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  • posted a message on Is Magic Attendance and Sales dropping?
    Thats why I said spread out accross common and uncommon, more lightning helixs, putrefies and mortifies and less Jaces and voices of resurgence.

    We are getting those. There are plenty of Commons and uncommons in standard at that level like Chart a Course and Abrade. Some, like Fatal Push, are even more powerful. Meanwhile, Mortify and Putrefy see zero play and are worth practically nothing. Putrefy didn't even see play in RTR-THS standard.

    Lightning Helix isn't too powerful for standard, given Lightning Strike is fine, but there are issues with it other than power level. Burn spells have to be treated differently than regular removal. A deck with 40 Fatal Push is unplayable, but a deck with 40 Lightning Bolt kills on turn 4. Having multiple nearly-identical burn spells in Standard is a bad idea, and Lightning Helix forces players into white-red while Lightning Strike goes in any deck.
    Posted in: Magic General
  • posted a message on Is Magic Attendance and Sales dropping?
    Or you know make a good set with lots of high demand cards across uncommon and common which will make people want to buy it which will make its price go up.

    "Make a good set" is not a simple task, and having lots of high-demand cards won't make a set good. There's a cap to how valuable a set's cards can be due to basic economics - opening packs can never be profitable, because if it is people will open packs until supply exceeds demand and the card prices drop. You can make a set with too little value certainly, but there's a cap and only the weakest sets fail to reach it.

    What's important is spreading the value out. If you don't do that you end up with a single card holding most of the set's value, as with Jace, Vryn's Prodigy or Voice of Resurgence.
    Is return to ravnica considered a success by anyone?

    The set was. The block overall was weak, with Gatecrash and Dragon's Maze both being bad sets, but Return to Ravnica itself had plenty of good cards (Several of which see play in eternal formats) and was an excellent draft environment. Return to Ravnica was also when MTG saw its playerbase grow the most.
    Posted in: Magic General
  • posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!
    Quote from scasseden »

    Yes and no respectively.
    Bans "on principle" due solely to metagame share are horrible policy and long-term unhealthy for the game, which is what this argument implies.

    If the higher metagame share is because the deck is doing something fundamentally unfair (whether it's "doing fair things too well" or doing unfair things), then yes, that metagame share may be cause for alarm.
    Energy decks aren't doing this. They are 50/50 decks that have some flex spots which can be tuned for an expected metagame. If those flex spots are right for the weekend then yes, they'll crush the field and look OP. If those flex spots are wrong for the weekend, then you can easily scrub out of a real tournament even with tight play and decent luck. The energy decks can't be tuned to beat everything at once, so there's a ton of room both for pilots of energy decks and people who don't want to play energy decks to metagame and make good weekend calls that pay off.

    That's exactly what you want out of a "best deck" format. Look at the last time Standard was truly great: Theros block and Khans of Tarkir block, especially the six months after Dragons of Tarkir came out and before Theros block rotated. You had one deck (Abzan Midrange) that was 50/50 or better against the field and was the single best deck the whole time, but you had a ton of viable other options: Esper Dragons, RG Devotion, RG or Temur Dragons/Monsters, Mono-Red/Atarka Red, GW Company, and even a couple more fringe decks like Bant Heroic, Constellation, Whip of Erebos, and OG Rally the Ancestors that all had a shot to spike a Grand Prix or at least an SCG Open on a particular weekend at some point during that season.
    It gives the Spikes -- both grinders/pros and LGS-level players who just enjoy playing to win -- a single deck to master or target and a ton of metagaming room, and it gives the Johnny and Timmy players plenty of options to pursue whatever their hearts desire. Johnny in particular has an absurd number of cards that scream build-around-me: Anointed Procession, New Perspectives, Drake Haven, Aetherflux Reservoir, God-Pharoah's Gift, Metalwork Colossus Mechanized Production, Metallurgic Summonings, Revel in Riches, Approach of the Second Sun, Sunbird's Invocation. And Timmy has friggin big stompin Dinosaurs.

    After a couple of years of wandering in the desert, WOTC has finally made Standard great again. The only reason people are complaining right now is because the energy mechanic isn't something new. If the energy decks were replaced by some pushed Pirates or Treasures deck and had 28 cards from Ixalan in its maindeck, people would be losing their minds over how exciting and open this format is. But because it's from Kaladesh block (which in fairness had several puzzling R&D decisions, which have been worked out through the banlist already), people are complaining.

