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  • posted a message on "Protection from Modified Creatures"
    Notice Hexdrinker only counts as "modified" starting at Level 3. A level 1 or 2 Hexdrinker didn't gain any abilities or modified its P/T, just having a couple level counters ins't enough.
    Posted in: Magic Rulings
  • posted a message on Pashalik Mons vs. Vraska's Contempt
    The tokens will still be created.

    Once activated, the ability exists on the stack independently from its source. Removing Pashalik in response will not affect the ability, it will still resolve and create the tokens.
    Posted in: Magic Rulings
  • posted a message on How can Redirect redirect a spell to itself?
    Quote from kandjy »

    I always thought that in order to cast a spell which has one or multiple targets, all targets must be declared and be valid at the time of casting, that is before the spell is put on the stack. Or is it?


    The spell is already on the stack by the time you choose targets for it.

    The order of actions is:
    Put on the stack
    Choose targets
    Pay cost

    (There are other actions, those are just the most relevants here).

    Does that mean when you cast redirect, the spell is put on the stack 'first', then each valid target is chosen, all done in an atomic way of course.


    Yes.

    However, Redirect has only target: the spell. Redirect does not targets the spell's new targets, only the spell itself. So here Redirect targets only Counterspell, not Redirect.


    You don't announce Counterspell's new targets on casting Redirect, you do it when Redirect resolves.
    Posted in: Magic Rulings
  • posted a message on Summoning Sickness
    The Summoning Sickness rule says you can't attack with the creature, and can't activate its ability if it has the tap symbol T or the untap symbol Q on the cost.

    302.6. A creature's activated ability with the tap symbol or the untap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since their most recent turn began. A creature can't attack unless it has been under its controller's control continuously since their most recent turn began. This rule is informally called the "summoning sickness" rule.


    Zombie Trailblazer's and The Scarab God's abilities don't have those symbols, so you can activate them the turn the creature enters the battlefield. You can even tap a zombie with summoning sickness for Trailblazer's ability (could even be the Traiblazer itself).
    Posted in: Magic Rulings
  • posted a message on Captive Audience and Protection
    The only rule that says "you can't make impossible actions" that I could find talks about the effect of a spell or ability.

    608.2d. If an effect of a spell or ability offers any choices other than choices already made as part of casting the spell, activating the ability, or otherwise putting the spell or ability on the stack, the player announces these while applying the effect. The player can't choose an option that's illegal or impossible, with the exception that having a library with no cards in it doesn't make drawing a card an impossible action (see rule 121.3). If an effect divides or distributes something, such as damage or counters, as a player chooses among any number of untargeted players and/or objects, the player chooses the amount and division such that each chosen player or object receives at least one of whatever is being divided. (Note that if an effect divides or distributes something, such as damage or counters, as a player chooses among some number of target objects and/or players, the amount and division were determined as the spell or ability was put onto the stack rather than at this time; see rule 601.2d.)

    Captive Audience has a modal triggered ability, so the mode is chosen as the ability is put on the stack.

    603.3c. If a triggered ability is modal, its controller announces the mode choice when putting the ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can't be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 700.2.)

    700.2b. The controller of a modal triggered ability chooses the mode(s) as part of putting that ability on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for example), that mode can't be chosen. If no mode is chosen, the ability is removed from the stack. (See rule 603.3c.)


    608.2d talks about "illegal or impossible" options, while 603.3c/700.2b talks only about "illegal" modes. It is clear 608 doesn't apply; we just need to know if this mode is only impossible (and so it can be chosen) or if it is actually illegal (and so it can't be chosen).

    I'm inclined to believe the mode can be chosen (as the game won't assume the effect is still impossible by the time the ability resolves), but I'd like something concrete confirming this.
    Posted in: Magic Rulings
  • posted a message on Captive Audience and Protection
    8/25/2017 If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can’t be attached to that player. 3) That player can’t be the target of spells or abilities.

    8/25/2017 Nothing other than the specified events are prevented or illegal. An effect that doesn’t target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.


