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  • posted a message on [Primer] Gx Tron
    Quote from Slivortal »
    Quote from zarvlad »
    Scour From Existence

    Been a while since we had a 3-words Card. This is the second card, after newlamog that i'm genuinely interested in trying in Tron.

    Edit: Also realized this can take take care of the Emrakul/Ulamog in the Mirror.
    Likewise. Scour's a weird Karn, but it's kind of a bad Karn. I don't think you should be relying on it to exile Eldrazi, but whether it'll serve as a Karn 5-8 I assume will depend largely on the meta.



    Not rely but I would definately probably Side in the mirror:
    -2 Ugin
    +2 Scour from Existence

    Also Exiling their 2nd Tron land when on the Play isn't bad either Wink
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Scour From Existence

    Been a while since we had a 3-words Card. This is the second card, after newlamog that i'm genuinely interested in trying in Tron.

    Edit: Also realized this can take take care of the Emrakul/Ulamog in the Mirror.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    No need to be Salty about Crumble to Dust. I do also agree that it makes for a nice land hate for us (Stirrings-able and only one Red? Color me interested).

    Bad puns aside, Let's Talk about Sanctum of Ugin Instead.

    I like the card, but Eye of Ugin would still br better imo. I'd rather pay the 7 on Eye and fetch the creature (plus reducing it's CMC by 2), than have to cast Karn/Ugin to trigger the Sanctum.
    Posted in: Big Mana
  • posted a message on Zendikari expeditions
    Quote from Medussa »
    Quote from dschumm »

    For the next 20 expeditions I am expecting buddy lands and painlands. They have both been reprinted to death so there will be less whining about not enough getting into the market from a small set. And as much as I would prefer Filterlands, pains and buddy are the go-to reprints for standard and see much more tournament play. Fastlands and Manlands are more lovely choices but they won't make anything new in the expedition.


    painlands have plane specific names, and will 100% not be in this series. People suggesting manlands are doing so hoping to see the other 5 in Oath, just like the new 5 duals from BfZ are in the Expeditions set.


    Well, 5 enemy new duals + 5 current manlands + 10 checklands = 20.

    I'd bet a 20$ on this.
    Posted in: The Rumor Mill
  • posted a message on [BFZI] - Radiant Flames
    All you need is 4 City of Ass and one mountain. 5 Dammage! ;-)
    Posted in: The Rumor Mill
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    @Lil_Bolas: The Seas Claim list looks quite interesting, as I love original yet efficient variants of archetypes (Had quite both fun and success with Chalice MD instead of Vial lists when the meta was all Burn and UR because Treasure Cruise)

    I will be trying it and see how it goes; thanks for sharing this with us. Is there is any archetype that, if too present in a given meta, would make you remove them in the 75?

    My meta mostly has Jund, Abzan, Amulet, Zoo, Affinity and a few control/twin. Also, does it makes for a good replacement over Tectonic Edge or the curving out is actually important?

    Also, a lot of people at my LGS are planning on trying merfolk now so i'm seriously considering breaking out this little guy in the side just to generate a few memorable "Oh Wtf?!" moments. Laughing
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Gx Tron
    It's super Narrow, but I'll SB one during one event so i can just get all those lands my opponent Delved....to only realize they are all fetches... Wink
    Posted in: Big Mana
  • posted a message on Modern Masters 2015: Spoiler Discussion!
    Re: Serum Visions

    Or they just plan to simply Ban it in a near future.
    Posted in: Modern
  • posted a message on [Primer] Gx Tron
    Just got back from BGx thread, they're plotting againsts us quite a bit Grin


    Here's what I'm gonna try; really want to play with Ugin. Plus adding a few cards i'll juggle with depending on the Meta



    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    I also play UR and I was like : "Welp, just gonna add snaps and remands". The Archetype is still viable, just won't the "Flavor of the Month" anymore.
    The ban themselves won't change much. Rather, i believe it's the coming of Ugin (I'm very biased towards Ugin: never lost a single match (yet) with him resolving) coupled with the shake in the Meta(?) that give us a small boost.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Quote from Mockingbird »
    Quote from dopespot »
    @ Adun_Oakenshield: Point well made. I agree with most of what you say and am testing a list with 4 Ugin MD and so far have been pleased. Only time will tell.
    Four may be overkill in the long run because I've started noticing that Ugin can clog in the hand. Unlike Karn (who can just be minused to death and then another copy played) Ugin has a lot more resilience and tends to live longer. Which is great, but when you have two more in hand, it makes me wonder if I had something else to play.