    The problem right now is simply that Ixalan's tribes aren't supported by the rest of standard. Energy is strong, because it has two set's worth of cards backing it up. Amonkhet has a strong presence in the format with monored and UW decks. Meanwhile, outside of Ixalan there are:
    - Two vampires
    - Two pirates
    - Zero dinosaurs
    - Zero Merfolk
    We're looking at a 5-set standard, and one of those sets isn't properly supported. Rivals will of course bring more support for those tribes, and Dominara will likely have some cards to help them as well.
    Posted in: Standard (Type 2)
  • posted a message on Is Magic Attendance and Sales dropping?
    I think people are vastly overreacting here. The reason for the player count dropping is pretty simple: a string of bad standard formats, combined with the faster pace of rotation that's recently been reverted. From RTR to Khans standard wasn't horrible; a few decks dominated but at the FNM level there was plenty of variation and you wouldn't be horribly crushed playing a suboptimal deck. Where things really got bad was Khans-BFZ standard. The combination of the fetchlands with BFZ's duals led to a huge number of 4 color goodstuff decks that were incredibly expensive, and one of the most expensive cards ever in standard: Jace, Vryn's Prodigy peaked at a ridiculous $90. After the fetches rotated out we had an environment that was just mediocre, dominated by a few powerful and expensive cards. Then, Kaladesh block turned out to be a disaster for standard. First one set of bannings, then another after BFZ finally rotated out, and now the format is dominated by 4-color energy decks and Ixalan cards are barely seeing play thanks to a tribal theme not supported by the previous two blocks.

    I expect Magic will recover when Dominara is released, for several reasons:
    - The impact of the return to year-long rotation schedules. We're still in a five-set standard right now, and we haven't had a seven-plus set standard in a long time.
    - Dominara itself is a big draw to long established players the same way Return to Ravnica was; a return to some of the most fondly-remembered locations and characters in Magic's history.
    - Most likely we'll see continued support for Ixalan's tribes in Dominara to make them viable in standard. Right now, outside of Ixalan, there are two pirates, two vampires, and zero merfolk or dinosaurs in standard.
    Posted in: Magic General
  • posted a message on Is Amonkhet really a bad set?
    Amonkhet is an excellent, well-designed block. Unfortunately Kaladesh is an awful block that not only caused bannings, but also completely overshadows both Amonkhet and Ixalan since energy is both powerful and parasitic.
    Posted in: Standard Archives
  • posted a message on Is Magic Attendance and Sales dropping?
    I believe at least some of the fault lies with Wizards reducing how much public metagame data is available. In theory it makes sense that you'd get more variety in decks by making it unclear what the optimal strategy is, but in practice I've seen the opposite: without knowing exactly what you're playing against it's hard to know what to build your deck for. You don't see nearly as many attempts to "beat the meta" because the meta is so weak.
    Posted in: Magic General
  • posted a message on Is Magic Attendance and Sales dropping?
    It's really impossible to say whether or not this represents "DOOM" without knowing exactly how they measure "active players."
    Quote from greymon90210 »
    This. ALL OF THIS. I’m so sick of hearing how integral parts of the game I LITERALLY grew up loving are “TOOOO POWERFUL!!” Bull. Magic just needs to go back to the 2001-2007 era.

    Yes, Magic just needs to go back to the era it came closest to dying in. Rolleyes There are aspects of that era which could be brought back, but don't forget the era itself contains Mirrodin and Kamigawa alongside all the good.
    Posted in: Magic General
  • posted a message on Propagating Infinity: What kind of things can we make infinite of?
    Previously in Magic, "infinite" meant an arbitrarily large number. Infinity Elemental changes that. It allows for infinite power and infinite damage on its own, but what else can we get infinite of using combinations of other cards? (These don't have to be practical or useful in any way. They're just for the sake of seeing what's possible.)

    Remember, you aren't allowed to repeat a loop an infinite number of times. So, you can't use infinite of a resource to pay for the same ability over and over. (so no using infinite life to draw cards with Griselbrand, for example.) You can activate infinite separate abilities, if you create infinite separate permanents with the same ability. You can have an infinite number of triggers created by infinite of something else.

    Obviously you can get infinite life with Lifelink. Note that this doesn't allow us to get infinite of something by paying life, because that's still a repeatable but finite loop. We can still use infinite life to get:

    Infinite tokensAjani, Caller of the Pride.
    Infinite toughness from Serra Avatar.

