It's from a more recent set (I know that much) M14, RtR, or Gatecrash (I'm pretty sure).
And to be clearer, I believe it was for the amount of life that I gain in a turn, I can then deal damage to a target opponent equal to the life gained.
Looking through my collection, I remember having a card that was (I'm paraphrasing its ability) "deal damage to target player equal to life gained this turn" - or something like that. Am I wrong? Or is there a card that exists? I have quite a few cards, but my collection isn't the most organized at the moment. It is organized by colour, but I'd like to speed up my search if possible.
Thanks everyone for the replies and advice. I have a lot to learn, though I already knew that, but now I feel like I can at least direct myself in a way where I will be able to learn and improve effectively, as opposed to just spinning my tires.
Also, I'll definitely post further draft critique requests in the appropriate forum.
------ M14 ------
Pack 1 pick 1:
Pacifism (Sweet removal)
Merfolk Spy
Plummet
Air Servant <-- This would have been my pick, I consider this a huge bomb in the format and it's BLUE and also it's somewhat Splashable!
Frost Breath
Forest
Shimmering Grotto
Flames of the Firebrand (Sweet removal!!)
Mark of the Vampire
Blur Sliver
Undead Minotaur
--> Awaken the Ancient (To relate back to my previous response, this is for sure a cool card, however it's RRR plus you would like a 4th R to enchant it on. I would skip it in this pack of three other good cards).
Seismic Stomp
Predatory Sliver
Fortify
Pack 1 pick 2:
--> Essence Scatter (Would have been my pick as well, and would have worked great with air servant)
Wild Ricochet (I like that you didn't pick this card)
Wall of Frost
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Blur Sliver
Seismic Stomp
Academy Raider
Lay of the Land
Capashen Knight
Predatory Sliver
Fireshrieker
Pack 1 pick 3:
Mind Rot
Goblin Shortcutter
Brindle Boar
Divine Favor
Pay No Heed
Island
Vile Rebirth
Staff of the Sun Magus
Regathan Firecat
Illusionary Armor
--> Seacoast Drake (this might wheel, but it's a decent card for blue (mainly U/B, U/W)
Liturgy of Blood (Good removal! Is black OPEN?)
Fireshrieker
Pack 1 pick 5:
Merfolk Spy
Plummet
--> Air Servant (Seems like you got it anyway, blue 4 man drafts are interesting like that, note that Flames and Pacifism were picked)
Frost Breath
Forest
Shimmering Grotto
Mark of the Vampire
Blur Sliver
Undead Minotaur
Seismic Stomp
Fortify
Pack 1 pick 6:
Wall of Frost (this is good if you want to go control)
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Blur Sliver
Seismic Stomp
--> Academy Raider (What are we trying to draft, blue control or U/R tempoish)
Lay of the Land
Capashen Knight
Pack 1 pick 7:
Mind Rot (if you picked Liturgy of Blood in P3 this would have been my pick)
--> Goblin Shortcutter (Ok, you pick this over Illusionary Armor, fine. Now go for the U/R aggro with tempo plays?)
Brindle Boar
Divine Favor
Pay No Heed
Island
Vile Rebirth
Staff of the Sun Magus
Illusionary Armor
Pack 1 pick 9:
Merfolk Spy
Plummet
--> Frost Breath (more tempo, fine!)
Forest
Mark of the Vampire
Undead Minotaur
Fortify
Pack 1 pick 10:
--> Wall of Frost (On color, but not what we want but there is nothing else)
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Lay of the Land
Pack 1 pick 11:
Mind Rot
--> Divine Favor
Island
Vile Rebirth
Staff of the Sun Magus
Pack 2 pick 2:
Giant Growth
Time Ebb (Weak pack for you, but this would have been my pick)
Corrupt
Griffin Sentinel
--> Sensory Deprivation
Island
Verdant Haven
Master of Diversion
Soulmender
Staff of the Death Magus
Shadowborn Apostle
Minotaur Abomination
Vial of Poison
Burning Earth
Pack 2 pick 3:
Pacifism (another one!)
