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  • posted a message on UBx Tezzeret, Agent of Bolas Control
    I'm really high on Astrolabe, it is the first artifact for 1 we get in modern that cantrip and does not requiers to sac himself to achieve his purpose. It allow us to play colorless lands (or colored ones that are not blue for that matter) without breaking our mana base, it passes though blood moon (even it's it's less a problem if we play more basics), power up and stabilize whir of invention. And that's only counting the cards we already played. It give us an almost damnation for 3 with Dead of winter, it plays the role of fodder for the new red goblin (two of them and it's R,tap : draw a card)and for foundry.

    Feel like it does everything we would like him to do and more.
    Posted in: Control
  • posted a message on Looking for someone who own an Avacyn double-sided playmat from Pro Tour Shadow over Innistrad.
    Hello,

    I've been looking at this playmat for a long time and friends decided to buy it for me. It's size is not the same as my other playmats (a bit bigger in both directions) and the art seems a little trimmed on the sides compared to images found on the net. Last point corners have a smaller radius than other playmat i own by a good margin.

    Can someone who owns the playmat tell me if their one have such difference with their regular playmats ?
    And if all of the mats from that pro tour are the same : does any one know what was the manufacturer used to produce these ones ?

    Thx for all the help you can give me,

    Xatrith
    Posted in: Magic General
  • posted a message on Force of Despair
    Quote from Melkor »
    Maybe not as good as the green one, but I can't WAIT to blow out those stupid Phoenix decks with it. 'Oh, 3 Phoenix and a Thing this turn? It would be a shame if...'

    Thing in the ice flipping is not entering the battlefield
    Posted in: The Rumor Mill
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    I have been playing the deck for 3 year now and this karn strikes me more as an interesting card for us than as a card a should fear from tron.
    That said, considering the latest great results of whir prison and this, i'm fearing a mox opal or bridge ban now more than ever.
    Posted in: Control
  • posted a message on For "My Account Was Just Deleted" Users
    I'dd like to see my account restored too please

    Username : Xatrith
    Posted in: Community Discussion
  • posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Sorry if I has been asked already (I'm on a phone, I can't scroll trough the 10 pages of posts I haven't read)

    When the 4 first mechanic were released but not addendum I noticed that each guilds had synergies with bordering guilds : rakdos needed to get dmgs to activate, no worries 1/1 flyers and haste creatures are perfect for that. Gruul's +1/+1 were also fited to work with Simic's probable +1/+1 rewards.

    So we started looking for something that would synergies with on one side : small creatures, flyers or tokens. And the other side : big beasts or +1/+1 counters.

    We got a bit stuck with effects in two parts like : creatures you control with 2 toughness or less have +0/+1 ans creature you control with 5 toughness or more get +1/+0.
    But everything we though of was overpowered. Have you any idea of a good keyword that would have fitted well and not been overpowered?

    Second question : how do you see the keyword we have being used to synergize in any way with orzhovz and Simic?
    Posted in: The Rumor Mill
  • posted a message on Bedevil
    Posted on Magic the gathering france :



    BBR

    Instant

    Destroy target artifact, creature or planeswalker.

    Posted in: The Rumor Mill
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    Hi @Kidkreol! Welcome to the fold x)

    First, I travel to Paris every now and then. So we might me able to catch up!
    Second : our deck play out like a control deck. Our kill and our cards are more oriented toward 2+ mana. The deck you refer to are filled with cards that cost 1 or less or with cantrips that smooth the flow of lands.
    For the wrath question, I don't play them myself so I'll let the others answer.
    Posted in: Control
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    I have to advocate for Academy ruins here. It's not as good as inventor's fair, but it does great job locking up the game. It make welding jar or bridge come back to make sure you outrun your opponent's removals, rebuy cards like jester's cap and (as we have a deck with a lot of power disparity between our best card and our worse)it help be sure that we draw our good cards instead of inefficient ones. It is a nice option to have if we draw an expedition map late in the game.
    Posted in: Control
  • posted a message on "What Deck Should I Play" thread
    Hello folks,

    Since a year or so I'm playing my beloved tezzerator deck and it has been a pleasure. Still I sometime feel like having a backup deck that is not weak to the same things as my usual one. I'm a player that like to have a deck that have powerful interactions between the cards in the deck. I used to play an esper Sun titan that was mixed with the gift elesh norn un burial rites package. I enjoyed the deck a lot but it was too weak to combo to be successful. So I'm more an UB player but I'm open to any color for this second deck.
    Im trying to find a deck that would be faster than tezzerator, harder to hate out and that would be thrive on a meta that is hostile to tezzerator.
    Any ideas?


    Posted in: Modern
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    @the nobodys I tested a bit expedition map without the land destruction package and found it awkwardly good. The ability to search for color or for utility land is quite good and the map's cost is painless to play. Do you think it will still be relevent after the release of Damping sphere ? I mean that all those GQ might become useless as the sphere take care of tron for us ?
    Posted in: Control
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    Hi mates, i was reading the discussion about Bottle cloister, expedition map or damping sphere and i have a question : how many 1 off situational bullets can we include in our main board without being harmed by their density. I ask that because there is a lot of card that would be nice to have : ie pithing needle, damping sphere, nihil spellbomb, bottle cloister, map (to get academy ruins), kark clan ironwork, ect...

