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  • posted a message on Queen Kalissa - Naga/Snake Tribal Commander
    Here's a legend for Naga/Snake fans.

    Queen Kalissa 2BGU
    Legendary Creature - Naga Wizard
    Whenever a Naga or Snake creature enters the battlefield under your control, you may tap another target creature. That creature doesn't untap during its controller's next untap step.
    3, Tap an untapped Naga or Snake creature you control: The tapped creature deals damage equal to its power to another target tapped creature.
    1, Discard a card: Target Naga or Snake creature you control gains deathtouch until end of turn. Activate this ability only once per turn.
    3/5

    Queen Kalissa is themed around the three most common weapons snakes use in media: hypnosis, constriction, and venom. Her three abilities each reference one of these effects. The first effect is the hypnosis part; whenever a Naga or Snake enters the battlefield, it can hypnotize another creature, tapping it down for a turn. The second ability is primarily constriction; the Naga or Snake squeezes another creature, but they can only target a creature that's tapped (say, by the hypnosis effect). The third ability grants deathtouch to a Naga or Snake for a turn, which turns the second ability into a venomous bite. Thus, Kalissa's three effects work in tandem.
    Posted in: Custom Card Creation
  • posted a message on Web-Trap Spider
    I'm not a fan of using Fog effects to represent restraint. Yeah, I guess it makes some sense mechanically - the restraint prevents the creature from dealing damage - but to me such a snare should be long-term, and possibly tied to damage. Plants and Snakes can just use fight or bite effects to represent constriction, but spiderweb needs a slightly different execution as its main purpose is to restrain prey until the Spider administers its fatal bite. That said, I see where you're coming from regarding using regular "biting" over "butt biting".

    I have an idea for a related card that uses a similar "move and the Spiders eat you" kind of trap, but swapping activation out for tapping. Perhaps I should try using it on Web-Trap Spider as well?

    Web Snare G
    Enchantment - Aura
    Enchant non-Spider creature
    Whenever enchanted creature attacks, blocks, or becomes tapped, each Spider you control deals damage equal to its power to it.
    The worst thing you can do is get caught in the web. But if you do get caught, the next worst thing you can do is thrash about in a desperate attempt to escape.
    Posted in: Custom Card Creation
  • posted a message on [C19] Gerrard, Weatherlight Hero and a new scarecrow.
    Squee's Embrace is one way to save Gerrard from exile. And you can bring the Embrace back with Tiana, Ship's Caretaker.

    You know, I realized a little while ago that Gerrard could have had a Heroic ability instead, which would have worked tremendously with the instant/sorcery theme. How could they have missed such a golden opportunity!?
    Posted in: The Rumor Mill
  • posted a message on Web-Trap Spider
    Because green isn't supposed to get the kinds of tapdown or arresting effects that would flavorfully represent its use of restraints - like web, vines, or coils - I've designed this card to explore possible alternatives of effectively immobilizing a creature in green while staying true to green's color pie.

    Web-Trap Spider 3GG
    Creature - Spider
    Reach
    2G: Put a web counter on target creature.
    Whenever a player attacks or blocks with or activates an ability of a creature with a web counter on it, ~ deals damage equal to its power to that creature.
    2/4

    If a webbed up creature struggles, the spider deals damage to it, quite possibly killing it. Therefore, the webbed creature's controller won't be eager to actually attack or block with or activate abilities of the webbed creature. Normally Web-Trap Spider would fight or bite the webbed creature, but since Spiders usually have toughness greater than power, instead it uses "butt biting" (a combination of biting and "butt fighting").
    Posted in: Custom Card Creation
  • posted a message on Apprentice Planeswalkers?
    No for common and no for nonlegendary.
    Posted in: Speculation
  • posted a message on Eldraine Fairy Tales
    "Naturally occuring"?



    Silver border, sure, but when I see a gingerbread man in black border Magic, that confectionary colossus is the first thing that comes to mind.

