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  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from kharniverous
    polymorph. I wasn't trying to dreamcrush. i did come off a bit spicy. I apologize. by all means if it works for you, and its getting the job done. play it. I haven't tested it I just can't logically see it being a part of any gameplan in any match for me. Thats all. Merfolk is a bad matchup. Unblockable guys, sabotage and snag are not the best cards to see. Fabricate helps a lot but if merfolk does the typical curve out jones on us it is not a fun game.


    No, it's just the way the deck works that doesn't fit my ideas of Card-Synergies.
    Hybridization and Post don't do much in case we want to find our Bomb's or answers, so they might work if we work out another gameplan.
    But until now that isn't the case. So i will just get back to the original Plan and exchange Hybridization, Aetherize and Post for Mage's and Condescend's.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from kharniverous
    to be completely honest. rapid hybridization and pongify are very very very very bad in a deck like this. It does not replace itself, scry, or do anything relevant except put a 3/3 into play. As far as paths go, 9 times outta 10 i want the extra island from a path and could care less if i lose a wurmcoil. Aetherize is fine out of the board and is dead v a lot of decks. It's another card that doesn't replace itself, scry, or help us outside of essentially creating a timewalk for 4. which is still decent in itself. but aetherize is strictly for affinity, boggles, and zoo. Perhaps merfolk on occasion buti normally don't even bring it in. that matchup is a lost cause unfortunately. haha.. Trading post seems awful in this deck as well. When i have 4 mana i'm slammin down solemns getting blue sources and setting up counterspells. Not casting useless artifacts that draw me a card on occasion or gain me life t5 and beyond. I have no use for something like that considering we slaver lock most decks out t5 or t6.


    ok, i got it. So my ideas doesn't stick to the gameplan, is that it?
    Indeed it does make sense.

    What do you think about the Fabricate / Treasure Mage Split? 2 / 3 Maindeck seems alright for me.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I want to share my idea of MonoU Tron:



    My thoughts while creating the deck:

    Rapid Hybridization
    As mentioned some post's earlier, it has some great synergies with the deck, protects and kill nasty Goyfs.
    Your opponent PtE's Wurmcoil? Great, throw Hybridization onto the Engine and your enemy wasted important removal, leaving you with 3x 3/3 token.
    You just have 1 open Mana from Talisman of Dominance and still have viable options. Killing your own Simulacrum, Goat Token from Trading Post or even Sundering Titan smashing his Mana Base? awesome dude!
    You just need one more turn to run off your Lock and your enemy threats you with annoying Critters or Faties? Kill'em.

    Trading Post
    Great synergies with so many Cards in the Deck.
    Throw away a useless Aetherize, Map or Talisman to get 4 Life.
    Want to reccur your Wurmcoil, Simulacrum oder even Bottle Gnomes? This card is the real deal!
    Sacrifice Solemn Simulacrum to draw 2 Cards? do it!
    The only real issue is the relative high CMC, making it a card to get down in the mid-game, it won't help us a lot against fast decks.

    FAbricate
    I was struggling because i didn't include Treasure Mage which maybe better. But i think it's important not just to find our bombs but anything else saving our ass (Post for Life, Simulacrum as a Chump Blocker, Map if we still miss the right Tron Pieces). I think of adding another one, just to have it when i need it.

    Aetherize
    Maindeck may cause some sort of crazy reaction in your oppinion, but i think it fits perfectly as a 1-of here.
    Get rid of angry hordes of nasty critters, tokens (even the one Hybridization has given the opponent) and fatties (Living End comes to my mind).
    If we face decks like Scapeshift, Ad Nauseam or Storm we just cycle it with Trading Post or in case it is not on the battlefield, Thirst for Knowledge. Splinter Twin combo's off and started attacking? Guess what happens!

    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Ok, i was assuming i had to play a second Ruin main.
    Rapid Hybridization works even with Solemn Simulacrum, that's another reason running him MD.

    Fabricate is already on my list.
    I was grabbing some Crap Cards on my local store and get my hands on Faerie Mechanist.
    A bit expensive and not quite Simulacrum, but counts as an Artifact and maybe playable in a list which runs a lot Artifacts.

    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Hi,

    just getting started to build U Tron, i wish to discuss some Cards:

    Rapid Hybridization will be a 2-of in MD
    It interacts with my Wurmcoil Engine against fast aggro decks. Opponent attacks, Play, now we have 3 creatures instead of 1.
    The Card also deals with annoying attacking creatures in a surprising way noone would expect.

    Swan Song
    in SB. I can't help myself, i think it's a 1cmc Counter dealing with some important cards (Twin, Blood Moon, Stony Silence) and can be cast of with just 1 blue Mana.

