once they get a reprint they cease to be "exciting." Wasteland or Mana Drain or Imperial Recruiter coming back won't drum up the same excitement. Tarmogoyf has plummeted from where it was when the Masters sets began.

    I suspect this is also the reason for upshifting Chalice of the Void and Ensnaring Bridge to mythic. It won't impact their price much, meaning they can be used in future Masters sets as chase cards. Sacrificing some sales now for the sake of selling more in the future.
    Posted in: Modern
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    posted a message on Hanna Ship's Navigator Elaine Chase Twitter preview
    Quote from Xcric »
    i love her art, but i don't feel like her secondary value, or her ability, warrant a rare slot in a premium product

    Depends on the rest of the set. If there are enough strong artifact creatures, or artifacts and enchantments that sac for value like Seals, she probably should be rare for limited purposes.
    Posted in: The Rumor Mill
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    posted a message on
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    posted a message on Changing how the forums are structured - Looking for community feedback
    I think option 2 is best. Option 1 feels too close to just renaming Tier 1 and Tier 2.
    Posted in: Modern
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    posted a message on Pro Tour Rivals of Ixalan Modern Discussion
    I doubt we'll see a ban now, but Lantern's popularity is going to massively increase after this. If it does turn out to be a secret best deck and/or causes tournament issues like Sensei's Divining Top did in legacy with lots of games going to time, it will be banned.
    Posted in: Modern
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    posted a message on Zacama, Primal Calamity - Naya Elder Legendary Dinosaur!
    He "dies to removal" sure, but because he untaps your lands you'll actually be ahead on tempo in that exchange. If you also use him to kill a couple permanents, you're ahead on cards too.
    Posted in: The Rumor Mill
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    posted a message on mana fixing house rules that actually work without warping the game
    Your rule will absolutely warp the game, and is unecessarily complicated. Messing with the deck itself like scrying does allows players to find specific cards rather than just lands or spells as needed. Discarding cards is also a bad idea since there are so many ways to generate value off if the graveyard. At the very least, change discarding to exiling - but it's still not a good idea.

    The game is inherently balanced around the way the mana system works now, and any changes made to it won't actually have the effect you want. As you've stated there are plenty of tools to reduce variance in the card pool, but they never result in more consistent decks. Instead, people simply use them to play fewer lands. There's no way around this without drastically reworking the rules from the ground up. It's not a lack of access to consistent mana, it's simply game theory pushing people towards an equilibrium that trades consistency for power.
    Posted in: Magic General
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    posted a message on Propagating Infinity: What kind of things can we make infinite of?
    Previously in Magic, "infinite" meant an arbitrarily large number. Infinity Elemental changes that. It allows for infinite power and infinite damage on its own, but what else can we get infinite of using combinations of other cards? (These don't have to be practical or useful in any way. They're just for the sake of seeing what's possible.)

    Remember, you aren't allowed to repeat a loop an infinite number of times. So, you can't use infinite of a resource to pay for the same ability over and over. (so no using infinite life to draw cards with Griselbrand, for example.) You can activate infinite separate abilities, if you create infinite separate permanents with the same ability. You can have an infinite number of triggers created by infinite of something else.

    Obviously you can get infinite life with Lifelink. Note that this doesn't allow us to get infinite of something by paying life, because that's still a repeatable but finite loop. We can still use infinite life to get:

    Infinite tokensAjani, Caller of the Pride.
    Infinite toughness from Serra Avatar.

    Using Infinity Elemental's power with other cards, we can also:

    Deal infinite damage to a creature using any fight spell.
    Get infinite life loss from Dread Defiler.
    Create a creature with base power AND toughness of infinity using Kalitas, Bloodchief of Ghet.
    Get infinite energy with Peema Aether-Seer.
    Draw infinite cards with Prime Speaker Zegana.
    Discard infinite cards with Tormented Thoughts.
    Use Tainted Strike to put infinite -1/-1 counters on a creature. (The only way to make them stick around is with a creature that has infinite toughness.)
    Get infinite +1/+1 counters on any creature with Vigor.
    Give something - infinity / - infinity with Vish Kal, Blood Arbiter

    Of course, that's not all. With infinite tokens from the previously listed sources, we can then:
    Get infinite colored mana with Cryptolith Rite
    Use Aura Shards to destroy an infinite number of artifacts or enchantments.
    Use Emrakul's Evangel to sacrifice an infinite number of creatures.

    I'm sure there's a lot more possibilities we can find here - I haven't even looked at what you can do with Mycosynth Lattice or things that rigger when creatures die. So what else can we make infinite of?
    Posted in: New Card Discussion
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    posted a message on Is Magic Attendance and Sales dropping?
    Thats why I said spread out accross common and uncommon, more lightning helixs, putrefies and mortifies and less Jaces and voices of resurgence.

    We are getting those. There are plenty of Commons and uncommons in standard at that level like Chart a Course and Abrade. Some, like Fatal Push, are even more powerful. Meanwhile, Mortify and Putrefy see zero play and are worth practically nothing. Putrefy didn't even see play in RTR-THS standard.

    Lightning Helix isn't too powerful for standard, given Lightning Strike is fine, but there are issues with it other than power level. Burn spells have to be treated differently than regular removal. A deck with 40 Fatal Push is unplayable, but a deck with 40 Lightning Bolt kills on turn 4. Having multiple nearly-identical burn spells in Standard is a bad idea, and Lightning Helix forces players into white-red while Lightning Strike goes in any deck.
    Posted in: Magic General
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