--> Deadly Recluse (This is not tempo nor is it red or blue. Otherwise really strong creature which always trades for something)
Plains
Coral Merfolk
Altar's Reap
Cyclops Tyrant
Staff of the Mind Magus
Staff of the Flame Magus
Academy Raider
Zephyr Charge
Blightcaster (also notable for U/B)
Liturgy of Blood (wow, I wish I had read the Signal P1)
Naturalize
Pack 2 pick 4:
Suntail Hawk
Duress
Siege Mastodon
Brindle Boar
Elixir of Immortality
Ranger's Guile
Corpse Hauler
--> Molten Birth (Double red again after picking some blue and green cards)
Marauding Maulhorn
Festering Newt
Bubbling Cauldron
Mountain
I'm gonna stop there as you probably can get a hint from these comments.
1. Try to draft a deck, not some cards.
2. Don't pick cards that are not in your color because they are good for your opponents.
3. Read the signals, I would have guessed you could probably build a strong U/B deck in this draft.
Sorry if some comments seem condescending, that is not my intention.
Good luck
Don't worry, I didn't find it condescending, it actually made a lot of sense. The problem I think is summed up very well with your 1st point at the end. I don't really think of the cards as a deck, but rather sit on just colour choices: blue/red or green/blue or whatever as opposed to what type of deck and synergy I hope to accomplish.
Well, it is hard to say specifically without a card set to review.
Why are you losing? Are you not getting your creatures out? Outpaced/Playing too slow a deck? Just not having made the right draft card choice? There a lot of variables which could be causing you to lose. Certainly making a misplay will hurt and could cause you to lose a game or match.
Also look at the first pick polls that are happening now. Would you make the same decisions as most people? If not why?
I can almost guarantee it's my card choice. My decks are weak... painfully weak. While I'm drafting I look at the cards and feel like it can be effective, but as soon as I face someone else I realize my deck is absolute garbage.
Pack 1 pick 1:
Pacifism
Merfolk Spy
Plummet
Air Servant
Frost Breath
Forest
Shimmering Grotto
Flames of the Firebrand
Mark of the Vampire
Blur Sliver
Undead Minotaur
--> Awaken the Ancient
Seismic Stomp
Predatory Sliver
Fortify
Pack 1 pick 2:
--> Essence Scatter
Wild Ricochet
Wall of Frost
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Blur Sliver
Seismic Stomp
Academy Raider
Lay of the Land
Capashen Knight
Predatory Sliver
Fireshrieker
Pack 1 pick 3:
Mind Rot
Goblin Shortcutter
Brindle Boar
Divine Favor
Pay No Heed
Island
Vile Rebirth
Staff of the Sun Magus
Regathan Firecat
Illusionary Armor
--> Seacoast Drake
Liturgy of Blood
Fireshrieker
Pack 1 pick 5:
Merfolk Spy
Plummet
--> Air Servant
Frost Breath
Forest
Shimmering Grotto
Mark of the Vampire
Blur Sliver
Undead Minotaur
Seismic Stomp
Fortify
Pack 1 pick 6:
Wall of Frost
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Blur Sliver
Seismic Stomp
--> Academy Raider
Lay of the Land
Capashen Knight
Pack 1 pick 7:
Mind Rot
--> Goblin Shortcutter
Brindle Boar
Divine Favor
Pay No Heed
Island
Vile Rebirth
Staff of the Sun Magus
Illusionary Armor
Pack 2 pick 2:
Giant Growth
Time Ebb
Corrupt
Griffin Sentinel
--> Sensory Deprivation
Island
Verdant Haven
Master of Diversion
Soulmender
Staff of the Death Magus
Shadowborn Apostle
Minotaur Abomination
Vial of Poison
Burning Earth
Pack 2 pick 3:
Pacifism
--> Deadly Recluse
Plains
Coral Merfolk
Altar's Reap
Cyclops Tyrant
Staff of the Mind Magus
Staff of the Flame Magus
Academy Raider
Zephyr Charge
Blightcaster
Liturgy of Blood
Naturalize
Pack 2 pick 6:
Corrupt
Island
Verdant Haven
--> Master of Diversion
Soulmender
Staff of the Death Magus