    HOWEVER, Ugin still dies or opponents do things, and being able to follow up with another Ugin is amazing. Generally, -x twice will put an opponent too far out of the game to come back.

    While I still haven't run into or hunted down Affinity yet, I did play an artifact deck earlier (Codex Shredder control) and Ugin was significantly less appealing because Ghostfire to the face isn't as threatening (although still applies pressure) when Ugin can't also interact with the play field. It was still useful though, I pulled off my first ultimate with him in Modern in Game 1: Wurmcoil Engine, Karn Liberated, 2 Expedition Maps, an Oblivion Stone, Urza's Mine, and... I want to say it was a Chromatic Sphere.

    Another thing I've learned is that Turn 3 Karn is amazing, but getting a turn 4 Ugin with a full playset is much more likely, and it can have the same impact on the game as a Turn 3 Karn. Especially against Birthing Pod, which I've seen A LOT of today. I feel safe saying Ugin improves our match-up with Pod because exiling helps cut off their grave interactions. It's also a powerhouse against Delver, and it frustrated another Tron Player.

    I'm feeling Ugin's numbers are going to ultimately be meta called. He's not going to be an auto 4 like Karn Liberated. Having four split between the main and side seems to be the way I'm leaning at the moment, with 2-3 in the main. There are match-ups (namely Pod at the moment), where I feel I NEED to see Ugin, and I want to see more than 1 because he can bring the deck back from behind far better than Karn Liberated in enough situations to justify his existence in the deck. That's where siding in more would be handy.

    All that said, I'm going to keep playing four main board at the moment (meaning probably until release date).




    I may go back to the Sundering Titan centric build I have been playing after the rush from playing Ugin passes, but this right now is more fun.


    Welp, with Pod being banned that solves it. Still, I find Ugin a game ender for me, minimum 3, maybe 4 main deck.

    I really like your list, btw. Maybe swap relics and O-Stones nwo that TC and DTT are banned? Gonna give this a try.
    Posted in: Big Mana
  • posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)
    Quote from Valanarch »
    Quote from zarvlad »
    Pod Banned?
    Delver weakened?
    Ugin coming?

    My Chalice-merfolk wont be affected much
    My delver deck? Meh, remove TC and thoughrscour, put more Snaps and Remands.
    My UrzaTron? Pleased...very pelased...


    Why are you glad that Pod is banned? Doesn't Tron crush Pod?


    Actually, my Merfolk is enjoying the Ban, Pod was one of the decks that was usually giving me trouble.
    Tron is just pelased with Ugin, he's a game ender









    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)
    Pod Banned?
    Delver weakened?
    Ugin coming?

    My Chalice-merfolk wont be affected much
    My delver deck? Meh, remove TC and thoughrscour, put more Snaps and Remands.
    My UrzaTron? Pleased...very pelased...
    Posted in: Modern Archives
  • posted a message on [Deck]Merfolk
    Very similar to a list I've been testing:



    As you can see, very aggro. Works really well against Delver. Only downside is lack of draw. Sygg is there and combos nicely with TNN, but sometimes it's just not enough and I'm missing that card that will win me the game. Might cut 2 Tricksters and 2 Sygg to bring in 3 Standstill and 1 Daze, or maybe keep the 2 Sygg after all and bring in 2 Standstill. Cosi works great against Delver but sometimes, having 8 one-drops are too much for Chalice.


    Well, it's not like you can't cast them (through Cavern), but yeah -2 Trickster +2 Standstill looks interesting. I'll give it a shot.

    Posted in: Aggro & Tempo
  • posted a message on White Deck for C14 called "Forged in Stone"
    Hmm, seems most likely the Red PW will be the "Entirely new one".... And the Deck seems Artifact based...

    They're unleashing an Atog Planeswalker.

    We're doomed...DOOMED! Smile

    Edit: In before "Are you serious?!" No i'm not, but the thought is quite funny scary.
    Posted in: The Rumor Mill
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