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  • 1

    posted a message on Merfolk
    Back from the FNM. Played against UB Fairies, Mono U tron , Blue devotion. New notes:

    Unsettled Mariner felt bit lackluster since people would just end up play around it. Might want to play this along Curscatcheror or save the UW version for interaction heavy metas.

    A few nice interactions happened with vialing Sygg and then activating protection against removal.

    Didnt pulled any Teferi so i cannot gauge its usefulness.

    Force was, as expected, great: beign able to tapout and then counter a T4 Ugin it where its at. Being able to answer EE was crucial too.

    Manabase was fine. I played three blue decks so yeah i would have loved a cavern of souls or two.

    So, not too sure what to think of this first run. I'll try the list some more online but i'm on the fence about mariner. If anything I might keep at least Sygg and the 4 wanderwines. I really liked this card.



    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from rothgar13 »
    I'm doing pretty well without either of those cards, though they will of course help.

    On the subject of MTGSalvation's closure and what that means for the primer, I'll be migrating the information over to a Google document. Please be patient, as some reformatting will be required during the transition.


    I've been playing around with (proxies of) Force of Negation and Unsetteled Mariner with quite interesting results so far. Looking at your Simic list makes me want to give this one a go:



    I might want to make space for the extra seas since this list isn't getting the extra from Mistbinder, but at the same time First strke and Lifelink might just do it to let them through or force the opponent to chump.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    I do agree that word is strong. However, having a source of stable/constant draw is always been something I believe our archetype needs to really push to the highest tiers.

    I mean, that same vehicle with islandwalk or a Merfolk subtype...

    There is also the need of a strictly better Deprive, but we're most likely getting that in June Wink
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from rothgar13 »
    We've been testing Benthic Biomancer, and I must say that I'm impressed. I was initially skeptical, but it's nice to have a 1-drop to curve out with again, and the loot has been pretty darn good (turning a topdecked Vial or a late land into a live draw never gets old). It's also freed my curve up to test bigger counterspells like Mana Leak, which has also been impressive. This is the list I've been jamming of late. It's preliminary, but I feel good about it.


    Gave a shot at your list yesterday, for a 6th place finish @ 3-1. Only difference is -3 island, +1 Cavern, Minamo and Oboro. Gotta say Benthic Biomancer made a small difference every matches.

    Match 1 vs Phoenix in the Ice (2-1) - Basically Tricksters and Harbingers did their job.

    Match 2 vs UW control (1-2) - Lost game 3 to Sphinx of the Final Word, pretty much. Managed to pull off a Benthic Bionancer Adapt draw into Clique to block it while threatening lethal, but in the end, had all the (now uncounterable) answers. He got all his fields of ruin to keep mutavaults and cavern in check too.

    Match 3 vs BW Eldrazi Aggro (2-0) - 3 spreading seas game 1 (thanks Benthic Biomancer for cycling that extra Vial) and my opponent mana screwing game 2

    Match 4 vs 8 Rack (2-1) - Notable moment was when I kept an Island + Cavern + 2 Deprive hand game 2...of course Bridge came out turn 3 with no second island on the board for me. Game 3 Opponent didn't get enough gas to pick all the bounce and counters I had in hand.


    Biomancer was a nice addition all around. Enjoying this list quite a bit too. Mana leak never ended up a dead card either, not even cycled to Biomancer once.

    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from Xaricore »
    I do admit, Merfolk right now is really good against most decks. Only two decks I have issues with is Tron and Affinity.

    Only thing about Tron that annoys me is three cards: Ancient Stirrings, Oblivion Stone, and Ugin, the Spirit Dragon. Ancient Stirrings is honestly what makes the deck hard to deal with. The can find their answers to our board too quickly. Sure, I run 4 sideboard Sea's Claim but usually is not enough to deal with.

    Affinity is really just a match to where can I out aggro the other aggro deck? Games 2 and possibly 3 is, I need to draw sideboard hate and fast.

    What does everyone else think is the bane for Merfolk in our current meta?

    As a Tron player myself I can tell you this is where Spell pierce and Deprive will help you much more than sea's claim.

    You switch to being proactive and Pierce Stirrings, Sylvan scrying and even Expedition map in order to deny them T3/4 Tron. Echoing Truth helps as well to get an extra turn on an OStone.

    If you seem to have trouble in a heavy Tron and Affinity meta you may want to consider ceremonious rejection, which pretty much hits all the cards of both archetypes.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from FANAttIC »
    Merfolk in Standard is waiting for Rivals.