Shadowborn Apostle
Minotaur Abomination
Vial of Poison
Burning Earth
Pack 2 pick 7:
Plains
Coral Merfolk
Altar's Reap
Cyclops Tyrant
Staff of the Mind Magus
Staff of the Flame Magus
Blightcaster
Liturgy of Blood
--> Naturalize
Pack 3 pick 4:
Plains
Goblin Shortcutter
Shrivel
Cyclops Tyrant
Soulmender
Staff of the Death Magus
Dragon Egg
Vampire Warlord
Accursed Spirit
--> Savage Summoning
Seacoast Drake
Lay of the Land
Pack 3 pick 5:
--> Giant Growth
Tome Scour
Fog
Swamp
Angelic Wall
Charging Griffin
Angelic Accord
Seismic Stomp
Festering Newt
Darksteel Ingot
Child of Night
Pack 2 pick 2:
Rod of Ruin
Duress
Siege Mastodon
Merfolk Spy
--> Shiv's Embrace
Divine Favor
Altar's Reap
Island
Archaeomancer
Dragon Hatchling
Staff of the Sun Magus
Dragon Egg
Rise of the Dark Realms
Lightning Talons
Pack 2 pick 6:
Rod of Ruin
Duress
Siege Mastodon
Merfolk Spy
Altar's Reap
Island
Dragon Hatchling
Staff of the Sun Magus
Rise of the Dark Realms
--> Lightning Talons
Pack 3 pick 3:
Pillarfield Ox
Accorder's Shield
Swamp
Wild Guess
Bonescythe Sliver
Undead Minotaur
Seismic Stomp
Mountain
Lay of the Land
Millstone
--> Barrage of Expendables
Capashen Knight
Child of Night
Pack 3 pick 4:
Wall of Swords
Mind Rot
Giant Spider
Wild Ricochet
Goblin Shortcutter
--> Chandra's Outrage
Divine Favor
Dark Favor
Bramblecrush
Island
Show of Valor
Striking Sliver
I think one of my problems is when I see a card that is really powerful I still take it because I'm afraid of it being used against me when there may be a better card for my deck at that point.
I suck at drafts, but I find them the most fun. I feel drafts are ideal for everyone being on a level playing field at the start. This comes from the fact that my collection is nearly competitive enough to be useful in a a standard FNM or MTGO tournament (which I just started playing).
Usually I feel my drafts go fairly well - I've watched some other drafts online for strategy, tips and ideas, but when it comes down to it, I just can't seem to win. I've entered 4 New Player Phantom Drafts on MTGO and have been painfully unsuccessful. Three of the four tournaments I was knocked out in the first round, two of those were in 2 straight games where I never stood a chance, the other I recognized I made a huge error in play that caused me to lose the 3rd game.
The fourth tournament I won the first round almost entirely by luck - my opponent drew mana for like 7 turns in a row and I just managed to attack freely to move on where I was then handily swept 2 - 0 in the next round.
I can't say what I'm doing "wrong" because I don't know. In M14 I've been favouring red and green, but have been trying to utilize blue because of its reputation as the strongest colour in the set.
Anyway, to wrap this up: I'm lost and frustrated. Help me?
Do you just know all the cards, or is there a trick to finding specific cards on that site?
And to be clearer, I believe it was for the amount of life that I gain in a turn, I can then deal damage to a target opponent equal to the life gained.
Also, I'll definitely post further draft critique requests in the appropriate forum.
Don't worry, I didn't find it condescending, it actually made a lot of sense. The problem I think is summed up very well with your 1st point at the end. I don't really think of the cards as a deck, but rather sit on just colour choices: blue/red or green/blue or whatever as opposed to what type of deck and synergy I hope to accomplish.
I can almost guarantee it's my card choice. My decks are weak... painfully weak. While I'm drafting I look at the cards and feel like it can be effective, but as soon as I face someone else I realize my deck is absolute garbage.
