Quote from InfinityDie »Ok, yeah, I agree with the white being a color break. I think black still fits due to the fact that is has a bunch of self-harming card draw, like phyrexian arena.
Guess I did something right.
Well, the entire point was to line it up to kill any creature it fought.
Dust is legendary, it wouldn't be too hard to keep track since there is only one. And yesh, I guess the infinite 0/0 is a bit broken.
Quote from Apoquallyp »Again, I don't get where your notion comes from that control mirrors in Innistrad were uninteractive.
Quote from kjsharp »1) My statement you cite cannot be summarized or reduced to "signalling is more important". My claim is that Ixalan offers a fundamentally different experience which presents its own game and its own sets of challenges that I don't think people are appreciating.
2) I articulate ways in which gameplay in Ixalan draft is skill-intensive, fun, and rewarding. I don't place all of the goodness of the Ixalan draft experience into the draft portion of the draft.
Quote from kjsharp »Quote from harlannowick »You are operating under the impression that it's just because signal reading is more important. I'm very confident you are wrong.I don't say that anywhere, in either post.
Quote from harlannowick »You are operating under the impression that it's just because signal reading is more important. I'm very confident you are wrong.
Ixalan's draft experience is one for the politician, the poker player, the army man, the competitive gamer. And I say that because when you sit down to draft Ixalan, what is going on is that each of you sits down together at a large Christmas feast, and your goal is to acquire the largest amount of food at that feast. To do that, you have to figure out what the other players are choosing - are they taking the stuffing or the yams? The turkey or the ham? The green bean casserole or the red velvet cake? And your goal is to choose your food preferences based upon what the preferences of the others at the table appear to be. And sometimes that involves anticipating Course Two or Course Three by recognizing that certain foods were brought out in the First Course that affected others' preferences. This takes a lot of skill and memory and puts you in direct competition with your fellow drafters to a degree rarely seen in draft formats. To me it makes it feel much more like a competitive skill-based board game or card game.