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  • posted a message on Phasing Question
    Quote from Umaro
    Sorry I should have specified, because this is more than likely going to become an issue with Multiplayer games.


    Should have specified what?

    Phasing in at the Untap Step happens only for the active player. First that player's fased out permanents phase in and that player's permanents with Phasing phase out, then that player untaps his permanents (including the ones that phased in). Phasing in/out doesn't change the other status of a permanent (tapped/untapped, face up/face down, unflipped/flipped) so if it was tapped before phasing, it is still tapped when it comes back.

    Phasing in does not count as "entering the battlefield" so it wouldn't trigger anything that cares about permanents entering tapped. And no player gains priority in the untap step. So unless you're using Time and Tide to make thing phase in outside the untap step, I fail to see the relevance in multiplayer.
    Posted in: Magic Rulings Archives
  • posted a message on Phasing Question
    Quote from Umaro
    I looked over the comp rules, and it doesn't address this as far as I can tell.

    If you phase something out, that is tapped, does it phase in untapped?

    It phases in tapped - but 'phasing in' happens right before untapping for the turn, so it will become untapped together with your other permanents right after phasing in.

    502. Untap Step
    502.1. First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. This turn-based action doesn't use the stack. See rule 702.25, "Phasing."
    502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn't use the stack. Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.


    EDIT: If the permanent is phasing in not at the start of the turn but through say Time and Tide, it stays tapped.
    Posted in: Magic Rulings Archives
  • posted a message on Font of Mythos & Sylvan Library
    The "mandatory draw" of the turn is not a trigger. It's a turn-based action that doesn't use the stack and happens before either Library's or Font's abilities can trigger.
    Otherwise, Player B is correct. Player B is also incorrect in that Player A can't choose the order the two triggers go to the stack, because they are controlled by different players. They go to the stack in APNAP order - first the Active Player's trigger (Library's), then the Non-Active Player's (Font's). As the Font's trigger goes to the stack later "on top" of the Library's, it will always resolves first for the Player A. In the end, the "best solution" is the only way it can go.

    Your scenario is also not totally correct. Sylvan Library lets you choose any two cards drawn that turn; so if Player A draws first the turn's card, then the two from Font, and then the two from Lybrary, Player A can choose any two cards from among those five drawn. Player A can put those two back on the library or pay life to keep one or two of them.

    (It's highly recomended Player A keeps all card drawn separated from the other cards on his hand until after he has resolved Library's effect).
    Posted in: Magic Rulings Archives
  • posted a message on Jeleva, Nephalia's scourge
    Quote from jafoniceld
    Jeleva, Nephalia's Scourge can i get a ruling that basically explains why i could cast a relentless assault off of her and continue casting it over and over? unless i am wrong feel free to correct me


    To cast a spell means to move it from whatever zone it currently is (normally from hand, but with Jeleva you're casting something from exile) to the stack. When a spell resolves, it goes to the graveyard.

    Basically, when you use Jeleva to cast Relentless Assault, you remove the Relentless Assault from the exile zone and put it on the stack zone, and later it will go to the graveyard zone. As the card its not exiled anymore, you can't cast the same Assault card again and again.
    Posted in: Magic Rulings Archives
  • posted a message on Why is Mutavault good?
    Quote from Mystic-X
    One can't help but wonder why the card hasn't been errated to say "{1}: Mutavault becomes a 2/2 creature with Changeling" now that a keyword for said ability exists.

    Does anyone know?

    It wouldn't work, because of how the rules for Layers are structured. It's the same reason Runed Stalactite and Blades of Velis Vel don't give Changeling to the equipped/targeted creature. Basically, the creature would gain the ability Changeling "too late" to it change its types, so the effect needs to simply give it the types directly, not through giving it an ability.

    Also, Mutavault was first printed in Morningtide. The keyword already existed at this point. It didn't work back then, and still won't work today.
    Posted in: Magic General
  • posted a message on Imposing Sovereign and Profane command rules question
    State-Based Actions are performed after Profane Command resolves, before any player can get priority. Profane Command performs its actions, in order, while it's resolving, so they both happens before any creature actually die from the -x/-x.

    So your Profane Command first gives -X/-X to the angel, then returns the Wall to the battlefield. At this point the Angel and the Sovereign are still alive (even though the Angel has 0 toughness), so the Wall enters tapped.
    Profane Command has ended resolving and goes to the graveyard. State-Based Actions are checked, they see the Angel has 0 toughness, so the Angel dies. State-Based Actions are checked again, they see the Sovereing has now lethal damage marked on it (as the angel's +1/+1 bonus is gone), so the Sovereign is destroyed. No other State-Based Actions is to be performed, so the active player gains priority.
    Posted in: Magic Rulings Archives
  • posted a message on Protection from Player vs. Protection from Everything
    Quote from jeremylin
    does opposing wrath kill your truename nemesis?