    And for the Jace debate i'm pretty sure that it is not better than tezz in our deck. I personally run a really lowered PW count (2) and would not add jace before tezz 2 and 3.
    Posted in: Control
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    @DegenerateEE I'm not an expert here but as i read the thread it seems like the ratio of discard varies a lot between players. It's a matter of taste. And for the counterspells it seems like the consensus is : no counter spell maindeck.
    Posted in: Control
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    @dustycrumbz Thx for your comments. Starting with the black mana part : i have cut the swamp because i have been unimpressed by the ability to fetch for it or to get it when i get ghost quartered/ path to exiled. When i had two lilianas main deck i jammed the Overgrown tomb in but now i'm pretty sure he is not needed at all. I'll switch it back for an other blue source as soon as i can.
    For the spire/glimmervoid part : it was there for main purpose of testing both. I've not been blown out often while playing glimmervoid but it happened one or two times while testing. The spire is fine too, it's not often that the 1 hp cost if really impact-full. Still i'm unsure of which one is better.

    @racing089 Chalice has been nearly useless because i didn't encounter decks that are wrecked by it (like living end). When i got paired against affinity i didn't draw it while on the play and sided it out for the draw. Still i managed to play it against burn on the play and caught a bolt in their hand. It was a bit low to only get one card but it felt nice having that safety belt tho. Trinisphere, well i saw no storm and missed the opportunity to use it against Ad Nauseam. For KCI, i'm now sure that it is really better than Sieve after the swap of Moxes for Pentad Prisms. I would say it's trully better despite giving a turn more to opponent to find ways out when played on your turn. The times when you can just resolve whir and put victory out of reach for your opponent are just really too much value for Sieve to compete.
    Posted in: Control
  • posted a message on UBx Tezzeret, Agent of Bolas Control
    Hi folks !

    Coming back from GP Lyon and I have a little report for you. It will not be as comprehensive as the last one because i had not much time between rounds.

    I went with this list : You will notice that there is no mox opal in it. I did that because i felt it a bit clunky. It was a choice between the mox opal/time sieve package or the pentad prism/Krark Clan ironwork. I felt like the second one had more upsides. The fact that it accelerates the whir capabilities and helps the decay to be stable. Also the combo does not necessitate 5 mana sources (i did it with only 2 lands one time) and works instantly through most of disruption while the other one does nothing in such cases.
    I also went with witchbane orb to have a better match up against storm and valakut.

    GP Lyon Main Event 8W/5L
    Round 1 : Abzan midrange

    • Notes : He did'nt see a lot of his decay/pulse and the bridge is punitive for them.

    Round 2 : UWR Midrange

    • Notes : Heavy discard helps. Pushing one Thopter foundry through is like 90% of the win.

    Round 3 : UWR Control (nahiri)

    • Notes : same as above. Nahiri is quite inefficient against us since we don't tap our artifact so often.

    Round 4 : Ad Nauseam

    • G1 : Won with infinite thopter combo
    • G2 : This matchup is complex, it's the only one i remember clearly because it was like playing a puzzle game. I packed pithing needles for lightning storm but the real problem is the Laboratory maniac. At the game 2, he managed to hurkyll's recall me just before going off, removing my prisms and my ability to decay with them.
    • G3 : I noticed that Recall is targeted to me, so i shifted my plan into : land a witchbane orb and keep mana to remove Maniac in response to their draw spells. That was without counting the new Opt in the format that allowed him to draw in response. After thinking and discussing the match with my opponent, he appears that i should have included the trinisphere in my plan. It would have stopped him from playing the second draw spell. I also noted that ethersworn canonist (that i switched for trinisphere) would have done the work too.

    Round 5 : Abzan midrange

    • Notes : ø

    Round 6 : Hollow one

    • Notes : Bridge vs creature decks. The only danger seems to be the card that make you discard at random too. It can wreck your well setted up hand.

    Round 7 : Mardu Pyro

    • Notes : I learned something that match : never side out the decay. Like never ever. I expected spell based sideboard and got eaten by 2 pithing needle.

    Round 8 : UR Madcap Moon

    • Notes : Discard shines a lot in this match up, and prisms are a nice safety belt against moon. Allowing us to decay the bloodmoon easily.
    Round 1 : Affinity

    • Notes : Collective brutality are awesome in this king of hyper aggro match up. Bridge is also stellar against Master of Etherium

    Round 2 : Ponza

    • Notes : Discard and Collective brutality are awesome hits and the prisms to counter moon are helping a lot.

    Round 3 : G tron

    • Notes : Well, even with their worst hand (just a forest in it) and 3 discard spells they still manage to win. It's really a 0% match up.

    Round 4 : Human

    • Notes : The match up heavily relies on bridge but it's not easy to protect it from the itesail freebooter and medling mage. In their good start they are impossible to stop and even when they are stuck, they can push with noble hierarch.

    Round 5 : Burn

    • Notes : Did'nt see a lot of my collective brutality or pentad prism to accelerate the combo.


    Posted in: Control
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