Here are my two most recent drafts:
Time: 17/09/2013 8:51:09 PM
Players:
miltontheboywonder
sn1p3r
Engris
--> 5eraph
------ M14 ------
Pack 1 pick 1:
Pacifism
Merfolk Spy
Plummet
Air Servant
Frost Breath
Forest
Shimmering Grotto
Flames of the Firebrand
Mark of the Vampire
Blur Sliver
Undead Minotaur
--> Awaken the Ancient
Seismic Stomp
Predatory Sliver
Fortify
Pack 1 pick 2:
--> Essence Scatter
Wild Ricochet
Wall of Frost
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Blur Sliver
Seismic Stomp
Academy Raider
Lay of the Land
Capashen Knight
Predatory Sliver
Fireshrieker
Pack 1 pick 3:
Mind Rot
Goblin Shortcutter
Brindle Boar
Divine Favor
Pay No Heed
Island
Vile Rebirth
Staff of the Sun Magus
Regathan Firecat
Illusionary Armor
--> Seacoast Drake
Liturgy of Blood
Fireshrieker
Pack 1 pick 4:
Coral Merfolk
Shrivel
Armored Cancrix
Plains
Hunt the Weak
Regathan Firecat
Fleshpulper Giant
Striking Sliver
--> Messenger Drake
Elvish Mystic
Serra Angel
Fortify
Pack 1 pick 5:
Merfolk Spy
Plummet
--> Air Servant
Frost Breath
Forest
Shimmering Grotto
Mark of the Vampire
Blur Sliver
Undead Minotaur
Seismic Stomp
Fortify
Pack 1 pick 6:
Wall of Frost
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Blur Sliver
Seismic Stomp
--> Academy Raider
Lay of the Land
Capashen Knight
Pack 1 pick 7:
Mind Rot
--> Goblin Shortcutter
Brindle Boar
Divine Favor
Pay No Heed
Island
Vile Rebirth
Staff of the Sun Magus
Illusionary Armor
Pack 1 pick 8:
Coral Merfolk
Shrivel
Armored Cancrix
Plains
Hunt the Weak
Fleshpulper Giant
--> Elvish Mystic
Fortify
Pack 1 pick 9:
Merfolk Spy
Plummet
--> Frost Breath
Forest
Mark of the Vampire
Undead Minotaur
Fortify
Pack 1 pick 10:
--> Wall of Frost
Solemn Offering
Merfolk Spy
Forest
Mark of the Vampire
Lay of the Land
Pack 1 pick 11:
Mind Rot
--> Divine Favor
Island
Vile Rebirth
Staff of the Sun Magus
Pack 1 pick 12:
Shrivel
Armored Cancrix
Plains
--> Fortify
Pack 1 pick 13:
Forest
Undead Minotaur
--> Fortify
Pack 1 pick 14:
Forest
--> Mark of the Vampire
Pack 1 pick 15:
--> Island
------ M14 ------
Pack 2 pick 1:
Wall of Swords
Forest
Gladecover Scout
Frost Breath
Garruk's Horde
Altar's Reap
Bramblecrush
Ranger's Guile
Dragon Hatchling
Trained Condor
Celestial Flare
Hive Stirrings
Accursed Spirit
--> Enlarge
Sentinel Sliver
Pack 2 pick 2:
Giant Growth
Time Ebb
Corrupt
Griffin Sentinel
--> Sensory Deprivation
Island
Verdant Haven
Master of Diversion
Soulmender
Staff of the Death Magus
Shadowborn Apostle
Minotaur Abomination
Vial of Poison
Burning Earth
Pack 2 pick 3:
Pacifism
--> Deadly Recluse
Plains
Coral Merfolk
Altar's Reap
Cyclops Tyrant
Staff of the Mind Magus
Staff of the Flame Magus
Academy Raider
Zephyr Charge
Blightcaster
Liturgy of Blood
Naturalize
Pack 2 pick 4:
Suntail Hawk
Duress
Siege Mastodon
Brindle Boar
Elixir of Immortality
Ranger's Guile
Corpse Hauler
--> Molten Birth
Marauding Maulhorn
Festering Newt
Bubbling Cauldron
Mountain
Pack 2 pick 5:
Wall of Swords
Forest
Gladecover Scout
Altar's Reap
Bramblecrush
--> Ranger's Guile
Dragon Hatchling
Trained Condor
Hive Stirrings
Accursed Spirit
Sentinel Sliver
Pack 2 pick 6:
Corrupt
Island
Verdant Haven
--> Master of Diversion
Soulmender
Staff of the Death Magus
Shadowborn Apostle
Minotaur Abomination
