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  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    For good players, I can see this being true. Not so much for other players, who may try to avoid those decks because those 50/50 matchups turn slightly lower when they can't leverage their play skill to gain the small edges.

    A "50/50 deck" that's also perfectly balanced can't exist due to metagame shifts. Even if only players with significantly above average skill played the 50/50 deck, that's still a massive portion of the meta. Of course, there are also a massive number of players who aren't that good but think they are, or will just copy what the pros are winning with, making the deck even bigger. I'd expect a "50/50 deck" to quickly reach at least 20% of the meta, and likely more. Once you start to grow beyond 20% of the meta people start metagaming against that deck because it's now worth sacrificing other matchups for free wins against it. If strategies dedicated to fighting the deck can't get better than 50/50 against it that means the "50/50 deck" is obviously stronger than 50/50. If those strategies can get free wins, then it's no longer a 50/50 deck.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from Lord Seth »
    There haven't been any real Standard environments where it'd be a problem to print Mana Leak, except for maybe those where Snapcaster Mage was around and even there the problem was Snapcaster Mage.

    It definitely would have been a problem in RTR-THS standard, where esper control was already a top-tier deck while running Dissolve.It might have helped THS-KTK standard where Abzan was completely dominant. I can't imagine it being healthy in KTK-BFZ standard with Jace, Vryn's Prodigy and four-color goodstuff decks everywhere - it would likely lead to one of the WUBR decks dominating. I don't think it would have made a difference after that; Collected Company decks and Emrakul/Mardu Vehicles decks were dominant enough that I think Mana Leak wouldn't be able to shift them. Aetherworks Marvel, Copycat, and Temur Energy could all play Mana Leak themselves anyway.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from idSurge »

    'the war on blue' is real. The war on magic that is stack heavy, that could work without permanents on the battlefield, how long has it been?

    Since Caw-Blade and Delver demonstrated it was necessary to pull back on blue's power level. It's really not the power of counterspells that's killed control in standard - one of the strongest decks in RTR-THS standard was a control deck that didn't run a single creature outside of Mutavault, with Dissolve as its primary counterspell. The real problem is the lack of four-mana unconditional wrath effects.
    Quote from Shmanka »

    I know this may be off topic, but I have been discussing amongst some of the higher players I deeply respect; What if they just stop printing 200+ card sets? Like, why not aim for 150? Hundreds of cards each year get printed and are unplayable in Limited, Commander, and Standard. Limited actually might be a more consistent format, that could be followed, and entertaining to watch, instead of sifting through complete crap each game. It would actually make it easier to broadcast as well.

    The careful, and precise impact it could have on both Modern and Legacy would be amazing. Instead of printing random mechanics that just randomly break decks (ex; Amulet of Vigor)

    This is a terrible idea. Small set limited environments have been tried, and they always turn out terrible. Stop trying to "fix" a format that's one of the most popular in the game just because you personally don't like it.

    I'm pretty sure you're also vastly overestimating how may "useless" cards there are. I'd estimate close to 70% of a set's commons are playable in limited even if they're not optimal, (Monastery Flock was actually a decent card in its format) and another 15% are cards that have a constructed use even if they're no good in limited. (Naturalize variants for sideboards, or build-around cards like the aforementioned Amulet of Vigor)

    On a more general level, there's only so many modern-playable cards possible that aren't simply straight power creep. Take 1cmc targeted discard spells, for example: No deck is going to run more than 8 of them. (even 8rack, since they need to be able to get lands out of your hand) Any new modern-playable 1cmc targeted discard spell would have to supplant Inquisition of Kozilek or Thoughtseize.
    Posted in: Modern Archives
  • posted a message on Full spoiler up
    The reprints are an interesting idea for multi-set limited environments. Legion Conquistador in particular would be completely useless if it wasn't reprinted since the odds of you getting multiple from a single pack of Ixalan are terrible.
    Posted in: The Rumor Mill
  • posted a message on Zacama, Primal Calamity - Naya Elder Legendary Dinosaur!
    He "dies to removal" sure, but because he untaps your lands you'll actually be ahead on tempo in that exchange. If you also use him to kill a couple permanents, you're ahead on cards too.
    Posted in: The Rumor Mill
  • posted a message on mana fixing house rules that actually work without warping the game
    Quote from BenzoSt »
    Mana screw ain't fun, and it ought to be fixed. This can be accomplished either by changing the core rules or by printing cards that add consistency AND are powerful enough to be competitive in constructed formats. Prior tools like cycling lands, man lands, spellshapers, and buyback spells, and retrace spells have indeed resulted in more consistent decks... but historically speaking, the vast majority of these cards have been too weak and/or slow to compensate for their added consistency in constructed formats.

    You've missed my point entirely. It doesn't matter how much more consistency you give people, because the correct move won't be to play the more consistent deck - it'll be to play fewer lands. Legacy decks have lots of consistency tools, but instead of preventing Mana screw they just cut down on land counts even further.

    The ability to discard lands at-will isn't just a risk for combos. There are a few lands that care about being in the graveyard like [/card]Dakmor Salvage[/card], a massive number of cards that benefit from throwing lands in the graveyard such as anything with Dredge and Threshold, and several cards that mitigate the downside of discarding lands like [/card]Crucible of Worlds[/card].
    Posted in: Magic General
  • posted a message on "Timestream Navigator" .:. Japanese Spiler (IzzetMtgNewsFlash?)
    If you have six mana and this as the only card left in your library you get infinite turns (activate on upkeep, draw it for turn, play it, and then activate it again next upkeep.) There's a janky self-mill deck possible here.
    Posted in: The Rumor Mill
  • posted a message on mana fixing house rules that actually work without warping the game
    Your rule will absolutely warp the game, and is unecessarily complicated. Messing with the deck itself like scrying does allows players to find specific cards rather than just lands or spells as needed. Discarding cards is also a bad idea since there are so many ways to generate value off if the graveyard. At the very least, change discarding to exiling - but it's still not a good idea.