    Indeed: Professor at TCC just spoiled Silvergill Adept...in full art...as the Open House promo card...



    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from Ashiok »
    Potential replacement for echoing truth?



    Personally the main reason I use Echoing Thruth is because it allows me to bounce multiples, which can be quite efficient against (infinite) token creatures, three goyfs on the board, etc.

    Trading that off for potentially scry 2? Not sure it's worth it.

    Posted in: Aggro & Tempo
  • 3

    posted a message on Merfolk
    Went 2-1-1 yesterday at my LGS, didn't managed to write down all the details but here is what I recall.

    List courtesy of FANAttIC


    Match 1 vs UW Control Gifts w/ Tron pieces
    G1: My opponent managed to Gift + Burial Iona, which I double dismember. The Merfolks do the rest.
    G2: Grindy game. Ghostly Prison and eventually Elesh Norn comes on his side. I copy it with Phantasmal Image, then Dismembers his Norn and proceed to vial Lord and a Mow. Huge Miscalculation on my part makes me let him keep a path to exile through Gifts - I can swing lethal even without my copied Norn and I want to him tap out of counterspell mana so I can safely Echo his Prison...instead I screw myself of one Mutavault activation and leave him with 1 life. He gets control of the board with Timely Reinforcments and more removal/board wipe and I end up losing.
    G3: Either of us can get the kill in time. Draw

    -4 Harbinger
    +2 Negate
    +2 Relic

    Match 2 vs
    Bring to Light Kiki-Jiki Combo
    G1: Guy plays arbor elves and utopia spawl, ramps 4 colors and use Bring to Light a green beater, but I Merfolk him to death.

    -4 Harbinger
    -2 Dismember
    +2 Gut Shot
    +2 Seas's Claim
    +2 Tidebinder Mage

    G2: I get control of the board even though he's ramping...then he casts Exarch end of turn and Brings to Light Kiki-Jikki (utopia spawl and bird of paradide for the WUBRG). Catching me off guard. I did get to Gut shot a Bird of Paradise Turn 0, yay!

    -2 Kira
    -4 Master of Waves
    +4 Harbinger
    +2 Dismsmber

    G3: I keep a 1 Lander w/ 1 Sea's Claim and 2 Cursecatcher, 1 Lords and 2 Dismsmber...and I get my second land only in turn 8...then proceed to draw 3 vials back to Back. I spent my cursecatchers to counter a bring to light, then I got killed by 3 Arbor elves backed by a Glen Elendra Archmage.


    Match 3 va Jeskai Delver
    I expected a tough match but my opponent was playing the deck for the first time, and was much more midrange than tempo (only removal I saw was Helix and Bolt). Lost G1 to a top draw Boros charm while I had Lethal on the board. G2 and G3 I was able to get merfolks online, thanks to Cavern of Souls online and proceeded to race him, didn't draw any SB piece.

    -4 Spreading Seas
    +2 Chalice
    +2 Negate


    Match 4 vs UW Tron w/ Gifts
    G1: He keeps a one lander and cannot keep up
    G2: He gets Elesh Norn before I can get Two lords in. I managed to stall him by drawing 3 spreading seas back to back (each tron piece gets hit), but cannot draw any answers to Norn before I die.
    G3: I get control of the board quick enough and Merfolk him to Death.

    -4 Master of Waves
    +2 Negate
    +2 Relic of Progenitus



    Thoughts:

    Haven't fought any aggro decks, but the list is for sure viable against combo/control decks....if you do not misplay like I did. I had a lot of fun playing it.
    Only change I would make is to cut one harbinger for one extra Phantasmal Image. Need to fight more aggro decks now.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from Venomous72 »
    Quote from polaski »
    Ah man, not on the water goblin art? Way cooler lol!


    I like the pack art better. I do want a playset of the FNM one just for fun tho.

    Right now I am trying to decide if I want the foil 7th edition Lord of Atlantis or foil Timeshifted....ugh. I will say it is easier to foil this deck than Jund!



    Beta or bust :p

    I'm actually hoping for a new art reprint Eternal Masters. New Frame and Accurate Text.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Eternal Masters Confirmed
    Quote from remathilis »

    As for the non-mythic, non-money cards, I'm hoping for some Animate Dead, Dark Ritual, Lightning Bolt, Counterspell, Lord of Atlantis, maybe even Lord of the Pit. If they are going to give us jank for limited, make it nostalgic jank.


    A 100% accurate Lord of Atlantis would be nice....but then I may be (quite) a bit biased...
    Posted in: The Rumor Mill
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