    Bottle Gnomes
    I like them a lot. They slow down aggro strategies, giving us 3 Life and interacts well with Trading Post.
    It will be part of my SB, but i'm also considering to play him MD. If we don't need him, he could also be discarded for TfK. What do you think?

    Trading Post
    Yes, it is slow. It will etb too late against some decks. But it works well with Bottle Gnomes, Wurmcoil, make use of not needed Expedition Map and Talisman's.
    Posted in: Control
  • posted a message on [Primer] Goblins
    Puh, yesterday i was busted away.
    1:4 after 5 rounds with 28 Players. As i had noticed before the tournament, some very good players participated in the Modern Tournament. I got beaten down by U Tron, Splinter Twin, Goyf's, Jund Charm, Living end and so on.

    I'm really annoyed. My Friend played Soul Sisters and placed 3rd, winning 40€. I ended up 27th.
    UWR always had Tiago with Bolt, sometimes i just didn't draw the necessary Grenade, sometime it was on my hand without any Gob i could sac, sometimes i just stucked on 1 Mountain and 1 Hellion Crucible for 4 or 5 turns. GG show up a land every time he attacked in some matches. Crazy.

    Some players advised to get Vexing Devil to become even more aggressive. Even Mutavault got killed everytime it was on the board. Weird.

    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Has anyone considered Mogg Sentry ? It can be a huge threat if your enemy is playing a lot of disruption, counterspells and burn. Even in combination with Fling he is able to deal a lot of damage.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Hello,

    playing again monoR i just participated in a Tournament yesterday.
    The decklist is in the attachment.

    1st round - ??? - 2:0
    Never before seen deck, relying on Tharmogoyf and Seismic Assault.
    I won both matches while he wasn't able to do anything important. In the 2nd match i had great luck while drawing 3 Mogg War Marshal in a row, preventing him from dealing 2 damage to me. After he shot a lot of tokens he finally couldn't stop the onslaught.

    2nd Round - Living End - 2:1
    The One i lost several times against. this time i was better prepared with Surgical Extraction which got me the deciding last match.
    1st match i couldn't keep up, he killed my Gobs with Living End and attacked till i was dead. i kept a Grenade the whole time in my hand, but was never in range of killing him.
    2nd match i boarded Tormod's Crypt and Extraction which really helps. while he was cascading his deck i resolved Crypt, he cycled another faty and had just one creature in play. After that i released more and more Tokens and ran over him.
    3rd match i had a very good hand with Crypt and Extraction in hand.
    After turn 2 i realized that my enemy kept a mediocre hand and finally when he started cascading i cracked Crypt and afterward removed Living end with Surgical Extraction. I shot with Lightning Bolt and Grenade, he died.

    3rd Round - 8Rack Control - 2:0
    The first time i faced 8Rack.
    He started with a lot of discard but couldn't keep up with my creatures.
    2nd match he dropped Ensnaring Bridge leaving 0 card in his hands. The Rack (twice] hurts a lot, but finally he kept a Thoughtseize and i was able to attack and shot some damage to his face. i Won.

    4th round - Splinter Twin - 1:2
    I don't remember the exact details. We got 1:1 and had been in our last round. I kept a bad hand with 2 GG and 1 Rift bolt, 4 Lands. I assumed, i'd draw 2 drops the next turns, but the only thing i got was Pithing Needle naming Deceiver Exarch. That couldn't help me at all. He dropped Vendilion Clique and Tiago and killed me.
    Posted in: Aggro & Tempo
  • posted a message on [Idea] GUw Mystic Snake
    looks great, but there are a few other ideas you run:

    Ramping with a mana dork makes your deck very vulnerable. that's why i prefer Sakura-Tribe Elder and Coiling Oracle because they drop a land or draw a card, so i'm able to 4cc Cards in Turn 3. If not, the deck is kinda slow.

    Mulldrifter is ok, but in my opinion just too expensive. It is no real threat to our enemy. Venser, Shaper Savant is awesome, that's something i want to add to my list. Momentary Blink looks weird. It doesn't fit into my gameplan, because blinking is just an addition / backup plan in mid- to lategame.
    Posted in: Deck Creation (Modern)
  • posted a message on G/U Evolve Aggro
    what about Master Biomancer instead of Deadbridge Goliath? That would add up in your Lategame.

    Simic Blitz was good while Innistrad was in.

    Spell Rupture works well with Rapid Hybridization.
    An ugly choice at first glance maybe Frilled Oculus.
    Another choice maybe Slaughterhorn pushing damage through.
    Posted in: Standard Archives
  • posted a message on [Idea] GUw Mystic Snake
    ok,

    i got some issues with the list above.