    My general impression of Golems and Constructs vs. Elementals is that the former are composed primarily of metal or stone while the latter are composed of basically everything else. Earth Elementals confuse matters, but where Stone Golems seem to be artifically cut and shaped, Earth Elementals seem to be conjured and shaped from the earth purely by magic.

    Which, that being said, I guess I could see the Gingerbread Man being considered a Construct or Golem rather than an Elemental, but to me the materials are too organic to qualify as an artifact creature. Most every artifact involves metal or stone in its composition, even artifacts made chiefly from wood or leather.

    BTW, Maro leans Team Elemental for animate snowmen.
    Posted in: Speculation
  • posted a message on Changeling Steward
    Here's the common for my proposed tribal Commander set. I wanted to design something that felt especially appropriate for a tribal commander deck, so I made sure that the common referenced your commander in some way, and that it cared about creature types. To ensure it could see play in any tribal deck, I made it a colorless changeling, and I made it cost 2 so it could fill a low cost slot for tribes that usually have trouble finding cheap creatures (like Angels and Dragons).

    Changeling Steward 2
    Creature - Shapeshifter
    Changeling
    T: Add one mana of any color in your commander's color identity. Spend this mana only to cast a creature spell that shares a creature type with your commander.
    A servant suited to serve any master.
    1/1
    Posted in: Custom Card Creation
  • posted a message on Throne of Eldraine speculations
    Quote from 5colors »
    Wel also know the conflict is Rowan and Will searching for their missing father the king Arthur figure.


    Oh, okay, so Rowan and Will are basically the princess and prince of Eldraine's Camelot. In that case, Eldraine's King Arthur should be fairly true to the source, appearance wise. That's a relief.

    Quote from Faruel »
    Oh Fairies, Merfolk and Humans for sure (we already have seen pictures of merfolk creatures in the set). Wolves are very likely. There is at least one fairytale with a giant and magical plants. Ah and other magical beasts like Unicorns etc. Dragons are very likely, too. I can see something like Constructs, Golems or Scarecrows. Some normal animals like birds and cats are possible, too.

    Depending how far they like to go I can see some demons, kobolds etc. I can't see any sphinxes, angels or hydras.


    Based on the needs every set has, yeah, I could see Giants being a proper tribe. Since Angels and Sphinxes are unlikely, I could see larger Faeries playing their role. You know how the Zelda series has Great Fairies that play the approximate role of Angels? I picture larger Faeries being like that. Even Demons could be supplanted by black Faeries. And really, what better world to promote Faeries as a WUB tribe than the Fairy Tale world?

    I also think BR Ogres are likely. We might see more GW Cat tribal, too. After all, Cats play a role in fairy tales. Could BG be Hag or Witch tribal, I wonder? Of course red could have some witches as well, but it's something different for BG than the usual graveyard shenanigans. And hey, Cats are often familiars for witches! Which of course means we could see some black Cats as well.

    Here's my revised list of projected draft themes:

    WU Faerie Tribal
    UB Tricksters
    BR Ogre Tribal
    RG Storybook Mechanic
    GW Cat Tribal
    WB Royalty Matters
    UR Shapeshifting
    BG Hag/Witch Tribal
    RW Pairing
    GU Card Draw Matters
    Posted in: Speculation
  • posted a message on Throne of Eldraine speculations
    What I wonder is which types are going to be fleshed-out tribes in Eldraine? Innistrad took classic movie monsters like Dracula and the Wolfman and turned them into entire tribes. Will we see multiple Giants or Wolves? I think we're all expecting Faeries of course.
    Posted in: Speculation
  • posted a message on Sword of Signals
    This is another artifact for the RW Warriors deck.