    Captive Audience doesn't deal damage, doesn't target, and it's not an Aura, so it can enter the battlefield under the control of the player with protection.
    Posted in: Magic Rulings
  • posted a message on [C20] Commander deck names
    Quote from Ryperior74 »
    Quote from willdice »
    My guesses:

    Ruthless Regiment: Mardu
    Arcane Maelstrom: Jeskai
    Symbiotic Swarm: Abzan
    Timeless Wisdom: Temur
    Enhanced Evolution: Sultai

    I get associating maelstrom with Maelstrom Wanderer, but Arcane Maelstrom sounds more white/blue/red to me, while both Time and Wisdom are closer to green/blue.


    I don’t think jeskai and sultai is happening

    Those color combos were last year

    Secondly like I realized are we automatically throwing out the possiblity of 4-color decks that was like the most popular decks of all edh pre-cons I’m aware it’s the most difficult but it’s no where near out of possiblity


    They are going back to five decks, so having a full cycle is likely (like all shards or all enemy pairs), even if that means repeating one of last year's combinations.

    Four color decks would be very popular, yes, but also unlikely. They only did it because of the Partners, and I don't think they'll do it again, nor try to design ten to fifteen new four-color legends.

    The second most needed combinations are wedges, and they are way easier to design.
    Posted in: The Rumor Mill
  • posted a message on [C20] Commander deck names
    My guesses:

    Ruthless Regiment: Mardu
    Arcane Maelstrom: Jeskai
    Symbiotic Swarm: Abzan
    Timeless Wisdom: Temur
    Enhanced Evolution: Sultai

    I get associating maelstrom with Maelstrom Wanderer, but Arcane Maelstrom sounds more white/blue/red to me, while both Time and Wisdom are closer to green/blue.
    Posted in: The Rumor Mill
  • posted a message on Casting a Uro when I already have a Uro in play.
    Quote from wtyyy »
    Do I need to sacrifice the Uro I have in play due to the legendary rule? Or can I just let the newly-cast Uro go to the graveyard and keep the one I already have in play?


    The legend rule does not count as a sacrifice.

    When you control two or more legendary permanents with the same name, you can choose any one of them to keep, and the rest goes to the graveyard. You're not forced to select the newest or the oldest.

    You can choose to keep the one that was already on the battlefield.
    Posted in: Magic Rulings
  • posted a message on [UND] All 16 new cards and the decklists.
    Quote from Marl Karx »
    Wonder how they will handle Old Fogey. Would feel weird for him to get the new border. Would also like to see him become an Elder(ly) Dinosaur.


    Old frame, but no Elder type
    Posted in: The Rumor Mill
  • posted a message on [UND] All 16 new cards and the decklists.
    https://www.cracked.com/article_27000_a-first-look-at-unsanctioned-magic-gatherings-new-set.html

    Unsanctioned was fully spoilered at cracked.com of all places. Includes an interview with Mark Rosewater. Enjoy.
    Posted in: The Rumor Mill
  • posted a message on Full art Basics from Unsanctioned
    The source.

    And it has the whole set, by the way.
    Posted in: The Rumor Mill
  • posted a message on question about triggers at upkeep
    As the abilities are controlled by different players, they are put on the stack in APNAP (Active Player, Non-Active Player) order.

    As it is Player 2's turn, Player 2 is the active player. The ability controlled by Player 2 (Sacred Mesa) goes on the stack first, then Player 1's ability (Sheoldred) goes on the stack last, above Mesa's, and therefore resolves first.
    Posted in: Magic Rulings
  • posted a message on Join forces Collective Voyage
    If you mean he paid one mana (besides Voyage's regular one green mana cost), and you paid 6 mana, then he is correct.

    The text is, "Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way". Not "mana they paid", but "total mana paid", it adds all mana all players paid. Even a player who paid no mana benefits.
    Posted in: Magic Rulings
  • posted a message on Colossus hammer and flying
    You have one effect giving Flying, and one removing Flying. In this case, the most recent one wins.

    If Khorvath was already on the battlefield when Syr Gwyn became equipped with Hammer, Gwyn won't have flying.

    If Khorvath enters the battlefield while Syr Gwyn was already equipped with Hammer, Gwyn will have flying.
    Posted in: Magic Rulings
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