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  • posted a message on The Polymorph Deck
    Quote from Breathe1234 »
    I think we should look into the cheap threaten effects.

    Act of Aggression

    - Excited about this card, Phyrexian Mana allows you to EOT gain control of creature then Polymorph. I could be interesting for Aristocrats deck to remove a hard to deal with blocker/ steal creature for sacrifice. I also would like to see this card in aggressive archetypes as an "answer" to the Polymorph/ reanimator decks themselves. The card could also be incredible for Stax decks. The Phyrexian mana could allow this card to be played in any archetype.

    This is a card I strongly recommend.

    Claim the Firstborn/ Wrangle/ Act of Treason

    - This card has been pretty good in the Rakdos/ Jund Sacrifice deck for Standard. I will give this card a try to temporarily help out the Aristocrats deck, but most likely this is going to come out after a short experiment. I will likely test out one of these three, I think Wrangle might be a good card for its mana cost/ damage. The problem is this isn't instant speed.

    This could definitely be useful for the Polymorph deck.

    Word of Seizing

    - I'm not too excited about this card, especially given this card's converted mana cost for the Polymorph deck. But what I do like about this card is that it could be a good "answer" to planeswalkers allow you to steal them before they ultimate. I'm not going to add this into my cube, but it definitely a possibility if Planeswalkers get out of control + the previous two cards have strong performances.

    Grab the Reins

    - I really want another Act of Aggression that is instant speed at 3 CMC. This is unfortunately the next closest card. The saving grace for this card is its second effect, sacrifice the creature to deal damage - this could be nice to help land the final damage with a Aristocrats build

    I'm going to give Act of Aggression, Wrangle and Grab the Reins a try. I'm not sure how many of these effects will stay in the cube.


    Frenzied Fugue would probably be the best option since you don't need to cast it + a Polymorph effect on the same turn. Plus I consider it to be the best overall Threaten effect after Zealous Conscripts.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE}[MH1] Magmatic Sinkhole
    The best big red removal spell for creatures / planeswalkers in my experience has been Purphroros's Intervention, which is very scaleable and doubles as a potential win condition. In cube I like a lot of the 3 mana / 4 damage options that can also hit to the face than Magmatic Sinkhole, and out of those I'm only really playing Char.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Art of Cube Podcast Thread!
    Quote from steve_man »
    Quote from N1ghtKn1ght »
    You should do more of these fella. They're entertaining. A co-host would be sweet, maybe wtwlf123.....? Lets go bois.


    Thanks! All my spare time has been going to a start-up idea I've been working on. I'm going to try and do some one-off episodes here and there, but I can't commit to the weekly consistency that I was doing when I first started.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on The Art of Cube Podcast Thread!
    Quote from N1ghtKn1ght »
    You should do more of these fella. They're entertaining. A co-host would be sweet, maybe wtwlf123.....? Lets go bois.


    All my spare time has been going to a start-up idea I've been working on. I'm going to try and do some one-off episodes here and there, but I can't commit to the weekly consistency that I was doing when I first started. Going to try and get an episode out next month, I already have the idea planned out.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Show and Tell
    Quote from happyjosiah »
    Show and Tell is good. It's cheaper than the other cards mentioned. It's about as "fair" as Exhume in my opinion.


    While I do agree that Show and Tell is good, I don't think this is a good comparison. Most decks can't pitch something in the yard early (or at all), not to mention an Oblivion Ring or something to counter your super fatty.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Garrison > Warboss, IMO
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Show and Tell
    Quote from asmallcat »
    Quote from calibretto »

    If I go turn three Show and Tell and put in any 6+ casting cost creature from the cube, that will almost assuredly win me the game


    Maybe it's the group I play with but this is not remotely my experience with the card. You play your fatty, they play an o-ring or man o' war or shriekmaw and laugh at you. Or they just play their 5-drop curve topper 2 turns early for free, untap and kill your fatty. Or they play a mana rock, untap and wrath. Or you ARE against the other deck playing fatties and they get first crack.

    Everyone in my group agreed show and tell was bad and we should cut it. I dunno if it's confirmation bias my way, confirmation bias by people who love the card, different experiences with size of draft pool (we almost always have 8 or 6 so there's a good chance at least one other drafter is doing something with fatties - I imagine this is far less likely if the average group size is 5 or less), a difference in cube size (at 465 there's almost always the pieces for at least one big deck, usually two), or a little bit of all of this, but it's fascinating how different our experiences with the card were.

