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  • posted a message on Possible solution to reserve list problem: Reserve list buyback program
    I don't understand why WOTC would need to do this. All the legacy players I know said it's not dying because of the reserve list. Legacy players get one tournament every year or two, that's an indicator of a supported format right? I'm all for work arounds on the reserve list because I want would like to play with cards I don't own if this actually helps legacy sounds like a plus.

    I think your idea would requires lot of work on the WOTC side. The first is obviously revising the reserve list to account for this. After that they would need to set up this whole program and carefully monitor it. They would need a fairly large incentive to commit this many resources.
    Posted in: Legacy (Type 1.5)
  • posted a message on [CUBE] The Great Henge
    This card is backbreaking in limited. One creature with 4 power already reduces the cost to 5, which in my opinion is the max it should cost. 4 power is pretty easy to hit. This comes down on curve and is relevant late game. I like it
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Tuck rule
    That is fair. Of course there are the few cornerstone cases of people just playing mass LD spells just to play them, but those are outliers. The biggest thing for me is the tuck rule only applies for answer cards, I don't see an issue with cards like that being better in this format. Either way I doubt they are going to change it back but it's an interesting discussion
    Posted in: Commander (EDH)
  • posted a message on Tuck rule
    We are sort of derailing the topic with the whole colorless mana rule fix.

    Honesty I'm glad people are disgareeing with me. I like hearing the other side of the conversation. I agree that losing a commander is not fun but so is mass LD, stacks, and prison. While mass LD is symmetrical, at best everyone is set the same and at worst they bring it all back or make their lands indestructible. Lands are more important for playing the game baring very specific exceptions. For me the rational of "it's not fun" should mean a lot of other cards need to be on this list.
    Posted in: Commander (EDH)
  • posted a message on Tuck rule
    After hearing Rosewaters take on change to commander, am I the only one that wants the tuck rule back?

    I don't like the argument that "because white and blue don't better it would be unfair". White and red are great at mass LD, I think losing all your lands makes it hard to play then losing your commander. I feel like the decks that are all in on their commander should have that sort of weakness. What do we think?
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Panoptic Mirror
    So let’s revisit this. Can we see it getting unbanned?
    Posted in: Commander (EDH)
  • posted a message on [CUBE] [ELD] Embercleave
    I think this card is definitely worth including. It gives the red decks extra reaching then the board stalls out. The most difficult part is figuring out what to cut
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Nightpack Ambusher
    This is a pretty solid card in limited. It is making my Frontier cube but I definitely do no see this making a powered cube
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Too many walkers
    I agree with you about focusing on the gameplay and not the planeswalkers. I think when I initially asked my question I was not clear.

    I think too many walkers dilute game play and the draft experience. With so many planeswalkers taking the slots of creatures they are naturally becoming more difficult to handle. I have drafted a few powered cubes that use some of the lists on here as a skeleton and I find if I am not drafting a broken archtype the default 'superfriends' deck is almost always superior to the creature decks. I have found the best cube experiences with planeswalkers as a utility and not the focus of deck. I completely understand that this is my bias but the superfriends deck is not fun to play against the creatures decks, combo decks, or the other superfriends deck.
    Posted in: The Cube Forum
  • posted a message on Podcast: May 16th Commander Advisory Group
    If anyone is familiar with Mark Rosewater's podcast that is the title of the podcast I would be referring to. There was a particular topic that I was not a fan of, that idea of "banning cards because they don't let people play the game" and they use Narset, Parter of Veils as an example. I personally think these regulators are important for the health of the game and that every type of card should have an answer. What does everyone else think?
    Posted in: Commander (EDH)
  • posted a message on [MH1][CUBE] Sword of Truth and Justice
    Seems like an auto include for any cube that does not put a cap on their planeswalker count
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Kaya's Guile
    While this card lacks power is definitely makes up for it in flexibility. I would imagine edict + spirit token will be the most commonly selected modes, but the other two modes work well against other strong archtypes in cube. I can see this card always seeing play if it gets drafted but I don't think it can take the spot of any other Orzhov card in traditional lists, its unfortunate because I do think this card would make some interesting choices.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on SLIVERS ARE BACK! Time to brew.
    Hate to be "that guy" but isn't brewing with slivers just jamming the new ones in the deck?
    Posted in: Commander (EDH)
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    Seems like an actual auto include. I can't think of too many occasions where Deranged Hermit is actually better other than sticking around for many many turns. I would think that both would be included in most lists
    Posted in: Cube Card and Archetype Discussion
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