    Sword of Signals 5
    Artifact — Equipment
    Equipped creature gets +1/+1 for each creature you cotnrol that shares a creature type with it.
    Whenever equipped creature attacks, you may put a creature card that shares a creature type with it from your hand onto the battlefield tapped and attacking.
    Equip 5

    Sword of Signals is inspired by a certain classic 80s cartoon series. Can you guess which one? Smile
    Posted in: Custom Card Creation
  • posted a message on Maraxus, Chaotic Warlord
    Maraxus was one of the most powerful and brutal Keldon warlords to have ever lived. The Witch Kings could not control him, and he eventually left to lead the Sawtooth Ogres. He captured Starke during a raid and was hired by Volrath to battle Gerrard Capashen. Starke killed Maraxus during the battle, earning him a spot on the Weatherlight crew.

    Maraxus, Chaotic Warlord 3RR
    Legendary Creature - Human Warrior
    Trample
    ~'s power is equal to the number of permanents you control.
    At the beginning of combat on your turn, choose an opponent or planeswalker Maraxus could attack at random. Maraxus attacks that player or planeswalker this combat if able.
    0/4

    Maraxus, Chaotic Warlord is the subcommander for the RW Warriors deck. I wanted to capture the general feel of Maraxus of Keld (which is on the Reserved List) while also adding some new spice. With Maraxus, the key words are "powerful" and "uncontrollable". "Powerful" manifests in his power-setting ability which checks the number of permanents you control (now also counting enchantments and planeswalkers, and not caring about whether or not permanents are untapped), while the "uncontrollable" aspect manifests in his choosing an opponent or planeswalker to attack at random. Maraxus can easily swing for game on his own, but you don't get to choose who he swings at. It's like his original flavor text said: He has no master. He is chaos.
    Posted in: Custom Card Creation
  • posted a message on Kara Vrist, Neurok Agent
    Okay then, I'll dial it back a bit.

    Kara Vrist, Neurok Agent 1UU
    Legendary Creature — Human Rogue
    Whenever ~ deals combat damage to a player, draw a card.
    Metalcraft — As long as you control three or more artifacts, Kara Vrist has hexproof and can't be blocked.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Kara Vrist, Neurok Agent
    Kara Vrist is a Neurok agent who joined the Mirran resistance against the Phyrexians. Her card here is intended to be a subcommander for a UB Rogue tribal deck, which includes a healthy number of artifacts geared towards stealth such as Infiltration Lens, Rogue's Gloves, Skeleton Key, and Suspicious Bookcase.

    Kara Vrist, Neurok Agent 1UU
    Legendary Creature — Human Rogue
    Whenever ~ deals combat damage to a player, draw two cards. If you control no artifacts, discard a card.
    Metalcraft — As long as you control three or more artifacts, Kara Vrist has hexproof and can't be blocked.
    2/2

    Kara started out with the Metalcraft ability and a basic Curiosity effect, but I wanted to make her version a little spicier. I tried a Thirst for Knowledge effect, but I felt discarding artifact cards conflicted with what Metalcraft wants you to do. So, I instead opted for Artificer's Epiphany, which encourages you to run artifacts in the first place.
    Posted in: Custom Card Creation
  • posted a message on Book of Kin
    This is a source of mana and card draw for a tribal deck, designed for my prospective tribal Commander featuring UB Rogues, RW Warriors, WBG Elves, and GUR Elementals. Since the Rogue, Elf, and Elemental decks already have plenty of options for card draw, I'd probably put this in the Warrior deck.

    Book of Kin 4
    Artifact
    As ~ enters the battlefield, choose a creature type.
    T: Add C.
    T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
    Whenever you cast a creature spell of the chosen type, you may draw a card.
    Posted in: Custom Card Creation
  • posted a message on Marcus, Sturmhammer, and Galanda - RW Warrior Legends for Commander
    Alright then.

    Sturmhammer, Forge Master 1RW
    Legendary Creature — Dwarf Warrior
    Vigilance, haste
    At the beginning of your upkeep, look at the top card of your library. If it's an Equipment card, you may reveal it and put it into your hand. If you don't, put it back or the bottom of your library.
    T: Attach target Equipment you control to target creature you control.
    1/4
    Posted in: Custom Card Creation
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