Vial of Poison
Burning Earth
Pack 2 pick 7:
Plains
Coral Merfolk
Altar's Reap
Cyclops Tyrant
Staff of the Mind Magus
Staff of the Flame Magus
Blightcaster
Liturgy of Blood
--> Naturalize
Pack 2 pick 8:
Suntail Hawk
Duress
Brindle Boar
--> Ranger's Guile
Corpse Hauler
Festering Newt
Bubbling Cauldron
Mountain
Pack 2 pick 9:
Wall of Swords
Forest
Gladecover Scout
Altar's Reap
--> Bramblecrush
Trained Condor
Accursed Spirit
Pack 2 pick 10:
Island
--> Soulmender
Staff of the Death Magus
Shadowborn Apostle
Minotaur Abomination
Burning Earth
Pack 2 pick 11:
Plains
Altar's Reap
Staff of the Mind Magus
Staff of the Flame Magus
--> Blightcaster
Pack 2 pick 12:
Suntail Hawk
--> Festering Newt
Bubbling Cauldron
Mountain
Pack 2 pick 13:
Forest
--> Gladecover Scout
Altar's Reap
Pack 2 pick 14:
Island
--> Staff of the Death Magus
Pack 2 pick 15:
--> Plains
------ M14 ------
Pack 3 pick 1:
Giant Growth
Tome Scour
--> Divination
Act of Treason
Sengir Vampire
Fog
Swamp
Angelic Wall
Charging Griffin
Angelic Accord
Seismic Stomp
Festering Newt
Fiendslayer Paladin
Darksteel Ingot
Child of Night
Pack 3 pick 2:
--> Cancel
Pillarfield Ox
Thunder Strike
Chandra's Outrage
Nightwing Shade
Swamp
Briarpack Alpha
Archaeomancer
Wild Guess
Syphon Sliver
Young Pyromancer
Regathan Firecat
Rumbling Baloth
Deathgaze Cockatrice
Pack 3 pick 3:
Diabolic Tutor
Pacifism
Time Ebb
Deadly Recluse
Merfolk Spy
Swamp
Verdant Haven
Soulmender
Shadowborn Apostle
--> Enlarge
Savage Summoning
Voracious Wurm
Gnawing Zombie
Pack 3 pick 4:
Plains
Goblin Shortcutter
Shrivel
Cyclops Tyrant
Soulmender
Staff of the Death Magus
Dragon Egg
Vampire Warlord
Accursed Spirit
--> Savage Summoning
Seacoast Drake
Lay of the Land
Pack 3 pick 5:
--> Giant Growth
Tome Scour
Fog
Swamp
Angelic Wall
Charging Griffin
Angelic Accord
Seismic Stomp
Festering Newt
Darksteel Ingot
Child of Night
Pack 3 pick 6:
Pillarfield Ox
Thunder Strike
Nightwing Shade
Swamp
Briarpack Alpha
Archaeomancer
Wild Guess
Regathan Firecat
--> Rumbling Baloth
Deathgaze Cockatrice
Pack 3 pick 7:
Diabolic Tutor
Merfolk Spy
Swamp
Verdant Haven
Soulmender
Shadowborn Apostle
--> Savage Summoning
Voracious Wurm
Gnawing Zombie
Pack 3 pick 8:
Plains
Shrivel
Cyclops Tyrant
Soulmender
Staff of the Death Magus
Vampire Warlord
--> Seacoast Drake
Lay of the Land
Pack 3 pick 9:
Tome Scour
Fog
Swamp
--> Angelic Wall
Angelic Accord
Festering Newt
Child of Night
Pack 3 pick 10:
Pillarfield Ox
Thunder Strike
Nightwing Shade
Swamp
--> Archaeomancer
Wild Guess
Pack 3 pick 11:
Swamp
--> Verdant Haven
Soulmender
Shadowborn Apostle
Gnawing Zombie
Pack 3 pick 12:
Plains
Soulmender
Staff of the Death Magus
--> Lay of the Land
Pack 3 pick 13:
Swamp
--> Angelic Accord
Child of Night
Pack 3 pick 14:
--> Pillarfield Ox
Swamp
Pack 3 pick 15:
--> Swamp
and the second one:
Time: 17/09/2013 9:50:01 PM
Players:
Woenutbutter
Verdantx3
geosburn117
--> 5eraph
------ M14 ------
Pack 1 pick 1:
Wall of Swords
Solemn Offering
Coral Merfolk
Shrivel
Quag Sickness
Trollhide
--> Garruk's Horde
Angelic Wall
Plains
Stonehorn Chanter
Marauding Maulhorn
Striking Sliver
Seacoast Drake
Gnawing Zombie
Naturalize
Pack 1 pick 2:
Diabolic Tutor
Lava Axe
Howl of the Night Pack
Solemn Offering
Siege Mastodon
Glimpse the Future