    1. Aether Vial
    quite interesting, but not exactly what i have in mind. Until turn 4 you just want to go over the top with card advantage and then start to get pressure on your enemy due to attacking with Angel, Snake or especialy Lyev Skyknight. Skyknight is able to stop threats like Birthing Pod and if combined with Resto Angel also Splinter Twin. That should be the deal.

    Your idea is to go creature heavy, but i think that's too weak.

    2. Familiar's Ruse
    That is not fast enough. the reason i'd like to run Rewind is to be still able to throw in a flasher or Savage Summoning and drop the next threat. This can be Coiling Oracle, Flickerwisp to blink the oracle or something else (Wall of Omens, Prime Speaker Zegana. Grove of the Guardian might be also worth considering once we got some Creatures on the Table.

    What i like:

    1. Remand
    I was also suggesting it. i believe it fits well as a 2 of.

    I'm not sure about the rest of the deck. No Planeswalker? quite unsure. Noone seem to fit perfectly here...
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] GUw Mystic Snake
    Hi Dudes,

    i am thinking about 2 weeks to create a 3 color Tempo-oriented Control build.

    What are the core-Card / core-Idea?
    Well that's easy:

    Try to survive the 1st and 2nd turn by casting Coiling Oracle or Sakura-Tribe Elder as Chump-blockers.
    They both gives us Card-Advantage. If they are not shown on our opening hand, there is still Inaction Injunction to stop an early harassment.

    The true goal is to land a Mystic Snake, countering important threats of our enemy's plan. Even without her we will stop the enemy doing anything stupid with Rewind leaving Mana open to flash creatures in, or with other Counter.

    Restoration Angel will backup our plan while blinking our counter-Creature or any Card-Drawer.

    Stirring Wildwoods or even Celestial Colonnade acts as finishers. I am also considering Prime Speaker Zegana to finish off.

    I don't know if there is anything like this out there, but i would be grateful for help.
    More Cards i would like to pull in:
    Lyev Skyknight
    Flickerwisp
    Kiora, the Crashing Wave
    Venser, the Sojourner

    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Goblins
    Quote from The_Bunglefever
    I understand adding Hellspark as I did too as well. One question, if you don't mind, what went wrong with the jesters? They have been awesome for me thus far so I am really interested in seeing what is not clicking for you.


    It is not worth it splashing black.
    Imagine every time i played him he just died the next turn, caused by Anger of the gods, Pyroclams or Electrolyze.
    the only reason playing Spike Jester over Hellspark is in fact he is a Goblin.

    The one Pumper u got is chieftain for Only-gobs. And he just eats removal every time. without any Lord, Krenko's command and all the other tokens do not have any use.

    Bushwhacker, Denizen and Dynacharge working great without Gobs.
    We should re-think the idea behind the deck:

    Is it worth it, pumping Goblins, while most of our pump spells even pump non-Goblin creatures?
    Think of the mid-game:
    What Goblin really gives value to our midrange-Gameplan? Only Gobs costing >=3CMC and that's exactly what u don't want most of the time.

    My idea is to get value from our Cards.
    Getting a 3/1 out of yard or dropping a 4/4 haste in turn 4-6 maybe a good deal to consistently deal damage if your early gameplan has been disrupted.
    In my opinion it is possible to combine a very agressive start while maintaining a few strategies for the midgame.
    And that's the way it should be.

    If you are able to deal 5 - 10 damage in round 2 maybe 3 and your enemy is able to stabilize, the deck have to keep the pressure up till looking for a way to win (Grenade, Hellion Crucible, Mutavault...etc.).
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    I change the focus back to Mono Red, adding Hellspark Elemental , Rift Bolt and Hellion Crucible to add a bit of reach and Speed. I will also add 2 Dynacharge instead of Goblin King to get use of Hellspark and Crucible.

    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    I got tottaly smashed with my list above.
    Playing a local tournament in Aachen, with 4 rounds, everybody but a mono green list killed me.

    1st round - UWR Kiki Pod
    1st match i mulliganed to 4 and still had a bad hand.
    When i had a few Gobs he kills everyone with anger of the gods.
    2nd game was even worse. I got nothing to get through to him and finally he killed me.

    2nd round - Any weird monoG Build
    Nothing special. I crushed him with Jester, Guide, Loyalist and Tokens, without anything important he has done.

    3rd round - Splinter Twin
    Even after boarding he just goes off with Exarch and Twin. I didn't draw one of my charms.

    4th round - MonoB
    Never seen before build, using Phyrexian Obliterator. I draw Mountains turn after turn only keeping one in my hand, letting my enemy guess i keep a goblin grenade in hand (he was at 8 at that point). i couldn't keep up and the obliterator killed me.

    Posted in: Aggro & Tempo
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