    The game is inherently balanced around the way the mana system works now, and any changes made to it won't actually have the effect you want. As you've stated there are plenty of tools to reduce variance in the card pool, but they never result in more consistent decks. Instead, people simply use them to play fewer lands. There's no way around this without drastically reworking the rules from the ground up. It's not a lack of access to consistent mana, it's simply game theory pushing people towards an equilibrium that trades consistency for power.
    Posted in: Magic General
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from ktkenshinx »
    Interestingly, there isn't a huge range of decks that top Modern players switch between. In Legacy, it's about 1.7 decks with about 60% of players sticking to 1 deck and the other 40% bouncing between 2.6 decks. In Modern, it's about 1.9 decks, with only 40% of players on one deck and 60% bouncing between 2.5 other decks. There's really very little difference. Here's the comparison again so you can see the numbers next to each other.

    Top Moderners- Avg # of Modern decks: 1.91
    Top Legacyers - Avg # of Legacy decks: 1.68

    Top Moderners - Only 1 Modern deck: 40%
    Top Legacyers - Only 1 Legacy deck: 58%

    Top Moderners - 2+ Modern decks: 60%
    Top Legacyers - 2+ Legacy decks: 42%

    Top Moderners - Avg # of other Modern decks: 2.5
    Top Legacyers - Avg # of other Legacy decks: 2.63

    All data comes from SCG Opens (2017 Modern, 2016-17 Legacy). The samples are not huge (19 Legacy vs. 43 Modern), but there's no statistical difference between any of the segments when we look at their confidence intervals.

    I think the mistake that leads people to believe in a "matchup lottery" is the assumption of competence. If people goldfish optimally, and their decks don't interact, then you'd get a "matchup lottery." But most people don't goldfish perfectly, the pros simply play their own decks better than most people. At my last FNM, I won multiple "bad" matchups because my opponents weren't very good at piloting their decks and lost a "good" matchup to a tier 3 deck because the player was good.
    Posted in: Modern Archives
  • posted a message on Is Magic Attendance and Sales dropping?
    Quote from Greyimp »
    This! I hope the people who like to say 'there are plenty of answers' read the details of at least the first half of this article. This is why standard is stale and people aren't playing it. It's WotC's design direction and they still haven't let go of proper hate cards.

    http://magic.tcgplayer.com/db/article.asp?ID=14365&writer=Craig Wescoe&articledate=12-29-2017

    That all falls under the purview of development, not design.

    The problem is more in the distribution of answers. Right now all the strongest removal options, including [/card]Glorybringer[/card], are red. The other colors don't have the ability to match them. That said, I think energy is just too efficient to be stopped by targeted answers - especially since the deck can splash for whatever the best threats are. We could use better answers to The Scarab God, sure, but the fact that a Temur Energy deck can run it in the first place is an even bigger problem.

    It remains to be seen how the development shakeups that happened after the bannings will affect standard.
    Posted in: Magic General
  • posted a message on U/x Living As Foretold
    I like the idea behind YellowMimic's UR version. The only reason Jund Living End played with cyclers is because they dodge Cascade. With As Foretold there's no reason not to try a more traditional package with enablers like Faithless Looting. Being able to play with any creatures opens up a massive variety of possibilities:
    - Traditional reanimator like YellowMimic's list, with game-ending creatures.
    - A list that combines living end with the old Gifts Ungiven and Unburial Rites package for extra consistency.
    - Lists based around any creature combo you want.
    - Play Eternal Witness so you can get living end back and cast it again!
    Most of these possibilities are probably bad, but the sheer size of the space having access to any creature rather than just cycling opens up means there's likely a few alternative builds that are viable.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from Spsiegel1987 »
    I've been playing midrange for years, but I'm very certain I have a losing record with shadow decks.

    I'm not sure Grixis Shadow is entirely a midrange deck. Midrange decks don't usually play cards like Temur Battle Rage. It's the best parts of midrange combined with the best parts of tempo decks like Delver.
    Posted in: Modern Archives
  • posted a message on Combos so janky, tables can't even be mad
    Living Death in hand, Viscera Seer, Eternal Witness, Peregrine Drake, and Grim Haruspex in the graveyard, with Laboratory Maniac in your deck. Cast Living Death, use Eternal Witness to return it to your hand and Peregrine Drake to untap the lands you used to cast it, sac everything to Viscera Seer, and repeat. Once you have enough creatures in play to draw your deck, cast Laboratory Maniac using the lands Peregrine Drake untapped and sac everything else to win.

    There's a lot of redundant options for everything but Drake and Living Death. If you have a land that taps for multiple mana, you can replace the Viscera Seer and Haruspex with an outlet for it.

    You can use milling instead of drawing, but that makes the combo take forever due to each loop increasing the number of ETB/Death triggers. The combo itself won't make your table mad, but making them sit there while you go through a dozen ETB and death triggers just so you can loop Living Death again with even more creatures in the graveyard will certainly make them never want to play with you again.
    Posted in: Commander (EDH)
  • posted a message on Impulse Elementals
    Flying is off-color. Red only gets flying on Dragons. Give them Menace if you want evasion.
    Posted in: Custom Card Creation
  • posted a message on Is Magic Attendance and Sales dropping?

    Im talking about in the context of the original ravnica block in particular rav-tsp.

    A lot of the power and value was in uncommons and commons and just spread out in general.

    And I'm saying you're wrong about that. Take a look at the actual standard decks from back then and you'll find they play just as many rares as decks today do. Take a look at the sets overall and you'll find just as much useless junk.
    Posted in: Magic General
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