Brindle Boar
Gladecover Scout
Divine Favor
Island
Archaeomancer
--> Galerider Sliver
Striking Sliver
Seacoast Drake
Pack 1 pick 3:
--> Shock
Wall of Swords
Griffin Sentinel
Thunder Strike
Trollhide
Fog
Bramblecrush
Island
Into the Wilds
Groundshaker Sliver
Sporemound
Sentinel Sliver
Blood Bairn
Pack 1 pick 4:
Wall of Frost
Mountain
Siege Mastodon
--> Brindle Boar
Pitchburn Devils
Ranger's Guile
Vile Rebirth
Syphon Sliver
Soulmender
Spell Blast
Lightning Talons
Lay of the Land
Pack 1 pick 5:
Wall of Swords
Solemn Offering
Coral Merfolk
Shrivel
Trollhide
Angelic Wall
Plains
Stonehorn Chanter
--> Striking Sliver
Gnawing Zombie
Naturalize
Pack 1 pick 6:
Lava Axe
Howl of the Night Pack
Solemn Offering
Siege Mastodon
Glimpse the Future
Brindle Boar
Divine Favor
Island
--> Striking Sliver
Seacoast Drake
Pack 1 pick 7:
Wall of Swords
Griffin Sentinel
--> Thunder Strike
Trollhide
Fog
Bramblecrush
Island
Groundshaker Sliver
Sentinel Sliver
Pack 1 pick 8:
Mountain
Siege Mastodon
Ranger's Guile
Vile Rebirth
Soulmender
Spell Blast
--> Lightning Talons
Lay of the Land
Pack 1 pick 9:
Wall of Swords
Solemn Offering
Coral Merfolk
Angelic Wall
Plains
Stonehorn Chanter
--> Naturalize
Pack 1 pick 10:
Solemn Offering
Siege Mastodon
Glimpse the Future
--> Brindle Boar
Divine Favor
Island
Pack 1 pick 11:
--> Trollhide
Fog
Bramblecrush
Island
Sentinel Sliver
Pack 1 pick 12:
Mountain
Siege Mastodon
Soulmender
--> Spell Blast
Pack 1 pick 13:
--> Solemn Offering
Angelic Wall
Plains
Pack 1 pick 14:
--> Siege Mastodon
Island
Pack 1 pick 15:
--> Island
------ M14 ------
Pack 2 pick 1:
Doom Blade
Duress
Brindle Boar
Elixir of Immortality
Armored Cancrix
--> Traumatize
Trollhide
Frost Breath
Pay No Heed
Plains
Marauding Maulhorn
Minotaur Abomination
Sentinel Sliver
Bubbling Cauldron
Naturalize
Pack 2 pick 2:
Rod of Ruin
Duress
Siege Mastodon
Merfolk Spy
--> Shiv's Embrace
Divine Favor
Altar's Reap
Island
Archaeomancer
Dragon Hatchling
Staff of the Sun Magus
Dragon Egg
Rise of the Dark Realms
Lightning Talons
Pack 2 pick 3:
Tome Scour
Giant Spider
Disperse
Canyon Minotaur
Griffin Sentinel
Siege Mastodon
Demolish
Water Servant
Forest
Archaeomancer
Minotaur Abomination
--> Enlarge
Sporemound
Pack 2 pick 4:
Rod of Ruin
Congregate
Solemn Offering
Scroll Thief
Swamp
Pitchburn Devils
Plains
Angelic Wall
Verdant Haven
--> Academy Raider
Sliver Construct
Encroaching Wastes
Pack 2 pick 5:
Duress
Brindle Boar
Armored Cancrix
Trollhide
Pay No Heed
Plains
--> Marauding Maulhorn
Minotaur Abomination
Sentinel Sliver
Bubbling Cauldron
Naturalize
Pack 2 pick 6:
Rod of Ruin
Duress
Siege Mastodon
Merfolk Spy
Altar's Reap
Island
Dragon Hatchling
Staff of the Sun Magus
Rise of the Dark Realms
--> Lightning Talons
Pack 2 pick 7:
Tome Scour
Disperse
Canyon Minotaur
Griffin Sentinel
Siege Mastodon
Demolish
Forest
Minotaur Abomination
--> Sporemound
Pack 2 pick 8:
Rod of Ruin
Congregate
Solemn Offering
Swamp
Plains
Angelic Wall
--> Verdant Haven
Encroaching Wastes
Pack 2 pick 9:
Duress
Brindle Boar
Armored Cancrix
--> Trollhide
Pay No Heed
Plains
Minotaur Abomination
Pack 2 pick 10:
Rod of Ruin
Duress
--> Siege Mastodon
Merfolk Spy
Island
Staff of the Sun Magus
Pack 2 pick 11:
Tome Scour
--> Canyon Minotaur
Siege Mastodon
Demolish
