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  • posted a message on Partners without the other partner
    You can put Trynn without Silvar in a deck, sure.
    Posted in: Magic Rulings
  • posted a message on Necromantic Selection and creature that reshuffle themselves in graveyard
    The different wordings do matter here.

    Progenitus has a static ability with a replacement effect ("if X would happen, Y happens instead"). It applies at the moment Progenitus would be put on the graveyard: it goes to the library instead. This means Progenitus is not, at any point, actually on the graveyard. So it was not a creature card that was "put into a graveyard this way" for Selection.

    Kozilek, on the other hand, has a regular triggered ability that uses the stack ("when X happens, Y also happens"). This means Kozilek first do goes onto the graveyard, then its ability triggers. The ability can't even be put on the stack while Necromantic Selection is still resolving, so Kozilek is still on the graveyard and can be selected and returned to the battlefield. The player still gets to shuffle whatever else is on their graveyard when the ability resolves later, though.
    Posted in: Magic Rulings
  • posted a message on Void Winnower and Overloaded Cyclonic Rift (Mana Value)
    Quote from Pants_On_Head »
    Shouldn't it be "Beth CANNOT cast an overloaded Cyclonic Rift" in the reply above? Since Alvin controls the Void Winnower that says in part "Your opponents can't cast spells with even mana values," Cyclonic Rift with its mana value of two would not be legal for any other player to cast, overloaded or not.


    You're correct, I forgot the negative.
    Posted in: Magic Rulings
  • posted a message on Void Winnower and Overloaded Cyclonic Rift (Mana Value)
    Player Alvin has Void Winnower on the battlefield.

    Can Player Beth cast an overloaded Cyclonic Rift?


    Beth can't cast Cyclonic Rift overloaded.

    (Does using an alternate cost change the card's mana value?)


    It does not.

    Oveloaded Cyclonic Rift is still a Mana Value 2 spell.



    Posted in: Magic Rulings
  • posted a message on Question about ability types
    Chapter abilities are triggered abilities. They go on the stack.

    714.2. A chapter symbol is a keyword ability that represents a triggered ability referred to as a chapter ability.
    714.2a. A chapter symbol includes a Roman numeral, indicated here as "{rN}." The numeral I represents 1, II represents 2, III represents 3, and so on.
    714.2b. "{rN}--[Effect]" means "When one or more lore counters are put onto this Saga, if the number of lore counters on it was less than N and became at least N, [effect]."
    714.2c. "{rN1}, {rN2}--[Effect]" means the same as "{rN1}--[Effect]" and "{rN2}--[Effect]."
    Posted in: Magic Rulings
  • posted a message on Garth One-Eye & Harmonic Prodigy
    No. Garth has an activated ability. Prodigy only affects triggered abilities.


    Activated abilities are written as [cost]: [effect]

    Triggered abilities usually go [when/whenever/at] [event], [effect]
    Posted in: Magic Rulings
  • posted a message on Yidris, Maelstrom Weilder + Assault Suit
    Assault Suit, Yidris, Maelstrom Wielder

    Quote from MClaunch »
    I’ve been looking around everywhere and haven’t been able to find any real answers, so maybe someone can help me out. If I attach Assault Suit to Yidris, and someone else deals combat damage with him, do my spells gain cascade, or do theirs?


    "You" on a permanent means "this permanent's controller". So Yidris's current controller, not you, gains Cascade on their spells.
    Posted in: Magic Rulings
  • posted a message on The Kinda Promised End
    1. No. The opponent gains two extra turns, for a total of three turns. You control them during the first one only.

    When the first instance of Emrakul's ability resolves, it sets up a continuous effect that gives you control of the opponent during their next turn, and then gives them an extra turn to be had after that turn.
    When the second instance of Emrakul's ability resolves, it sets up another continuous effect that gives you control of that same opponent during their next turn. Their "next turn" is the same for both effects, so both effects are redundant. Then the opponent gains another extra turn to be had after that turn during which you control them twice.

    2. If you leave the game, the continuous effect giving you control of the player immediately ceases. The player keeps playing their turn, now fully in control of themselves.


    Emrakul doesn't cause turns to end earlier. Both the turn control and the extra turn effects wait until the current turn ends the regular way.
    Posted in: Magic Rulings
  • posted a message on Cowardice questions re:targeting
    Quote from Ahgurow »
    Ah right that's true! So does a cancel have the same effect then?


    Even if you counter the spell with Cancel, Cowardice's ability still returns the creature to hand.
    Posted in: Magic Rulings
  • posted a message on Cowardice questions re:targeting
    Quote from Ahgurow »
    In that case, if I choose to let cowardice's ability go first, can't the glasskite counter cowardice's ability then? And that would mean the ability/spell my opponent plays is the second ability/spell so that one can't be countered.

    EDIT: nevermind that doesn't make sense cowardice keeps on triggering of course


    Cowardice's ability does not target the creature.
    Posted in: Magic Rulings
  • posted a message on Cowardice questions re:targeting
    Quote from Ahgurow »
    Okay say I have a cowardice and a shimmering glasskite, my opponent tries to target my glasskite, does the glasskite still return to my hand or does the spell get countered first?


    If the spell gets countered first or not is up to you, but Glasskite still returns to your hand regardless.

    When the opponent casts the spell targeting Glasskite, both Glasskite's ability and Cowardice's ability trigger. You control both, so you choose in which order they are put on the stack, so you can have Glasskite's ability resolve first. But the spell *was* cast, and Cowardice's ability is already on the stack, countering the spell doesn't remove Cowardice's ability from the stack, it still resolves later returning Glasskite to your hand.
    Posted in: Magic Rulings
  • posted a message on Sakashima's will
    No. When Lathliss becomes a copy of Terror of the Peaks, all of her base characteristics (name, color, types, abilities, power/toughness) are replaced with Terror's. She doesn't keep her abilities.
    Posted in: Magic Rulings
  • posted a message on Can infinite mana be sacrificed
    There's no such thing as "infinite" anything in Magic.

    When you have a loop - a series of actions you can repeat "infinitely" - you need to choose a finite number of times you repeat the loop, and then you stop doing it and do something else. So you end up with an very large, but still finite, number of Treasure tokens. Something like one million treasure, or whatever.

    So your opponent, while controlling you, have you sacrifice your one million treasure tokens for one million mana, then not use this mana for anything.
    Posted in: Magic Rulings
  • posted a message on Dream Devourer + Adventure
    You can cast Petty Theft from exile this way, for U. If you do, when Petty Theft resolves it gets exiled (again), this time "on an adventure", and then you can cast it from exile only as Brazen Borrower (for the full cost).
    Posted in: Magic Rulings
  • posted a message on Nahiri's Lithoforming X
    Omnath, Locus of Rage, Zendikar Resurgent, Crucible of Worlds, Amulet of Vigor, Nahiri's Lithoforming.

    Yes, everything checks out. Sacrificing the lands is not stated to be an additional cost, and Lithoforming doesn't target the lands, so you having less than 26 lands to sacrifice is not an issue, you just sacrifice all 14 you have. X is still 26, so you can play up to 26 lands this turn (in addition to your regular land drop for the turn).
    Posted in: Magic Rulings
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