I have been running allies for the last two months, and have had great success with it. It has recently gotten much worse with the fall of twin and the rise, at least at my shop, of delver/prowess and eldrazi decks.
Choices:
Oran-Rief Survivalist to be nice, but I just need some place to cut.
Expedition Envoy - Am currently trying 2. Hard to say.
Path to Exile - Constantly going to 4 paths, and then back down.
Just changed the land base to better support Gideon, and giving him a try. Dropped two caverns. Did not see him in 4 rounds of Modern last night.
Lead the stampede is insane.
Would like to try oath of gideon. Just not sure its better than LtS.
Sideboard: Needs huge changes. I tried the firespouts last night, and they did not disappoint. Need to figure out a way to stop torpor orb (destroyed me last night in game 3 against delver/prowess, first time i've had it played against me), and eldrazi. Perhaps reclamation sage?
I have been working on a Jund version of G/R monsters for about two weeks.
My local group (36ish at an FNM) is still 1/3 to 2/4 control decks, so my list is focused on having a reasonable chance against aggro/control in game 1, with heavy sideboard against control for 2 and 3.
I've been following all the Phillips/Ketter talk about Jund Monsters with quite a bit of interest.
Here is my latest version, would love some feedback:
<d title=BotG Jund Monsters v3>
Land
4 Blood Crypt
3 Forest
1 Mountain
2 Mutavault
2 Nykthos, Shrine to Nyx
4 Overgrown Tomb
4 Stomping Ground
4 Temple of Abandon
Creatures
4 Elvish Mystic
4 Sylvan Caryatid
4 Courser of Kruphix
3 Ghor-Clan Rampager
3 Polukranos, World Eater
3 Reaper of the Wilds
3 Stormbreath Dragon
2 Xenagos, God of Revels
4x AEther Vial
4x Collected Company
4x Akoum Battlesinger
4x Hada Freeblade
3x Jwari Shapeshifter
4x Kabira Evangel
4x Kazandu Blademaster
Flex Creature Spots:
2x Kor Bladewhirl
2x Lantern Scout
2x Firemantle Mage
2x expedition envoy
2x Path to Exile
2x Gideon, Ally of Zendikar
2x Lead the Stampede
Land (19)
4x Ally Encampment
1x Forest
1x Horizon Canopy
1x Plains
2x Sacred Foundry
1x Stomping Ground
1x Temple Garden
4x Windswept Heath
4x Wooded Foothills
2 firespout
2 kor firewalker
2 path to exile
2 lantern scout
2 return to the ranks
2 kataki, war's wage
1 choke
2 suppression field
Choices:
Oran-Rief Survivalist to be nice, but I just need some place to cut.
Expedition Envoy - Am currently trying 2. Hard to say.
Path to Exile - Constantly going to 4 paths, and then back down.
Just changed the land base to better support Gideon, and giving him a try. Dropped two caverns. Did not see him in 4 rounds of Modern last night.
Lead the stampede is insane.
Would like to try oath of gideon. Just not sure its better than LtS.
Sideboard: Needs huge changes. I tried the firespouts last night, and they did not disappoint. Need to figure out a way to stop torpor orb (destroyed me last night in game 3 against delver/prowess, first time i've had it played against me), and eldrazi. Perhaps reclamation sage?
Would love some constructed thoughts on the list.
My local group (36ish at an FNM) is still 1/3 to 2/4 control decks, so my list is focused on having a reasonable chance against aggro/control in game 1, with heavy sideboard against control for 2 and 3.
I've been following all the Phillips/Ketter talk about Jund Monsters with quite a bit of interest.
Here is my latest version, would love some feedback:
<d title=BotG Jund Monsters v3>
Land
4 Blood Crypt
3 Forest
1 Mountain
2 Mutavault
2 Nykthos, Shrine to Nyx
4 Overgrown Tomb
4 Stomping Ground
4 Temple of Abandon
Creatures
4 Elvish Mystic
4 Sylvan Caryatid
4 Courser of Kruphix
3 Ghor-Clan Rampager
3 Polukranos, World Eater
3 Reaper of the Wilds
3 Stormbreath Dragon
2 Xenagos, God of Revels
Sorcery
2 Dreadbore
1 Flesh // Blood
2 Mizzium Mortars
Planeswalker(s)
4 Domri Rade
1 Garruk, Caller of Beasts
#60
Sideboard:
3 Mistcutter Hydra
2 Abrupt Decay
1 Dreadbore
2 Golgari Charm
2 Gruul Charm
1 Mizzium Mortars
1 Slaughter Games
2 Ruric Thar, the Unbowed
1 Sire of Insanity
#15
</d>