    This makes me wish both that MTGO cube draft was still in pods (although I understand why almost all players enjoy leagues - it seems like such a better experience time wise) and that WOTC hadn't decided to hide much of the data from MTGO. It used to be that you could get basically all the data you wanted and I remember articles talking about win rates after casting certain cards in various draft formats. I'd love to see that for cube, but that data is no longer accessible AFAIK.


    I'd argue that your cube can do more to support it. There are a good amount of supporting cards that could support Show and Tell shells that I found missing in your list:

    - Brainstorm
    - Imperial Seal
    - Through the Breach
    - Selvala's Stampede
    - Sensei's Divining Top
    - Dragonlord Atarka

    How has Eureka been performing for you? Typically those two cards go hand in hand, except Show and Tell is more versatile since it's more playable in your typical Reanimator deck. It'd seem weird to me if Eureka is performing well but not Show and Tell.

    Normally I'd say listen to your playgroup. If you don't believe in the card yourself, then yeah, just cut it. But if you do believe in the card, it's up to you to educate both yourself and your playgroup (either through explaining it to them or showing them how beastly the card it is in practice). Again, it's a card with inherent risk, so of course it'll blow up in your face from time to time, and that's usually what people remember it from.

    If you haven't done so, I'd highly recommend to check out my podcast episode on Cheaty Face in cube. I have a lot of my own personal 3-0 lists to reference from and a spreadsheet breaking down a lot of the ratio of colors / key cards used in the 3-0 decks listed.

    Podcast: https://theartofcube.podbean.com/e/episode-6-supporting-and-drafting-cheaty-face-in-cube/

    My own 3-0 Cheaty Face decks within the past 2 years: https://imgur.com/a/hPjTpEt

    Spreadsheet breakdown of 3-0 decks: https://docs.google.com/spreadsheets/d/1qLFkXQOmIYdXmq3O7bHnM9FGQhxJovs5ONqilgQeFkI/edit?usp=sharing


    Posted in: Cube Card and Archetype Discussion
  • posted a message on Show and Tell
    Show and Tell / Eureka / Oath of Druids get a bad rap for the following reasons:

    - Often used incorrectly
    - A lot of cubes don't support it as much as they should
    - They occasionally blow up in your face

    The first two issues can be addressed fairly easily (check out my podcast episode about Cheaty Face: https://theartofcube.podbean.com/e/episode-6-supporting-and-drafting-the-cheaty-face-archetype-in-cube/). The third issue is just the nature of those cards. Yeah, sometimes your opponent one-ups you, but as long as you built your deck correctly, you should come out ahead in most scenarios. These cards are all about asymmetric risk and hedging the bets in your favor.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from rantipole »
    Agree with steve_man.

    Hydroid Krasis vs. Uro, Titan of Nature's Wrath?

    Cheers,
    rant


    I've been asking myself this question also. I think Uro is the better card, but carries more baggage in the fact that your deck needs to reliably fuel the graveyard and have UUGG (which discourages splashing). Currently Uro is on the outside looking into my Simic section (Oko / Nissa / Edric / Krasis). While Uro is arguably better than Nissa / Krasis, I like their versatility more and they're nice ramp payoffs, which leans more in what Simic wants to do, while Uro really doesn't.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Meloku > Cavalier > Greatshark = Riftwing

    Roil > Repeal > Dismissal
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.


    It depends on what you're looking for. Gideon Blackblade is more powerful overall, IMO, but is less versatile. So if you're looking to boost aggro, go with Gideon Blackblade, otherwise Gideon of the Trials.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Can't go wrong with either Hallowblade / Paladin, so I'd suggest Hallowblade since trades pure offense for resilience / acting as a discard outlet

    Warleader if you want to double up on Hero of Bladehold, otherwise Lieutenant to diversify or if you need +1/+1 counters / persist support

    Ob Nixilis Reignited > Patron of the Vein

    Sleight of Hand > Omen of the Sea

    Teferi, Master of Time > Jace, Architect of Thought
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [JMP] [CUBE] Release the Dogs
    I think this is worse than things like Spectral Procession / Sram's Expertise / Secure the Wastes / Finale of Glory.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] Teferi, Time Raveler
    I wasn't too high on t3feri at first for cube, but any UW deck should be playing it. Potentially the #2 Azorius card in my book after Fractured Identity, it's that good. The static ability is way more annoying in cube than I thought it would be, and the floor of flexibile Repulse is really good for a 3 mana planeswalker.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][SOI] Thraben Inspector
    Inspector has always been mediocre for me as well. It's a fine filler card that can help boost things like humans tribal / artifacts matters or something, but no deck really wants / needs it.
    Posted in: Cube Card and Archetype Discussion
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