Thanks for the input on the grixis shadow matchup, I followed @yriel and @kastermester advice and was able to beat them 2-0, obviously it's a really small sample size since it's only one match but i'll keep on following the sideboard plan for future matches.
I was able to 5-0 a league, my list can be found here: https://www.mtggoldfish.com/deck/1522038#paper
Some tweaks I made before the league were: Adding another fatal push to the main because I felt the card had become better with an increase in ur phoenix and spirits decks online. I ended up cutting my 2 copies of anger of the gods because I didn't really feel like I needed them all too much, I added the fourth LOTV and the fourth fatal push in the board as replacements. The MTGO replay is bugged so I'd usually go into more detail but I'm just gonna write the matchups from memory. My matchups were:
W: 2-0 vs Hollow One
W: 2-0 vs Dredge
W: 2-1 vs Dredge
W: 2-1 vs UB Mill
W: 2-0 vs Bant Spirits
My opponent lead on flameblade adept on turn one, so i played a cliffs, passed and then bolted the adept when he cast inquiry. Fortunately they didn't put any hollow ones into play I so played goyf and passed. My opponent played another flameblade and passed so I IOk'ed a gobline lore and pushed the adept. I was able to finish the game with the goyf and I guess I got pretty lucky since my opponent didn't get any free hollow one's into play.
For the postboard game: -3 LOTV, -1 BBE, -1 ooze, -3 push, +2 NS, +2 SE, +2 CB, +1 Cage, +1 AG
I remember killing an adept with bolt, my opponent inquiries and discard phoenix, land, land and I discard a trophy, land and spellbomb, but I drew another one so I exile their GY and they just pass. I play goyf into goyf and they concede.
Match 2 I'm up against dredge and I IOK away a faithless looting leaving them with shriekhorn. They dont mill a dredger and put a narcomeba into play. I'm able to land ooze with 3 activation per turn and I'm able to exile away all the relevant dredgers so they concede game one.
For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB
Turn one my opponent loots and put imp and land into GY, I surgical it away and find that their hand is pretty weak, plus I have 2 goyfs in hand. My opponent is able to get 2 bloodghasts on board and tries racing me but I already have double goyf beating them down and the double bolt for the win.
Match 3 I'm up against dredge again and I can't really remember all the details for this game one but I thought It was looking pretty rough for me until I drew ooze, exiled all relevant dredgers and then used my removal for his creatures which I were able to exile and they scooped.
For the postboard game: -3 AT, -3 LOTV, -2 push and +1 cage, +2 NS, +2 SE, +1 Kalitas, +2 CB
Game two I mull to five looking for some form on GY hate and they're able to get double amalgam plus a bloodghast so I scoop.
Game three my opponent mulled to 5 and kept on drawing naturally to try and discard a big dredger, but I landed a bob on turn two which drew me into goyfs and an ooze so by the time my opponent was able to discard to hand size they were already dead.
Match 4 I'm up against UB Mill, and I IOK away a fatal push, land bob and get a goyf into play while making sure not to crack my one fetch so they can't archive trap me and turn on their visions of beyond.
For the postboard game I side pretty light since it feels like a good matchup: -3 push, +2 CB and +1 LOTV.
I don't remember too much other than removing a hedron crab, then my opponent lands another, and eventually field of ruin's my land so we have to search, casts trap and visions, lands other crab and i'm dead. I decide to add back +2 push to deal with the crab.
Game three my opponent mulls to five and I take an ensnaring bridge, land bob, play goyf and my opponent concedes.
Match 5 I'm up against bant spirits. I play a cliffs and pass, they lead on noble which I push and then I TS away a company. I land a goyf, they tap out and play drogskol which I immediately bolt, and land another goyf which both end the game quickly.
For the postboard game I: -2 bob, -2 lotv, -2 TS and +2 CB, +1, +1 cage, +1 EE
My opponent leads on noble again so I push it. They tap out for supreme phantom so on my turn I bolt it and land a cage. Turn three they play drogskol so I bolt it and land a bob at a pretty healthy life total of 15. My opponent reflector mages bob so I take 2, play goyf which they spell queller and then they land a drogskol. I'm able to play bob after taking a hit, a I reveal push and draw another push so I'm able to push the captain and ten the queller, get my goyf back and my opponent uses their last card to path goyf. We trade hits with each other, bob draws me land into land and my opponent is able to land geist. At this point I'm at 4 and they're at 7 so I'm hoping not to reveal a BBE. Bob reveals explosives and draws me into ravine, I wipe their board, attack for 2 and play ravine. My opponent draws and scoops.
Sorry if my report doesn't have as much detail in some spots, I would go back and watch the replays but everytime I try to it says there's an error and a window keep on popping up and blocks the middle of the screen while the replay is going on. Feel free to ask any questions, FlyingDelver's SB guide was super helpful to make sure I was boarding correctly.
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Gotta remember that the land can be very relevant, just like with Path. I'm interested to see how the meta shifts in response to AT.
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I tried Noble Abzan last year and I haaaaated that deck. Regular dorks don't belong in BG/x imo.
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I really like the APAC lands, but for the sake of foils I'm using arena. I don't really like full art lands.
-Which Terminate do y’all run?
Foil Alara Reborn(I like the art) but I'm going to switch to foil Planeshift when I get the chance
-Has anyone sprung for fancy Lightning Bolts?
I have cheap foil Bolts, but they will be upgraded to textless.
-Does everyone run the FNM BBE’s? If not, is it because you prefer another set/art or you just can’t find them at the moment?
I use my signed FNM BBE's. The art is soooo much better than Alara's.
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I think GBx players need a "Jund Box" so to speak of all the staples between the variants depending on the meta.
I hoping to make it to my LGS on Monday and Cascade into K-Commands and all the good stuff!
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^This is my absolute biggest gripe when it comes to Magic. I hate the fact that removal and counters got slapped with a nerf, but creatures are pushed so hard it's insane.
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I feel like Path is a necessary evil. It's not something we want to lean on, but it's something we should have access to in some capacity for fatties and the like.
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I also tried a deck similar to FlyingDelver's with Bob's instead of Flayer, which also allowed me to drop the spellbombs for an additional removal spell and discard spell that I thought Tilsen's list needed. I enjoy the Bob deck much more, no need for delirium or having to swing in, just plop him and down and draw cards.
However, I still want to experiment. Has anyone here tried playing neither Bob or Flayer and instead used Tasigur and maybe something like 3 drop Anafenza?
Might not be worth it, but having the option for a "fatter" overall creature base sounds nice on paper.
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So because of that I play Jund. I get to play a ton of versatile, efficient cards that are individually powerful, plus Liliana.
My whole 75 can be tuned(or even rather skewed) to beat a certain meta because of all the options the color combo has access to.
I like disrupting the opponent, killing their creatures then beating them with a big Tarmogoyf or Raging Ravine.
I think of Jund as a proactive control deck in a way. I can also convert to Junk and even straight up BG if needed.
Now that Fatal Push has been printed I would like to start experimenting with an Esper Control list as well.