Forest
Pack 2 pick 12:
Rod of Ruin
Swamp
Plains
--> Encroaching Wastes
Pack 2 pick 13:
--> Duress
Pay No Heed
Plains
Pack 2 pick 14:
--> Island
Staff of the Sun Magus
Pack 2 pick 15:
--> Forest
------ M14 ------
Pack 3 pick 1:
Suntail Hawk
Plummet
Forest
Gladecover Scout
Altar's Reap
Dragon Hatchling
Trained Condor
--> Kalonian Tusker
Advocate of the Beast
Hive Stirrings
Undead Minotaur
Grim Return
Artificer's Hex
Zephyr Charge
Opportunity
Pack 3 pick 2:
Congregate
Cancel
--> Plummet
Accorder's Shield
Auramancer
Trollhide
Mountain
Sensory Deprivation
Cyclops Tyrant
Manaweft Sliver
Corpse Hauler
Sporemound
Capashen Knight
Quicken
Pack 3 pick 3:
Pillarfield Ox
Accorder's Shield
Swamp
Wild Guess
Bonescythe Sliver
Undead Minotaur
Seismic Stomp
Mountain
Lay of the Land
Millstone
--> Barrage of Expendables
Capashen Knight
Child of Night
Pack 3 pick 4:
Wall of Swords
Mind Rot
Giant Spider
Wild Ricochet
Goblin Shortcutter
--> Chandra's Outrage
Divine Favor
Dark Favor
Bramblecrush
Island
Show of Valor
Striking Sliver
Pack 3 pick 5:
Suntail Hawk
Plummet
Forest
Gladecover Scout
Dragon Hatchling
Trained Condor
--> Advocate of the Beast
Hive Stirrings
Undead Minotaur
Artificer's Hex
Zephyr Charge
Pack 3 pick 6:
Congregate
Accorder's Shield
Auramancer
Trollhide
Mountain
Sensory Deprivation
Cyclops Tyrant
--> Sporemound
Capashen Knight
Quicken
Pack 3 pick 7:
Pillarfield Ox
Accorder's Shield
Swamp
Wild Guess
--> Seismic Stomp
Mountain
Millstone
Capashen Knight
Child of Night
Pack 3 pick 8:
Wall of Swords
Mind Rot
--> Goblin Shortcutter
Divine Favor
Dark Favor
Island
Show of Valor
Striking Sliver
Pack 3 pick 9:
Suntail Hawk
--> Plummet
Forest
Dragon Hatchling
Hive Stirrings
Artificer's Hex
Zephyr Charge
Pack 3 pick 10:
Congregate
--> Accorder's Shield
Auramancer
Mountain
Capashen Knight
Quicken
Pack 3 pick 11:
Pillarfield Ox
--> Accorder's Shield
Swamp
Mountain
Capashen Knight
Pack 3 pick 12:
Divine Favor
Dark Favor
Island
--> Striking Sliver
Pack 3 pick 13:
Suntail Hawk
Forest
--> Artificer's Hex
Pack 3 pick 14:
--> Auramancer
Mountain
Pack 3 pick 15:
--> Mountain
I think one of my problems is when I see a card that is really powerful I still take it because I'm afraid of it being used against me when there may be a better card for my deck at that point.
Usually I feel my drafts go fairly well - I've watched some other drafts online for strategy, tips and ideas, but when it comes down to it, I just can't seem to win. I've entered 4 New Player Phantom Drafts on MTGO and have been painfully unsuccessful. Three of the four tournaments I was knocked out in the first round, two of those were in 2 straight games where I never stood a chance, the other I recognized I made a huge error in play that caused me to lose the 3rd game.
The fourth tournament I won the first round almost entirely by luck - my opponent drew mana for like 7 turns in a row and I just managed to attack freely to move on where I was then handily swept 2 - 0 in the next round.
I can't say what I'm doing "wrong" because I don't know. In M14 I've been favouring red and green, but have been trying to utilize blue because of its reputation as the strongest colour in the set.
Anyway, to wrap this up: I'm lost and frustrated. Help me?