- the nobodys
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Member for 10 years, 7 months, and 12 days
Last active Wed, Nov, 2 2022 13:55:36
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Feb 3, 2014the nobodys posted a message on Launch Giveaway!My favorite card of all time: Vesuvan Doppleganger. When I laid eyes on it as a 13 year old, MtG became the game that I played. Beautiful art, great power at the time, fun to play, and one of the first desirable rares I ever opened out of a pack.Posted in: Announcements
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UW control is fairly close to 50/50, with a slight favor in our direction, I believe. I've been maindecking a few Teferi, not because it does anything that great for us, but because the card is overall stupidly powerful at 3 cmc.
Systrill, I have to offer a differing opinion when you say the heavy toolbox days are gone. I think Urza helps enable main deck toolbox cards, because between him and Whir, they all become mana rocks. So I actually feel more empowered to play cages and needles and spheres. Additionally, Engineer helps turn useless toolbox cards into useful ones, and helps tutor for them. While you're right that we're more about the combo, ideally we're just dropping artifacts on turns 1-3.
Post-board, it does get harder if they play stony. Now, most UW pilots aren't on 3 stony anymore, I've found. It's usually 1-2. But anyway, Aether grid, creatures, and planeswalkers are all good against them. Needles do a lot of work, too. (Can't say enough about playing 3 needles main).
On another note, this site is getting archived today. Just want to say it's been fun talking about this deck over the years, and watching it develop. Good work team!
I like chalice, and SSG to some degree, but when you jam a bunch of games the swinginess of chalice really starts to show. Sometimes it's really good, sometimes really bad. I think if you do run it, you should swap needle out for spyglass.
I can see the rationale for cutting whirs in a vacuum, but don't forget how good they are against control with their instant speed. And goblin is a great tutor, but with maindeck surgicals they're more risky than whir.
Great job, smagooo! Way to pay back the UW pilot you should have beaten in swiss, that is sweet.
Anyone a little worried about the potential for mill to be a real deck once Scheming Symmetry is released? It's an even worse matchup than tron. And speaking of tron, hogaak is keeping its numbers way down, which means that if hogaak eats a ban, there could be the potential for a worse meta then what we have now.
3 battle at the bridge
2 dead of night
3 teferi, time traveler
2 unmoored ego
1 wear//tear
2 deputy of detention
2 blood moon
The wear//tear was the least useful sideboard card that tourney, though that was just due to matchups. I went down on hogaak hate, which ended up costing me, but both losses were still really close game-3 affairs, and I still feel like yard hate isn't nearly as effective as the plan of needle into bridge or thopter/sword. I kind of like blood moon as additional big mana hate and cards that control has to counter. Battle was instrumental against burn, as always. Dead of night ended up being lackluster in my matches, too, though I played 0 midrange decks and it only did work against hardened affinity.
Round 1: No show 1-0 W
Round 2: Hogaak Vine, 1-2 L (Went to game 3, I kept a slightly slow hand on the draw with a turn 1 needle on Altar, and he just put 14 power on the board turn 2)
Round 3: Dreadhorde Footfalls, 2-1 W (Deck can be a challenge because of early pressure + force, but he drew poorly game 3)
Round 4: Burn 2-0 W
Round 5: Tron 2-1 W (He mulled to oblivion game 1, I thought he was on combo and boarded totally wrong, then game 3 I landed a damping sphere and a blood moon, though he exiled my only sword. Got there through urza beats around a wurmcoil thanks to engineer saccing one of my tokens)
Round 6: Temur Control 2-0 W (Too much value and needles for his walkers)
Round 7: Izzet Phoenix, 2-1 W
Round 8: Hardened Scales, 2-1
Unfortunately for me, Susurrus_MTG is also in top 8 and his Urza prison list also packs Karn, so if I face him it will be really tough.
EDIT:
Got 6th place, losing to Hogaak again. Close games, but he won the die roll, so... Although, he did mull to 5 game 3 but was able to turn 3 Hogaak with a bridge in the yard and a feeder to make a bunch of zombies and dodge my deputy as removal. Really, I should have mulled to a needle, oh well.
I'm not really sure what is with the sudden love for Sai, and other lists popping up on 5-0 dumps packing 3. He is always decent, but never amazing, and only truly good in grindy matchups or to stall against humans. I don't think going above 1 maindeck is ideal, but I understand he's never truly dead.
@Smagooo - I still like Damping Sphere main deck. Tron is still really hard, and you don't really want to see the new aria storm, either, without it.
4 Mishra's Bauble
4 Mox Opal
1 Tormod's Crypt
4 Arcum's Astrolabe
3 Pithing Needle
1 Grafdigger's Spellbomb
4 Thopter Foundry
2 Sword of the Meek
1 Damping Sphere
1 Ensnaring Bridge
Instants/Sorceries: 6
2 Serum Visions
4 Whir of Invention
Creatures: 8
3 Goblin Engineer
1 Sai, Master Thopterist
4 Urza, Lord High Artificer
1 Ghirapur Aether Grid
Land: 20
4 Prismatic Vista
2 Polluted Delta
2 Flooded Strand
6 Snow-Covered Island
1 Snow-Covered Plains
1 Snow-Covered Swamp
1 Steam Vents
1 Watery Grave
1 Hallowed Fountain
1 Spirebluff Canal
2 Teferi, Time Raveler
2 Dead of Winter
1 Ghirapur Aether Grid
2 Meddling Mage
2 Deputy of Detention
1 Wear//Tear
2 Unmoored Ego
3 Battle at the Bridge
@Lectrys - Time Sieve was a good route to take against certain decks like tron, storm, and other combo. But now we run a 4-of that is a much better infinite engine, with all sorts of usefulness in pretty much every non hyper-fast matchup like infect or neoform. So while Urza can't be whirred for, I think assembling (thopter+sword + 1 of 4 urza) happens as often as assembling (thopter+sword + 1 of 3-4 whir or time sieve). And Urza accomplishes the infinite much, much faster after drawing the pieces. So we're infiniting just as often against those decks that we abo****ely need to as we did in the past with sieve, and when we do its happening more quickly, meaning we're not really "losing" any infinite points. You could run a sieve, but since we're already doing as well or better against tron and combo, doing so would dilute your plan against the rest of the field.
Also, needle shuts down neoform combo if you get it in b4 griselbrand, and it also helps against UW control and Druid combo. Needle is just the bees knees in the current meta, in my opinion, which is why I'm running 3 maindeck.
In my first matchup, turn 1, I crack a blue fetch to get Hallowed Fountain... and realize I accidentally put Glacial Fortress in there instead. Uh, great job there, this should be fun. However, despite my stupid mistake, I proceeded to 5-0. Without my most important shockland. So, yeah, this deck sure is a lot more explosive (if you draw lucky) than it was previously.
As to the grixis/jeskai debate, I still think the grixis sideboard cards are more important. That said, Teferi single-handedly dismantled Ad Nauseum in games 2 and 3, so he may be THE reason to go jeskai. Although, now that I think about it, if I had just drawn Unmoored Ego intead of Teferi the outcomes would have probably been the same.