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  • posted a message on Grixis/Tasigur (URB) Twin (2/2015 - 1/2016)
    Quote from tilzinger »

    1. Bounced a Voice of Resurgence token with Rise, while retrieving a snapcaster. Snapcasted the Fall side to hit Knight of Rel and Collected Company
    2. Bounced a blinkmoth that was activated on my turn to receive +1/+1 counters from arcbound in response to Pyroclasm, while retrieving snapcaster.


    Are you doing these by casting both sides of Rise//Fall? If so, you can't do that, its not a fuse card. You only get to cast 1 side, then it goes to your yard.
    the dude wrote i did this with part "X" then snapcastered "Y"
    Posted in: Modern Archives - Established
  • posted a message on Knightfall/Bant Company
    Tron shouldn't play return. Their curve is 1,2,7
    Posted in: Midrange
  • posted a message on [Primer] Skred Red
    pia and kiran make me what to play ichor wellspring
    Posted in: Modern Archives - Deck Creation
  • posted a message on Bant Company (5/2015 - 12/2015)
    29
    4 noble
    4 bop
    4 smitter
    4 geist
    4 voice
    2 pridemage
    3 scooze
    1 mirror entity
    4 liege

    8
    4 coco
    4 p2e


    23
    2 misty
    4 wind
    2 flooded
    2 temple
    1 breeding
    4 ravorverge
    1 eiganjo
    1 wildwood
    3 township
    2 forest
    1 plains

    sb
    2 warmonk
    1 mindcensor
    3 skite
    3 thalia
    1 eidolon of rhetoric
    1 kataki
    2 unified will
    1 dcommand
    1 witness

    geist were good but idk if 100% necessary. best at end of turn coco to up the next turns attack (opponent cant calculate the unknown)
    never saw. won a lot of games like that where when i went into my turn i main phased a liege and my attack was just too much for them.
    smitter was mvp vs twin. they do turn one serum. im turn one dork. they hold up remand. i cast smitter. so they basically did nothing effective turn one or two. they had to tap my smitter down with exarch which gave me the window for pathing. played a geist into his untapped mana to draw a counter which didnt allow for them to tap my smitter. so basically i manipulated his plays to push damage and used my paths correctly when the option was available.

    naya match up. we are so much bigger. most of the match his goyfs where stuck at 2/3 (land instant in yards) he couldnt bolt my smitter to put a creature into the yard. he eventually built a team to pressure blocks because he had command to combat trick some favorable combat. that finally got the ball rolling for goyf a little (he had 2 out with burning trees so we were at a standstill in combat) once i drew the path i attacked into the bad combat hoping for the double blocks i ended the goyf and ate the burning tree. after that i coco'd into another smitter and a geist to seal up the game.

    affinity (i thought this match was going to be harder)
    etched champ was stonewalling my guys from turn 2 onward. he poked with some flying here and there with signal vault and inkmoth. i eventually saw some spot removal and coco'd into a big board attacked into the etched guy with smitter geist voice. he opted for the geist freebee kill. (had another in hand)
    end of his next turn i coco'd into more power and drew a liege to end game 1.
    game 2 i brought in the skites kataki witness warmonks dcommand
    saw skite in opening 7 and opted to keep. he led out with blink opal spring. i dorked and passed. he played glimmer and gblasted my dork.
    i drew smitter and played skite. he drew and played citadel (i dont know why people put lands directly into play after drawing)
    he played a ravager.
    game kinda stalled out and we each developed a board kinda slowly
    i eventually got a blue source and landed a war monk. he started getting antsy due to my life gain possibilities so he started pushing the man land plan with ravager feeding modular over which i called over to the skite and he let the modular fizzle. i was able to force his second ravager to due his tricks pre combat with the aid of dromokas command showing up to fight war monk into skirge forcing the rav to eat (no life gain for me but i knew he would do that to avoid my life getting back up)
    now that his actual flying creature was gone i felt less worry over the inevitable top deck plate (his mana would not allow casting and animating and equiping to punch me for big damage)
    i played a little more aggressively with my mana to deploy 2 guys and push more (i suicided my voice once-i think he forgot it made a token or something but his face didnt betray a misplay if indeed it was) i finally drew coco into power and a liege to let my bops get in a little extra damage. turn after i drew another liege and he scooped them up and extended his hand.
    he told me he brought in seize and moon against me but just never saw them. i showed him mine sb after and he said f'n kataki...i was playing around her more than i should have. (the threat of a card can often do work...sometimes more than if it was actually in play)
    Posted in: Modern Archives - Established
  • posted a message on Bant Company (5/2015 - 12/2015)
    ok bant bros i went undefeated tonight running a 4x gost list 8 dorks main set of paths and set of coco also had 3 scooze main 2 pridemage (couldnt get 3rd from lgs) board had 3 skite 3 thalia 1 censor 2 unified will etc