    Using Infinity Elemental's power with other cards, we can also:

    Deal infinite damage to a creature using any fight spell.
    Get infinite life loss from Dread Defiler.
    Create a creature with base power AND toughness of infinity using Kalitas, Bloodchief of Ghet.
    Get infinite energy with Peema Aether-Seer.
    Draw infinite cards with Prime Speaker Zegana.
    Discard infinite cards with Tormented Thoughts.
    Use Tainted Strike to put infinite -1/-1 counters on a creature. (The only way to make them stick around is with a creature that has infinite toughness.)
    Get infinite +1/+1 counters on any creature with Vigor.
    Give something - infinity / - infinity with Vish Kal, Blood Arbiter

    Of course, that's not all. With infinite tokens from the previously listed sources, we can then:
    Get infinite colored mana with Cryptolith Rite
    Use Aura Shards to destroy an infinite number of artifacts or enchantments.
    Use Emrakul's Evangel to sacrifice an infinite number of creatures.

    I'm sure there's a lot more possibilities we can find here - I haven't even looked at what you can do with Mycosynth Lattice or things that rigger when creatures die. So what else can we make infinite of?
    Posted in: New Card Discussion
  • posted a message on The Grand Calcutron - RoboRosewater Twitter spoiler
    The first thing I thought of wasn't Roborally, it was the MTG Turing Machine.
    Posted in: The Rumor Mill
  • posted a message on Russian Pterodactyl
    Aside from flavor reasons, why does this have flying and menace? Why not just make it unblockable?

    1/1 flying tokens aren't all that rare, and trade with this just as easily as they trade with most 2/2 creatures.
    Posted in: The Rumor Mill
  • posted a message on Ixalan's Binding - Story Spotlight
    Quote from Empathogen »
    wait, are you saying this card will forget what it exiled?
    I thought it would just stay "set" to whatever card it was initially set to deny.

    Going to the command zone is a replacement effect. The commander never actually enters exile in the first place, so there's no "exiled card."
    Posted in: The Rumor Mill
  • posted a message on Ew.com spoilers - 3 Eternals and a Faithful
    Quote from orlouge82 »
    Sometimes its appalling how dumb Jace, the purported brains of the group, can be. That flavor text on the blue card? Really Jace? You can't figure out from your last adventure on Kaladesh, with Tezzeret, a known pawn of Nicol Bolas, running off with the core of Rashmi's Planar Bridge that allows interplanar travel, that Nicol Bolas was looking for some way to transport objects from plane to plane?

    And wouldn't an ultra-loyal army of zombies coated with the super-resilient metal Lazotep be just what Bolas had in mind? I mean, it's almost painful how obvious Bolas's grand plans are, and you are still left thinking things over like someone with a serious brain injury.

    You're completely missing the point here. Bolas isn't interested in randomly conquering planes, he wants to regain his power. We know he wants to transport the eternals somewhere using the planar gate, but where does he want to go and what is he going to use the Eternals to fight?
    Posted in: The Rumor Mill
  • posted a message on Amonkhet General Discussion
    Quote from Vorthospike »
    Quote from Xeruh »
    I really don't get the confusion on leylines. It's just basically saying that the Gods are tied to the plane. Using water as an analogy, rivers are leylines, lakes are the Gods. Or possibly they're a dense intersection of leylines.


    You wouldn't at least find it weird if someone describe a lake as "a tightly woven collection of rivers" rather than "a mass of water"?

    Think of it more like "the lake and the river are both made of H2O molecules."
    Posted in: Magic Storyline
  • posted a message on Amonkhet General Discussion
    I think the piece we're missing to understand Bolas's plan for Amonkhet has to do with the next block: Atlazan. We know Vraska will be in the set, and the last we heard of her was Ral Zarek telling Jace that she planeswalked away from Ravnica, but with "no destination" that Ral could detect. Given that Atlazan seems to be inspired by Atlantis, it seems likely the plane is "lost" in some way making it normally inaccessible to planeswalkers. Bolas may be trying to breach it in order to access some power source hidden there.
    Posted in: Magic Storyline
  • posted a message on [AER] - Spoiler Discussion for Modern
    Narnam Renegade immediately pops out as a 2/3 deathtouch for G. Crackdown Construct combos with Outrider En-Kor.
    Posted in: Modern
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