    Wrath of God destroys both True-Name Nemesis and Progenitus.
    Posted in: Magic General
  • posted a message on Protection from Player vs. Protection from Everything
    It's like Shroud vs Hexproof. True-Name Nemesis does not have protection from you; Progenitus has.


    You can't equip Progenitus, but can equip Nemesis. Progenitus survives your Earthquake, Nemesis dies to it.
    Posted in: Magic General
  • posted a message on Why is Mutavault good?
    Imagine a creature that only exist when you need it - you can attack with it in your turn, but your opponent can't use sorcery-speed removal on it because it's not there on their turn. You can safely use day of judgment or pyroclasm without killing it, and then attack with it. If you don't need it to anything else, it still produces mana.
    That's why "manlands" in general are good.


    Now take a particularly efficient manland in cost-to-power. One that any color can use. And one that works well with tribal effects - both goblin chieftain and elvish archdruid make it bigger, and slivers consider it one of them. That's Mutavault.
    Posted in: Magic General
  • posted a message on A few questions on stack, sacrificing, blocking
    Quote from ffsrofll333
    Hi all

    Grateful for your help and apologies if these questions seem easy, just looking for clarification, thanks in advance =)

    If my opponent casts brave the elements choosing green, so that now hits the stack, can I cast a maelstrom pulse and target various white creature(s) my opponent controls as this resolves first?


    Maelstrom Pulse is a sorcery. You can onlt cast sorceries if the stack is empty, not when something else is already on the stack. Only instants (or most activated abilities) can be used in response to other spells like that.

    If you were using an instant spell, then this would work.


    By the way, the color for Brave the Elements is announced on resolution. If you are going to respond to it with anything, you do so before your opponent get to choose a color.

    If my opponent is attacking with a random creature & block with deathrite shaman, can I block and then use of of his activated abilities, or what order should this happen in, eg activate then block or block then activate?


    Block first, because the ability's cost includes tapping the Shaman. If you try to activate the ability first, the shaman will be tapped and unable to block.

    If I attack with fulminator mage and I know its going to die to my opponents random creature I assume I can attack and then sacrifice it to use its ability, does the same apply with when blocking with it, so block and sac?


    Sure. Like above, first declare the blocker, then activate the ability.
    Posted in: Magic Rulings Archives
  • posted a message on Responding to Heroic Triggers?
    Quote from Cynthaer
    Related question: Heroic triggers on cast, so it goes on the stack above the spell that triggered it. Obviously either play can then put something on the stack above the heroic ability in response to that ability.

    But can a player (either one) do something in response to the spell in such a way that it goes on the stack beneath the heroic ability?

    Nope.

    Right after a player casts a spell, firstly state-based actions are checked (and performed), then abilities that triggered (like Heroic) are put on the stack, and only then the player gains priority again to cast another spell or to pass.

    EDIT: there's nothing one can do in response, but if more than one ability triggered from the same spell being cast, they may end up 'between' the original spell and Heroic on the stack, depending on who controls them.
    Posted in: Magic Rulings Archives
  • posted a message on Why is Sylvan Library so good?
    It's Brainstorm every turn, and when you want, it's Dark Confidant or double Dark Confidant (without revealing the card). How not to consider this powerful?
    Posted in: Magic General
  • posted a message on Question about defenders
    Quote from agrims
    And what I meant by tapping is that you can't block multiple creatures with one creature..

    One blocker can block only one creature, unless it says it can block more like Palace Guard or something equipped with Echo Circlet or a monstrous Hundred-Handed One, or if it can't block any creature at all like Gravecrawler.

    Again, the blocker does not become tapped when blocking.
    Posted in: Magic Rulings Archives
  • posted a message on Sydri and Darksteel Plate
    A creature can't ever be equipped to another creature. As soon as Sydri turns Darksteel Plate into a creature, the Plate becomes unattached from the creature it was equipping.
    Posted in: Magic Rulings Archives
  • posted a message on Creature Token vs Creature
    Quote from Lithl
    All creature tokens are creatures. Creature tokens are never creature cards.


    How I like to explain:
    Creature Tokens are creatures. That's what "creature" means.
    Creature Tokens are not cards. That's what "token" means.

    Not being a card is only relevant if they leave the battlefield (they cease to exist, and can't come back), or if some effect specifically says "token" or "nontoken" or "card".



    There are tokens that are not creatures, by the way. Imperial Mask creates copies of itself if you're playing some team multiplayer variant; these copies are Enchantment Tokens.
    Posted in: Magic Rulings Archives
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