    game 1 rug twin 2-0
    voice made him play funny. had path when necessary for goyf game one and kept deceiver/mite in check game 2

    game 2 naya with atarka's command 2-1
    our deck has bigger guys eventually
    curved out every game dork into smitter or giest
    only game he won was turn one experiment 1 into bte bte nacatl vexing devil attacked with attarka died turn after to too many dudes not enough blockers

    game 3 affinity 2-0
    he mulled to 5 g1 and hit all land drops into drum etched into ravager
    i had coco into geist and smitter into turn casting liege attack next turn liege into attacking with stuff and dorks to put to 2 he drew for turn and conceded (at 15 life)

    game 4 amulet i.d. into 100 store credit or so
    Posted in: Modern Archives - Established
  • posted a message on The Great Aurora Combo
    rude awakening doesnt kill on the spot
    the lands will have summoning sickness after casting the great aurora
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Collected Company Elves
    It was grixis and his first time
    He leaked my lead the first time
    2nd lead resolved and I cast 2 elves to not die to the board. He eot snap terminated and crashed in
    Posted in: Modern Archives
  • posted a message on [Primer] Collected Company Elves
    Only problem I hit is twin as a g/b elves typical deck. Had lead in sb vs grixis twin and got rekt. I didn't misplay any lines. Just got outworked. He was on a 2 remand 2 leak 1 dispel package and just had right stuff in hand when needed. I talked him through plays to help him learn the match up as we went (friend of mine). I feel that the tool box approach to the meta isn't as good as I thought so I'm going to adapt that first place rptq list from earlier that is white heavy board to my meta and try it. Unfortunately I play Thursday so turkey day blocks next week's modern.
    Posted in: Modern Archives
  • posted a message on [Primer] Skred Red
    @okoSheep magus is the bees knees if off a vial haha

    but yea a fulminator being a "threat" is almost not worth it in the same regards.
    if you want to disrupt it should be a almost assuredly permanent disruption (since creatures are the easiest permanent to deal with in modern...and enchantments like blood moon are one of the hardest to get rid of...at least in game 1 situations)
    Posted in: Modern Archives - Deck Creation
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    disrupting shoal mvp!!!!
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    hey boys can we look into integrating day's undoing
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    ok so we came up with pretty much the same sb
    i packed the 4 forked bolts when day was awful ie other fast linear decks
    i smoked elves like a fine longbottom leaf
    lost to twin in turns by top decking a land and next card was day which would have shipped his twin
    smoke burn like elves. sided out day into forked aswell do answer eotgr and friends
    played affinity with 2 hurkyl's in the sb...only lost because game 2 i had to pitch the hurkyl's to shoal his second cranial that was exact damage...if i didnt have to pitch it was hurkyl's eot which would kill his glimmervoid and lead into days for the wheel away of all the evil he had.
    overall the deck felt like legacy in modern form. free spells galore
    much thanks to igrow article
    1 love
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    hey guys
    took rug day's undoing to my lgs
    my sb was suited to my meta...when going against linear decks i took out 4 days and put in 4 fork bolts. had 2 hurkyl's and 2 destructives for testing
    pregame test g/w company 2-0 young pyromancer mvp of blocking

    round 1: coc b/g elves win

    round 2: ur twin lost in turns 1 top deck away (land...days undoing next draw...would have shipped his twin)

    round 3: naya burn beat 2-0

    round 4: affinity lost in turns (was at 1 life lost to whipflare and a blinkmoth with no bolt to kill)

    over all i felt like i was playing legacy with all the g. probes and shoal action

    Posted in: Aggro & Tempo
  • posted a message on [Primer] U/R Delver
    hey man i'm taking the deck to my lgs thursday. i'll try and take notes.
    any last second changes you have noticed?
    Posted in: Aggro & Tempo
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